Clang-format: fix some header files and remove them from whitelist

This commit is contained in:
Loic Blot 2017-04-07 08:50:17 +02:00
parent b751c59f43
commit f7088f69ab
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GPG Key ID: EFAA458E8C153987
12 changed files with 161 additions and 169 deletions

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@ -68,15 +68,9 @@ public:
*ratio = m_day_night_ratio;
}
void setHotbarImage(const std::string &name)
{
hud_hotbar_image = name;
}
void setHotbarImage(const std::string &name) { hud_hotbar_image = name; }
std::string getHotbarImage() const
{
return hud_hotbar_image;
}
std::string getHotbarImage() const { return hud_hotbar_image; }
void setHotbarSelectedImage(const std::string &name)
{
@ -89,7 +83,7 @@ public:
}
void setSky(const video::SColor &bgcolor, const std::string &type,
const std::vector<std::string> &params)
const std::vector<std::string> &params)
{
m_sky_bgcolor = bgcolor;
m_sky_type = type;
@ -97,7 +91,7 @@ public:
}
void getSky(video::SColor *bgcolor, std::string *type,
std::vector<std::string> *params)
std::vector<std::string> *params)
{
*bgcolor = m_sky_bgcolor;
*type = m_sky_type;
@ -130,6 +124,7 @@ public:
void setDirty(bool dirty) { m_dirty = true; }
u16 protocol_version;
private:
/*
serialize() writes a bunch of text that can contain

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@ -22,7 +22,8 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "lua_api/l_base.h"
class ModApiMapgen : public ModApiBase {
class ModApiMapgen : public ModApiBase
{
private:
// get_biome_id(biomename)
// returns the biome id used in biomemap

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@ -23,12 +23,12 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "lua_api/l_base.h"
class ModApiSound: public ModApiBase
class ModApiSound : public ModApiBase
{
private:
static int l_sound_play(lua_State *L);
static int l_sound_stop(lua_State *L);
public:
static void Initialize(lua_State *L, int top);
};

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@ -21,21 +21,21 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#ifndef __L_STORAGE_H__
#define __L_STORAGE_H__
#include "lua_api/l_base.h"
#include "l_metadata.h"
#include "lua_api/l_base.h"
class ModMetadata;
class ModApiStorage: public ModApiBase
class ModApiStorage : public ModApiBase
{
protected:
static int l_get_mod_storage(lua_State *L);
public:
static void Initialize(lua_State *L, int top);
};
class StorageRef: public MetaDataRef
class StorageRef : public MetaDataRef
{
private:
ModMetadata *m_object;
@ -43,11 +43,12 @@ private:
static const char className[];
static const luaL_reg methods[];
virtual Metadata* getmeta(bool auto_create);
virtual Metadata *getmeta(bool auto_create);
virtual void clearMeta();
// garbage collector
static int gc_object(lua_State *L);
public:
StorageRef(ModMetadata *object);
~StorageRef() {}
@ -56,7 +57,7 @@ public:
static void create(lua_State *L, ModMetadata *object);
static StorageRef *checkobject(lua_State *L, int narg);
static ModMetadata* getobject(StorageRef *ref);
static ModMetadata *getobject(StorageRef *ref);
};
#endif /* __L_STORAGE_H__ */

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@ -24,7 +24,8 @@ with this program; if not, write to the Free Software Foundation, Inc.,
class AsyncEngine;
class ModApiUtil : public ModApiBase {
class ModApiUtil : public ModApiBase
{
private:
/*
NOTE:
@ -112,9 +113,7 @@ public:
static void InitializeClient(lua_State *L, int top);
static void InitializeAsync(AsyncEngine& engine);
static void InitializeAsync(AsyncEngine &engine);
};
#endif /* L_UTIL_H_ */

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@ -20,9 +20,9 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#ifndef L_VMANIP_H_
#define L_VMANIP_H_
#include "lua_api/l_base.h"
#include "irr_v3d.h"
#include <map>
#include "irr_v3d.h"
#include "lua_api/l_base.h"
class Map;
class MapBlock;
@ -31,7 +31,8 @@ class MMVManip;
/*
VoxelManip
*/
class LuaVoxelManip : public ModApiBase {
class LuaVoxelManip : public ModApiBase
{
private:
std::map<v3s16, MapBlock *> modified_blocks;
bool is_mapgen_vm;

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@ -17,9 +17,9 @@ with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#include "irrlichttypes_extrabloated.h"
#include <ISceneNode.h>
#include "camera.h"
#include "irrlichttypes_extrabloated.h"
#ifndef SKY_HEADER
#define SKY_HEADER
@ -34,7 +34,7 @@ class Sky : public scene::ISceneNode
{
public:
//! constructor
Sky(scene::ISceneNode* parent, scene::ISceneManager* mgr, s32 id,
Sky(scene::ISceneNode *parent, scene::ISceneManager *mgr, s32 id,
ITextureSource *tsrc);
virtual void OnRegisterSceneNode();
@ -42,22 +42,18 @@ public:
//! renders the node.
virtual void render();
virtual const aabb3f &getBoundingBox() const
{ return m_box; }
virtual const aabb3f &getBoundingBox() const { return m_box; }
// Used by Irrlicht for optimizing rendering
virtual video::SMaterial& getMaterial(u32 i)
{ return m_materials[i]; }
virtual video::SMaterial &getMaterial(u32 i) { return m_materials[i]; }
// Used by Irrlicht for optimizing rendering
virtual u32 getMaterialCount() const
{ return SKY_MATERIAL_COUNT; }
virtual u32 getMaterialCount() const { return SKY_MATERIAL_COUNT; }
void update(float m_time_of_day, float time_brightness,
float direct_brightness, bool sunlight_seen, CameraMode cam_mode,
float yaw, float pitch);
void update(float m_time_of_day, float time_brightness, float direct_brightness,
bool sunlight_seen, CameraMode cam_mode, float yaw, float pitch);
float getBrightness(){ return m_brightness; }
float getBrightness() { return m_brightness; }
const video::SColor &getBgColor() const
{
@ -72,8 +68,9 @@ public:
bool getCloudsVisible() { return m_clouds_visible && m_visible; }
const video::SColorf &getCloudColor() { return m_cloudcolor_f; }
void setVisible(bool visible){ m_visible = visible; }
void setFallbackBgColor(const video::SColor &fallback_bg_color){
void setVisible(bool visible) { m_visible = visible; }
void setFallbackBgColor(const video::SColor &fallback_bg_color)
{
m_fallback_bg_color = fallback_bg_color;
}
@ -86,7 +83,8 @@ private:
{
if (!m_sunlight_seen)
return 0;
float x = m_time_of_day >= 0.5 ? (1 - m_time_of_day) * 2 : m_time_of_day * 2;
float x = m_time_of_day >= 0.5 ? (1 - m_time_of_day) * 2
: m_time_of_day * 2;
if (x <= 0.3)
return 0;
@ -101,19 +99,19 @@ private:
video::SColor m_mix_scolor(video::SColor col1, video::SColor col2, f32 factor)
{
video::SColor result = video::SColor(
col1.getAlpha() * (1 - factor) + col2.getAlpha() * factor,
col1.getRed() * (1 - factor) + col2.getRed() * factor,
col1.getGreen() * (1 - factor) + col2.getGreen() * factor,
col1.getBlue() * (1 - factor) + col2.getBlue() * factor);
col1.getAlpha() * (1 - factor) + col2.getAlpha() * factor,
col1.getRed() * (1 - factor) + col2.getRed() * factor,
col1.getGreen() * (1 - factor) + col2.getGreen() * factor,
col1.getBlue() * (1 - factor) + col2.getBlue() * factor);
return result;
}
video::SColorf m_mix_scolorf(video::SColorf col1, video::SColorf col2, f32 factor)
{
video::SColorf result = video::SColorf(
col1.r * (1 - factor) + col2.r * factor,
col1.g * (1 - factor) + col2.g * factor,
col1.b * (1 - factor) + col2.b * factor,
col1.a * (1 - factor) + col2.a * factor);
video::SColorf result =
video::SColorf(col1.r * (1 - factor) + col2.r * factor,
col1.g * (1 - factor) + col2.g * factor,
col1.b * (1 - factor) + col2.b * factor,
col1.a * (1 - factor) + col2.a * factor);
return result;
}
@ -134,12 +132,11 @@ private:
video::SColor m_skycolor;
video::SColorf m_cloudcolor_f;
v3f m_stars[SKY_STAR_COUNT];
video::S3DVertex m_star_vertices[SKY_STAR_COUNT*4];
video::ITexture* m_sun_texture;
video::ITexture* m_moon_texture;
video::ITexture* m_sun_tonemap;
video::ITexture* m_moon_tonemap;
video::S3DVertex m_star_vertices[SKY_STAR_COUNT * 4];
video::ITexture *m_sun_texture;
video::ITexture *m_moon_texture;
video::ITexture *m_sun_tonemap;
video::ITexture *m_moon_tonemap;
};
#endif

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@ -20,9 +20,9 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#ifndef SOUND_HEADER
#define SOUND_HEADER
#include "irrlichttypes_bloated.h"
#include <string>
#include <set>
#include <string>
#include "irrlichttypes_bloated.h"
class OnDemandSoundFetcher
{
@ -36,61 +36,68 @@ struct SimpleSoundSpec
{
std::string name;
float gain;
SimpleSoundSpec(std::string name="", float gain=1.0):
name(name),
gain(gain)
{}
bool exists() {return name != "";}
SimpleSoundSpec(std::string name = "", float gain = 1.0) : name(name), gain(gain)
{
}
bool exists() { return name != ""; }
// Serialization intentionally left out
};
class ISoundManager
{
public:
virtual ~ISoundManager(){}
virtual ~ISoundManager() {}
// Multiple sounds can be loaded per name; when played, the sound
// should be chosen randomly from alternatives
// Return value determines success/failure
virtual bool loadSoundFile(const std::string &name,
const std::string &filepath) = 0;
virtual bool loadSoundData(const std::string &name,
const std::string &filedata) = 0;
virtual bool loadSoundFile(
const std::string &name, const std::string &filepath) = 0;
virtual bool loadSoundData(
const std::string &name, const std::string &filedata) = 0;
virtual void updateListener(v3f pos, v3f vel, v3f at, v3f up) = 0;
virtual void setListenerGain(float gain) = 0;
// playSound functions return -1 on failure, otherwise a handle to the
// sound. If name=="", call should be ignored without error.
virtual int playSound(const std::string &name, bool loop,
float volume) = 0;
virtual int playSoundAt(const std::string &name, bool loop,
float volume, v3f pos) = 0;
virtual int playSound(const std::string &name, bool loop, float volume) = 0;
virtual int playSoundAt(
const std::string &name, bool loop, float volume, v3f pos) = 0;
virtual void stopSound(int sound) = 0;
virtual bool soundExists(int sound) = 0;
virtual void updateSoundPosition(int sound, v3f pos) = 0;
int playSound(const SimpleSoundSpec &spec, bool loop)
{ return playSound(spec.name, loop, spec.gain); }
{
return playSound(spec.name, loop, spec.gain);
}
int playSoundAt(const SimpleSoundSpec &spec, bool loop, v3f pos)
{ return playSoundAt(spec.name, loop, spec.gain, pos); }
{
return playSoundAt(spec.name, loop, spec.gain, pos);
}
};
class DummySoundManager: public ISoundManager
class DummySoundManager : public ISoundManager
{
public:
virtual bool loadSoundFile(const std::string &name,
const std::string &filepath) {return true;}
virtual bool loadSoundData(const std::string &name,
const std::string &filedata) {return true;}
virtual bool loadSoundFile(const std::string &name, const std::string &filepath)
{
return true;
}
virtual bool loadSoundData(const std::string &name, const std::string &filedata)
{
return true;
}
void updateListener(v3f pos, v3f vel, v3f at, v3f up) {}
void setListenerGain(float gain) {}
int playSound(const std::string &name, bool loop,
float volume) {return 0;}
int playSoundAt(const std::string &name, bool loop,
float volume, v3f pos) {return 0;}
int playSound(const std::string &name, bool loop, float volume) { return 0; }
int playSoundAt(const std::string &name, bool loop, float volume, v3f pos)
{
return 0;
}
void stopSound(int sound) {}
bool soundExists(int sound) {return false;}
bool soundExists(int sound) { return false; }
void updateSoundPosition(int sound, v3f pos) {}
};
@ -98,4 +105,3 @@ public:
extern DummySoundManager dummySoundManager;
#endif

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@ -30,9 +30,8 @@ static inline std::string hex_encode(const char *data, unsigned int data_size)
char buf2[3];
buf2[2] = '\0';
for(unsigned int i = 0; i < data_size; i++)
{
unsigned char c = (unsigned char) data[i];
for (unsigned int i = 0; i < data_size; i++) {
unsigned char c = (unsigned char)data[i];
buf2[0] = hex_chars[(c & 0xf0) >> 4];
buf2[1] = hex_chars[c & 0x0f];
ret.append(buf2);
@ -43,16 +42,16 @@ static inline std::string hex_encode(const char *data, unsigned int data_size)
static inline std::string hex_encode(const std::string &data)
{
return hex_encode(data.c_str(), data.size());
return hex_encode(data.c_str(), data.size());
}
static inline bool hex_digit_decode(char hexdigit, unsigned char &value)
{
if(hexdigit >= '0' && hexdigit <= '9')
if (hexdigit >= '0' && hexdigit <= '9')
value = hexdigit - '0';
else if(hexdigit >= 'A' && hexdigit <= 'F')
else if (hexdigit >= 'A' && hexdigit <= 'F')
value = hexdigit - 'A' + 10;
else if(hexdigit >= 'a' && hexdigit <= 'f')
else if (hexdigit >= 'a' && hexdigit <= 'f')
value = hexdigit - 'a' + 10;
else
return false;

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@ -29,22 +29,23 @@ typedef unsigned int Uint32;
class SHA1
{
private:
// fields
Uint32 H0, H1, H2, H3, H4;
unsigned char bytes[64];
int unprocessedBytes;
Uint32 size;
void process();
public:
SHA1();
~SHA1();
void addBytes( const char* data, int num );
unsigned char* getDigest();
// utility methods
static Uint32 lrot( Uint32 x, int bits );
static void storeBigEndianUint32( unsigned char* byte, Uint32 num );
static void hexPrinter( unsigned char* c, int l );
private:
// fields
Uint32 H0, H1, H2, H3, H4;
unsigned char bytes[64];
int unprocessedBytes;
Uint32 size;
void process();
public:
SHA1();
~SHA1();
void addBytes(const char *data, int num);
unsigned char *getDigest();
// utility methods
static Uint32 lrot(Uint32 x, int bits);
static void storeBigEndianUint32(unsigned char *byte, Uint32 num);
static void hexPrinter(unsigned char *c, int l);
};
#define SHA1_HEADER

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@ -57,21 +57,21 @@
*/
#ifndef HEADER_SHA_H
# define HEADER_SHA_H
#define HEADER_SHA_H
# include <stddef.h>
#include <stddef.h>
#ifdef __cplusplus
#ifdef __cplusplus
extern "C" {
#endif
# if defined(OPENSSL_NO_SHA) || (defined(OPENSSL_NO_SHA0) && defined(OPENSSL_NO_SHA1))
# error SHA is disabled.
# endif
#if defined(OPENSSL_NO_SHA) || (defined(OPENSSL_NO_SHA0) && defined(OPENSSL_NO_SHA1))
#error SHA is disabled.
#endif
# if defined(OPENSSL_FIPS)
# define FIPS_SHA_SIZE_T size_t
# endif
#if defined(OPENSSL_FIPS)
#define FIPS_SHA_SIZE_T size_t
#endif
/*
Compat stuff from OpenSSL land
@ -79,11 +79,10 @@ extern "C" {
/* crypto.h */
# define fips_md_init(alg) fips_md_init_ctx(alg, alg)
#define fips_md_init(alg) fips_md_init_ctx(alg, alg)
# define fips_md_init_ctx(alg, cx) \
int alg##_Init(cx##_CTX *c)
# define fips_cipher_abort(alg) while(0)
#define fips_md_init_ctx(alg, cx) int alg##_Init(cx##_CTX *c)
#define fips_cipher_abort(alg) while (0)
/*-
* !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
@ -92,47 +91,51 @@ extern "C" {
* !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
*/
# if defined(__LP32__)
# define SHA_LONG unsigned long
# elif defined(__ILP64__)
# define SHA_LONG unsigned long
# define SHA_LONG_LOG2 3
# else
# define SHA_LONG unsigned int
# endif
#if defined(__LP32__)
#define SHA_LONG unsigned long
#elif defined(__ILP64__)
#define SHA_LONG unsigned long
#define SHA_LONG_LOG2 3
#else
#define SHA_LONG unsigned int
#endif
# define SHA_LBLOCK 16
# define SHA_CBLOCK (SHA_LBLOCK*4)/* SHA treats input data as a
* contiguous array of 32 bit wide
* big-endian values. */
# define SHA_LAST_BLOCK (SHA_CBLOCK-8)
# define SHA_DIGEST_LENGTH 20
#define SHA_LBLOCK 16
#define SHA_CBLOCK \
(SHA_LBLOCK * 4) /* SHA treats input data as a \
* contiguous array of 32 bit wide \
* big-endian values. */
#define SHA_LAST_BLOCK (SHA_CBLOCK - 8)
#define SHA_DIGEST_LENGTH 20
typedef struct SHAstate_st {
SHA_LONG h0, h1, h2, h3, h4;
SHA_LONG Nl, Nh;
SHA_LONG data[SHA_LBLOCK];
unsigned int num;
typedef struct SHAstate_st
{
SHA_LONG h0, h1, h2, h3, h4;
SHA_LONG Nl, Nh;
SHA_LONG data[SHA_LBLOCK];
unsigned int num;
} SHA_CTX;
# define SHA256_CBLOCK (SHA_LBLOCK*4)/* SHA-256 treats input data as a
* contiguous array of 32 bit wide
* big-endian values. */
# define SHA224_DIGEST_LENGTH 28
# define SHA256_DIGEST_LENGTH 32
#define SHA256_CBLOCK \
(SHA_LBLOCK * 4) /* SHA-256 treats input data as a \
* contiguous array of 32 bit wide \
* big-endian values. */
#define SHA224_DIGEST_LENGTH 28
#define SHA256_DIGEST_LENGTH 32
typedef struct SHA256state_st {
SHA_LONG h[8];
SHA_LONG Nl, Nh;
SHA_LONG data[SHA_LBLOCK];
unsigned int num, md_len;
typedef struct SHA256state_st
{
SHA_LONG h[8];
SHA_LONG Nl, Nh;
SHA_LONG data[SHA_LBLOCK];
unsigned int num, md_len;
} SHA256_CTX;
# ifndef OPENSSL_NO_SHA256
# ifdef OPENSSL_FIPS
#ifndef OPENSSL_NO_SHA256
#ifdef OPENSSL_FIPS
int private_SHA224_Init(SHA256_CTX *c);
int private_SHA256_Init(SHA256_CTX *c);
# endif
#endif
int SHA224_Init(SHA256_CTX *c);
int SHA224_Update(SHA256_CTX *c, const void *data, size_t len);
int SHA224_Final(unsigned char *md, SHA256_CTX *c);
@ -142,12 +145,12 @@ int SHA256_Update(SHA256_CTX *c, const void *data, size_t len);
int SHA256_Final(unsigned char *md, SHA256_CTX *c);
unsigned char *SHA256(const unsigned char *d, size_t n, unsigned char *md);
void SHA256_Transform(SHA256_CTX *c, const unsigned char *data);
# endif
#endif
# define SHA384_DIGEST_LENGTH 48
# define SHA512_DIGEST_LENGTH 64
#define SHA384_DIGEST_LENGTH 48
#define SHA512_DIGEST_LENGTH 64
#ifdef __cplusplus
#ifdef __cplusplus
}
#endif

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@ -229,7 +229,6 @@ src/raycast.h
src/reflowscan.cpp
src/reflowscan.h
src/remoteplayer.cpp
src/remoteplayer.h
src/rollback.cpp
src/rollback.h
src/rollback_interface.cpp
@ -291,7 +290,6 @@ src/script/lua_api/l_itemstackmeta.h
src/script/lua_api/l_mainmenu.cpp
src/script/lua_api/l_mainmenu.h
src/script/lua_api/l_mapgen.cpp
src/script/lua_api/l_mapgen.h
src/script/lua_api/l_metadata.cpp
src/script/lua_api/l_metadata.h
src/script/lua_api/l_minimap.cpp
@ -313,13 +311,9 @@ src/script/lua_api/l_server.h
src/script/lua_api/l_settings.cpp
src/script/lua_api/l_settings.h
src/script/lua_api/l_sound.cpp
src/script/lua_api/l_sound.h
src/script/lua_api/l_storage.cpp
src/script/lua_api/l_storage.h
src/script/lua_api/l_util.cpp
src/script/lua_api/l_util.h
src/script/lua_api/l_vmanip.cpp
src/script/lua_api/l_vmanip.h
src/script/scripting_mainmenu.cpp
src/script/scripting_mainmenu.h
src/script/serverscripting.cpp
@ -340,11 +334,9 @@ src/settings_translation_file.cpp
src/shader.cpp
src/shader.h
src/sky.cpp
src/sky.h
src/socket.cpp
src/socket.h
src/sound.cpp
src/sound.h
src/sound_openal.cpp
src/sound_openal.h
src/staticobject.cpp
@ -411,7 +403,6 @@ src/util/directiontables.cpp
src/util/directiontables.h
src/util/enriched_string.cpp
src/util/enriched_string.h
src/util/hex.h
src/util/md32_common.h
src/util/numeric.cpp
src/util/numeric.h
@ -421,8 +412,6 @@ src/util/pointer.h
src/util/serialize.cpp
src/util/serialize.h
src/util/sha1.cpp
src/util/sha1.h
src/util/sha2.h
src/util/srp.cpp
src/util/srp.h
src/util/strfnd.h