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Use native packer to transfer globals into async env(s)
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@ -73,6 +73,7 @@ struct Lighting;
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class ServerThread;
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class ServerModManager;
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class ServerInventoryManager;
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struct PackedValue;
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enum ClientDeletionReason {
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CDR_LEAVE,
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@ -388,8 +389,8 @@ public:
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// Lua files registered for init of async env, pair of modname + path
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std::vector<std::pair<std::string, std::string>> m_async_init_files;
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// Serialized data transferred into async envs at init time
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MutexedVariable<std::string> m_async_globals_data;
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// Data transferred into async envs at init time
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std::unique_ptr<PackedValue> m_async_globals_data;
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// Bind address
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Address m_bind_addr;
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