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Map generation limit: Make per-world
The setting limits map generation but affects nothing else. Add 'mapgen_limit' to global mapgen parameters. Move 'blockpos_over_mapgen_limit()' to the only place it is called from: map.cpp. Allow teleportation to any part of the world even if over the set mapgen limit. Simplify the reading of this limit in mgvalleys. Remove the 'map_generation_limit' setting.
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@ -1092,14 +1092,11 @@ server_side_occlusion_culling = true
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# type: int
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# max_block_generate_distance = 6
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# Where the map generator stops.
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# Please note:
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# - Limited to 31000 (setting above has no effect)
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# - The map generator works in groups of 80x80x80 nodes (5x5x5 MapBlocks).
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# - Those groups have an offset of -32, -32 nodes from the origin.
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# - Only groups which are within the map_generation_limit are generated
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# Limit of map generation, in nodes, in all 6 directions from (0, 0, 0).
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# Only mapchunks completely within the mapgen limit are generated.
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# Value is stored per-world.
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# type: int min: 0 max: 31000
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# map_generation_limit = 31000
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# mapgen_limit = 31000
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# Global map generation attributes.
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# In Mapgen v6 the 'decorations' flag controls all decorations except trees
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