Fix broken client if openal cannot be opened (#9804)

This commit is contained in:
Loïc Blot 2020-05-05 08:38:18 +02:00 committed by GitHub
parent cad5b987ad
commit f1a05d0f71
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GPG Key ID: 4AEE18F83AFDEB23
4 changed files with 29 additions and 12 deletions

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@ -105,7 +105,7 @@ bool ClientLauncher::run(GameParams &game_params, const Settings &cmd_args)
}
RenderingEngine::get_instance()->setupTopLevelWindow(PROJECT_NAME_C);
/*
This changes the minimum allowed number of vertices in a VBO.
Default is 500.

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@ -1249,7 +1249,7 @@ bool Game::init(
bool Game::initSound()
{
#if USE_SOUND
if (g_settings->getBool("enable_sound")) {
if (g_settings->getBool("enable_sound") && g_sound_manager_singleton.get()) {
infostream << "Attempting to use OpenAL audio" << std::endl;
sound = createOpenALSoundManager(g_sound_manager_singleton.get(), &soundfetcher);
if (!sound)

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@ -275,25 +275,38 @@ public:
m_device(nullptr, delete_alcdevice),
m_context(nullptr, delete_alccontext)
{
if (!(m_device = unique_ptr_alcdevice(alcOpenDevice(nullptr), delete_alcdevice)))
throw std::runtime_error("Audio: Global Initialization: Device Open");
}
bool init()
{
if (!(m_device = unique_ptr_alcdevice(alcOpenDevice(nullptr), delete_alcdevice))) {
errorstream << "Audio: Global Initialization: Failed to open device" << std::endl;
return false;
}
if (!(m_context = unique_ptr_alccontext(
alcCreateContext(m_device.get(), nullptr), delete_alccontext))) {
throw std::runtime_error("Audio: Global Initialization: Context Create");
errorstream << "Audio: Global Initialization: Failed to create context" << std::endl;
return false;
}
if (!alcMakeContextCurrent(m_context.get()))
throw std::runtime_error("Audio: Global Initialization: Context Current");
if (!alcMakeContextCurrent(m_context.get())) {
errorstream << "Audio: Global Initialization: Failed to make current context" << std::endl;
return false;
}
alDistanceModel(AL_INVERSE_DISTANCE_CLAMPED);
if (alGetError() != AL_NO_ERROR)
throw std::runtime_error("Audio: Global Initialization: OpenAL Error");
if (alGetError() != AL_NO_ERROR) {
errorstream << "Audio: Global Initialization: OpenAL Error " << alGetError() << std::endl;
return false;
}
infostream << "Audio: Global Initialized: OpenAL " << alGetString(AL_VERSION)
<< ", using " << alcGetString(m_device.get(), ALC_DEVICE_SPECIFIER)
<< std::endl;
return true;
}
~SoundManagerSingleton()
@ -682,7 +695,11 @@ public:
std::shared_ptr<SoundManagerSingleton> createSoundManagerSingleton()
{
return std::shared_ptr<SoundManagerSingleton>(new SoundManagerSingleton());
auto smg = std::make_shared<SoundManagerSingleton>();
if (!smg->init()) {
smg.reset();
}
return smg;
}
ISoundManager *createOpenALSoundManager(SoundManagerSingleton *smg, OnDemandSoundFetcher *fetcher)

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@ -144,10 +144,10 @@ GUIEngine::GUIEngine(JoystickController *joystick,
//create soundmanager
MenuMusicFetcher soundfetcher;
#if USE_SOUND
if (g_settings->getBool("enable_sound"))
if (g_settings->getBool("enable_sound") && g_sound_manager_singleton.get())
m_sound_manager = createOpenALSoundManager(g_sound_manager_singleton.get(), &soundfetcher);
#endif
if(!m_sound_manager)
if (!m_sound_manager)
m_sound_manager = &dummySoundManager;
//create topleft header