Disable `desynchronize_mapblock_texture_animation` by default (#13514)

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ROllerozxa 2023-05-26 13:48:37 +02:00 committed by GitHub
parent d6eb6ff973
commit f4cb16cc2d
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3 changed files with 3 additions and 3 deletions

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@ -1667,7 +1667,7 @@ enable_vbo (VBO) bool true
cloud_radius (Cloud radius) int 12 1 62
# Whether node texture animations should be desynchronized per mapblock.
desynchronize_mapblock_texture_animation (Desynchronize block animation) bool true
desynchronize_mapblock_texture_animation (Desynchronize block animation) bool false
# Enables caching of facedir rotated meshes.
enable_mesh_cache (Mesh cache) bool false

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@ -2681,7 +2681,7 @@
# Whether node texture animations should be desynchronized per mapblock.
# type: bool
# desynchronize_mapblock_texture_animation = true
# desynchronize_mapblock_texture_animation = false
# Enables caching of facedir rotated meshes.
# type: bool

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@ -231,7 +231,7 @@ void set_default_settings()
settings->setDefault("gui_scaling", "1.0");
settings->setDefault("gui_scaling_filter", "false");
settings->setDefault("gui_scaling_filter_txr2img", "true");
settings->setDefault("desynchronize_mapblock_texture_animation", "true");
settings->setDefault("desynchronize_mapblock_texture_animation", "false");
settings->setDefault("hud_hotbar_max_width", "1.0");
settings->setDefault("enable_local_map_saving", "false");
settings->setDefault("show_entity_selectionbox", "false");