mirror of
https://github.com/minetest/minetest.git
synced 2025-07-01 07:30:23 +02:00
Don't send an InventoryAction at each setInventoryModified, we only need one SendInventory per inventory modification
This commit is contained in:
@ -455,9 +455,9 @@ void IMoveAction::apply(InventoryManager *mgr, ServerActiveObject *player, IGame
|
||||
}
|
||||
}
|
||||
|
||||
mgr->setInventoryModified(from_inv);
|
||||
mgr->setInventoryModified(from_inv, false);
|
||||
if(inv_from != inv_to)
|
||||
mgr->setInventoryModified(to_inv);
|
||||
mgr->setInventoryModified(to_inv, false);
|
||||
}
|
||||
|
||||
void IMoveAction::clientApply(InventoryManager *mgr, IGameDef *gamedef)
|
||||
@ -597,7 +597,7 @@ void IDropAction::apply(InventoryManager *mgr, ServerActiveObject *player, IGame
|
||||
if(item2.count != actually_dropped_count)
|
||||
errorstream<<"Could not take dropped count of items"<<std::endl;
|
||||
|
||||
mgr->setInventoryModified(from_inv);
|
||||
mgr->setInventoryModified(from_inv, false);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -112,7 +112,7 @@ public:
|
||||
// Get an inventory (server and client)
|
||||
virtual Inventory* getInventory(const InventoryLocation &loc){return NULL;}
|
||||
// Set modified (will be saved and sent over network; only on server)
|
||||
virtual void setInventoryModified(const InventoryLocation &loc){}
|
||||
virtual void setInventoryModified(const InventoryLocation &loc, bool playerSend = true){}
|
||||
// Send inventory action to server (only on client)
|
||||
virtual void inventoryAction(InventoryAction *a){}
|
||||
};
|
||||
|
@ -952,8 +952,8 @@ void Server::handleCommand_InventoryAction(NetworkPacket* pkt)
|
||||
ma->from_inv.applyCurrentPlayer(player->getName());
|
||||
ma->to_inv.applyCurrentPlayer(player->getName());
|
||||
|
||||
setInventoryModified(ma->from_inv);
|
||||
setInventoryModified(ma->to_inv);
|
||||
setInventoryModified(ma->from_inv, false);
|
||||
setInventoryModified(ma->to_inv, false);
|
||||
|
||||
bool from_inv_is_current_player =
|
||||
(ma->from_inv.type == InventoryLocation::PLAYER) &&
|
||||
@ -1006,7 +1006,7 @@ void Server::handleCommand_InventoryAction(NetworkPacket* pkt)
|
||||
|
||||
da->from_inv.applyCurrentPlayer(player->getName());
|
||||
|
||||
setInventoryModified(da->from_inv);
|
||||
setInventoryModified(da->from_inv, false);
|
||||
|
||||
/*
|
||||
Disable dropping items out of craftpreview
|
||||
@ -1033,7 +1033,7 @@ void Server::handleCommand_InventoryAction(NetworkPacket* pkt)
|
||||
|
||||
ca->craft_inv.applyCurrentPlayer(player->getName());
|
||||
|
||||
setInventoryModified(ca->craft_inv);
|
||||
setInventoryModified(ca->craft_inv, false);
|
||||
|
||||
//bool craft_inv_is_current_player =
|
||||
// (ca->craft_inv.type == InventoryLocation::PLAYER) &&
|
||||
@ -1052,6 +1052,8 @@ void Server::handleCommand_InventoryAction(NetworkPacket* pkt)
|
||||
a->apply(this, playersao, this);
|
||||
// Eat the action
|
||||
delete a;
|
||||
|
||||
SendInventory(playersao);
|
||||
}
|
||||
|
||||
void Server::handleCommand_ChatMessage(NetworkPacket* pkt)
|
||||
|
@ -1290,13 +1290,16 @@ Inventory* Server::getInventory(const InventoryLocation &loc)
|
||||
}
|
||||
return NULL;
|
||||
}
|
||||
void Server::setInventoryModified(const InventoryLocation &loc)
|
||||
void Server::setInventoryModified(const InventoryLocation &loc, bool playerSend)
|
||||
{
|
||||
switch(loc.type){
|
||||
case InventoryLocation::UNDEFINED:
|
||||
break;
|
||||
case InventoryLocation::PLAYER:
|
||||
{
|
||||
if (!playerSend)
|
||||
return;
|
||||
|
||||
Player *player = m_env->getPlayer(loc.name.c_str());
|
||||
if(!player)
|
||||
return;
|
||||
|
@ -237,7 +237,7 @@ public:
|
||||
Shall be called with the environment and the connection locked.
|
||||
*/
|
||||
Inventory* getInventory(const InventoryLocation &loc);
|
||||
void setInventoryModified(const InventoryLocation &loc);
|
||||
void setInventoryModified(const InventoryLocation &loc, bool playerSend = true);
|
||||
|
||||
// Connection must be locked when called
|
||||
std::wstring getStatusString();
|
||||
|
Reference in New Issue
Block a user