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Optimized minetest.get_connected_players()
Instead of collecting all objects within a huge radius ( which could be a big value ), just register each player that connects and give back the current hold list.
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@ -40,15 +40,24 @@ function minetest.check_player_privs(name, privs)
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return true, ""
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end
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local player_list = {}
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minetest.register_on_joinplayer( function( player_ref )
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if player_ref:is_player() then
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table.insert( player_list, player_ref )
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end
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end)
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minetest.register_on_leaveplayer( function( player_ref )
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for index, value in pairs( player_list ) do
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if player_ref:get_player_name() == value:get_player_name() then
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table.remove( player_list, index )
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end
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end
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end)
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function minetest.get_connected_players()
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-- This could be optimized a bit, but leave that for later
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local list = {}
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for _, obj in pairs(minetest.get_objects_inside_radius({x=0,y=0,z=0}, 1000000)) do
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if obj:is_player() then
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table.insert(list, obj)
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end
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end
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return list
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return player_list
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end
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function minetest.hash_node_position(pos)
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