From f195db2d140a7b4f2f2fbc438680c9d5e23a0d6d Mon Sep 17 00:00:00 2001 From: sfan5 Date: Wed, 25 May 2022 19:29:11 +0200 Subject: [PATCH] Add API function to invoke player respawn closes #12272 --- doc/lua_api.txt | 2 ++ src/script/lua_api/l_object.cpp | 17 +++++++++++++++++ src/script/lua_api/l_object.h | 3 +++ src/server.cpp | 5 +++-- src/server.h | 3 ++- 5 files changed, 27 insertions(+), 3 deletions(-) diff --git a/doc/lua_api.txt b/doc/lua_api.txt index 882c9c54c..15a067a5e 100644 --- a/doc/lua_api.txt +++ b/doc/lua_api.txt @@ -7099,6 +7099,8 @@ object you are working with still exists. * `intensity` sets the intensity of the shadows from 0 (no shadows, default) to 1 (blackness) * `get_lighting()`: returns the current state of lighting for the player. * Result is a table with the same fields as `light_definition` in `set_lighting`. +* `respawn()`: Respawns the player using the same mechanism as the death screen, + including calling on_respawnplayer callbacks. `PcgRandom` ----------- diff --git a/src/script/lua_api/l_object.cpp b/src/script/lua_api/l_object.cpp index 39b19364e..37ba1521a 100644 --- a/src/script/lua_api/l_object.cpp +++ b/src/script/lua_api/l_object.cpp @@ -2323,6 +2323,21 @@ int ObjectRef::l_get_lighting(lua_State *L) return 1; } +// respawn(self) +int ObjectRef::l_respawn(lua_State *L) +{ + NO_MAP_LOCK_REQUIRED; + ObjectRef *ref = checkobject(L, 1); + RemotePlayer *player = getplayer(ref); + if (player == nullptr) + return 0; + + getServer(L)->RespawnPlayer(player->getPeerId()); + lua_pushboolean(L, true); + return 1; +} + + ObjectRef::ObjectRef(ServerActiveObject *object): m_object(object) {} @@ -2478,5 +2493,7 @@ luaL_Reg ObjectRef::methods[] = { luamethod(ObjectRef, set_minimap_modes), luamethod(ObjectRef, set_lighting), luamethod(ObjectRef, get_lighting), + luamethod(ObjectRef, respawn), + {0,0} }; diff --git a/src/script/lua_api/l_object.h b/src/script/lua_api/l_object.h index 3e4e6681a..b36bab492 100644 --- a/src/script/lua_api/l_object.h +++ b/src/script/lua_api/l_object.h @@ -382,4 +382,7 @@ private: // get_lighting(self) static int l_get_lighting(lua_State *L); + + // respawn(self) + static int l_respawn(lua_State *L); }; diff --git a/src/server.cpp b/src/server.cpp index b6330c96a..c775f5d07 100644 --- a/src/server.cpp +++ b/src/server.cpp @@ -2784,9 +2784,10 @@ void Server::RespawnPlayer(session_t peer_id) << playersao->getPlayer()->getName() << " respawns" << std::endl; - playersao->setHP(playersao->accessObjectProperties()->hp_max, + const auto *prop = playersao->accessObjectProperties(); + playersao->setHP(prop->hp_max, PlayerHPChangeReason(PlayerHPChangeReason::RESPAWN)); - playersao->setBreath(playersao->accessObjectProperties()->breath_max); + playersao->setBreath(prop->breath_max); bool repositioned = m_script->on_respawnplayer(playersao); if (!repositioned) { diff --git a/src/server.h b/src/server.h index 71f692e87..a9c5bcb5f 100644 --- a/src/server.h +++ b/src/server.h @@ -336,6 +336,8 @@ public: void setLighting(RemotePlayer *player, const Lighting &lighting); + void RespawnPlayer(session_t peer_id); + /* con::PeerHandler implementation. */ void peerAdded(con::Peer *peer); void deletingPeer(con::Peer *peer, bool timeout); @@ -529,7 +531,6 @@ private: */ void HandlePlayerDeath(PlayerSAO* sao, const PlayerHPChangeReason &reason); - void RespawnPlayer(session_t peer_id); void DeleteClient(session_t peer_id, ClientDeletionReason reason); void UpdateCrafting(RemotePlayer *player); bool checkInteractDistance(RemotePlayer *player, const f32 d, const std::string &what);