world.mt: Only accept true/false/nil values (#8055)

This patch will make distinguishable mods in modpacks possible in the future
`nil` checks are required to provide backwards-compatibility for fresh configured worlds
This commit is contained in:
SmallJoker 2019-01-13 16:22:32 +01:00 committed by GitHub
parent a51909bb64
commit ed1415f78d
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
3 changed files with 8 additions and 4 deletions

View File

@ -138,7 +138,7 @@ local function handle_buttons(this, fields)
not mod.is_game_content then
if modname_valid(mod.name) then
worldfile:set("load_mod_" .. mod.name,
tostring(mod.enabled))
mod.enabled and "true" or "false")
elseif mod.enabled then
gamedata.errormessage = fgettext_ne("Failed to enable mo" ..
"d \"$1\" as it contains disallowed characters. " ..

View File

@ -391,7 +391,10 @@ function pkgmgr.get_worldconfig(worldpath)
if key == "gameid" then
worldconfig.id = value
elseif key:sub(0, 9) == "load_mod_" then
worldconfig.global_mods[key] = core.is_yes(value)
-- Compatibility: Check against "nil" which was erroneously used
-- as value for fresh configured worlds
worldconfig.global_mods[key] = value ~= "false" and value ~= "nil"
and value
else
worldconfig[key] = value
end
@ -595,7 +598,7 @@ function pkgmgr.preparemodlist(data)
end
end
if element ~= nil then
element.enabled = core.is_yes(value)
element.enabled = value ~= "false" and value ~= "nil" and value
else
core.log("info", "Mod: " .. key .. " " .. dump(value) .. " but not found")
end

View File

@ -274,7 +274,8 @@ void ModConfiguration::addModsFromConfig(
conf.readConfigFile(settings_path.c_str());
std::vector<std::string> names = conf.getNames();
for (const std::string &name : names) {
if (name.compare(0, 9, "load_mod_") == 0 && conf.getBool(name))
if (name.compare(0, 9, "load_mod_") == 0 && conf.get(name) != "false" &&
conf.get(name) != "nil")
load_mod_names.insert(name.substr(9));
}