diff --git a/src/emerge.cpp b/src/emerge.cpp index 8da1a2bfd..8d8186126 100644 --- a/src/emerge.cpp +++ b/src/emerge.cpp @@ -140,7 +140,7 @@ EmergeManager::EmergeManager(IGameDef *gamedef) EmergeManager::~EmergeManager() { - for (unsigned int i = 0; i != emergethread.size(); i++) { + for (u32 i = 0; i != emergethread.size(); i++) { if (threads_active) { emergethread[i]->Stop(); emergethread[i]->qevent.signal(); @@ -193,7 +193,7 @@ void EmergeManager::initMapgens() } // Create the mapgens - for (size_t i = 0; i != emergethread.size(); i++) { + for (u32 i = 0; i != emergethread.size(); i++) { Mapgen *mg = createMapgen(params.mg_name, i, ¶ms); assert(mg); mapgen.push_back(mg); @@ -203,7 +203,7 @@ void EmergeManager::initMapgens() Mapgen *EmergeManager::getCurrentMapgen() { - for (unsigned int i = 0; i != emergethread.size(); i++) { + for (u32 i = 0; i != emergethread.size(); i++) { if (emergethread[i]->IsSameThread()) return emergethread[i]->mapgen; } @@ -217,7 +217,7 @@ void EmergeManager::startThreads() if (threads_active) return; - for (unsigned int i = 0; i != emergethread.size(); i++) + for (u32 i = 0; i != emergethread.size(); i++) emergethread[i]->Start(); threads_active = true; @@ -230,13 +230,13 @@ void EmergeManager::stopThreads() return; // Request thread stop in parallel - for (unsigned int i = 0; i != emergethread.size(); i++) { + for (u32 i = 0; i != emergethread.size(); i++) { emergethread[i]->Stop(); emergethread[i]->qevent.signal(); } // Then do the waiting for each - for (unsigned int i = 0; i != emergethread.size(); i++) + for (u32 i = 0; i != emergethread.size(); i++) emergethread[i]->Wait(); threads_active = false; @@ -282,7 +282,7 @@ bool EmergeManager::enqueueBlockEmerge(u16 peer_id, v3s16 p, bool allow_generate // insert into the EmergeThread queue with the least items int lowestitems = emergethread[0]->blockqueue.size(); - for (unsigned int i = 1; i != emergethread.size(); i++) { + for (u32 i = 1; i != emergethread.size(); i++) { int nitems = emergethread[i]->blockqueue.size(); if (nitems < lowestitems) { idx = i; diff --git a/src/mapgen_singlenode.cpp b/src/mapgen_singlenode.cpp index 91cd9f2f6..2e7b3dc88 100644 --- a/src/mapgen_singlenode.cpp +++ b/src/mapgen_singlenode.cpp @@ -29,11 +29,13 @@ with this program; if not, write to the Free Software Foundation, Inc., //////////////////////// Mapgen Singlenode parameter read/write -void MapgenSinglenodeParams::readParams(Settings *settings) { +void MapgenSinglenodeParams::readParams(Settings *settings) +{ } -void MapgenSinglenodeParams::writeParams(Settings *settings) { +void MapgenSinglenodeParams::writeParams(Settings *settings) +{ } /////////////////////////////////////////////////////////////////////////////// @@ -52,12 +54,14 @@ MapgenSinglenode::MapgenSinglenode(int mapgenid, } -MapgenSinglenode::~MapgenSinglenode() { +MapgenSinglenode::~MapgenSinglenode() +{ } //////////////////////// Map generator -void MapgenSinglenode::makeChunk(BlockMakeData *data) { +void MapgenSinglenode::makeChunk(BlockMakeData *data) +{ assert(data->vmanip); assert(data->nodedef); assert(data->blockpos_requested.X >= data->blockpos_min.X && @@ -103,7 +107,8 @@ void MapgenSinglenode::makeChunk(BlockMakeData *data) { this->generating = false; } -int MapgenSinglenode::getGroundLevelAtPoint(v2s16 p) { +int MapgenSinglenode::getGroundLevelAtPoint(v2s16 p) +{ return 0; } diff --git a/src/mapgen_v5.cpp b/src/mapgen_v5.cpp index c19f55b93..64879b0bb 100644 --- a/src/mapgen_v5.cpp +++ b/src/mapgen_v5.cpp @@ -109,7 +109,8 @@ MapgenV5::MapgenV5(int mapgenid, MapgenParams *params, EmergeManager *emerge) } -MapgenV5::~MapgenV5() { +MapgenV5::~MapgenV5() +{ delete noise_filler_depth; delete noise_factor; delete noise_height; @@ -127,7 +128,8 @@ MapgenV5::~MapgenV5() { } -MapgenV5Params::MapgenV5Params() { +MapgenV5Params::MapgenV5Params() +{ spflags = MGV5_BLOBS; np_filler_depth = NoiseParams(0, 1, v3f(150, 150, 150), 261, 4, 0.7, 2.0); @@ -156,7 +158,8 @@ MapgenV5Params::MapgenV5Params() { //#define CAVE_NOISE_THRESHOLD (1.5/CAVE_NOISE_SCALE) < original and current code -void MapgenV5Params::readParams(Settings *settings) { +void MapgenV5Params::readParams(Settings *settings) +{ settings->getFlagStrNoEx("mgv5_spflags", spflags, flagdesc_mapgen_v5); settings->getNoiseParams("mgv5_np_filler_depth", np_filler_depth); @@ -170,7 +173,8 @@ void MapgenV5Params::readParams(Settings *settings) { } -void MapgenV5Params::writeParams(Settings *settings) { +void MapgenV5Params::writeParams(Settings *settings) +{ settings->setFlagStr("mgv5_spflags", spflags, flagdesc_mapgen_v5, (u32)-1); settings->setNoiseParams("mgv5_np_filler_depth", np_filler_depth); @@ -184,7 +188,8 @@ void MapgenV5Params::writeParams(Settings *settings) { } -int MapgenV5::getGroundLevelAtPoint(v2s16 p) { +int MapgenV5::getGroundLevelAtPoint(v2s16 p) +{ //TimeTaker t("getGroundLevelAtPoint", NULL, PRECISION_MICRO); float f = 0.55 + NoisePerlin2D(&noise_factor->np, p.X, p.Y, seed); @@ -217,7 +222,8 @@ int MapgenV5::getGroundLevelAtPoint(v2s16 p) { } -void MapgenV5::makeChunk(BlockMakeData *data) { +void MapgenV5::makeChunk(BlockMakeData *data) +{ assert(data->vmanip); assert(data->nodedef); assert(data->blockpos_requested.X >= data->blockpos_min.X && @@ -290,7 +296,8 @@ void MapgenV5::makeChunk(BlockMakeData *data) { } -void MapgenV5::calculateNoise() { +void MapgenV5::calculateNoise() +{ //TimeTaker t("calculateNoise", NULL, PRECISION_MICRO); int x = node_min.X; int y = node_min.Y - 1; @@ -335,7 +342,8 @@ void MapgenV5::calculateNoise() { // Make base ground level -void MapgenV5::generateBaseTerrain() { +void MapgenV5::generateBaseTerrain() +{ u32 index = 0; u32 index2d = 0; @@ -374,7 +382,8 @@ void MapgenV5::generateBaseTerrain() { // Add mud and sand and others underground (in place of stone) -void MapgenV5::generateBlobs() { +void MapgenV5::generateBlobs() +{ u32 index = 0; for(s16 z=node_min.Z; z<=node_max.Z; z++) { @@ -404,7 +413,8 @@ void MapgenV5::generateBlobs() { } -void MapgenV5::generateBiomes() { +void MapgenV5::generateBiomes() +{ if (node_max.Y < water_level) return; @@ -491,7 +501,8 @@ void MapgenV5::generateBiomes() { } -void MapgenV5::dustTopNodes() { +void MapgenV5::dustTopNodes() +{ v3s16 em = vm->m_area.getExtent(); u32 index = 0; diff --git a/src/mapgen_v5.h b/src/mapgen_v5.h index dba888e6a..06be1ed5f 100644 --- a/src/mapgen_v5.h +++ b/src/mapgen_v5.h @@ -102,11 +102,13 @@ public: struct MapgenFactoryV5 : public MapgenFactory { - Mapgen *createMapgen(int mgid, MapgenParams *params, EmergeManager *emerge) { + Mapgen *createMapgen(int mgid, MapgenParams *params, EmergeManager *emerge) + { return new MapgenV5(mgid, params, emerge); }; - MapgenSpecificParams *createMapgenParams() { + MapgenSpecificParams *createMapgenParams() + { return new MapgenV5Params(); }; }; diff --git a/src/mapgen_v6.cpp b/src/mapgen_v6.cpp index 00a896e2a..5c989a773 100644 --- a/src/mapgen_v6.cpp +++ b/src/mapgen_v6.cpp @@ -106,7 +106,8 @@ MapgenV6::MapgenV6(int mapgenid, MapgenParams *params, EmergeManager *emerge) } -MapgenV6::~MapgenV6() { +MapgenV6::~MapgenV6() +{ delete noise_terrain_base; delete noise_terrain_higher; delete noise_steepness; @@ -117,7 +118,8 @@ MapgenV6::~MapgenV6() { } -MapgenV6Params::MapgenV6Params() { +MapgenV6Params::MapgenV6Params() +{ spflags = MGV6_BIOMEBLEND | MGV6_MUDFLOW; freq_desert = 0.45; freq_beach = 0.15; @@ -136,7 +138,8 @@ MapgenV6Params::MapgenV6Params() { } -void MapgenV6Params::readParams(Settings *settings) { +void MapgenV6Params::readParams(Settings *settings) +{ settings->getFlagStrNoEx("mgv6_spflags", spflags, flagdesc_mapgen_v6); settings->getFloatNoEx("mgv6_freq_desert", freq_desert); settings->getFloatNoEx("mgv6_freq_beach", freq_beach); @@ -155,7 +158,8 @@ void MapgenV6Params::readParams(Settings *settings) { } -void MapgenV6Params::writeParams(Settings *settings) { +void MapgenV6Params::writeParams(Settings *settings) +{ settings->setFlagStr("mgv6_spflags", spflags, flagdesc_mapgen_v6, (u32)-1); settings->setFloat("mgv6_freq_desert", freq_desert); settings->setFloat("mgv6_freq_beach", freq_beach); @@ -178,7 +182,8 @@ void MapgenV6Params::writeParams(Settings *settings) { // Returns Y one under area minimum if not found -s16 MapgenV6::find_stone_level(v2s16 p2d) { +s16 MapgenV6::find_stone_level(v2s16 p2d) +{ v3s16 em = vm->m_area.getExtent(); s16 y_nodes_max = vm->m_area.MaxEdge.Y; s16 y_nodes_min = vm->m_area.MinEdge.Y; @@ -216,7 +221,8 @@ bool MapgenV6::block_is_underground(u64 seed, v3s16 blockpos) //////////////////////// Base terrain height functions float MapgenV6::baseTerrainLevel(float terrain_base, float terrain_higher, - float steepness, float height_select) { + float steepness, float height_select) +{ float base = 1 + terrain_base; float higher = 1 + terrain_higher; @@ -242,7 +248,8 @@ float MapgenV6::baseTerrainLevel(float terrain_base, float terrain_higher, } -float MapgenV6::baseTerrainLevelFromNoise(v2s16 p) { +float MapgenV6::baseTerrainLevelFromNoise(v2s16 p) +{ if (flags & MG_FLAT) return water_level; @@ -260,13 +267,15 @@ float MapgenV6::baseTerrainLevelFromNoise(v2s16 p) { } -float MapgenV6::baseTerrainLevelFromMap(v2s16 p) { +float MapgenV6::baseTerrainLevelFromMap(v2s16 p) +{ int index = (p.Y - node_min.Z) * ystride + (p.X - node_min.X); return baseTerrainLevelFromMap(index); } -float MapgenV6::baseTerrainLevelFromMap(int index) { +float MapgenV6::baseTerrainLevelFromMap(int index) +{ if (flags & MG_FLAT) return water_level; @@ -280,31 +289,36 @@ float MapgenV6::baseTerrainLevelFromMap(int index) { } -s16 MapgenV6::find_ground_level_from_noise(u64 seed, v2s16 p2d, s16 precision) { +s16 MapgenV6::find_ground_level_from_noise(u64 seed, v2s16 p2d, s16 precision) +{ return baseTerrainLevelFromNoise(p2d) + AVERAGE_MUD_AMOUNT; } -int MapgenV6::getGroundLevelAtPoint(v2s16 p) { +int MapgenV6::getGroundLevelAtPoint(v2s16 p) +{ return baseTerrainLevelFromNoise(p) + AVERAGE_MUD_AMOUNT; } //////////////////////// Noise functions -float MapgenV6::getMudAmount(v2s16 p) { +float MapgenV6::getMudAmount(v2s16 p) +{ int index = (p.Y - node_min.Z) * ystride + (p.X - node_min.X); return getMudAmount(index); } -bool MapgenV6::getHaveBeach(v2s16 p) { +bool MapgenV6::getHaveBeach(v2s16 p) +{ int index = (p.Y - node_min.Z) * ystride + (p.X - node_min.X); return getHaveBeach(index); } -BiomeV6Type MapgenV6::getBiome(v2s16 p) { +BiomeV6Type MapgenV6::getBiome(v2s16 p) +{ int index = (p.Y - node_min.Z) * ystride + (p.X - node_min.X); return getBiome(index, p); } @@ -408,7 +422,8 @@ u32 MapgenV6::get_blockseed(u64 seed, v3s16 p) //////////////////////// Map generator -void MapgenV6::makeChunk(BlockMakeData *data) { +void MapgenV6::makeChunk(BlockMakeData *data) +{ assert(data->vmanip); assert(data->nodedef); assert(data->blockpos_requested.X >= data->blockpos_min.X && @@ -543,7 +558,8 @@ void MapgenV6::makeChunk(BlockMakeData *data) { } -void MapgenV6::calculateNoise() { +void MapgenV6::calculateNoise() +{ int x = node_min.X; int z = node_min.Z; @@ -560,7 +576,8 @@ void MapgenV6::calculateNoise() { } -int MapgenV6::generateGround() { +int MapgenV6::generateGround() +{ //TimeTaker timer1("Generating ground level"); MapNode n_air(CONTENT_AIR), n_water_source(c_water_source); MapNode n_stone(c_stone), n_desert_stone(c_desert_stone); @@ -600,7 +617,8 @@ int MapgenV6::generateGround() { } -void MapgenV6::addMud() { +void MapgenV6::addMud() +{ // 15ms @cs=8 //TimeTaker timer1("add mud"); MapNode n_dirt(c_dirt), n_gravel(c_gravel); @@ -660,7 +678,8 @@ void MapgenV6::addMud() { } -void MapgenV6::flowMud(s16 &mudflow_minpos, s16 &mudflow_maxpos) { +void MapgenV6::flowMud(s16 &mudflow_minpos, s16 &mudflow_maxpos) +{ // 340ms @cs=8 TimeTaker timer1("flow mud"); @@ -795,7 +814,8 @@ void MapgenV6::flowMud(s16 &mudflow_minpos, s16 &mudflow_maxpos) { } -void MapgenV6::addDirtGravelBlobs() { +void MapgenV6::addDirtGravelBlobs() +{ if (getBiome(v2s16(node_min.X, node_min.Z)) != BT_NORMAL) return; @@ -833,7 +853,8 @@ void MapgenV6::addDirtGravelBlobs() { } -void MapgenV6::placeTreesAndJungleGrass() { +void MapgenV6::placeTreesAndJungleGrass() +{ //TimeTaker t("placeTrees"); if (node_max.Y < water_level) return; @@ -939,7 +960,8 @@ void MapgenV6::placeTreesAndJungleGrass() { } -void MapgenV6::growGrass() { +void MapgenV6::growGrass() +{ for (s16 z = full_node_min.Z; z <= full_node_max.Z; z++) for (s16 x = full_node_min.X; x <= full_node_max.X; x++) { // Find the lowest surface to which enough light ends up to make @@ -968,7 +990,8 @@ void MapgenV6::growGrass() { } -void MapgenV6::generateCaves(int max_stone_y) { +void MapgenV6::generateCaves(int max_stone_y) +{ float cave_amount = NoisePerlin2D(np_cave, node_min.X, node_min.Y, seed); int volume_nodes = (node_max.X - node_min.X + 1) * (node_max.Y - node_min.Y + 1) * MAP_BLOCKSIZE; diff --git a/src/mapgen_v6.h b/src/mapgen_v6.h index a76d24831..64aa2d87a 100644 --- a/src/mapgen_v6.h +++ b/src/mapgen_v6.h @@ -114,7 +114,7 @@ public: int getGroundLevelAtPoint(v2s16 p); float baseTerrainLevel(float terrain_base, float terrain_higher, - float steepness, float height_select); + float steepness, float height_select); virtual float baseTerrainLevelFromNoise(v2s16 p); virtual float baseTerrainLevelFromMap(v2s16 p); virtual float baseTerrainLevelFromMap(int index); @@ -147,11 +147,13 @@ public: }; struct MapgenFactoryV6 : public MapgenFactory { - Mapgen *createMapgen(int mgid, MapgenParams *params, EmergeManager *emerge) { + Mapgen *createMapgen(int mgid, MapgenParams *params, EmergeManager *emerge) + { return new MapgenV6(mgid, params, emerge); }; - MapgenSpecificParams *createMapgenParams() { + MapgenSpecificParams *createMapgenParams() + { return new MapgenV6Params(); }; }; diff --git a/src/mapgen_v7.cpp b/src/mapgen_v7.cpp index 17d8f7f2b..d72874d04 100644 --- a/src/mapgen_v7.cpp +++ b/src/mapgen_v7.cpp @@ -99,7 +99,8 @@ MapgenV7::MapgenV7(int mapgenid, MapgenParams *params, EmergeManager *emerge) } -MapgenV7::~MapgenV7() { +MapgenV7::~MapgenV7() +{ delete noise_terrain_base; delete noise_terrain_persist; delete noise_height_select; @@ -119,7 +120,8 @@ MapgenV7::~MapgenV7() { } -MapgenV7Params::MapgenV7Params() { +MapgenV7Params::MapgenV7Params() +{ spflags = MGV7_MOUNTAINS | MGV7_RIDGES; np_terrain_base = NoiseParams(4, 70, v3f(300, 300, 300), 82341, 6, 0.7, 2.0); @@ -134,7 +136,8 @@ MapgenV7Params::MapgenV7Params() { } -void MapgenV7Params::readParams(Settings *settings) { +void MapgenV7Params::readParams(Settings *settings) +{ settings->getFlagStrNoEx("mgv7_spflags", spflags, flagdesc_mapgen_v7); settings->getNoiseParams("mgv7_np_terrain_base", np_terrain_base); @@ -149,7 +152,8 @@ void MapgenV7Params::readParams(Settings *settings) { } -void MapgenV7Params::writeParams(Settings *settings) { +void MapgenV7Params::writeParams(Settings *settings) +{ settings->setFlagStr("mgv7_spflags", spflags, flagdesc_mapgen_v7, (u32)-1); settings->setNoiseParams("mgv7_np_terrain_base", np_terrain_base); @@ -167,7 +171,8 @@ void MapgenV7Params::writeParams(Settings *settings) { /////////////////////////////////////// -int MapgenV7::getGroundLevelAtPoint(v2s16 p) { +int MapgenV7::getGroundLevelAtPoint(v2s16 p) +{ // Base terrain calculation s16 y = baseTerrainLevelAtPoint(p.X, p.Y); @@ -193,7 +198,8 @@ int MapgenV7::getGroundLevelAtPoint(v2s16 p) { } -void MapgenV7::makeChunk(BlockMakeData *data) { +void MapgenV7::makeChunk(BlockMakeData *data) +{ assert(data->vmanip); assert(data->nodedef); assert(data->blockpos_requested.X >= data->blockpos_min.X && @@ -263,7 +269,8 @@ void MapgenV7::makeChunk(BlockMakeData *data) { } -void MapgenV7::calculateNoise() { +void MapgenV7::calculateNoise() +{ //TimeTaker t("calculateNoise", NULL, PRECISION_MICRO); int x = node_min.X; int y = node_min.Y; @@ -296,7 +303,8 @@ void MapgenV7::calculateNoise() { } -Biome *MapgenV7::getBiomeAtPoint(v3s16 p) { +Biome *MapgenV7::getBiomeAtPoint(v3s16 p) +{ float heat = NoisePerlin2D(&noise_heat->np, p.X, p.Z, seed); float humidity = NoisePerlin2D(&noise_humidity->np, p.X, p.Z, seed); s16 groundlevel = baseTerrainLevelAtPoint(p.X, p.Z); @@ -305,7 +313,8 @@ Biome *MapgenV7::getBiomeAtPoint(v3s16 p) { } //needs to be updated -float MapgenV7::baseTerrainLevelAtPoint(int x, int z) { +float MapgenV7::baseTerrainLevelAtPoint(int x, int z) +{ float hselect = NoisePerlin2D(&noise_height_select->np, x, z, seed); hselect = rangelim(hselect, 0.0, 1.0); @@ -325,7 +334,8 @@ float MapgenV7::baseTerrainLevelAtPoint(int x, int z) { } -float MapgenV7::baseTerrainLevelFromMap(int index) { +float MapgenV7::baseTerrainLevelFromMap(int index) +{ float hselect = rangelim(noise_height_select->result[index], 0.0, 1.0); float height_base = noise_terrain_base->result[index]; float height_alt = noise_terrain_alt->result[index]; @@ -337,7 +347,8 @@ float MapgenV7::baseTerrainLevelFromMap(int index) { } -bool MapgenV7::getMountainTerrainAtPoint(int x, int y, int z) { +bool MapgenV7::getMountainTerrainAtPoint(int x, int y, int z) +{ float mnt_h_n = NoisePerlin2D(&noise_mount_height->np, x, z, seed); float height_modifier = -((float)y / rangelim(mnt_h_n, 80.0, 150.0)); float mnt_n = NoisePerlin3D(&noise_mountain->np, x, y, z, seed); @@ -346,7 +357,8 @@ bool MapgenV7::getMountainTerrainAtPoint(int x, int y, int z) { } -bool MapgenV7::getMountainTerrainFromMap(int idx_xyz, int idx_xz, int y) { +bool MapgenV7::getMountainTerrainFromMap(int idx_xyz, int idx_xz, int y) +{ float mounthn = noise_mount_height->result[idx_xz]; float height_modifier = -((float)y / rangelim(mounthn, 80.0, 150.0)); return (noise_mountain->result[idx_xyz] + height_modifier >= 0.6); @@ -388,7 +400,8 @@ void MapgenV7::carveRivers() { #endif -int MapgenV7::generateTerrain() { +int MapgenV7::generateTerrain() +{ int ymax = generateBaseTerrain(); if (spflags & MGV7_MOUNTAINS) @@ -401,7 +414,8 @@ int MapgenV7::generateTerrain() { } -int MapgenV7::generateBaseTerrain() { +int MapgenV7::generateBaseTerrain() +{ MapNode n_air(CONTENT_AIR); MapNode n_stone(c_stone); MapNode n_water(c_water_source); @@ -439,7 +453,8 @@ int MapgenV7::generateBaseTerrain() { } -void MapgenV7::generateMountainTerrain() { +void MapgenV7::generateMountainTerrain() +{ if (node_max.Y <= water_level) return; @@ -462,7 +477,8 @@ void MapgenV7::generateMountainTerrain() { } -void MapgenV7::generateRidgeTerrain() { +void MapgenV7::generateRidgeTerrain() +{ MapNode n_water(c_water_source); MapNode n_air(CONTENT_AIR); u32 index = 0; @@ -503,7 +519,8 @@ void MapgenV7::generateRidgeTerrain() { } -void MapgenV7::generateBiomes() { +void MapgenV7::generateBiomes() +{ if (node_max.Y < water_level) return; @@ -597,7 +614,8 @@ void MapgenV7::generateBiomes() { } -void MapgenV7::dustTopNodes() { +void MapgenV7::dustTopNodes() +{ v3s16 em = vm->m_area.getExtent(); u32 index = 0; @@ -633,7 +651,8 @@ void MapgenV7::dustTopNodes() { #if 0 -void MapgenV7::addTopNodes() { +void MapgenV7::addTopNodes() +{ v3s16 em = vm->m_area.getExtent(); s16 ntopnodes; u32 index = 0; @@ -729,7 +748,8 @@ void MapgenV7::addTopNodes() { NoiseParams nparams_v7_def_cave(6, 6.0, v3f(250.0, 250.0, 250.0), 34329, 3, 0.50, 2.0); -void MapgenV7::generateCaves(int max_stone_y) { +void MapgenV7::generateCaves(int max_stone_y) +{ PseudoRandom ps(blockseed + 21343); int volume_nodes = (node_max.X - node_min.X + 1) * diff --git a/src/mapgen_v7.h b/src/mapgen_v7.h index 3ba42d7ff..7b08971bb 100644 --- a/src/mapgen_v7.h +++ b/src/mapgen_v7.h @@ -119,11 +119,13 @@ public: }; struct MapgenFactoryV7 : public MapgenFactory { - Mapgen *createMapgen(int mgid, MapgenParams *params, EmergeManager *emerge) { + Mapgen *createMapgen(int mgid, MapgenParams *params, EmergeManager *emerge) + { return new MapgenV7(mgid, params, emerge); }; - MapgenSpecificParams *createMapgenParams() { + MapgenSpecificParams *createMapgenParams() + { return new MapgenV7Params(); }; };