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Remove a few unused functions reported by callcatcher (#11658)
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@ -224,15 +224,6 @@ float noise3d_gradient(float x, float y, float z, s32 seed, bool eased=false);
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float noise2d_perlin(float x, float y, s32 seed,
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int octaves, float persistence, bool eased=true);
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float noise2d_perlin_abs(float x, float y, s32 seed,
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int octaves, float persistence, bool eased=true);
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float noise3d_perlin(float x, float y, float z, s32 seed,
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int octaves, float persistence, bool eased=false);
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float noise3d_perlin_abs(float x, float y, float z, s32 seed,
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int octaves, float persistence, bool eased=false);
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inline float easeCurve(float t)
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{
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return t * t * t * (t * (6.f * t - 15.f) + 10.f);
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