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Prevent objects from colliding with own child attachments (#7610)
Also, use a better distance calculation for 'collide with objects'. Fixes the issue of a vehicle occasionally colliding with its own driver, causing one of the velocity components to be set to zero.
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@ -118,15 +118,14 @@ UnitSAO::UnitSAO(ServerEnvironment *env, v3f pos):
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m_armor_groups["fleshy"] = 100;
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}
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bool UnitSAO::isAttached() const
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ServerActiveObject *UnitSAO::getParent() const
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{
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if (!m_attachment_parent_id)
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return false;
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return nullptr;
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// Check if the parent still exists
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ServerActiveObject *obj = m_env->getActiveObject(m_attachment_parent_id);
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if (obj)
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return true;
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return false;
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return obj;
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}
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void UnitSAO::setArmorGroups(const ItemGroupList &armor_groups)
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