diff --git a/builtin/game/constants.lua b/builtin/game/constants.lua index 29eeb8330..0ee2a7237 100644 --- a/builtin/game/constants.lua +++ b/builtin/game/constants.lua @@ -23,8 +23,8 @@ core.EMERGE_GENERATED = 4 core.MAP_BLOCKSIZE = 16 -- Default maximal HP of a player core.PLAYER_MAX_HP_DEFAULT = 20 --- Maximal breath of a player -core.PLAYER_MAX_BREATH = 11 +-- Default maximal breath of a player +core.PLAYER_MAX_BREATH_DEFAULT = 11 -- light.h -- Maximum value for node 'light_source' parameter diff --git a/builtin/game/statbars.lua b/builtin/game/statbars.lua index 1b83dd4ac..e095acf2b 100644 --- a/builtin/game/statbars.lua +++ b/builtin/game/statbars.lua @@ -17,7 +17,7 @@ local breath_bar_definition = hud_elem_type = "statbar", position = { x=0.5, y=1 }, text = "bubble.png", - number = 20, + number = core.PLAYER_MAX_BREATH_DEFAULT, direction = 0, size = { x=24, y=24 }, offset = {x=25,y=-(48+24+16)}, @@ -25,6 +25,15 @@ local breath_bar_definition = local hud_ids = {} +local function scaleToDefault(player, field) + -- Scale "hp" or "breath" to the default dimensions + local current = player["get_" .. field](player) + local nominal = core["PLAYER_MAX_".. field:upper() .. "_DEFAULT"] + local max_display = math.max(nominal, + math.max(player:get_properties()[field .. "_max"], current)) + return current / max_display * nominal +end + local function initialize_builtin_statbars(player) if not player:is_player() then @@ -47,31 +56,22 @@ local function initialize_builtin_statbars(player) if player:hud_get_flags().healthbar and enable_damage then if hud.id_healthbar == nil then - local hp = player:get_hp() - local max_display_hp = math.max(core.PLAYER_MAX_HP_DEFAULT, - math.max(player:get_properties().hp_max, hp)) - -- Limit width of health bar: Scale to the default maximal HP - health_bar_definition.number = - hp / max_display_hp * core.PLAYER_MAX_HP_DEFAULT - hud.id_healthbar = player:hud_add(health_bar_definition) - end - else - if hud.id_healthbar ~= nil then - player:hud_remove(hud.id_healthbar) - hud.id_healthbar = nil + local hud_def = table.copy(health_bar_definition) + hud_def.number = scaleToDefault(player, "hp") + hud.id_healthbar = player:hud_add(hud_def) end + elseif hud.id_healthbar ~= nil then + player:hud_remove(hud.id_healthbar) + hud.id_healthbar = nil end - if player:get_breath() < core.PLAYER_MAX_BREATH then - if player:hud_get_flags().breathbar and enable_damage then - if hud.id_breathbar == nil then - hud.id_breathbar = player:hud_add(breath_bar_definition) - end - else - if hud.id_breathbar ~= nil then - player:hud_remove(hud.id_breathbar) - hud.id_breathbar = nil - end + local breath_max = player:get_properties().breath_max + if player:hud_get_flags().breathbar and enable_damage and + player:get_breath() < breath_max then + if hud.id_breathbar == nil then + local hud_def = table.copy(breath_bar_definition) + hud_def.number = 2 * scaleToDefault(player, "breath") + hud.id_breathbar = player:hud_add(hud_def) end elseif hud.id_breathbar ~= nil then player:hud_remove(hud.id_breathbar) @@ -107,12 +107,8 @@ local function player_event_handler(player,eventname) initialize_builtin_statbars(player) if hud_ids[name].id_healthbar ~= nil then - local hp = player:get_hp() - local max_display_hp = math.max(core.PLAYER_MAX_HP_DEFAULT, - math.max(player:get_properties().hp_max, hp)) - -- Limit width of health bar: Scale to the default maximal HP - local hp_count = hp / max_display_hp * core.PLAYER_MAX_HP_DEFAULT - player:hud_change(hud_ids[name].id_healthbar, "number", hp_count) + player:hud_change(hud_ids[name].id_healthbar, + "number", scaleToDefault(player, "hp")) return true end end @@ -121,7 +117,8 @@ local function player_event_handler(player,eventname) initialize_builtin_statbars(player) if hud_ids[name].id_breathbar ~= nil then - player:hud_change(hud_ids[name].id_breathbar, "number", player:get_breath() * 2) + player:hud_change(hud_ids[name].id_breathbar, + "number", 2 * scaleToDefault(player, "breath")) return true end end diff --git a/doc/lua_api.txt b/doc/lua_api.txt index eac6f6697..de3927a74 100644 --- a/doc/lua_api.txt +++ b/doc/lua_api.txt @@ -3397,10 +3397,9 @@ This is basically a reference to a C++ `ServerActiveObject` * `get_breath()`: returns players breath * `set_breath(value)`: sets players breath * values: - * `0`: player is drowning, - * `1`-`10`: remaining number of bubbles - * `11`: bubbles bar is not shown - * See constant: `minetest.PLAYER_MAX_BREATH` + * `0`: player is drowning + * max: bubbles bar is not shown + * See Object Properties for more information * `set_attribute(attribute, value)`: * Sets an extra attribute with value on player. * `value` must be a string. @@ -4105,7 +4104,9 @@ Definition tables { hp_max = 1, - -- ^ For players, the maximal HP defaults to `minetest.PLAYER_MAX_HP_DEFAULT` + -- ^ For players: Defaults to `minetest.PLAYER_MAX_HP_DEFAULT` + breath_max = 0, + -- ^ For players only. Defaults to `minetest.PLAYER_MAX_BREATH_DEFAULT` physical = true, collide_with_objects = true, -- collide with other objects if physical = true weight = 5, diff --git a/src/constants.h b/src/constants.h index ddf7218e2..5ddb54656 100644 --- a/src/constants.h +++ b/src/constants.h @@ -89,11 +89,11 @@ with this program; if not, write to the Free Software Foundation, Inc., // Size of player's main inventory #define PLAYER_INVENTORY_SIZE (8 * 4) -// Maximum hit points of a player +// Default maximum hit points of a player #define PLAYER_MAX_HP_DEFAULT 20 -// Maximal breath of a player -#define PLAYER_MAX_BREATH 11 +// Default maximal breath of a player +#define PLAYER_MAX_BREATH_DEFAULT 11 // Number of different files to try to save a player to if the first fails // (because of a case-insensitive filesystem) diff --git a/src/content_sao.cpp b/src/content_sao.cpp index ece921472..2a2384b3d 100644 --- a/src/content_sao.cpp +++ b/src/content_sao.cpp @@ -797,6 +797,7 @@ PlayerSAO::PlayerSAO(ServerEnvironment *env_, RemotePlayer *player_, u16 peer_id assert(m_peer_id != 0); // pre-condition m_prop.hp_max = PLAYER_MAX_HP_DEFAULT; + m_prop.breath_max = PLAYER_MAX_BREATH_DEFAULT; m_prop.physical = false; m_prop.weight = 75; m_prop.collisionbox = aabb3f(-0.3f, 0.0f, -0.3f, 0.3f, 1.77f, 0.3f); @@ -817,6 +818,7 @@ PlayerSAO::PlayerSAO(ServerEnvironment *env_, RemotePlayer *player_, u16 peer_id m_prop.stepheight = PLAYER_DEFAULT_STEPHEIGHT * BS; m_prop.can_zoom = true; m_hp = m_prop.hp_max; + m_breath = m_prop.breath_max; } PlayerSAO::~PlayerSAO() @@ -943,7 +945,7 @@ void PlayerSAO::step(float dtime, bool send_recommended) MapNode n = m_env->getMap().getNodeNoEx(p); const ContentFeatures &c = m_env->getGameDef()->ndef()->get(n); // If player is alive & no drowning, breath - if (m_hp > 0 && m_breath < PLAYER_MAX_BREATH && c.drowning == 0) + if (m_hp > 0 && m_breath < m_prop.breath_max && c.drowning == 0) setBreath(m_breath + 1); } @@ -1274,7 +1276,7 @@ void PlayerSAO::setBreath(const u16 breath, bool send) if (m_player && breath != m_breath) m_player->setDirty(true); - m_breath = MYMIN(breath, PLAYER_MAX_BREATH); + m_breath = MYMIN(breath, m_prop.breath_max); if (send) m_env->getGameDef()->SendPlayerBreath(this); diff --git a/src/content_sao.h b/src/content_sao.h index 019397d83..0ff95059e 100644 --- a/src/content_sao.h +++ b/src/content_sao.h @@ -397,7 +397,7 @@ private: std::set m_privs; bool m_is_singleplayer; - u16 m_breath = PLAYER_MAX_BREATH; + u16 m_breath = PLAYER_MAX_BREATH_DEFAULT; f32 m_pitch = 0.0f; f32 m_fov = 0.0f; s16 m_wanted_range = 0.0f; diff --git a/src/localplayer.h b/src/localplayer.h index 35c8b64ba..a407181b1 100644 --- a/src/localplayer.h +++ b/src/localplayer.h @@ -173,7 +173,7 @@ private: // ***** End of variables for temporary option ***** bool m_can_jump = false; - u16 m_breath = PLAYER_MAX_BREATH; + u16 m_breath = PLAYER_MAX_BREATH_DEFAULT; f32 m_yaw = 0.0f; f32 m_pitch = 0.0f; bool camera_barely_in_ceiling = false; diff --git a/src/object_properties.cpp b/src/object_properties.cpp index 4171317de..9cbaadc64 100644 --- a/src/object_properties.cpp +++ b/src/object_properties.cpp @@ -34,6 +34,7 @@ std::string ObjectProperties::dump() { std::ostringstream os(std::ios::binary); os << "hp_max=" << hp_max; + os << ", breath_max=" << breath_max; os << ", physical=" << physical; os << ", collideWithObjects=" << collideWithObjects; os << ", weight=" << weight; @@ -108,6 +109,7 @@ void ObjectProperties::serialize(std::ostream &os) const os << serializeString(wield_item); writeU8(os, can_zoom); writeS8(os, glow); + writeU16(os, breath_max); // Add stuff only at the bottom. // Never remove anything, because we don't want new versions of this @@ -155,5 +157,9 @@ void ObjectProperties::deSerialize(std::istream &is) infotext = deSerializeString(is); wield_item = deSerializeString(is); can_zoom = readU8(is); - glow = readS8(is); + + try { + glow = readS8(is); + breath_max = readU16(is); + } catch (SerializationError &e) {} } diff --git a/src/object_properties.h b/src/object_properties.h index 8ab1fa7fd..7589cec3c 100644 --- a/src/object_properties.h +++ b/src/object_properties.h @@ -27,11 +27,12 @@ with this program; if not, write to the Free Software Foundation, Inc., struct ObjectProperties { - // Values are BS=1 s16 hp_max = 1; + u16 breath_max = 0; bool physical = false; bool collideWithObjects = true; float weight = 5.0f; + // Values are BS=1 aabb3f collisionbox = aabb3f(-0.5f, -0.5f, -0.5f, 0.5f, 0.5f, 0.5f); aabb3f selectionbox = aabb3f(-0.5f, -0.5f, -0.5f, 0.5f, 0.5f, 0.5f); bool pointable = true; diff --git a/src/script/common/c_content.cpp b/src/script/common/c_content.cpp index 206ca55d0..557430471 100644 --- a/src/script/common/c_content.cpp +++ b/src/script/common/c_content.cpp @@ -193,6 +193,7 @@ void read_object_properties(lua_State *L, int index, if (getintfield(L, -1, "hp_max", hp_max)) prop->hp_max = (s16)rangelim(hp_max, 0, S16_MAX); + getintfield(L, -1, "breath_max", prop->breath_max); getboolfield(L, -1, "physical", prop->physical); getboolfield(L, -1, "collide_with_objects", prop->collideWithObjects); @@ -306,6 +307,8 @@ void push_object_properties(lua_State *L, ObjectProperties *prop) lua_newtable(L); lua_pushnumber(L, prop->hp_max); lua_setfield(L, -2, "hp_max"); + lua_pushnumber(L, prop->breath_max); + lua_setfield(L, -2, "breath_max"); lua_pushboolean(L, prop->physical); lua_setfield(L, -2, "physical"); lua_pushboolean(L, prop->collideWithObjects); diff --git a/src/server.cpp b/src/server.cpp index 33ff6fcef..2fdd76c22 100644 --- a/src/server.cpp +++ b/src/server.cpp @@ -2542,7 +2542,7 @@ void Server::RespawnPlayer(u16 peer_id) << " respawns" << std::endl; playersao->setHP(playersao->accessObjectProperties()->hp_max); - playersao->setBreath(PLAYER_MAX_BREATH); + playersao->setBreath(playersao->accessObjectProperties()->breath_max); bool repositioned = m_script->on_respawnplayer(playersao); if (!repositioned) {