From f5f15e38a592b714e024821096348ad91673762d Mon Sep 17 00:00:00 2001 From: Perttu Ahola Date: Mon, 11 Apr 2011 14:04:26 +0300 Subject: [PATCH] Added installing build-essential to build instructions and modified the main.cpp notes a bit --- doc/README.txt | 2 +- src/main.cpp | 2 ++ 2 files changed, 3 insertions(+), 1 deletion(-) diff --git a/doc/README.txt b/doc/README.txt index 64fc9ce9a..12e58e457 100644 --- a/doc/README.txt +++ b/doc/README.txt @@ -46,7 +46,7 @@ Compiling on GNU/Linux: ----------------------- Install dependencies. Here's an example for Debian/Ubuntu: -$ apt-get install libirrlicht-dev cmake libbz2-dev libpng12-dev libjpeg8-dev libxxf86vm-dev libgl1-mesa-dev +$ apt-get install build-essential libirrlicht-dev cmake libbz2-dev libpng12-dev libjpeg8-dev libxxf86vm-dev libgl1-mesa-dev Download source, extract (this is the URL to the latest of source repository, which might not work at all times): $ wget https://bitbucket.org/celeron55/minetest/get/tip.tar.gz diff --git a/src/main.cpp b/src/main.cpp index 92c012a90..28697146f 100644 --- a/src/main.cpp +++ b/src/main.cpp @@ -111,6 +111,8 @@ Game content: - This can be done in the active blocks I guess. - Lots of stuff can be done in the active blocks. - Uh, is there an active block list somewhere? I think not. Add it. +- Breaking weak structures + - This can probably be accomplished in the same way as grass - Player health points - When player dies, throw items on map (needs better item-on-map implementation)