diff --git a/builtin/game/item.lua b/builtin/game/item.lua index e136d4f4c..d25f4eff0 100644 --- a/builtin/game/item.lua +++ b/builtin/game/item.lua @@ -106,7 +106,7 @@ function core.facedir_to_dir(facedir) {x=0, y=1, z=0}}) --indexed into by a table of correlating facedirs - [({[0]=1, 2, 3, 4, + [({[0]=1, 2, 3, 4, 5, 2, 6, 4, 6, 2, 5, 4, 1, 5, 3, 6, @@ -238,7 +238,7 @@ function core.item_place_node(itemstack, placer, pointed_thing, param2) core.log("action", placer:get_player_name() .. " places node " .. def.name .. " at " .. core.pos_to_string(place_to)) - + local oldnode = core.get_node(place_to) local newnode = {name = def.name, param1 = 0, param2 = param2} @@ -357,19 +357,37 @@ function core.item_drop(itemstack, dropper, pos) return itemstack end -function core.item_eat(hp_change, replace_with_item) - return function(itemstack, user, pointed_thing) -- closure - for _, callback in pairs(core.registered_on_item_eats) do - local result = callback(hp_change, replace_with_item, itemstack, user, pointed_thing) - if result then - return result +function core.do_item_eat(hp_change, replace_with_item, itemstack, user, pointed_thing) + for _, callback in pairs(core.registered_on_item_eats) do + local result = callback(hp_change, replace_with_item, itemstack, user, pointed_thing) + if result then + return result + end + end + if itemstack:take_item() ~= nil then + user:set_hp(user:get_hp() + hp_change) + + if replace_with_item then + if itemstack:is_empty() then + itemstack:add_item(replace_with_item) + else + local inv = user:get_inventory() + if inv:room_for_item("main", {name=replace_with_item}) then + inv:add_item("main", replace_with_item) + else + local pos = user:getpos() + pos.y = math.floor(pos.y + 0.5) + core.add_item(pos, replace_with_item) + end end end - if itemstack:take_item() ~= nil then - user:set_hp(user:get_hp() + hp_change) - itemstack:add_item(replace_with_item) -- note: replace_with_item is optional - end - return itemstack + end + return itemstack +end + +function core.item_eat(hp_change, replace_with_item) + return function(itemstack, user, pointed_thing) -- closure + return core.do_item_eat(hp_change, replace_with_item, itemstack, user, pointed_thing) end end @@ -425,7 +443,7 @@ function core.node_dig(pos, node, digger) local wielded = digger:get_wielded_item() local drops = core.get_node_drops(node.name, wielded:get_name()) - + local wdef = wielded:get_definition() local tp = wielded:get_tool_capabilities() local dp = core.get_dig_params(def.groups, tp) @@ -438,7 +456,7 @@ function core.node_dig(pos, node, digger) end end digger:set_wielded_item(wielded) - + -- Handle drops core.handle_node_drops(pos, drops, digger) @@ -449,7 +467,7 @@ function core.node_dig(pos, node, digger) -- Remove node and update core.remove_node(pos) - + -- Run callback if def.after_dig_node then -- Copy pos and node because callback can modify them @@ -507,7 +525,7 @@ core.nodedef_default = { on_dig = redef_wrapper(core, 'node_dig'), -- core.node_dig on_receive_fields = nil, - + on_metadata_inventory_move = core.node_metadata_inventory_move_allow_all, on_metadata_inventory_offer = core.node_metadata_inventory_offer_allow_all, on_metadata_inventory_take = core.node_metadata_inventory_take_allow_all, diff --git a/doc/lua_api.txt b/doc/lua_api.txt index 586c520fc..ba4eae35c 100644 --- a/doc/lua_api.txt +++ b/doc/lua_api.txt @@ -593,7 +593,7 @@ set to level from `param2`. Meshes ------ If drawtype `mesh` is used, tiles should hold model materials textures. -Only static meshes are implemented. +Only static meshes are implemented. For supported model formats see Irrlicht engine documentation. @@ -688,7 +688,7 @@ The relative height of the sheet can be controlled by the same perlin noise as w a non-zero `scale` parameter in `noise_params`. **IMPORTANT**: The noise is not transformed by `offset` or `scale` when comparing against the noise -threshold, but scale is used to determine relative height. +threshold, but scale is used to determine relative height. The height of the blob is randomly scattered, with a maximum height of `clust_size`. `clust_scarcity` and `clust_num_ores` are ignored. @@ -696,7 +696,7 @@ The height of the blob is randomly scattered, with a maximum height of `clust_si This is essentially an improved version of the so-called "stratus" ore seen in some unofficial mods. ### `blob` -Creates a deformed sphere of ore according to 3d perlin noise described by +Creates a deformed sphere of ore according to 3d perlin noise described by `noise_params`. The maximum size of the blob is `clust_size`, and `clust_scarcity` has the same meaning as with the `scatter` type. ### `vein @@ -1185,7 +1185,7 @@ Damage calculation: Client predicts damage based on damage groups. Because of this, it is able to give an immediate response when an entity is damaged or dies; the response is pre-defined somehow (e.g. by defining a sprite animation) (not implemented; -TODO). +TODO). Currently a smoke puff will appear when an entity dies. The group `immortal` completely disables normal damage. @@ -1926,6 +1926,8 @@ and `minetest.auth_reload` call the authetification handler. * `minetest.create_detached_inventory(name, callbacks)`: returns an `InvRef` * callbacks: See "Detached inventory callbacks" * Creates a detached inventory. If it already exists, it is cleared. +* `minetest.do_item_eat(hp_change, replace_with_item, itemstack, user, pointed_thing)`: returns left over ItemStack + * See `minetest.item_eat` and `minetest.register_on_item_eat` ### Formspec * `minetest.show_formspec(playername, formname, formspec)` @@ -2037,7 +2039,11 @@ These functions return the leftover itemstack. * `minetest.item_drop(itemstack, dropper, pos)` * Drop the item * `minetest.item_eat(hp_change, replace_with_item)` - * Eat the item. `replace_with_item` can be `nil`. + * Eat the item. + * `replace_with_item` is the itemstring which is added to the inventory. + If the player is eating a stack, then replace_with_item goes to a + different spot. Can be `nil` + * See `minetest.do_item_eat` ### Defaults for the `on_punch` and `on_dig` node definition callbacks * `minetest.node_punch(pos, node, puncher, pointed_thing)` @@ -2244,7 +2250,7 @@ Class reference --------------- ### `NodeMetaRef` -Node metadata: reference extra data and functionality stored in a node. +Node metadata: reference extra data and functionality stored in a node. Can be gotten via `minetest.get_meta(pos)`. #### Methods @@ -2260,7 +2266,7 @@ Can be gotten via `minetest.get_meta(pos)`. * See "Node Metadata" ### `NoteTimerRef` -Node Timers: a high resolution persistent per-node timer. +Node Timers: a high resolution persistent per-node timer. Can be gotten via `minetest.get_node_timer(pos)`. #### Methods @@ -2485,7 +2491,7 @@ It can be created via `PseudoRandom(seed)`. ### `PerlinNoise` A perlin noise generator. It can be created via `PerlinNoise(seed, octaves, persistence, scale)` -or `PerlinNoise(noiseparams)`. +or `PerlinNoise(noiseparams)`. Alternatively with `minetest.get_perlin(seeddiff, octaves, persistence, scale)` or `minetest.get_perlin(noiseparams)`.