Add the default.lua script

This commit is contained in:
Perttu Ahola 2011-11-11 19:36:52 +02:00
parent bfc68d3151
commit f8430723e0
1 changed files with 184 additions and 0 deletions

184
data/scripts/default.lua Normal file
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--[[function basicSerialize(o)
if type(o) == "number" then
return tostring(o)
else -- assume it is a string
return string.format("%q", o)
end
end
function dump2(name, value, saved)
saved = saved or {} -- initial value
io.write(name, " = ")
if type(value) == "number" or type(value) == "string" then
io.write(basicSerialize(value), "\n")
elseif type(value) == "table" then
if saved[value] then -- value already saved?
io.write(saved[value], "\n") -- use its previous name
else
saved[value] = name -- save name for next time
io.write("{}\n") -- create a new table
for k,v in pairs(value) do -- save its fields
local fieldname = string.format("%s[%s]", name,
basicSerialize(k))
save(fieldname, v, saved)
end
end
else
error("cannot save a " .. type(value))
end
end]]
--[[function dump(o, name, dumped, s)
name = name or "_"
dumped = dumped or {}
s = s or ""
s = s .. name .. " = "
if type(o) == "number" then
s = s .. tostring(o)
elseif type(o) == "string" then
s = s .. string.format("%q", o)
elseif type(o) == "boolean" then
s = s .. tostring(o)
elseif type(o) == "function" then
s = s .. "<function>"
elseif type(o) == "nil" then
s = s .. "nil"
elseif type(o) == "table" then
if dumped[o] then
s = s .. dumped[o]
else
dumped[o] = name
local t = {}
for k,v in pairs(o) do
t[#t+1] = dump(v, k, dumped)
end
s = s .. "{" .. table.concat(t, ", ") .. "}"
end
else
error("cannot dump a " .. type(o))
return nil
end
return s
end]]
function basic_serialize(o)
if type(o) == "number" then
return tostring(o)
elseif type(o) == "string" then
return string.format("%q", o)
elseif type(o) == "boolean" then
return tostring(o)
elseif type(o) == "function" then
return "<function>"
elseif type(o) == "nil" then
return "nil"
else
error("cannot dump a " .. type(o))
return nil
end
end
function serialize(o, name, dumped)
name = name or "_"
dumped = dumped or {}
io.write(name, " = ")
if type(o) == "number" or type(o) == "string" or type(o) == "boolean"
or type(o) == "function" or type(o) == "nil" then
io.write(basic_serialize(o), "\n")
elseif type(o) == "table" then
if dumped[o] then
io.write(dumped[o], "\n")
else
dumped[o] = name
io.write("{}\n") -- new table
for k,v in pairs(o) do
local fieldname = string.format("%s[%s]", name, basic_serialize(k))
serialize(v, fieldname, dumped)
end
end
else
error("cannot dump a " .. type(o))
return nil
end
end
function dump(o, dumped)
dumped = dumped or {}
if type(o) == "number" then
return tostring(o)
elseif type(o) == "string" then
return string.format("%q", o)
elseif type(o) == "table" then
if dumped[o] then
return "<circular reference>"
end
dumped[o] = true
local t = {}
for k,v in pairs(o) do
t[#t+1] = "" .. k .. " = " .. dump(v, dumped)
end
return "{" .. table.concat(t, ", ") .. "}"
elseif type(o) == "boolean" then
return tostring(o)
elseif type(o) == "function" then
return "<function>"
else
error("cannot dump a " .. type(o))
return nil
end
end
print("omg lol")
print("minetest dump: "..dump(minetest))
minetest.register_object("a", "dummy string");
local TNT = minetest.new_entity {
-- Maybe handle gravity and collision this way? dunno
physical = true,
weight = 5,
boundingbox = {-0.5,-0.5,-0.5, 0.5,0.5,0.5},
visual = "box",
textures = {"tnt_top.png","tnt_bottom.png","tnt_side.png","tnt_side.png","tnt_side.png","tnt_side.png"},
-- Initial value for our timer
timer = 0,
-- List names of state variables, for serializing object state
state_variables = {"timer"},
}
-- Called after object is created
function TNT:on_create(env)
end
-- Called periodically
function TNT:on_step(env, dtime)
self.timer = self.timer + dtime
if self.timer > 4.0 then
self.to_be_deleted = true -- Environment will delete this object at a suitable point of execution
env:explode(self.pos, 3) -- Uh... well, something like that
end
end
-- Called when object is punched
function TNT:on_punch(env, hitter)
-- If tool is bomb defuser, revert back to being a block
local item = hitter.inventory.get_current()
if item.itemtype == "tool" and item.param == "bomb_defuser" then
env:add_node(self.pos, 3072)
self.to_be_deleted = true
end
end
-- Called when object is right-clicked
function TNT:on_rightclick(self, env, hitter)
end
print("TNT dump: "..dump(TNT))
print("Registering TNT");
minetest.register_object("TNT", TNT)
--print("minetest.registered_objects: "..dump(minetest.registered_objects))
print("minetest.registered_objects:")
serialize(minetest.registered_objects)