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Map generation limit: Make per-world

The setting limits map generation but affects nothing else.
Add 'mapgen_limit' to global mapgen parameters.
Move 'blockpos_over_mapgen_limit()' to the only place it is called
from: map.cpp.
Allow teleportation to any part of the world even if over the set
mapgen limit.
Simplify the reading of this limit in mgvalleys.
Remove the 'map_generation_limit' setting.
This commit is contained in:
paramat
2017-03-23 00:18:59 +00:00
parent 09f2cd0264
commit ec0c4d33db
11 changed files with 45 additions and 47 deletions

View File

@ -1092,14 +1092,11 @@ server_side_occlusion_culling = true
# type: int
# max_block_generate_distance = 6
# Where the map generator stops.
# Please note:
# - Limited to 31000 (setting above has no effect)
# - The map generator works in groups of 80x80x80 nodes (5x5x5 MapBlocks).
# - Those groups have an offset of -32, -32 nodes from the origin.
# - Only groups which are within the map_generation_limit are generated
# Limit of map generation, in nodes, in all 6 directions from (0, 0, 0).
# Only mapchunks completely within the mapgen limit are generated.
# Value is stored per-world.
# type: int min: 0 max: 31000
# map_generation_limit = 31000
# mapgen_limit = 31000
# Global map generation attributes.
# In Mapgen v6 the 'decorations' flag controls all decorations except trees