Speedup mapblock_mesh

This commit is contained in:
RealBadAngel 2014-07-15 09:07:52 +02:00 committed by sapier
parent 625489dff4
commit f0db6c4423
4 changed files with 113 additions and 99 deletions

View File

@ -32,14 +32,11 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "settings.h" #include "settings.h"
#include "util/directiontables.h" #include "util/directiontables.h"
void applyContrast(video::SColor& color, float Factor) static void applyContrast(video::SColor& color, float factor)
{ {
float r = color.getRed(); color.setRed(core::clamp(core::round32(color.getRed()*factor), 0, 255));
float g = color.getGreen(); color.setGreen(core::clamp(core::round32(color.getGreen()*factor), 0, 255));
float b = color.getBlue(); color.setBlue(core::clamp(core::round32(color.getBlue()*factor), 0, 255));
color.setRed(irr::core::clamp((int)sqrt(r * r * Factor), 0, 255));
color.setGreen(irr::core::clamp((int)sqrt(g * g * Factor), 0, 255));
color.setBlue(irr::core::clamp((int)sqrt(b * b * Factor), 0, 255));
} }
/* /*
@ -1099,8 +1096,6 @@ MapBlockMesh::MapBlockMesh(MeshMakeData *data, v3s16 camera_offset):
IShaderSource *shdrsrc = m_gamedef->getShaderSource(); IShaderSource *shdrsrc = m_gamedef->getShaderSource();
bool enable_shaders = g_settings->getBool("enable_shaders"); bool enable_shaders = g_settings->getBool("enable_shaders");
bool enable_bumpmapping = g_settings->getBool("enable_bumpmapping");
bool enable_parallax_occlusion = g_settings->getBool("enable_parallax_occlusion");
for(u32 i = 0; i < collector.prebuffers.size(); i++) for(u32 i = 0; i < collector.prebuffers.size(); i++)
{ {
@ -1141,33 +1136,31 @@ MapBlockMesh::MapBlockMesh(MeshMakeData *data, v3s16 camera_offset):
m_animation_frame_offsets[i] = 0; m_animation_frame_offsets[i] = 0;
} }
// Replace tile texture with the first animation frame // Replace tile texture with the first animation frame
std::ostringstream os(std::ios::binary); FrameSpec animation_frame = p.tile.frames.find(0)->second;
os<<tsrc->getTextureName(p.tile.texture_id); p.tile.texture = animation_frame.texture;
os<<"^[verticalframe:"<<(int)p.tile.animation_frame_count<<":0";
p.tile.texture = tsrc->getTexture(
os.str(),
&p.tile.texture_id);
} }
for(u32 j = 0; j < p.vertices.size(); j++) for(u32 j = 0; j < p.vertices.size(); j++)
{ {
// Note applyContrast second parameter is precalculated sqrt from original
// values for speed improvement
video::SColor &vc = p.vertices[j].Color; video::SColor &vc = p.vertices[j].Color;
if(p.vertices[j].Normal.Y > 0.5) { if(p.vertices[j].Normal.Y > 0.5) {
applyContrast (vc, 1.2); applyContrast (vc, 1.095445);
} else if (p.vertices[j].Normal.Y < -0.5) { } else if (p.vertices[j].Normal.Y < -0.5) {
applyContrast (vc, 0.3); applyContrast (vc, 0.547723);
} else if (p.vertices[j].Normal.X > 0.5) { } else if (p.vertices[j].Normal.X > 0.5) {
applyContrast (vc, 0.5); applyContrast (vc, 0.707107);
} else if (p.vertices[j].Normal.X < -0.5) { } else if (p.vertices[j].Normal.X < -0.5) {
applyContrast (vc, 0.5); applyContrast (vc, 0.707107);
} else if (p.vertices[j].Normal.Z > 0.5) { } else if (p.vertices[j].Normal.Z > 0.5) {
applyContrast (vc, 0.8); applyContrast (vc, 0.894427);
} else if (p.vertices[j].Normal.Z < -0.5) { } else if (p.vertices[j].Normal.Z < -0.5) {
applyContrast (vc, 0.8); applyContrast (vc, 0.894427);
} }
if(!enable_shaders) if(!enable_shaders)
{ {
// - Classic lighting (shaders handle this by themselves) // - Classic lighting (shaders handle this by themselves)
// Set initial real color and store for later updates // Set initial real color and store for later updates
u8 day = vc.getRed(); u8 day = vc.getRed();
u8 night = vc.getGreen(); u8 night = vc.getGreen();
@ -1191,34 +1184,17 @@ MapBlockMesh::MapBlockMesh(MeshMakeData *data, v3s16 camera_offset):
if (enable_shaders) { if (enable_shaders) {
material.MaterialType = shdrsrc->getShaderInfo(p.tile.shader_id).material; material.MaterialType = shdrsrc->getShaderInfo(p.tile.shader_id).material;
p.tile.applyMaterialOptionsWithShaders(material); p.tile.applyMaterialOptionsWithShaders(material);
material.setTexture(2, tsrc->getTexture("disable_img.png")); if (p.tile.normal_texture) {
if (enable_bumpmapping || enable_parallax_occlusion) { material.setTexture(1, p.tile.normal_texture);
if (tsrc->isKnownSourceImage("override_normal.png")){ material.setTexture(2, tsrc->getTexture("enable_img.png"));
material.setTexture(1, tsrc->getTexture("override_normal.png")); } else {
material.setTexture(2, tsrc->getTexture("enable_img.png")); material.setTexture(2, tsrc->getTexture("disable_img.png"));
} else {
std::string fname_base = tsrc->getTextureName(p.tile.texture_id);
std::string normal_ext = "_normal.png";
size_t pos = fname_base.find(".");
std::string fname_normal = fname_base.substr(0, pos) + normal_ext;
if (tsrc->isKnownSourceImage(fname_normal)) {
// look for image extension and replace it
size_t i = 0;
while ((i = fname_base.find(".", i)) != std::string::npos) {
fname_base.replace(i, 4, normal_ext);
i += normal_ext.length();
}
material.setTexture(1, tsrc->getTexture(fname_base));
material.setTexture(2, tsrc->getTexture("enable_img.png"));
}
}
} }
} else { } else {
p.tile.applyMaterialOptions(material); p.tile.applyMaterialOptions(material);
} }
// Create meshbuffer
// Create meshbuffer
// This is a "Standard MeshBuffer", // This is a "Standard MeshBuffer",
// it's a typedeffed CMeshBuffer<video::S3DVertex> // it's a typedeffed CMeshBuffer<video::S3DVertex>
scene::SMeshBuffer *buf = new scene::SMeshBuffer(); scene::SMeshBuffer *buf = new scene::SMeshBuffer();
@ -1278,8 +1254,6 @@ MapBlockMesh::~MapBlockMesh()
bool MapBlockMesh::animate(bool faraway, float time, int crack, u32 daynight_ratio) bool MapBlockMesh::animate(bool faraway, float time, int crack, u32 daynight_ratio)
{ {
bool enable_shaders = g_settings->getBool("enable_shaders"); bool enable_shaders = g_settings->getBool("enable_shaders");
bool enable_bumpmapping = g_settings->getBool("enable_bumpmapping");
bool enable_parallax_occlusion = g_settings->getBool("enable_parallax_occlusion");
if(!m_has_animation) if(!m_has_animation)
{ {
@ -1342,35 +1316,15 @@ bool MapBlockMesh::animate(bool faraway, float time, int crack, u32 daynight_rat
scene::IMeshBuffer *buf = m_mesh->getMeshBuffer(i->first); scene::IMeshBuffer *buf = m_mesh->getMeshBuffer(i->first);
ITextureSource *tsrc = m_gamedef->getTextureSource(); ITextureSource *tsrc = m_gamedef->getTextureSource();
IShaderSource *shdrsrc = m_gamedef->getShaderSource();
// Create new texture name from original FrameSpec animation_frame = tile.frames.find(frame)->second;
std::ostringstream os(std::ios::binary); buf->getMaterial().setTexture(0, animation_frame.texture);
os<<tsrc->getTextureName(tile.texture_id); if (enable_shaders) {
os<<"^[verticalframe:"<<(int)tile.animation_frame_count<<":"<<frame; if (animation_frame.normal_texture) {
// Set the texture buf->getMaterial().setTexture(1, animation_frame.normal_texture);
buf->getMaterial().setTexture(0, tsrc->getTexture(os.str())); buf->getMaterial().setTexture(2, tsrc->getTexture("enable_img.png"));
if (enable_shaders){ } else {
buf->getMaterial().setTexture(2, tsrc->getTexture("disable_img.png")); buf->getMaterial().setTexture(2, tsrc->getTexture("disable_img.png"));
buf->getMaterial().MaterialType = shdrsrc->getShaderInfo(tile.shader_id).material;
if (enable_bumpmapping || enable_parallax_occlusion){
if (tsrc->isKnownSourceImage("override_normal.png")){
buf->getMaterial().setTexture(1, tsrc->getTexture("override_normal.png"));
buf->getMaterial().setTexture(2, tsrc->getTexture("enable_img.png"));
} else {
std::string fname_base,fname_normal;
fname_base = tsrc->getTextureName(tile.texture_id);
unsigned pos;
pos = fname_base.find(".");
fname_normal = fname_base.substr (0, pos);
fname_normal += "_normal.png";
if (tsrc->isKnownSourceImage(fname_normal)){
os.str("");
os<<fname_normal<<"^[verticalframe:"<<(int)tile.animation_frame_count<<":"<<frame;
buf->getMaterial().setTexture(1, tsrc->getTexture(os.str()));
buf->getMaterial().setTexture(2, tsrc->getTexture("enable_img.png"));
}
}
} }
} }
} }

View File

@ -607,6 +607,9 @@ public:
bool new_style_water = g_settings->getBool("new_style_water"); bool new_style_water = g_settings->getBool("new_style_water");
bool new_style_leaves = g_settings->getBool("new_style_leaves"); bool new_style_leaves = g_settings->getBool("new_style_leaves");
bool opaque_water = g_settings->getBool("opaque_water"); bool opaque_water = g_settings->getBool("opaque_water");
bool enable_shaders = g_settings->getBool("enable_shaders");
bool enable_bumpmapping = g_settings->getBool("enable_bumpmapping");
bool enable_parallax_occlusion = g_settings->getBool("enable_parallax_occlusion");
for(u32 i=0; i<m_content_features.size(); i++) for(u32 i=0; i<m_content_features.size(); i++)
{ {
@ -716,6 +719,9 @@ public:
f->tiles[j].texture = tsrc->getTexture( f->tiles[j].texture = tsrc->getTexture(
tiledef[j].name, tiledef[j].name,
&f->tiles[j].texture_id); &f->tiles[j].texture_id);
// Normal texture
if (enable_shaders && (enable_bumpmapping || enable_parallax_occlusion))
f->tiles[j].normal_texture = tsrc->getNormalTexture(tiledef[j].name);
// Alpha // Alpha
f->tiles[j].alpha = f->alpha; f->tiles[j].alpha = f->alpha;
// Material type // Material type
@ -727,28 +733,32 @@ public:
if(tiledef[j].animation.type == TAT_VERTICAL_FRAMES) if(tiledef[j].animation.type == TAT_VERTICAL_FRAMES)
f->tiles[j].material_flags |= MATERIAL_FLAG_ANIMATION_VERTICAL_FRAMES; f->tiles[j].material_flags |= MATERIAL_FLAG_ANIMATION_VERTICAL_FRAMES;
// Animation parameters // Animation parameters
if(f->tiles[j].material_flags & int frame_count = 1;
MATERIAL_FLAG_ANIMATION_VERTICAL_FRAMES) if(f->tiles[j].material_flags & MATERIAL_FLAG_ANIMATION_VERTICAL_FRAMES) {
{
// Get texture size to determine frame count by // Get texture size to determine frame count by
// aspect ratio // aspect ratio
v2u32 size = f->tiles[j].texture->getOriginalSize(); v2u32 size = f->tiles[j].texture->getOriginalSize();
int frame_height = (float)size.X / int frame_height = (float)size.X /
(float)tiledef[j].animation.aspect_w * (float)tiledef[j].animation.aspect_w *
(float)tiledef[j].animation.aspect_h; (float)tiledef[j].animation.aspect_h;
int frame_count = size.Y / frame_height; frame_count = size.Y / frame_height;
int frame_length_ms = 1000.0 * int frame_length_ms = 1000.0 *
tiledef[j].animation.length / frame_count; tiledef[j].animation.length / frame_count;
f->tiles[j].animation_frame_count = frame_count; f->tiles[j].animation_frame_count = frame_count;
f->tiles[j].animation_frame_length_ms = frame_length_ms; f->tiles[j].animation_frame_length_ms = frame_length_ms;
}
// If there are no frames for an animation, switch if(frame_count == 1) {
// animation off (so that having specified an animation f->tiles[j].material_flags &= ~MATERIAL_FLAG_ANIMATION_VERTICAL_FRAMES;
// for something but not using it in the texture pack } else {
// gives no overhead) std::ostringstream os(std::ios::binary);
if(frame_count == 1){ for (int i = 0; i < frame_count; i++) {
f->tiles[j].material_flags &= FrameSpec frame;
~MATERIAL_FLAG_ANIMATION_VERTICAL_FRAMES; os.str("");
os<<tiledef[j].name<<"^[verticalframe:"<<frame_count<<":"<<i;
frame.texture = tsrc->getTexture(os.str(), &frame.texture_id);
if (f->tiles[j].normal_texture)
frame.normal_texture = tsrc->getNormalTexture(os.str());
f->tiles[j].frames[i]=frame;
} }
} }
} }
@ -760,6 +770,9 @@ public:
f->special_tiles[j].texture = tsrc->getTexture( f->special_tiles[j].texture = tsrc->getTexture(
f->tiledef_special[j].name, f->tiledef_special[j].name,
&f->special_tiles[j].texture_id); &f->special_tiles[j].texture_id);
// Normal texture
if (enable_shaders && (enable_bumpmapping || enable_parallax_occlusion))
f->special_tiles[j].normal_texture = tsrc->getNormalTexture(f->tiledef_special[j].name);
// Alpha // Alpha
f->special_tiles[j].alpha = f->alpha; f->special_tiles[j].alpha = f->alpha;
// Material type // Material type
@ -771,28 +784,32 @@ public:
if(f->tiledef_special[j].animation.type == TAT_VERTICAL_FRAMES) if(f->tiledef_special[j].animation.type == TAT_VERTICAL_FRAMES)
f->special_tiles[j].material_flags |= MATERIAL_FLAG_ANIMATION_VERTICAL_FRAMES; f->special_tiles[j].material_flags |= MATERIAL_FLAG_ANIMATION_VERTICAL_FRAMES;
// Animation parameters // Animation parameters
if(f->special_tiles[j].material_flags & int frame_count = 1;
MATERIAL_FLAG_ANIMATION_VERTICAL_FRAMES) if(f->special_tiles[j].material_flags & MATERIAL_FLAG_ANIMATION_VERTICAL_FRAMES) {
{
// Get texture size to determine frame count by // Get texture size to determine frame count by
// aspect ratio // aspect ratio
v2u32 size = f->special_tiles[j].texture->getOriginalSize(); v2u32 size = f->special_tiles[j].texture->getOriginalSize();
int frame_height = (float)size.X / int frame_height = (float)size.X /
(float)f->tiledef_special[j].animation.aspect_w * (float)f->tiledef_special[j].animation.aspect_w *
(float)f->tiledef_special[j].animation.aspect_h; (float)f->tiledef_special[j].animation.aspect_h;
int frame_count = size.Y / frame_height; frame_count = size.Y / frame_height;
int frame_length_ms = 1000.0 * int frame_length_ms = 1000.0 *
f->tiledef_special[j].animation.length / frame_count; f->tiledef_special[j].animation.length / frame_count;
f->special_tiles[j].animation_frame_count = frame_count; f->special_tiles[j].animation_frame_count = frame_count;
f->special_tiles[j].animation_frame_length_ms = frame_length_ms; f->special_tiles[j].animation_frame_length_ms = frame_length_ms;
}
// If there are no frames for an animation, switch if(frame_count == 1) {
// animation off (so that having specified an animation f->special_tiles[j].material_flags &= ~MATERIAL_FLAG_ANIMATION_VERTICAL_FRAMES;
// for something but not using it in the texture pack } else {
// gives no overhead) std::ostringstream os(std::ios::binary);
if(frame_count == 1){ for (int i = 0; i < frame_count; i++) {
f->special_tiles[j].material_flags &= FrameSpec frame;
~MATERIAL_FLAG_ANIMATION_VERTICAL_FRAMES; os.str("");
os<<f->tiledef_special[j].name<<"^[verticalframe:"<<frame_count<<":"<<i;
frame.texture = tsrc->getTexture(os.str(), &frame.texture_id);
if (f->special_tiles[j].normal_texture)
frame.normal_texture = tsrc->getNormalTexture(os.str());
f->special_tiles[j].frames[i]=frame;
} }
} }
} }

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@ -389,6 +389,7 @@ public:
// Shall be called from the main thread. // Shall be called from the main thread.
bool generateImage(std::string part_of_name, video::IImage *& baseimg); bool generateImage(std::string part_of_name, video::IImage *& baseimg);
video::ITexture* getNormalTexture(const std::string &name);
private: private:
// The id of the thread that is allowed to use irrlicht directly // The id of the thread that is allowed to use irrlicht directly
@ -1872,3 +1873,24 @@ void imageTransform(u32 transform, video::IImage *src, video::IImage *dst)
dst->setPixel(dx,dy,c); dst->setPixel(dx,dy,c);
} }
} }
video::ITexture* TextureSource::getNormalTexture(const std::string &name)
{
u32 id;
if (isKnownSourceImage("override_normal.png"))
return getTexture("override_normal.png", &id);
std::string fname_base = name;
std::string normal_ext = "_normal.png";
size_t pos = fname_base.find(".");
std::string fname_normal = fname_base.substr(0, pos) + normal_ext;
if (isKnownSourceImage(fname_normal)) {
// look for image extension and replace it
size_t i = 0;
while ((i = fname_base.find(".", i)) != std::string::npos) {
fname_base.replace(i, 4, normal_ext);
i += normal_ext.length();
}
return getTexture(fname_base, &id);
}
return NULL;
}

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@ -27,6 +27,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include <IrrlichtDevice.h> #include <IrrlichtDevice.h>
#include "threads.h" #include "threads.h"
#include <string> #include <string>
#include <map>
class IGameDef; class IGameDef;
@ -106,6 +107,7 @@ public:
virtual bool isKnownSourceImage(const std::string &name)=0; virtual bool isKnownSourceImage(const std::string &name)=0;
virtual video::ITexture* generateTextureFromMesh( virtual video::ITexture* generateTextureFromMesh(
const TextureFromMeshParams &params)=0; const TextureFromMeshParams &params)=0;
virtual video::ITexture* getNormalTexture(const std::string &name)=0;
}; };
class IWritableTextureSource : public ITextureSource class IWritableTextureSource : public ITextureSource
@ -127,6 +129,7 @@ public:
virtual void processQueue()=0; virtual void processQueue()=0;
virtual void insertSourceImage(const std::string &name, video::IImage *img)=0; virtual void insertSourceImage(const std::string &name, video::IImage *img)=0;
virtual void rebuildImagesAndTextures()=0; virtual void rebuildImagesAndTextures()=0;
virtual video::ITexture* getNormalTexture(const std::string &name)=0;
}; };
IWritableTextureSource* createTextureSource(IrrlichtDevice *device); IWritableTextureSource* createTextureSource(IrrlichtDevice *device);
@ -175,11 +178,25 @@ enum MaterialType{
This fully defines the looks of a tile. This fully defines the looks of a tile.
The SMaterial of a tile is constructed according to this. The SMaterial of a tile is constructed according to this.
*/ */
struct FrameSpec
{
FrameSpec():
texture_id(0),
texture(NULL),
normal_texture(NULL)
{
}
u32 texture_id;
video::ITexture *texture;
video::ITexture *normal_texture;
};
struct TileSpec struct TileSpec
{ {
TileSpec(): TileSpec():
texture_id(0), texture_id(0),
texture(NULL), texture(NULL),
normal_texture(NULL),
alpha(255), alpha(255),
material_type(TILE_MATERIAL_BASIC), material_type(TILE_MATERIAL_BASIC),
material_flags( material_flags(
@ -243,6 +260,8 @@ struct TileSpec
u32 texture_id; u32 texture_id;
video::ITexture *texture; video::ITexture *texture;
video::ITexture *normal_texture;
// Vertex alpha (when MATERIAL_ALPHA_VERTEX is used) // Vertex alpha (when MATERIAL_ALPHA_VERTEX is used)
u8 alpha; u8 alpha;
// Material parameters // Material parameters
@ -252,6 +271,8 @@ struct TileSpec
// Animation parameters // Animation parameters
u8 animation_frame_count; u8 animation_frame_count;
u16 animation_frame_length_ms; u16 animation_frame_length_ms;
std::map<u32, FrameSpec> frames;
u8 rotation; u8 rotation;
}; };