diff --git a/doc/lua_api.txt b/doc/lua_api.txt index 374a774b1..304d913d6 100644 --- a/doc/lua_api.txt +++ b/doc/lua_api.txt @@ -849,24 +849,39 @@ A positional sound will only be heard by players that are within `SimpleSoundSpec` ----------------- -* e.g. `""` -* e.g. `"default_place_node"` -* e.g. `{}` -* e.g. `{name = "default_place_node"}` -* e.g. `{name = "default_place_node", gain = 1.0}` -* e.g. `{name = "default_place_node", gain = 1.0, pitch = 1.0}` +Specifies a sound name, gain (=volume) and pitch. +This is either a string or a table. +In string form, you just specify the sound name or +the empty string for no sound. + +Table form has the following fields: + +* `name`: Sound name +* `gain`: Volume (`1.0` = 100%) +* `pitch`: Pitch (`1.0` = 100%) + +`gain` and `pitch` are optional and default to `1.0`. + +Examples: + +* `""`: No sound +* `{}`: No sound +* `"default_place_node"`: Play e.g. `default_place_node.ogg` +* `{name = "default_place_node"}`: Same as above +* `{name = "default_place_node", gain = 0.5}`: 50% volume +* `{name = "default_place_node", gain = 0.9, pitch = 1.1}`: 90% volume, 110% pitch Special sound files ------------------- These sound files are played back by the engine if provided. - * `main_menu`: Looped sound in the main menu (gain = 1.0) * `player_damage`: Played when the local player takes damage (gain = 0.5) * `player_falling_damage`: Played when the local player takes damage by falling (gain = 0.5) - + * `default_dig_`: Default node digging sound + (see node sound definition for details) Registered definitions ====================== @@ -6468,9 +6483,14 @@ Used by `minetest.register_node`, `minetest.register_craftitem`, and -- upon digging. Server will always update actual result shortly. sound = { - breaks = "default_tool_break", -- tools only - place = , + -- Definition of items sounds to be played at various events. + -- All fields in this table are optional. + + breaks = , + -- When tool breaks due to wear. Ignored for non-tools + eat = , + -- When item is eaten with `minetest.do_item_eat` }, on_place = function(itemstack, placer, pointed_thing), @@ -6679,12 +6699,33 @@ Used by `minetest.register_node`. -- liquid, flowingliquid drawtypes can only wave like liquids. sounds = { + -- Definition of node sounds to be played at various events. + -- All fields in this table are optional. + footstep = , - dig = , -- "__group" = group-based sound (default) + -- If walkable, played when object walks on it. If node is + -- climbable or a liquid, played when object moves through it + + dig = or "__group", + -- While digging node. + -- If `"__group"`, then the sound will be + -- `default_dig_`, where `` is the + -- name of the tool's digging group with the fastest digging time. + -- In case of a tie, one of the sounds will be played (but we + -- cannot predict which one) + -- Default value: `"__group"` + dug = , + -- Node was dug + place = , + -- Node was placed. Also played after falling + place_failed = , + -- When node placement failed + fall = , + -- When node starts to fall }, drop = "", diff --git a/doc/menu_lua_api.txt b/doc/menu_lua_api.txt index cc1e508c3..4861ed0d9 100644 --- a/doc/menu_lua_api.txt +++ b/doc/menu_lua_api.txt @@ -244,3 +244,11 @@ Limitations of Async operations -Limited set of available functions e.g. No access to functions modifying menu like core.start,core.close, core.show_path_select_dialog + +Background music +---------------- +The main menu supports background music. +It looks for a `main_menu` sound in `$USER_PATH/sounds`. The same naming +conventions as for normal sounds apply. +This means the player can add a custom sound. +It will be played in the main menu (gain = 1.0), looped.