Textureable sun and moon.

This commit is contained in:
RealBadAngel 2014-04-18 12:47:25 +02:00
parent da3c5c743f
commit f20267862f
2 changed files with 189 additions and 101 deletions

View File

@ -51,6 +51,30 @@ Sky::Sky(scene::ISceneNode* parent, scene::ISceneManager* mgr, s32 id, LocalPlay
m_materials[2].MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL; m_materials[2].MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL;
//m_materials[2].MaterialType = video::EMT_TRANSPARENT_ADD_COLOR; //m_materials[2].MaterialType = video::EMT_TRANSPARENT_ADD_COLOR;
m_sun_texture = mgr->getVideoDriver()->getTexture(
getTexturePath("sun.png").c_str());
m_moon_texture = mgr->getVideoDriver()->getTexture(
getTexturePath("moon.png").c_str());
m_sun_tonemap = mgr->getVideoDriver()->getTexture(
getTexturePath("sun_tonemap.png").c_str());
m_moon_tonemap = mgr->getVideoDriver()->getTexture(
getTexturePath("moon_tonemap.png").c_str());
if (m_sun_texture){
m_materials[3] = mat;
m_materials[3].setTexture(0, m_sun_texture);
m_materials[3].MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL;
if (m_sun_tonemap)
m_materials[3].Lighting = true;
}
if (m_moon_texture){
m_materials[4] = mat;
m_materials[4].setTexture(0, m_moon_texture);
m_materials[4].MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL;
if (m_moon_tonemap)
m_materials[4].Lighting = true;
}
for(u32 i=0; i<SKY_STAR_COUNT; i++){ for(u32 i=0; i<SKY_STAR_COUNT; i++){
m_stars[i] = v3f( m_stars[i] = v3f(
myrand_range(-10000,10000), myrand_range(-10000,10000),
@ -135,6 +159,24 @@ void Sky::render()
video::SColor mooncolor = mooncolor_f.toSColor(); video::SColor mooncolor = mooncolor_f.toSColor();
video::SColor mooncolor2 = mooncolor2_f.toSColor(); video::SColor mooncolor2 = mooncolor2_f.toSColor();
// Calculate offset normalized to the X dimension of a 512x1 px tonemap
float offset=(1.0-fabs(sin((m_time_of_day - 0.5)*irr::core::PI)))*511;
if (m_sun_tonemap){
u8 * texels = (u8 *)m_sun_tonemap->lock();
video::SColor* texel = (video::SColor *)(texels + (u32)offset * 4);
video::SColor texel_color (255,texel->getRed(),texel->getGreen(), texel->getBlue());
m_sun_tonemap->unlock();
m_materials[3].EmissiveColor = texel_color;
}
if (m_moon_tonemap){
u8 * texels = (u8 *)m_moon_tonemap->lock();
video::SColor* texel = (video::SColor *)(texels + (u32)offset * 4);
video::SColor texel_color (255,texel->getRed(),texel->getGreen(), texel->getBlue());
m_moon_tonemap->unlock();
m_materials[4].EmissiveColor = texel_color;
}
const f32 t = 1.0f; const f32 t = 1.0f;
const f32 o = 0.0f; const f32 o = 0.0f;
static const u16 indices[4] = {0,1,2,3}; static const u16 indices[4] = {0,1,2,3};
@ -219,119 +261,161 @@ void Sky::render()
driver->drawIndexedTriangleFan(&vertices[0], 4, indices, 2); driver->drawIndexedTriangleFan(&vertices[0], 4, indices, 2);
} }
driver->setMaterial(m_materials[1]);
// Draw sun // Draw sun
if(wicked_time_of_day > 0.15 && wicked_time_of_day < 0.85) if(wicked_time_of_day > 0.15 && wicked_time_of_day < 0.85){
{ if (!m_sun_texture){
float d = sunsize * 1.7; driver->setMaterial(m_materials[1]);
video::SColor c = suncolor; float d = sunsize * 1.7;
c.setAlpha(0.05*255); video::SColor c = suncolor;
vertices[0] = video::S3DVertex(-d,-d,-1, 0,0,1, c, t, t); c.setAlpha(0.05*255);
vertices[1] = video::S3DVertex( d,-d,-1, 0,0,1, c, o, t); vertices[0] = video::S3DVertex(-d,-d,-1, 0,0,1, c, t, t);
vertices[2] = video::S3DVertex( d, d,-1, 0,0,1, c, o, o); vertices[1] = video::S3DVertex( d,-d,-1, 0,0,1, c, o, t);
vertices[3] = video::S3DVertex(-d, d,-1, 0,0,1, c, t, o); vertices[2] = video::S3DVertex( d, d,-1, 0,0,1, c, o, o);
for(u32 i=0; i<4; i++){ vertices[3] = video::S3DVertex(-d, d,-1, 0,0,1, c, t, o);
// Switch from -Z (south) to +X (east) for(u32 i=0; i<4; i++){
vertices[i].Pos.rotateXZBy(90); // Switch from -Z (south) to +X (east)
vertices[i].Pos.rotateXYBy(wicked_time_of_day * 360 - 90); vertices[i].Pos.rotateXZBy(90);
} vertices[i].Pos.rotateXYBy(wicked_time_of_day * 360 - 90);
driver->drawIndexedTriangleFan(&vertices[0], 4, indices, 2); }
driver->drawIndexedTriangleFan(&vertices[0], 4, indices, 2);
d = sunsize * 1.2; d = sunsize * 1.2;
c = suncolor; c = suncolor;
c.setAlpha(0.15*255); c.setAlpha(0.15*255);
vertices[0] = video::S3DVertex(-d,-d,-1, 0,0,1, c, t, t); vertices[0] = video::S3DVertex(-d,-d,-1, 0,0,1, c, t, t);
vertices[1] = video::S3DVertex( d,-d,-1, 0,0,1, c, o, t); vertices[1] = video::S3DVertex( d,-d,-1, 0,0,1, c, o, t);
vertices[2] = video::S3DVertex( d, d,-1, 0,0,1, c, o, o); vertices[2] = video::S3DVertex( d, d,-1, 0,0,1, c, o, o);
vertices[3] = video::S3DVertex(-d, d,-1, 0,0,1, c, t, o); vertices[3] = video::S3DVertex(-d, d,-1, 0,0,1, c, t, o);
for(u32 i=0; i<4; i++){ for(u32 i=0; i<4; i++){
// Switch from -Z (south) to +X (east) // Switch from -Z (south) to +X (east)
vertices[i].Pos.rotateXZBy(90); vertices[i].Pos.rotateXZBy(90);
vertices[i].Pos.rotateXYBy(wicked_time_of_day * 360 - 90); vertices[i].Pos.rotateXYBy(wicked_time_of_day * 360 - 90);
} }
driver->drawIndexedTriangleFan(&vertices[0], 4, indices, 2); driver->drawIndexedTriangleFan(&vertices[0], 4, indices, 2);
d = sunsize; d = sunsize;
vertices[0] = video::S3DVertex(-d,-d,-1, 0,0,1, suncolor, t, t); vertices[0] = video::S3DVertex(-d,-d,-1, 0,0,1, suncolor, t, t);
vertices[1] = video::S3DVertex( d,-d,-1, 0,0,1, suncolor, o, t); vertices[1] = video::S3DVertex( d,-d,-1, 0,0,1, suncolor, o, t);
vertices[2] = video::S3DVertex( d, d,-1, 0,0,1, suncolor, o, o); vertices[2] = video::S3DVertex( d, d,-1, 0,0,1, suncolor, o, o);
vertices[3] = video::S3DVertex(-d, d,-1, 0,0,1, suncolor, t, o); vertices[3] = video::S3DVertex(-d, d,-1, 0,0,1, suncolor, t, o);
for(u32 i=0; i<4; i++){ for(u32 i=0; i<4; i++){
// Switch from -Z (south) to +X (east) // Switch from -Z (south) to +X (east)
vertices[i].Pos.rotateXZBy(90); vertices[i].Pos.rotateXZBy(90);
vertices[i].Pos.rotateXYBy(wicked_time_of_day * 360 - 90); vertices[i].Pos.rotateXYBy(wicked_time_of_day * 360 - 90);
} }
driver->drawIndexedTriangleFan(&vertices[0], 4, indices, 2); driver->drawIndexedTriangleFan(&vertices[0], 4, indices, 2);
d = sunsize * 0.7; d = sunsize * 0.7;
vertices[0] = video::S3DVertex(-d,-d,-1, 0,0,1, suncolor2, t, t); vertices[0] = video::S3DVertex(-d,-d,-1, 0,0,1, suncolor2, t, t);
vertices[1] = video::S3DVertex( d,-d,-1, 0,0,1, suncolor2, o, t); vertices[1] = video::S3DVertex( d,-d,-1, 0,0,1, suncolor2, o, t);
vertices[2] = video::S3DVertex( d, d,-1, 0,0,1, suncolor2, o, o); vertices[2] = video::S3DVertex( d, d,-1, 0,0,1, suncolor2, o, o);
vertices[3] = video::S3DVertex(-d, d,-1, 0,0,1, suncolor2, t, o); vertices[3] = video::S3DVertex(-d, d,-1, 0,0,1, suncolor2, t, o);
for(u32 i=0; i<4; i++){ for(u32 i=0; i<4; i++){
// Switch from -Z (south) to +X (east) // Switch from -Z (south) to +X (east)
vertices[i].Pos.rotateXZBy(90); vertices[i].Pos.rotateXZBy(90);
vertices[i].Pos.rotateXYBy(wicked_time_of_day * 360 - 90); vertices[i].Pos.rotateXYBy(wicked_time_of_day * 360 - 90);
}
driver->drawIndexedTriangleFan(&vertices[0], 4, indices, 2);
} else {
driver->setMaterial(m_materials[3]);
float d = sunsize * 1.7;
video::SColor c;
if (m_sun_tonemap)
c = video::SColor (0,0,0,0);
else
c = video::SColor (255,255,255,255);
vertices[0] = video::S3DVertex(-d,-d,-1, 0,0,1, c, t, t);
vertices[1] = video::S3DVertex( d,-d,-1, 0,0,1, c, o, t);
vertices[2] = video::S3DVertex( d, d,-1, 0,0,1, c, o, o);
vertices[3] = video::S3DVertex(-d, d,-1, 0,0,1, c, t, o);
for(u32 i=0; i<4; i++){
// Switch from -Z (south) to +X (east)
vertices[i].Pos.rotateXZBy(90);
vertices[i].Pos.rotateXYBy(wicked_time_of_day * 360 - 90);
}
driver->drawIndexedTriangleFan(&vertices[0], 4, indices, 2);
} }
driver->drawIndexedTriangleFan(&vertices[0], 4, indices, 2);
} }
// Draw moon // Draw moon
if(wicked_time_of_day < 0.3 || wicked_time_of_day > 0.7) if(wicked_time_of_day < 0.3 || wicked_time_of_day > 0.7)
{ {
float d = moonsize * 1.9; if (!m_moon_texture){
video::SColor c = mooncolor; driver->setMaterial(m_materials[1]);
c.setAlpha(0.05*255); float d = moonsize * 1.9;
vertices[0] = video::S3DVertex(-d,-d,-1, 0,0,1, c, t, t); video::SColor c = mooncolor;
vertices[1] = video::S3DVertex( d,-d,-1, 0,0,1, c, o, t); c.setAlpha(0.05*255);
vertices[2] = video::S3DVertex( d, d,-1, 0,0,1, c, o, o); vertices[0] = video::S3DVertex(-d,-d,-1, 0,0,1, c, t, t);
vertices[3] = video::S3DVertex(-d, d,-1, 0,0,1, c, t, o); vertices[1] = video::S3DVertex( d,-d,-1, 0,0,1, c, o, t);
for(u32 i=0; i<4; i++){ vertices[2] = video::S3DVertex( d, d,-1, 0,0,1, c, o, o);
// Switch from -Z (south) to -X (west) vertices[3] = video::S3DVertex(-d, d,-1, 0,0,1, c, t, o);
vertices[i].Pos.rotateXZBy(-90); for(u32 i=0; i<4; i++){
vertices[i].Pos.rotateXYBy(wicked_time_of_day * 360 - 90); // Switch from -Z (south) to -X (west)
} vertices[i].Pos.rotateXZBy(-90);
driver->drawIndexedTriangleFan(&vertices[0], 4, indices, 2); vertices[i].Pos.rotateXYBy(wicked_time_of_day * 360 - 90);
}
driver->drawIndexedTriangleFan(&vertices[0], 4, indices, 2);
d = moonsize * 1.3; d = moonsize * 1.3;
c = mooncolor; c = mooncolor;
c.setAlpha(0.15*255); c.setAlpha(0.15*255);
vertices[0] = video::S3DVertex(-d,-d,-1, 0,0,1, c, t, t); vertices[0] = video::S3DVertex(-d,-d,-1, 0,0,1, c, t, t);
vertices[1] = video::S3DVertex( d,-d,-1, 0,0,1, c, o, t); vertices[1] = video::S3DVertex( d,-d,-1, 0,0,1, c, o, t);
vertices[2] = video::S3DVertex( d, d,-1, 0,0,1, c, o, o); vertices[2] = video::S3DVertex( d, d,-1, 0,0,1, c, o, o);
vertices[3] = video::S3DVertex(-d, d,-1, 0,0,1, c, t, o); vertices[3] = video::S3DVertex(-d, d,-1, 0,0,1, c, t, o);
for(u32 i=0; i<4; i++){ for(u32 i=0; i<4; i++){
// Switch from -Z (south) to -X (west) // Switch from -Z (south) to -X (west)
vertices[i].Pos.rotateXZBy(-90); vertices[i].Pos.rotateXZBy(-90);
vertices[i].Pos.rotateXYBy(wicked_time_of_day * 360 - 90); vertices[i].Pos.rotateXYBy(wicked_time_of_day * 360 - 90);
}
driver->drawIndexedTriangleFan(&vertices[0], 4, indices, 2);
d = moonsize;
vertices[0] = video::S3DVertex(-d,-d,-1, 0,0,1, mooncolor, t, t);
vertices[1] = video::S3DVertex( d,-d,-1, 0,0,1, mooncolor, o, t);
vertices[2] = video::S3DVertex( d, d,-1, 0,0,1, mooncolor, o, o);
vertices[3] = video::S3DVertex(-d, d,-1, 0,0,1, mooncolor, t, o);
for(u32 i=0; i<4; i++){
// Switch from -Z (south) to -X (west)
vertices[i].Pos.rotateXZBy(-90);
vertices[i].Pos.rotateXYBy(wicked_time_of_day * 360 - 90);
}
driver->drawIndexedTriangleFan(&vertices[0], 4, indices, 2);
float d2 = moonsize * 0.6;
vertices[0] = video::S3DVertex(-d,-d,-1, 0,0,1, mooncolor2, t, t);
vertices[1] = video::S3DVertex( d2,-d,-1, 0,0,1, mooncolor2, o, t);
vertices[2] = video::S3DVertex( d2, d2,-1, 0,0,1, mooncolor2, o, o);
vertices[3] = video::S3DVertex(-d, d2,-1, 0,0,1, mooncolor2, t, o);
for(u32 i=0; i<4; i++){
// Switch from -Z (south) to -X (west)
vertices[i].Pos.rotateXZBy(-90);
vertices[i].Pos.rotateXYBy(wicked_time_of_day * 360 - 90);
}
driver->drawIndexedTriangleFan(&vertices[0], 4, indices, 2);
} else {
driver->setMaterial(m_materials[4]);
float d = moonsize * 1.9;
video::SColor c;
if (m_moon_tonemap)
c = video::SColor (0,0,0,0);
else
c = video::SColor (255,255,255,255);
vertices[0] = video::S3DVertex(-d,-d,-1, 0,0,1, c, t, t);
vertices[1] = video::S3DVertex( d,-d,-1, 0,0,1, c, o, t);
vertices[2] = video::S3DVertex( d, d,-1, 0,0,1, c, o, o);
vertices[3] = video::S3DVertex(-d, d,-1, 0,0,1, c, t, o);
for(u32 i=0; i<4; i++){
// Switch from -Z (south) to -X (west)
vertices[i].Pos.rotateXZBy(-90);
vertices[i].Pos.rotateXYBy(wicked_time_of_day * 360 - 90);
}
driver->drawIndexedTriangleFan(&vertices[0], 4, indices, 2);
} }
driver->drawIndexedTriangleFan(&vertices[0], 4, indices, 2);
d = moonsize;
vertices[0] = video::S3DVertex(-d,-d,-1, 0,0,1, mooncolor, t, t);
vertices[1] = video::S3DVertex( d,-d,-1, 0,0,1, mooncolor, o, t);
vertices[2] = video::S3DVertex( d, d,-1, 0,0,1, mooncolor, o, o);
vertices[3] = video::S3DVertex(-d, d,-1, 0,0,1, mooncolor, t, o);
for(u32 i=0; i<4; i++){
// Switch from -Z (south) to -X (west)
vertices[i].Pos.rotateXZBy(-90);
vertices[i].Pos.rotateXYBy(wicked_time_of_day * 360 - 90);
}
driver->drawIndexedTriangleFan(&vertices[0], 4, indices, 2);
float d2 = moonsize * 0.6;
vertices[0] = video::S3DVertex(-d,-d,-1, 0,0,1, mooncolor2, t, t);
vertices[1] = video::S3DVertex( d2,-d,-1, 0,0,1, mooncolor2, o, t);
vertices[2] = video::S3DVertex( d2, d2,-1, 0,0,1, mooncolor2, o, o);
vertices[3] = video::S3DVertex(-d, d2,-1, 0,0,1, mooncolor2, t, o);
for(u32 i=0; i<4; i++){
// Switch from -Z (south) to -X (west)
vertices[i].Pos.rotateXZBy(-90);
vertices[i].Pos.rotateXYBy(wicked_time_of_day * 360 - 90);
}
driver->drawIndexedTriangleFan(&vertices[0], 4, indices, 2);
} }
// Stars // Stars
driver->setMaterial(m_materials[1]);
do{ do{
float starbrightness = MYMAX(0, MYMIN(1, float starbrightness = MYMAX(0, MYMIN(1,
(0.285 - fabs(wicked_time_of_day < 0.5 ? (0.285 - fabs(wicked_time_of_day < 0.5 ?

View File

@ -24,7 +24,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#ifndef SKY_HEADER #ifndef SKY_HEADER
#define SKY_HEADER #define SKY_HEADER
#define SKY_MATERIAL_COUNT 3 #define SKY_MATERIAL_COUNT 5
#define SKY_STAR_COUNT 200 #define SKY_STAR_COUNT 200
// Skybox, rendered with zbuffer turned off, before all other nodes. // Skybox, rendered with zbuffer turned off, before all other nodes.
@ -127,6 +127,10 @@ private:
v3f m_stars[SKY_STAR_COUNT]; v3f m_stars[SKY_STAR_COUNT];
video::S3DVertex m_star_vertices[SKY_STAR_COUNT*4]; video::S3DVertex m_star_vertices[SKY_STAR_COUNT*4];
LocalPlayer* m_player; LocalPlayer* m_player;
video::ITexture* m_sun_texture;
video::ITexture* m_moon_texture;
video::ITexture* m_sun_tonemap;
video::ITexture* m_moon_tonemap;
}; };
#endif #endif