From f6ecd931dc08a7a5a48b5d20787f6d8ba54462fc Mon Sep 17 00:00:00 2001 From: Lars Mueller Date: Mon, 22 Jan 2024 22:41:33 +0100 Subject: [PATCH] Minor documentation formatting fixes --- doc/lua_api.md | 44 ++++++++++++++++++++++---------------------- 1 file changed, 22 insertions(+), 22 deletions(-) diff --git a/doc/lua_api.md b/doc/lua_api.md index 3b69f98b3..de67f7656 100644 --- a/doc/lua_api.md +++ b/doc/lua_api.md @@ -5842,19 +5842,19 @@ Authentication * `minetest.set_player_password(name, password_hash)`: Set password hash of player `name`. * `minetest.set_player_privs(name, privs)`: Set privileges of player `name`. - * `privs` is a **set** of privileges: - A table where the keys are names of privileges and the values are `true`. - * Example: `minetest.set_player_privs("singleplayer", {interact = true, fly = true})`. - This **sets** the player privileges to `interact` and `fly`; - `singleplayer` will only have these two privileges afterwards. + * `privs` is a **set** of privileges: + A table where the keys are names of privileges and the values are `true`. + * Example: `minetest.set_player_privs("singleplayer", {interact = true, fly = true})`. + This **sets** the player privileges to `interact` and `fly`; + `singleplayer` will only have these two privileges afterwards. * `minetest.change_player_privs(name, changes)`: Helper to grant or revoke privileges. - * `changes`: Table of changes to make. - A field `[privname] = true` grants a privilege, - whereas `[privname] = false` revokes a privilege. - * Example: `minetest.change_player_privs("singleplayer", {interact = true, fly = false})` - will grant singleplayer the `interact` privilege - and revoke singleplayer's `fly` privilege. - All other privileges will remain unchanged. + * `changes`: Table of changes to make. + A field `[privname] = true` grants a privilege, + whereas `[privname] = false` revokes a privilege. + * Example: `minetest.change_player_privs("singleplayer", {interact = true, fly = false})` + will grant singleplayer the `interact` privilege + and revoke singleplayer's `fly` privilege. + All other privileges will remain unchanged. * `minetest.auth_reload()` * See `reload()` in authentication handler definition @@ -8196,10 +8196,10 @@ Can be obtained using `player:get_meta()`. A 16-bit pseudorandom number generator. Uses a well-known LCG algorithm introduced by K&R. -> [!NOTE] -> `PseudoRandom` is slower and has worse random distribution than `PcgRandom`. -> Use `PseudoRandom` only if you need output to match the well-known LCG algorithm introduced by K&R. -> Otherwise, use `PcgRandom`. +**Note**: +`PseudoRandom` is slower and has worse random distribution than `PcgRandom`. +Use `PseudoRandom` only if you need output to match the well-known LCG algorithm introduced by K&R. +Otherwise, use `PcgRandom`. * constructor `PseudoRandom(seed)` * `seed`: 32-bit signed number @@ -8778,12 +8778,12 @@ Used by `minetest.register_node`, `minetest.register_craftitem`, and -- The index can be a node/entity name or a group with the prefix `"group:"`. -- (For objects `armor_groups` are used and for players the entity name is irrelevant.) -- If multiple fields fit, the following priority order is applied: - -- value of matching node/entity name - -- `true` for any group - -- `false` for any group - -- `"blocking"` for any group - -- `liquids_pointable` if it is a liquid node - -- `pointable` property of the node or object + -- 1. value of matching node/entity name + -- 2. `true` for any group + -- 3. `false` for any group + -- 4. `"blocking"` for any group + -- 5. `liquids_pointable` if it is a liquid node + -- 6. `pointable` property of the node or object light_source = 0, -- When used for nodes: Defines amount of light emitted by node.