From ee0b8da844451509ff9afc07912f6b31cf12f40b Mon Sep 17 00:00:00 2001 From: Sfan5 Date: Sat, 23 Nov 2013 08:55:48 +0100 Subject: [PATCH] Prevent enabling Shaders if Direct3D is used --- builtin/mainmenu.lua | 7 ++++++- 1 file changed, 6 insertions(+), 1 deletion(-) diff --git a/builtin/mainmenu.lua b/builtin/mainmenu.lua index 7ef5129c3..a8adca54f 100644 --- a/builtin/mainmenu.lua +++ b/builtin/mainmenu.lua @@ -645,7 +645,12 @@ function tabbuilder.handle_settings_buttons(fields) end if fields["cb_shaders"] then - engine.setting_set("enable_shaders", fields["cb_shaders"]) + if (engine.setting_get("video_driver") == "direct3d8" or engine.setting_get("video_driver") == "direct3d9") then + engine.setting_set("enable_shaders", "false") + gamedata.errormessage = fgettext("To enable shaders the OpenGL driver needs to be used.") + else + engine.setting_set("enable_shaders", fields["cb_shaders"]) + end end if fields["cb_pre_ivis"] then engine.setting_set("preload_item_visuals", fields["cb_pre_ivis"])