diff --git a/builtin/settingtypes.txt b/builtin/settingtypes.txt index df4484750..ea0ca9992 100644 --- a/builtin/settingtypes.txt +++ b/builtin/settingtypes.txt @@ -1016,7 +1016,7 @@ mgflat_ground_level (Mapgen flat ground level) int 8 mgflat_large_cave_depth (Mapgen flat large cave depth) int -33 # Controls width of tunnels, a smaller value creates wider tunnels. -mgflat_cave_width (Mapgen flat cave width) float 0.2 +mgflat_cave_width (Mapgen flat cave width) float 0.09 # Terrain noise threshold for lakes. # Controls proportion of world area covered by lakes. @@ -1046,7 +1046,7 @@ mgflat_np_cave2 (Mapgen flat cave2 noise parameters) noise_params 0, 12, (67, 67 [***Mapgen fractal] # Controls width of tunnels, a smaller value creates wider tunnels. -mgfractal_cave_width (Mapgen fractal cave width) float 0.2 +mgfractal_cave_width (Mapgen fractal cave width) float 0.09 # Choice of 18 fractals from 9 formulas. # 1 = 4D "Roundy" mandelbrot set. @@ -1148,7 +1148,7 @@ mgvalleys_river_size (River Size) int 5 mgvalleys_water_features (Water Features) int 0 # Controls width of tunnels, a smaller value creates wider tunnels. -mgvalleys_cave_width (Cave width) float 0.2 +mgvalleys_cave_width (Cave width) float 0.09 # Noise parameters [****Noises] diff --git a/minetest.conf.example b/minetest.conf.example index bdd28cda6..ff365466f 100644 --- a/minetest.conf.example +++ b/minetest.conf.example @@ -1316,7 +1316,7 @@ # Controls width of tunnels, a smaller value creates wider tunnels. # type: float -# mgflat_cave_width = 0.2 +# mgflat_cave_width = 0.09 # Terrain noise threshold for lakes. # Controls proportion of world area covered by lakes. @@ -1357,7 +1357,7 @@ # Controls width of tunnels, a smaller value creates wider tunnels. # type: float -# mgfractal_cave_width = 0.2 +# mgfractal_cave_width = 0.09 # Choice of 18 fractals from 9 formulas. # 1 = 4D "Roundy" mandelbrot set. @@ -1482,7 +1482,7 @@ # Controls width of tunnels, a smaller value creates wider tunnels. # type: float -# mgvalleys_cave_width = 0.2 +# mgvalleys_cave_width = 0.09 ##### Noises diff --git a/src/mapgen_flat.cpp b/src/mapgen_flat.cpp index 2c1715e61..cc120b580 100644 --- a/src/mapgen_flat.cpp +++ b/src/mapgen_flat.cpp @@ -82,7 +82,7 @@ MapgenFlatParams::MapgenFlatParams() spflags = 0; ground_level = 8; large_cave_depth = -33; - cave_width = 0.2; + cave_width = 0.09; lake_threshold = -0.45; lake_steepness = 48.0; hill_threshold = 0.45; diff --git a/src/mapgen_fractal.cpp b/src/mapgen_fractal.cpp index 0951a0afa..a6ed18ae7 100644 --- a/src/mapgen_fractal.cpp +++ b/src/mapgen_fractal.cpp @@ -84,7 +84,7 @@ MapgenFractal::~MapgenFractal() MapgenFractalParams::MapgenFractalParams() { spflags = 0; - cave_width = 0.2; + cave_width = 0.09; fractal = 1; iterations = 11; scale = v3f(4096.0, 1024.0, 4096.0); diff --git a/src/mapgen_valleys.cpp b/src/mapgen_valleys.cpp index 456e6aa1a..ce7a95329 100644 --- a/src/mapgen_valleys.cpp +++ b/src/mapgen_valleys.cpp @@ -143,7 +143,7 @@ MapgenValleysParams::MapgenValleysParams() river_depth = 4; // How deep to carve river channels. river_size = 5; // How wide to make rivers. water_features = 0; // How often water will occur in caves. - cave_width = 0.2; + cave_width = 0.09; np_cave1 = NoiseParams(0, 12, v3f(61, 61, 61), 52534, 3, 0.5, 2.0); np_cave2 = NoiseParams(0, 12, v3f(67, 67, 67), 10325, 3, 0.5, 2.0);