Move MapBlock (de)serializing code out of Database class

This commit is contained in:
sfan5 2014-07-08 20:04:37 +02:00
parent 3feece1f28
commit eec456be63
12 changed files with 118 additions and 492 deletions

View File

@ -45,112 +45,18 @@ int Database_Dummy::Initialized(void)
void Database_Dummy::beginSave() {}
void Database_Dummy::endSave() {}
bool Database_Dummy::saveBlock(MapBlock *block)
bool Database_Dummy::saveBlock(v3s16 blockpos, std::string &data)
{
DSTACK(__FUNCTION_NAME);
/*
Dummy blocks are not written
*/
if(block->isDummy())
{
v3s16 p = block->getPos();
infostream<<"Database_Dummy::saveBlock(): WARNING: Not writing dummy block "
<<"("<<p.X<<","<<p.Y<<","<<p.Z<<")"<<std::endl;
return true;
}
// Format used for writing
u8 version = SER_FMT_VER_HIGHEST_WRITE;
// Get destination
v3s16 p3d = block->getPos();
/*
[0] u8 serialization version
[1] data
*/
std::ostringstream o(std::ios_base::binary);
o.write((char*)&version, 1);
// Write basic data
block->serialize(o, version, true);
// Write block to database
std::string tmp = o.str();
m_database[getBlockAsInteger(p3d)] = tmp;
// We just wrote it to the disk so clear modified flag
block->resetModified();
m_database[getBlockAsInteger(blockpos)] = data;
return true;
}
MapBlock* Database_Dummy::loadBlock(v3s16 blockpos)
std::string Database_Dummy::loadBlock(v3s16 blockpos)
{
v2s16 p2d(blockpos.X, blockpos.Z);
if(m_database.count(getBlockAsInteger(blockpos))) {
/*
Make sure sector is loaded
*/
MapSector *sector = srvmap->createSector(p2d);
/*
Load block
*/
std::string datastr = m_database[getBlockAsInteger(blockpos)];
// srvmap->loadBlock(&datastr, blockpos, sector, false);
try {
std::istringstream is(datastr, std::ios_base::binary);
u8 version = SER_FMT_VER_INVALID;
is.read((char*)&version, 1);
if(is.fail())
throw SerializationError("ServerMap::loadBlock(): Failed"
" to read MapBlock version");
MapBlock *block = NULL;
bool created_new = false;
block = sector->getBlockNoCreateNoEx(blockpos.Y);
if(block == NULL)
{
block = sector->createBlankBlockNoInsert(blockpos.Y);
created_new = true;
}
// Read basic data
block->deSerialize(is, version, true);
// If it's a new block, insert it to the map
if(created_new)
sector->insertBlock(block);
/*
Save blocks loaded in old format in new format
*/
//if(version < SER_FMT_VER_HIGHEST || save_after_load)
// Only save if asked to; no need to update version
//if(save_after_load)
// saveBlock(block);
// We just loaded it from, so it's up-to-date.
block->resetModified();
}
catch(SerializationError &e)
{
errorstream<<"Invalid block data in database"
<<" ("<<blockpos.X<<","<<blockpos.Y<<","<<blockpos.Z<<")"
<<" (SerializationError): "<<e.what()<<std::endl;
// TODO: Block should be marked as invalid in memory so that it is
// not touched but the game can run
if(g_settings->getBool("ignore_world_load_errors")){
errorstream<<"Ignoring block load error. Duck and cover! "
<<"(ignore_world_load_errors)"<<std::endl;
} else {
throw SerializationError("Invalid block data in database");
//assert(0);
}
}
return srvmap->getBlockNoCreateNoEx(blockpos); // should not be using this here
}
return(NULL);
if (m_database.count(getBlockAsInteger(blockpos)))
return m_database[getBlockAsInteger(blockpos)];
else
return "";
}
void Database_Dummy::listAllLoadableBlocks(std::list<v3s16> &dst)

View File

@ -33,10 +33,10 @@ public:
Database_Dummy(ServerMap *map);
virtual void beginSave();
virtual void endSave();
virtual bool saveBlock(MapBlock *block);
virtual MapBlock *loadBlock(v3s16 blockpos);
virtual void listAllLoadableBlocks(std::list<v3s16> &dst);
virtual int Initialized(void);
virtual bool saveBlock(v3s16 blockpos, std::string &data);
virtual std::string loadBlock(v3s16 blockpos);
virtual void listAllLoadableBlocks(std::list<v3s16> &dst);
virtual int Initialized(void);
~Database_Dummy();
private:
ServerMap *srvmap;

View File

@ -58,129 +58,29 @@ int Database_LevelDB::Initialized(void)
void Database_LevelDB::beginSave() {}
void Database_LevelDB::endSave() {}
bool Database_LevelDB::saveBlock(MapBlock *block)
bool Database_LevelDB::saveBlock(v3s16 blockpos, std::string &data)
{
DSTACK(__FUNCTION_NAME);
v3s16 p3d = block->getPos();
/*
Dummy blocks are not written
*/
if(block->isDummy())
{
errorstream << "WARNING: saveBlock: Not writing dummy block "
<< PP(p3d) << std::endl;
return true;
}
// Format used for writing
u8 version = SER_FMT_VER_HIGHEST_WRITE;
/*
[0] u8 serialization version
[1] data
*/
std::ostringstream o(std::ios_base::binary);
o.write((char*)&version, 1);
// Write basic data
block->serialize(o, version, true);
// Write block to database
std::string tmp = o.str();
leveldb::Status status = m_database->Put(leveldb::WriteOptions(),
i64tos(getBlockAsInteger(p3d)), tmp);
i64tos(getBlockAsInteger(blockpos)), data);
if (!status.ok()) {
errorstream << "WARNING: saveBlock: LevelDB error saving block "
<< PP(p3d) << ": " << status.ToString() << std::endl;
<< PP(blockpos) << ": " << status.ToString() << std::endl;
return false;
}
// We just wrote it to the disk so clear modified flag
block->resetModified();
return true;
}
MapBlock* Database_LevelDB::loadBlock(v3s16 blockpos)
std::string Database_LevelDB::loadBlock(v3s16 blockpos)
{
v2s16 p2d(blockpos.X, blockpos.Z);
std::string datastr;
leveldb::Status status = m_database->Get(leveldb::ReadOptions(),
i64tos(getBlockAsInteger(blockpos)), &datastr);
if (datastr.length() == 0 && status.ok()) {
errorstream << "Blank block data in database (datastr.length() == 0) ("
<< blockpos.X << "," << blockpos.Y << "," << blockpos.Z << ")" << std::endl;
if (g_settings->getBool("ignore_world_load_errors")) {
errorstream << "Ignoring block load error. Duck and cover! "
<< "(ignore_world_load_errors)" << std::endl;
} else {
throw SerializationError("Blank block data in database");
}
return NULL;
}
if (status.ok()) {
/*
Make sure sector is loaded
*/
MapSector *sector = srvmap->createSector(p2d);
try {
std::istringstream is(datastr, std::ios_base::binary);
u8 version = SER_FMT_VER_INVALID;
is.read((char *)&version, 1);
if (is.fail())
throw SerializationError("ServerMap::loadBlock(): Failed"
" to read MapBlock version");
MapBlock *block = NULL;
bool created_new = false;
block = sector->getBlockNoCreateNoEx(blockpos.Y);
if (block == NULL)
{
block = sector->createBlankBlockNoInsert(blockpos.Y);
created_new = true;
}
// Read basic data
block->deSerialize(is, version, true);
// If it's a new block, insert it to the map
if (created_new)
sector->insertBlock(block);
/*
Save blocks loaded in old format in new format
*/
//if(version < SER_FMT_VER_HIGHEST || save_after_load)
// Only save if asked to; no need to update version
//if(save_after_load)
// saveBlock(block);
// We just loaded it from, so it's up-to-date.
block->resetModified();
}
catch (SerializationError &e)
{
errorstream << "Invalid block data in database"
<< " (" << blockpos.X << "," << blockpos.Y << "," << blockpos.Z
<< ") (SerializationError): " << e.what() << std::endl;
// TODO: Block should be marked as invalid in memory so that it is
// not touched but the game can run
if (g_settings->getBool("ignore_world_load_errors")) {
errorstream << "Ignoring block load error. Duck and cover! "
<< "(ignore_world_load_errors)" << std::endl;
} else {
throw SerializationError("Invalid block data in database");
//assert(0);
}
}
return srvmap->getBlockNoCreateNoEx(blockpos); // should not be using this here
}
return NULL;
if(status.ok())
return datastr;
else
return "";
}
void Database_LevelDB::listAllLoadableBlocks(std::list<v3s16> &dst)

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@ -36,10 +36,10 @@ public:
Database_LevelDB(ServerMap *map, std::string savedir);
virtual void beginSave();
virtual void endSave();
virtual bool saveBlock(MapBlock *block);
virtual MapBlock *loadBlock(v3s16 blockpos);
virtual void listAllLoadableBlocks(std::list<v3s16> &dst);
virtual int Initialized(void);
virtual bool saveBlock(v3s16 blockpos, std::string &data);
virtual std::string loadBlock(v3s16 blockpos);
virtual void listAllLoadableBlocks(std::list<v3s16> &dst);
virtual int Initialized(void);
~Database_LevelDB();
private:
ServerMap *srvmap;

View File

@ -81,138 +81,44 @@ void Database_Redis::endSave() {
freeReplyObject(reply);
}
bool Database_Redis::saveBlock(MapBlock *block)
bool Database_Redis::saveBlock(v3s16 blockpos, std::string &data)
{
DSTACK(__FUNCTION_NAME);
v3s16 p3d = block->getPos();
/*
Dummy blocks are not written
*/
if(block->isDummy())
{
errorstream << "WARNING: saveBlock: Not writing dummy block "
<< PP(p3d) << std::endl;
return true;
}
// Format used for writing
u8 version = SER_FMT_VER_HIGHEST_WRITE;
/*
[0] u8 serialization version
[1] data
*/
std::ostringstream o(std::ios_base::binary);
o.write((char*)&version, 1);
// Write basic data
block->serialize(o, version, true);
// Write block to database
std::string tmp1 = o.str();
std::string tmp2 = i64tos(getBlockAsInteger(p3d));
std::string tmp = i64tos(getBlockAsInteger(blockpos));
redisReply *reply = (redisReply *)redisCommand(ctx, "HSET %s %s %b",
hash.c_str(), tmp2.c_str(), tmp1.c_str(), tmp1.size());
hash.c_str(), tmp.c_str(), data.c_str(), data.size());
if (!reply) {
errorstream << "WARNING: saveBlock: redis command 'HSET' failed on "
"block " << PP(p3d) << ": " << ctx->errstr << std::endl;
"block " << PP(blockpos) << ": " << ctx->errstr << std::endl;
freeReplyObject(reply);
return false;
}
if (reply->type == REDIS_REPLY_ERROR) {
errorstream << "WARNING: saveBlock: save block " << PP(p3d)
errorstream << "WARNING: saveBlock: saving block " << PP(blockpos)
<< "failed" << std::endl;
freeReplyObject(reply);
return false;
}
// We just wrote it to the disk so clear modified flag
block->resetModified();
freeReplyObject(reply);
return true;
}
MapBlock* Database_Redis::loadBlock(v3s16 blockpos)
std::string Database_Redis::loadBlock(v3s16 blockpos)
{
v2s16 p2d(blockpos.X, blockpos.Z);
std::string tmp = i64tos(getBlockAsInteger(blockpos));
redisReply *reply;
reply = (redisReply*) redisCommand(ctx, "HGET %s %s", hash.c_str(), tmp.c_str());
if(!reply)
throw FileNotGoodException(std::string("redis command 'HGET %s %s' failed: ") + ctx->errstr);
if(reply->type != REDIS_REPLY_STRING)
return "";
if (reply->type == REDIS_REPLY_STRING && reply->len == 0) {
freeReplyObject(reply);
errorstream << "Blank block data in database (reply->len == 0) ("
<< blockpos.X << "," << blockpos.Y << "," << blockpos.Z << ")" << std::endl;
if (g_settings->getBool("ignore_world_load_errors")) {
errorstream << "Ignoring block load error. Duck and cover! "
<< "(ignore_world_load_errors)" << std::endl;
} else {
throw SerializationError("Blank block data in database");
}
return NULL;
}
if (reply->type == REDIS_REPLY_STRING) {
/*
Make sure sector is loaded
*/
MapSector *sector = srvmap->createSector(p2d);
try {
std::istringstream is(std::string(reply->str, reply->len), std::ios_base::binary);
freeReplyObject(reply); // std::string copies the memory so we can already do this here
u8 version = SER_FMT_VER_INVALID;
is.read((char *)&version, 1);
if (is.fail())
throw SerializationError("ServerMap::loadBlock(): Failed"
" to read MapBlock version");
MapBlock *block = NULL;
bool created_new = false;
block = sector->getBlockNoCreateNoEx(blockpos.Y);
if (block == NULL)
{
block = sector->createBlankBlockNoInsert(blockpos.Y);
created_new = true;
}
// Read basic data
block->deSerialize(is, version, true);
// If it's a new block, insert it to the map
if (created_new)
sector->insertBlock(block);
// We just loaded it from, so it's up-to-date.
block->resetModified();
}
catch (SerializationError &e)
{
errorstream << "Invalid block data in database"
<< " (" << blockpos.X << "," << blockpos.Y << "," << blockpos.Z
<< ") (SerializationError): " << e.what() << std::endl;
// TODO: Block should be marked as invalid in memory so that it is
// not touched but the game can run
if (g_settings->getBool("ignore_world_load_errors")) {
errorstream << "Ignoring block load error. Duck and cover! "
<< "(ignore_world_load_errors)" << std::endl;
} else {
throw SerializationError("Invalid block data in database");
}
}
return srvmap->getBlockNoCreateNoEx(blockpos); // should not be using this here
}
return NULL;
std::string str(reply->str, reply->len);
freeReplyObject(reply); // std::string copies the memory so this won't cause any problems
return str;
}
void Database_Redis::listAllLoadableBlocks(std::list<v3s16> &dst)

View File

@ -36,8 +36,8 @@ public:
Database_Redis(ServerMap *map, std::string savedir);
virtual void beginSave();
virtual void endSave();
virtual bool saveBlock(MapBlock *block);
virtual MapBlock *loadBlock(v3s16 blockpos);
virtual bool saveBlock(v3s16 blockpos, std::string &data);
virtual std::string loadBlock(v3s16 blockpos);
virtual void listAllLoadableBlocks(std::list<v3s16> &dst);
virtual int Initialized(void);
~Database_Redis();

View File

@ -63,13 +63,13 @@ int Database_SQLite3::Initialized(void)
void Database_SQLite3::beginSave() {
verifyDatabase();
if(sqlite3_exec(m_database, "BEGIN;", NULL, NULL, NULL) != SQLITE_OK)
infostream<<"WARNING: beginSave() failed, saving might be slow.";
errorstream<<"WARNING: beginSave() failed, saving might be slow.";
}
void Database_SQLite3::endSave() {
verifyDatabase();
if(sqlite3_exec(m_database, "COMMIT;", NULL, NULL, NULL) != SQLITE_OK)
infostream<<"WARNING: endSave() failed, map might not have saved.";
errorstream<<"WARNING: endSave() failed, map might not have saved.";
}
void Database_SQLite3::createDirs(std::string path)
@ -99,7 +99,7 @@ void Database_SQLite3::verifyDatabase() {
d = sqlite3_open_v2(dbp.c_str(), &m_database, SQLITE_OPEN_READWRITE | SQLITE_OPEN_CREATE, NULL);
if(d != SQLITE_OK) {
infostream<<"WARNING: SQLite3 database failed to open: "<<sqlite3_errmsg(m_database)<<std::endl;
errorstream<<"SQLite3 database failed to open: "<<sqlite3_errmsg(m_database)<<std::endl;
throw FileNotGoodException("Cannot open database file");
}
@ -110,208 +110,87 @@ void Database_SQLite3::verifyDatabase() {
+ itos(g_settings->getU16("sqlite_synchronous"));
d = sqlite3_exec(m_database, querystr.c_str(), NULL, NULL, NULL);
if(d != SQLITE_OK) {
infostream<<"WARNING: Database pragma set failed: "
errorstream<<"Database pragma set failed: "
<<sqlite3_errmsg(m_database)<<std::endl;
throw FileNotGoodException("Cannot set pragma");
}
d = sqlite3_prepare(m_database, "SELECT `data` FROM `blocks` WHERE `pos`=? LIMIT 1", -1, &m_database_read, NULL);
if(d != SQLITE_OK) {
infostream<<"WARNING: SQLite3 database read statment failed to prepare: "<<sqlite3_errmsg(m_database)<<std::endl;
errorstream<<"SQLite3 read statment failed to prepare: "<<sqlite3_errmsg(m_database)<<std::endl;
throw FileNotGoodException("Cannot prepare read statement");
}
d = sqlite3_prepare(m_database, "REPLACE INTO `blocks` VALUES(?, ?)", -1, &m_database_write, NULL);
if(d != SQLITE_OK) {
infostream<<"WARNING: SQLite3 database write statment failed to prepare: "<<sqlite3_errmsg(m_database)<<std::endl;
errorstream<<"SQLite3 write statment failed to prepare: "<<sqlite3_errmsg(m_database)<<std::endl;
throw FileNotGoodException("Cannot prepare write statement");
}
d = sqlite3_prepare(m_database, "SELECT `pos` FROM `blocks`", -1, &m_database_list, NULL);
if(d != SQLITE_OK) {
infostream<<"WARNING: SQLite3 database list statment failed to prepare: "<<sqlite3_errmsg(m_database)<<std::endl;
infostream<<"SQLite3 list statment failed to prepare: "<<sqlite3_errmsg(m_database)<<std::endl;
throw FileNotGoodException("Cannot prepare read statement");
}
infostream<<"ServerMap: SQLite3 database opened"<<std::endl;
}
bool Database_SQLite3::saveBlock(MapBlock *block)
bool Database_SQLite3::saveBlock(v3s16 blockpos, std::string &data)
{
DSTACK(__FUNCTION_NAME);
v3s16 p3d = block->getPos();
/*
Dummy blocks are not written, but is not a save failure
*/
if(block->isDummy())
{
errorstream << "WARNING: saveBlock: Not writing dummy block "
<< PP(p3d) << std::endl;
return true;
}
// Format used for writing
u8 version = SER_FMT_VER_HIGHEST_WRITE;
#if 0
v2s16 p2d(p3d.X, p3d.Z);
std::string sectordir = getSectorDir(p2d);
createDirs(sectordir);
std::string fullpath = sectordir+DIR_DELIM+getBlockFilename(p3d);
std::ofstream o(fullpath.c_str(), std::ios_base::binary);
if(o.good() == false)
throw FileNotGoodException("Cannot open block data");
#endif
/*
[0] u8 serialization version
[1] data
*/
verifyDatabase();
std::ostringstream o(std::ios_base::binary);
o.write((char *)&version, 1);
// Write basic data
block->serialize(o, version, true);
// Write block to database
std::string tmp = o.str();
if (sqlite3_bind_int64(m_database_write, 1, getBlockAsInteger(p3d)) != SQLITE_OK) {
if (sqlite3_bind_int64(m_database_write, 1, getBlockAsInteger(blockpos)) != SQLITE_OK) {
errorstream << "WARNING: saveBlock: Block position failed to bind: "
<< PP(p3d) << ": " << sqlite3_errmsg(m_database) << std::endl;
<< PP(blockpos) << ": " << sqlite3_errmsg(m_database) << std::endl;
sqlite3_reset(m_database_write);
return false;
}
if (sqlite3_bind_blob(m_database_write, 2, (void *)tmp.c_str(), tmp.size(), NULL) != SQLITE_OK) {
if (sqlite3_bind_blob(m_database_write, 2, (void *) data.c_str(), data.size(), NULL) != SQLITE_OK) {
errorstream << "WARNING: saveBlock: Block data failed to bind: "
<< PP(p3d) << ": " << sqlite3_errmsg(m_database) << std::endl;
<< PP(blockpos) << ": " << sqlite3_errmsg(m_database) << std::endl;
sqlite3_reset(m_database_write);
return false;
}
if (sqlite3_step(m_database_write) != SQLITE_DONE) {
errorstream << "WARNING: saveBlock: Block failed to save "
<< PP(p3d) << ": " << sqlite3_errmsg(m_database) << std::endl;
<< PP(blockpos) << ": " << sqlite3_errmsg(m_database) << std::endl;
sqlite3_reset(m_database_write);
return false;
}
// We just wrote it to the disk so clear modified flag
block->resetModified();
sqlite3_reset(m_database_write);
return true;
}
MapBlock* Database_SQLite3::loadBlock(v3s16 blockpos)
std::string Database_SQLite3::loadBlock(v3s16 blockpos)
{
v2s16 p2d(blockpos.X, blockpos.Z);
verifyDatabase();
if (sqlite3_bind_int64(m_database_read, 1, getBlockAsInteger(blockpos)) != SQLITE_OK) {
infostream << "WARNING: Could not bind block position for load: "
errorstream << "Could not bind block position for load: "
<< sqlite3_errmsg(m_database)<<std::endl;
}
if (sqlite3_step(m_database_read) == SQLITE_ROW) {
/*
Make sure sector is loaded
*/
MapSector *sector = srvmap->createSector(p2d);
/*
Load block
*/
const char *data = (const char *)sqlite3_column_blob(m_database_read, 0);
const char *data = (const char *) sqlite3_column_blob(m_database_read, 0);
size_t len = sqlite3_column_bytes(m_database_read, 0);
if (data == NULL || len == 0) {
errorstream << "Blank block data in database (data == NULL || len"
" == 0) (" << blockpos.X << "," << blockpos.Y << ","
<< blockpos.Z << ")" << std::endl;
if (g_settings->getBool("ignore_world_load_errors")) {
errorstream << "Ignoring block load error. Duck and cover! "
<< "(ignore_world_load_errors)" << std::endl;
} else {
throw SerializationError("Blank block data in database");
}
return NULL;
}
std::string datastr(data, len);
//srvmap->loadBlock(&datastr, blockpos, sector, false);
try {
std::istringstream is(datastr, std::ios_base::binary);
u8 version = SER_FMT_VER_INVALID;
is.read((char *)&version, 1);
if (is.fail())
throw SerializationError("ServerMap::loadBlock(): Failed"
" to read MapBlock version");
MapBlock *block = NULL;
bool created_new = false;
block = sector->getBlockNoCreateNoEx(blockpos.Y);
if (block == NULL)
{
block = sector->createBlankBlockNoInsert(blockpos.Y);
created_new = true;
}
// Read basic data
block->deSerialize(is, version, true);
// If it's a new block, insert it to the map
if (created_new)
sector->insertBlock(block);
/*
Save blocks loaded in old format in new format
*/
//if(version < SER_FMT_VER_HIGHEST || save_after_load)
// Only save if asked to; no need to update version
//if(save_after_load)
// saveBlock(block);
// We just loaded it from, so it's up-to-date.
block->resetModified();
}
catch (SerializationError &e)
{
errorstream << "Invalid block data in database"
<< " (" << blockpos.X << "," << blockpos.Y << "," << blockpos.Z << ")"
<< " (SerializationError): " << e.what() << std::endl;
// TODO: Block should be marked as invalid in memory so that it is
// not touched but the game can run
if (g_settings->getBool("ignore_world_load_errors")) {
errorstream << "Ignoring block load error. Duck and cover! "
<< "(ignore_world_load_errors)" << std::endl;
} else {
throw SerializationError("Invalid block data in database");
//assert(0);
}
}
std::string s = "";
if(data)
s = std::string(data, len);
sqlite3_step(m_database_read);
// We should never get more than 1 row, so ok to reset
sqlite3_reset(m_database_read);
return srvmap->getBlockNoCreateNoEx(blockpos); // should not be using this here
return s;
}
sqlite3_reset(m_database_read);
return NULL;
return "";
}
void Database_SQLite3::createDatabase()
@ -368,4 +247,3 @@ Database_SQLite3::~Database_SQLite3()
<< "Failed to close database: rc=" << rc << std::endl;
}
}

View File

@ -33,13 +33,13 @@ class Database_SQLite3 : public Database
{
public:
Database_SQLite3(ServerMap *map, std::string savedir);
virtual void beginSave();
virtual void endSave();
virtual void beginSave();
virtual void endSave();
virtual bool saveBlock(MapBlock *block);
virtual MapBlock *loadBlock(v3s16 blockpos);
virtual void listAllLoadableBlocks(std::list<v3s16> &dst);
virtual int Initialized(void);
virtual bool saveBlock(v3s16 blockpos, std::string &data);
virtual std::string loadBlock(v3s16 blockpos);
virtual void listAllLoadableBlocks(std::list<v3s16> &dst);
virtual int Initialized(void);
~Database_SQLite3();
private:
ServerMap *srvmap;
@ -51,9 +51,9 @@ private:
// Create the database structure
void createDatabase();
// Verify we can read/write to the database
void verifyDatabase();
void createDirs(std::string path);
// Verify we can read/write to the database
void verifyDatabase();
void createDirs(std::string path);
};
#endif

View File

@ -21,6 +21,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#define DATABASE_HEADER
#include <list>
#include <string>
#include "irr_v3d.h"
#include "irrlichttypes.h"
@ -28,16 +29,14 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#define PP(x) "("<<(x).X<<","<<(x).Y<<","<<(x).Z<<")"
#endif
class MapBlock;
class Database
{
public:
virtual void beginSave() = 0;
virtual void endSave() = 0;
virtual bool saveBlock(MapBlock *block) = 0;
virtual MapBlock *loadBlock(v3s16 blockpos) = 0;
virtual bool saveBlock(v3s16 blockpos, std::string &data) = 0;
virtual std::string loadBlock(v3s16 blockpos) = 0;
s64 getBlockAsInteger(const v3s16 pos) const;
v3s16 getIntegerAsBlock(s64 i) const;
virtual void listAllLoadableBlocks(std::list<v3s16> &dst) = 0;

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@ -1296,9 +1296,13 @@ int main(int argc, char *argv[])
new_db->beginSave();
for (std::list<v3s16>::iterator i = blocks.begin(); i != blocks.end(); i++) {
MapBlock *block = old_map.loadBlock(*i);
new_db->saveBlock(block);
MapSector *sector = old_map.getSectorNoGenerate(v2s16(i->X, i->Z));
sector->deleteBlock(block);
if (!block) {
errorstream << "Failed to load block " << PP(*i) << ", skipping it.";
} else {
old_map.saveBlock(block, new_db);
MapSector *sector = old_map.getSectorNoGenerate(v2s16(i->X, i->Z));
sector->deleteBlock(block);
}
++count;
if (count % 500 == 0)
actionstream << "Migrated " << count << " blocks "
@ -1947,4 +1951,3 @@ int main(int argc, char *argv[])
}
//END

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@ -3265,7 +3265,38 @@ void ServerMap::endSave()
bool ServerMap::saveBlock(MapBlock *block)
{
return dbase->saveBlock(block);
return saveBlock(block, dbase);
}
bool ServerMap::saveBlock(MapBlock *block, Database *db)
{
v3s16 p3d = block->getPos();
// Dummy blocks are not written
if (block->isDummy()) {
errorstream << "WARNING: saveBlock: Not writing dummy block "
<< PP(p3d) << std::endl;
return true;
}
// Format used for writing
u8 version = SER_FMT_VER_HIGHEST_WRITE;
/*
[0] u8 serialization version
[1] data
*/
std::ostringstream o(std::ios_base::binary);
o.write((char*) &version, 1);
block->serialize(o, version, true);
std::string data = o.str();
bool ret = db->saveBlock(p3d, data);
if(ret) {
// We just wrote it to the disk so clear modified flag
block->resetModified();
}
return ret;
}
void ServerMap::loadBlock(std::string sectordir, std::string blockfile,
@ -3274,7 +3305,7 @@ void ServerMap::loadBlock(std::string sectordir, std::string blockfile,
DSTACK(__FUNCTION_NAME);
std::string fullpath = sectordir+DIR_DELIM+blockfile;
try{
try {
std::ifstream is(fullpath.c_str(), std::ios_base::binary);
if(is.good() == false)
@ -3420,10 +3451,13 @@ MapBlock* ServerMap::loadBlock(v3s16 blockpos)
v2s16 p2d(blockpos.X, blockpos.Z);
MapBlock *ret;
std::string ret;
ret = dbase->loadBlock(blockpos);
if (ret) return (ret);
if (ret != "") {
loadBlock(&ret, blockpos, createSector(p2d), false);
return getBlockNoCreateNoEx(blockpos);
}
// Not found in database, try the files
// The directory layout we're going to load from.

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@ -270,7 +270,7 @@ public:
// Server implements this.
// Client leaves it as no-op.
virtual bool saveBlock(MapBlock *block){ return false; };
virtual bool saveBlock(MapBlock *block) { return false; };
/*
Updates usage timers and unloads unused blocks and sectors.
@ -485,6 +485,7 @@ public:
// Returns true if sector now resides in memory
//bool deFlushSector(v2s16 p2d);
bool saveBlock(MapBlock *block, Database *db);
bool saveBlock(MapBlock *block);
// This will generate a sector with getSector if not found.
void loadBlock(std::string sectordir, std::string blockfile, MapSector *sector, bool save_after_load=false);
@ -560,4 +561,3 @@ protected:
};
#endif