added dropdown for "gameid"

also tweaked the alignment of some buttons and boxes to be perfectly aligned :D (OCD)
This commit is contained in:
crazyginger72 2014-08-05 19:29:29 -04:00
parent 15f3713e2f
commit fc4a7843ae
2 changed files with 7 additions and 8 deletions

View File

@ -54,14 +54,13 @@ local function create_world_formspec(dialogdata)
"field[4.5,1.4;6,0.5;te_seed;;".. current_seed .. "]" ..
"label[2,2;" .. fgettext("Mapgen") .. "]"..
"dropdown[4.2,2;6.3;dd_mapgen;" .. mglist .. ";" .. selindex .. "]" ..
"dropdown[4.23,2;6.3;dd_mapgen;" .. mglist .. ";" .. selindex .. "]" ..
"label[2,3;" .. fgettext("Game") .. "]"..
"textlist[4.2,3;5.8,2.3;games;" .. gamemgr.gamelist() ..
";" .. gameidx .. ";true]" ..
"dropdown[4.23,3;6.3;games;" .. gamemgr.gamelist() .. ";" .. gameidx .. "]" ..
"button[5,5.5;2.6,0.5;world_create_confirm;" .. fgettext("Create") .. "]" ..
"button[7.5,5.5;2.8,0.5;world_create_cancel;" .. fgettext("Cancel") .. "]"
"button[4.25,5.5;2.8,0.5;world_create_confirm;" .. fgettext("Create") .. "]" ..
"button[7.45,5.5;2.8,0.5;world_create_cancel;" .. fgettext("Cancel") .. "]"
return retval

View File

@ -24,14 +24,14 @@ local function get_formspec(tabview, name, tabdata)
"label[1,-0.25;".. fgettext("Favorites:") .. "]"..
"label[1,4.25;".. fgettext("Address/Port") .. "]"..
"label[9,2.75;".. fgettext("Name/Password") .. "]" ..
"field[1.25,5.25;5.5,0.5;te_address;;" ..core.setting_get("address") .."]" ..
"field[6.75,5.25;2.25,0.5;te_port;;" ..core.setting_get("remote_port") .."]" ..
"field[1.26,5.25;5.5,0.5;te_address;;" ..core.setting_get("address") .."]" ..
"field[6.76,5.25;2.25,0.5;te_port;;" ..core.setting_get("remote_port") .."]" ..
"checkbox[1,3.6;cb_public_serverlist;".. fgettext("Public Serverlist") .. ";" ..
dump(core.setting_getbool("public_serverlist")) .. "]"
if not core.setting_getbool("public_serverlist") then
retval = retval ..
"button[6.45,3.95;2.25,0.5;btn_delete_favorite;".. fgettext("Delete") .. "]"
"button[6.46,3.95;2.25,0.5;btn_delete_favorite;".. fgettext("Delete") .. "]"
end
retval = retval ..