Enable the gamebar on Android (#12354)

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ROllerozxa 2022-07-17 15:45:30 +02:00 committed by GitHub
parent 4648d8f499
commit f090471022
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GPG Key ID: 4AEE18F83AFDEB23
3 changed files with 104 additions and 146 deletions

View File

@ -125,18 +125,12 @@ os.tmpname = function()
end
--------------------------------------------------------------------------------
function menu_render_worldlist(show_gameid)
function menu_render_worldlist()
local retval = {}
local current_worldlist = menudata.worldlist:get_list()
local row
for i, v in ipairs(current_worldlist) do
row = v.name
if show_gameid == nil or show_gameid == true then
row = row .. " [" .. v.gameid .. "]"
end
retval[#retval+1] = core.formspec_escape(row)
retval[#retval+1] = core.formspec_escape(v.name)
end
return table.concat(retval, ",")

View File

@ -15,9 +15,6 @@
--with this program; if not, write to the Free Software Foundation, Inc.,
--51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
-- cf. tab_local, the gamebar already provides game selection so we hide the list from here
local hide_gamelist = PLATFORM ~= "Android"
local function table_to_flags(ftable)
-- Convert e.g. { jungles = true, caves = false } to "jungles,nocaves"
local str = {}
@ -111,14 +108,11 @@ local function create_world_formspec(dialogdata)
local flags = dialogdata.flags
local game, gameidx = pkgmgr.find_by_gameid(gameid)
if game == nil and hide_gamelist then
local game = pkgmgr.find_by_gameid(gameid)
if game == nil then
-- should never happen but just pick the first game
game = pkgmgr.get_game(1)
gameidx = 1
core.settings:set("menu_last_game", game.id)
elseif game == nil then
gameidx = 0
end
local disallowed_mapgen_settings = {}
@ -296,17 +290,6 @@ local function create_world_formspec(dialogdata)
label_spflags = "label[0,"..y_start..";" .. fgettext("Mapgen-specific flags") .. "]"
end
-- Warning if only devtest is installed
local devtest_only = ""
local gamelist_height = 2.3
if #pkgmgr.games == 1 and pkgmgr.games[1].id == "devtest" then
devtest_only = "box[0,0;5.8,1.7;#ff8800]" ..
"textarea[0.4,0.1;6,1.8;;;"..
fgettext("Development Test is meant for developers.") .. "]" ..
"button[1,1;4,0.5;world_create_open_cdb;" .. fgettext("Install another game") .. "]"
gamelist_height = 0.5
end
local retval =
"size[12.25,7,true]" ..
@ -329,13 +312,14 @@ local function create_world_formspec(dialogdata)
"label[0,2;" .. fgettext("Mapgen") .. "]"..
"dropdown[0,2.5;6.3;dd_mapgen;" .. mglist .. ";" .. selindex .. "]"
if not hide_gamelist or devtest_only ~= "" then
-- Warning if only devtest is installed
if #pkgmgr.games == 1 and pkgmgr.games[1].id == "devtest" then
retval = retval ..
"label[0,3.35;" .. fgettext("Game") .. "]"..
"textlist[0,3.85;5.8,"..gamelist_height..";games;" ..
pkgmgr.gamelist() .. ";" .. gameidx .. ";false]" ..
"container[0,4.5]" ..
devtest_only ..
"container[0,3.5]" ..
"box[0,0;5.8,1.7;#ff8800]" ..
"textarea[0.4,0.1;6,1.8;;;"..
fgettext("Development Test is meant for developers.") .. "]" ..
"button[1,1;4,0.5;world_create_open_cdb;" .. fgettext("Install another game") .. "]" ..
"container_end[]"
end
@ -371,13 +355,7 @@ local function create_world_buttonhandler(this, fields)
fields["key_enter"] then
local worldname = fields["te_world_name"]
local game, gameindex
if hide_gamelist then
game, gameindex = pkgmgr.find_by_gameid(core.settings:get("menu_last_game"))
else
gameindex = core.get_textlist_index("games")
game = pkgmgr.get_game(gameindex)
end
local game, gameindex = pkgmgr.find_by_gameid(core.settings:get("menu_last_game"))
local message
if game == nil then
@ -426,9 +404,7 @@ local function create_world_buttonhandler(this, fields)
if message == nil then
core.settings:set("menu_last_game", game.id)
if this.data.update_worldlist_filter then
menudata.worldlist:set_filtercriteria(game.id)
end
menudata.worldlist:set_filtercriteria(game.id)
menudata.worldlist:refresh()
core.settings:set("mainmenu_last_selected_world",
menudata.worldlist:raw_index_by_uid(worldname))
@ -486,13 +462,12 @@ local function create_world_buttonhandler(this, fields)
end
function create_create_world_dlg(update_worldlistfilter)
function create_create_world_dlg()
local retval = dialog_create("sp_create_world",
create_world_formspec,
create_world_buttonhandler,
nil)
retval.data = {
update_worldlist_filter = update_worldlistfilter,
worldname = "",
-- settings the world is created with:
seed = core.settings:get("fixed_map_seed") or "",

View File

@ -16,7 +16,6 @@
--51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
local enable_gamebar = PLATFORM ~= "Android"
local current_game, singleplayer_refresh_gamebar
local valid_disabled_settings = {
["enable_damage"]=true,
@ -24,95 +23,88 @@ local valid_disabled_settings = {
["enable_server"]=true,
}
if enable_gamebar then
-- Currently chosen game in gamebar for theming and filtering
function current_game()
local last_game_id = core.settings:get("menu_last_game")
local game = pkgmgr.find_by_gameid(last_game_id)
-- Currently chosen game in gamebar for theming and filtering
function current_game()
local last_game_id = core.settings:get("menu_last_game")
local game = pkgmgr.find_by_gameid(last_game_id)
return game
return game
end
-- Apply menu changes from given game
function apply_game(game)
core.set_topleft_text(game.name)
core.settings:set("menu_last_game", game.id)
menudata.worldlist:set_filtercriteria(game.id)
mm_game_theme.update("singleplayer", game) -- this refreshes the formspec
local index = filterlist.get_current_index(menudata.worldlist,
tonumber(core.settings:get("mainmenu_last_selected_world")))
if not index or index < 1 then
local selected = core.get_textlist_index("sp_worlds")
if selected ~= nil and selected < #menudata.worldlist:get_list() then
index = selected
else
index = #menudata.worldlist:get_list()
end
end
menu_worldmt_legacy(index)
end
function singleplayer_refresh_gamebar()
local old_bar = ui.find_by_name("game_button_bar")
if old_bar ~= nil then
old_bar:delete()
end
-- Apply menu changes from given game
function apply_game(game)
core.set_topleft_text(game.name)
core.settings:set("menu_last_game", game.id)
menudata.worldlist:set_filtercriteria(game.id)
mm_game_theme.update("singleplayer", game) -- this refreshes the formspec
local index = filterlist.get_current_index(menudata.worldlist,
tonumber(core.settings:get("mainmenu_last_selected_world")))
if not index or index < 1 then
local selected = core.get_textlist_index("sp_worlds")
if selected ~= nil and selected < #menudata.worldlist:get_list() then
index = selected
else
index = #menudata.worldlist:get_list()
end
local function game_buttonbar_button_handler(fields)
if fields.game_open_cdb then
local maintab = ui.find_by_name("maintab")
local dlg = create_store_dlg("game")
dlg:set_parent(maintab)
maintab:hide()
dlg:show()
return true
end
menu_worldmt_legacy(index)
end
function singleplayer_refresh_gamebar()
local old_bar = ui.find_by_name("game_button_bar")
if old_bar ~= nil then
old_bar:delete()
end
local function game_buttonbar_button_handler(fields)
if fields.game_open_cdb then
local maintab = ui.find_by_name("maintab")
local dlg = create_store_dlg("game")
dlg:set_parent(maintab)
maintab:hide()
dlg:show()
return true
end
for _, game in ipairs(pkgmgr.games) do
if fields["game_btnbar_" .. game.id] then
apply_game(game)
return true
end
end
end
local btnbar = buttonbar_create("game_button_bar",
game_buttonbar_button_handler,
{x=-0.3,y=5.9}, "horizontal", {x=12.4,y=1.15})
for _, game in ipairs(pkgmgr.games) do
local btn_name = "game_btnbar_" .. game.id
local image = nil
local text = nil
local tooltip = core.formspec_escape(game.title)
if (game.menuicon_path or "") ~= "" then
image = core.formspec_escape(game.menuicon_path)
else
local part1 = game.id:sub(1,5)
local part2 = game.id:sub(6,10)
local part3 = game.id:sub(11)
text = part1 .. "\n" .. part2
if part3 ~= "" then
text = text .. "\n" .. part3
end
if fields["game_btnbar_" .. game.id] then
apply_game(game)
return true
end
btnbar:add_button(btn_name, text, image, tooltip)
end
end
local plus_image = core.formspec_escape(defaulttexturedir .. "plus.png")
btnbar:add_button("game_open_cdb", "", plus_image, fgettext("Install games from ContentDB"))
end
else
-- Currently chosen game in gamebar: no gamebar -> no "current" game
function current_game()
return nil
local btnbar = buttonbar_create("game_button_bar",
game_buttonbar_button_handler,
{x=-0.3,y=5.9}, "horizontal", {x=12.4,y=1.15})
for _, game in ipairs(pkgmgr.games) do
local btn_name = "game_btnbar_" .. game.id
local image = nil
local text = nil
local tooltip = core.formspec_escape(game.title)
if (game.menuicon_path or "") ~= "" then
image = core.formspec_escape(game.menuicon_path)
else
local part1 = game.id:sub(1,5)
local part2 = game.id:sub(6,10)
local part3 = game.id:sub(11)
text = part1 .. "\n" .. part2
if part3 ~= "" then
text = text .. "\n" .. part3
end
end
btnbar:add_button(btn_name, text, image, tooltip)
end
local plus_image = core.formspec_escape(defaulttexturedir .. "plus.png")
btnbar:add_button("game_open_cdb", "", plus_image, fgettext("Install games from ContentDB"))
end
local function get_disabled_settings(game)
@ -187,7 +179,7 @@ local function get_formspec(tabview, name, tabdata)
damage ..
host ..
"textlist[3.9,0.4;7.9,3.45;sp_worlds;" ..
menu_render_worldlist(not enable_gamebar) ..
menu_render_worldlist() ..
";" .. index .. "]"
if core.settings:get_bool("enable_server") and disabled_settings["enable_server"] == nil then
@ -324,7 +316,7 @@ local function main_button_handler(this, fields, name, tabdata)
end
if fields["world_create"] ~= nil then
local create_world_dlg = create_create_world_dlg(enable_gamebar)
local create_world_dlg = create_create_world_dlg()
create_world_dlg:set_parent(this)
this:hide()
create_world_dlg:show()
@ -371,26 +363,23 @@ local function main_button_handler(this, fields, name, tabdata)
end
end
local on_change
if enable_gamebar then
function on_change(type, old_tab, new_tab)
if (type == "ENTER") then
local game = current_game()
if game then
apply_game(game)
end
singleplayer_refresh_gamebar()
ui.find_by_name("game_button_bar"):show()
else
menudata.worldlist:set_filtercriteria(nil)
local gamebar = ui.find_by_name("game_button_bar")
if gamebar then
gamebar:hide()
end
core.set_topleft_text("")
mm_game_theme.update(new_tab,nil)
local function on_change(type, old_tab, new_tab)
if (type == "ENTER") then
local game = current_game()
if game then
apply_game(game)
end
singleplayer_refresh_gamebar()
ui.find_by_name("game_button_bar"):show()
else
menudata.worldlist:set_filtercriteria(nil)
local gamebar = ui.find_by_name("game_button_bar")
if gamebar then
gamebar:hide()
end
core.set_topleft_text("")
mm_game_theme.update(new_tab,nil)
end
end