Merge celeron55

This commit is contained in:
Sascha Heylik 2012-09-05 17:45:42 +02:00
commit fcca601e2d
39 changed files with 970 additions and 771 deletions

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@ -12,7 +12,7 @@ set(VERSION_EXTRA "" CACHE STRING "Stuff to append to version string")
# Also remember to set PROTOCOL_VERSION in clientserver.h when releasing
set(VERSION_MAJOR 0)
set(VERSION_MINOR 4)
set(VERSION_PATCH 2-rc1)
set(VERSION_PATCH 3)
if(VERSION_EXTRA)
set(VERSION_PATCH ${VERSION_PATCH}-${VERSION_EXTRA})
endif()

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@ -227,10 +227,12 @@ function minetest.item_drop(itemstack, dropper, pos)
local v = dropper:get_look_dir()
local p = {x=pos.x+v.x, y=pos.y+1.5+v.y, z=pos.z+v.z}
local obj = minetest.env:add_item(p, itemstack)
v.x = v.x*2
v.y = v.y*2 + 1
v.z = v.z*2
obj:setvelocity(v)
if obj then
v.x = v.x*2
v.y = v.y*2 + 1
v.z = v.z*2
obj:setvelocity(v)
end
else
minetest.env:add_item(pos, itemstack)
end
@ -258,6 +260,16 @@ function minetest.node_punch(pos, node, puncher)
end
end
function minetest.handle_node_drops(pos, drops, digger)
-- Add dropped items to object's inventory
if digger:get_inventory() then
local _, dropped_item
for _, dropped_item in ipairs(drops) do
digger:get_inventory():add_item("main", dropped_item)
end
end
end
function minetest.node_dig(pos, node, digger)
minetest.debug("node_dig")
@ -282,14 +294,9 @@ function minetest.node_dig(pos, node, digger)
local dp = minetest.get_dig_params(def.groups, tp)
wielded:add_wear(dp.wear)
digger:set_wielded_item(wielded)
-- Add dropped items to object's inventory
if digger:get_inventory() then
local _, dropped_item
for _, dropped_item in ipairs(drops) do
digger:get_inventory():add_item("main", dropped_item)
end
end
-- Handle drops
minetest.handle_node_drops(pos, drops, digger)
local oldmetadata = nil
if def.after_dig_node then

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@ -453,6 +453,9 @@ Special groups
- 2: node is removed without tool wear after 0.5 seconds or so
(rail, sign)
- 3: node is removed without tool wear immediately (torch)
- disable_jump: Player (and possibly other things) cannot jump from node
- fall_damage_add_percent: damage speed = speed * (1 + value/100)
- bouncy: value is bounce speed in percent
Known damage and digging time defining groups
----------------------------------------------
@ -888,6 +891,12 @@ minetest.get_craft_recipe(output) -> input
^ input.items = for example { stack 1, stack 2, stack 3, stack 4,
stack 5, stack 6, stack 7, stack 8, stack 9 }
^ input.items = nil if no recipe found
minetest.handle_node_drops(pos, drops, digger)
^ drops: list of itemstrings
^ Handles drops from nodes after digging: Default action is to put them into
digger's inventory
^ Can be overridden to get different functionality (eg. dropping items on
ground)
Rollbacks:
minetest.rollback_get_last_node_actor(p, range, seconds) -> actor, p, seconds
@ -1118,6 +1127,8 @@ methods:
- is_empty(listname): return true if list is empty
- get_size(listname): get size of a list
- set_size(listname, size): set size of a list
- get_width(listname): get width of a list
- set_width(listname, width): set width of list; currently used for crafting
- get_stack(listname, i): get a copy of stack index i in list
- set_stack(listname, i, stack): copy stack to index i in list
- get_list(listname): return full list

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@ -15,7 +15,7 @@
# https://bitbucket.org/celeron55/minetest/src/tip/src/defaultsettings.cpp
#
# A vim command to convert most of defaultsettings.cpp to conf file format:
# :'<,'>s/\tg_settings\.setDefault("\([^"]*\)", "\([^"]*\)");.*/#\1 = \2/g
# :'<,'>s/\tsettings->setDefault("\([^"]*\)", "\([^"]*\)");.*/#\1 = \2/g
# Note: Some of the settings are implemented in Lua
#
@ -49,8 +49,14 @@
#keymap_freemove = KEY_KEY_K
#keymap_fastmove = KEY_KEY_J
#keymap_screenshot = KEY_F12
# If true, keymap_special1 instead of keymap_sneak is used for climbing down and descending
#aux1_descends = false
# Some (temporary) keys for debugging
#keymap_print_debug_stacks = KEY_KEY_P
#keymap_quicktune_prev = KEY_HOME
#keymap_quicktune_next = KEY_END
#keymap_quicktune_dec = KEY_NEXT
#keymap_quicktune_inc = KEY_PRIOR
# Minimum FPS
# The amount of rendered stuff is dynamically set according to this

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@ -157,43 +157,21 @@ static bool isOccluded(Map *map, v3s16 p0, v3s16 p1, float step, float stepfac,
return false;
}
void ClientMap::renderMap(video::IVideoDriver* driver, s32 pass)
void ClientMap::updateDrawList(video::IVideoDriver* driver)
{
ScopeProfiler sp(g_profiler, "CM::updateDrawList()", SPT_AVG);
g_profiler->add("CM::updateDrawList() count", 1);
INodeDefManager *nodemgr = m_gamedef->ndef();
//m_dout<<DTIME<<"Rendering map..."<<std::endl;
DSTACK(__FUNCTION_NAME);
bool is_transparent_pass = pass == scene::ESNRP_TRANSPARENT;
std::string prefix;
if(pass == scene::ESNRP_SOLID)
prefix = "CM: solid: ";
else
prefix = "CM: transparent: ";
/*
This is called two times per frame, reset on the non-transparent one
*/
if(pass == scene::ESNRP_SOLID)
for(core::map<v3s16, MapBlock*>::Iterator
i = m_drawlist.getIterator();
i.atEnd() == false; i++)
{
m_last_drawn_sectors.clear();
MapBlock *block = i.getNode()->getValue();
block->refDrop();
}
/*
Get time for measuring timeout.
Measuring time is very useful for long delays when the
machine is swapping a lot.
*/
int time1 = time(0);
/*
Get animation parameters
*/
float animation_time = m_client->getAnimationTime();
int crack = m_client->getCrackLevel();
u32 daynight_ratio = m_client->getEnv().getDayNightRatio();
m_drawlist.clear();
m_camera_mutex.Lock();
v3f camera_position = m_camera_position;
@ -201,17 +179,15 @@ void ClientMap::renderMap(video::IVideoDriver* driver, s32 pass)
f32 camera_fov = m_camera_fov;
m_camera_mutex.Unlock();
/*
Get all blocks and draw all visible ones
*/
// Use a higher fov to accomodate faster camera movements.
// Blocks are cropped better when they are drawn.
// Or maybe they aren't? Well whatever.
camera_fov *= 1.2;
v3s16 cam_pos_nodes = floatToInt(camera_position, BS);
v3s16 box_nodes_d = m_control.wanted_range * v3s16(1,1,1);
v3s16 p_nodes_min = cam_pos_nodes - box_nodes_d;
v3s16 p_nodes_max = cam_pos_nodes + box_nodes_d;
// Take a fair amount as we will be dropping more out later
// Umm... these additions are a bit strange but they are needed.
v3s16 p_blocks_min(
@ -223,13 +199,6 @@ void ClientMap::renderMap(video::IVideoDriver* driver, s32 pass)
p_nodes_max.Y / MAP_BLOCKSIZE + 1,
p_nodes_max.Z / MAP_BLOCKSIZE + 1);
u32 vertex_count = 0;
u32 meshbuffer_count = 0;
// For limiting number of mesh animations per frame
u32 mesh_animate_count = 0;
u32 mesh_animate_count_far = 0;
// Number of blocks in rendering range
u32 blocks_in_range = 0;
// Number of blocks occlusion culled
@ -242,18 +211,9 @@ void ClientMap::renderMap(video::IVideoDriver* driver, s32 pass)
// Blocks that were drawn and had a mesh
u32 blocks_drawn = 0;
// Blocks which had a corresponding meshbuffer for this pass
u32 blocks_had_pass_meshbuf = 0;
//u32 blocks_had_pass_meshbuf = 0;
// Blocks from which stuff was actually drawn
u32 blocks_without_stuff = 0;
/*
Collect a set of blocks for drawing
*/
core::map<v3s16, MapBlock*> drawset;
{
ScopeProfiler sp(g_profiler, prefix+"collecting blocks for drawing", SPT_AVG);
//u32 blocks_without_stuff = 0;
for(core::map<v2s16, MapSector*>::Iterator
si = m_sectors.getIterator();
@ -380,36 +340,10 @@ void ClientMap::renderMap(video::IVideoDriver* driver, s32 pass)
&& d > m_control.wanted_min_range * BS)
continue;
// Mesh animation
{
//JMutexAutoLock lock(block->mesh_mutex);
MapBlockMesh *mapBlockMesh = block->mesh;
// Pretty random but this should work somewhat nicely
bool faraway = d >= BS*50;
//bool faraway = d >= m_control.wanted_range * BS;
if(mapBlockMesh->isAnimationForced() ||
!faraway ||
mesh_animate_count_far < (m_control.range_all ? 200 : 50))
{
bool animated = mapBlockMesh->animate(
faraway,
animation_time,
crack,
daynight_ratio);
if(animated)
mesh_animate_count++;
if(animated && faraway)
mesh_animate_count_far++;
}
else
{
mapBlockMesh->decreaseAnimationForceTimer();
}
}
// Add to set
drawset[block->getPos()] = block;
block->refGrab();
m_drawlist[block->getPos()] = block;
sector_blocks_drawn++;
blocks_drawn++;
@ -418,8 +352,127 @@ void ClientMap::renderMap(video::IVideoDriver* driver, s32 pass)
if(sector_blocks_drawn != 0)
m_last_drawn_sectors[sp] = true;
}
} // ScopeProfiler
g_profiler->avg("CM: blocks in range", blocks_in_range);
g_profiler->avg("CM: blocks occlusion culled", blocks_occlusion_culled);
if(blocks_in_range != 0)
g_profiler->avg("CM: blocks in range without mesh (frac)",
(float)blocks_in_range_without_mesh/blocks_in_range);
g_profiler->avg("CM: blocks drawn", blocks_drawn);
}
struct MeshBufList
{
video::SMaterial m;
core::list<scene::IMeshBuffer*> bufs;
};
struct MeshBufListList
{
core::list<MeshBufList> lists;
void clear()
{
lists.clear();
}
void add(scene::IMeshBuffer *buf)
{
for(core::list<MeshBufList>::Iterator i = lists.begin();
i != lists.end(); i++){
MeshBufList &l = *i;
if(l.m == buf->getMaterial()){
l.bufs.push_back(buf);
return;
}
}
MeshBufList l;
l.m = buf->getMaterial();
l.bufs.push_back(buf);
lists.push_back(l);
}
};
void ClientMap::renderMap(video::IVideoDriver* driver, s32 pass)
{
DSTACK(__FUNCTION_NAME);
bool is_transparent_pass = pass == scene::ESNRP_TRANSPARENT;
std::string prefix;
if(pass == scene::ESNRP_SOLID)
prefix = "CM: solid: ";
else
prefix = "CM: transparent: ";
/*
This is called two times per frame, reset on the non-transparent one
*/
if(pass == scene::ESNRP_SOLID)
{
m_last_drawn_sectors.clear();
}
/*
Get time for measuring timeout.
Measuring time is very useful for long delays when the
machine is swapping a lot.
*/
int time1 = time(0);
/*
Get animation parameters
*/
float animation_time = m_client->getAnimationTime();
int crack = m_client->getCrackLevel();
u32 daynight_ratio = m_client->getEnv().getDayNightRatio();
m_camera_mutex.Lock();
v3f camera_position = m_camera_position;
v3f camera_direction = m_camera_direction;
f32 camera_fov = m_camera_fov;
m_camera_mutex.Unlock();
/*
Get all blocks and draw all visible ones
*/
v3s16 cam_pos_nodes = floatToInt(camera_position, BS);
v3s16 box_nodes_d = m_control.wanted_range * v3s16(1,1,1);
v3s16 p_nodes_min = cam_pos_nodes - box_nodes_d;
v3s16 p_nodes_max = cam_pos_nodes + box_nodes_d;
// Take a fair amount as we will be dropping more out later
// Umm... these additions are a bit strange but they are needed.
v3s16 p_blocks_min(
p_nodes_min.X / MAP_BLOCKSIZE - 3,
p_nodes_min.Y / MAP_BLOCKSIZE - 3,
p_nodes_min.Z / MAP_BLOCKSIZE - 3);
v3s16 p_blocks_max(
p_nodes_max.X / MAP_BLOCKSIZE + 1,
p_nodes_max.Y / MAP_BLOCKSIZE + 1,
p_nodes_max.Z / MAP_BLOCKSIZE + 1);
u32 vertex_count = 0;
u32 meshbuffer_count = 0;
// For limiting number of mesh animations per frame
u32 mesh_animate_count = 0;
u32 mesh_animate_count_far = 0;
// Blocks that had mesh that would have been drawn according to
// rendering range (if max blocks limit didn't kick in)
u32 blocks_would_have_drawn = 0;
// Blocks that were drawn and had a mesh
u32 blocks_drawn = 0;
// Blocks which had a corresponding meshbuffer for this pass
u32 blocks_had_pass_meshbuf = 0;
// Blocks from which stuff was actually drawn
u32 blocks_without_stuff = 0;
/*
Draw the selected MapBlocks
*/
@ -427,10 +480,90 @@ void ClientMap::renderMap(video::IVideoDriver* driver, s32 pass)
{
ScopeProfiler sp(g_profiler, prefix+"drawing blocks", SPT_AVG);
int timecheck_counter = 0;
MeshBufListList drawbufs;
for(core::map<v3s16, MapBlock*>::Iterator
i = drawset.getIterator();
i = m_drawlist.getIterator();
i.atEnd() == false; i++)
{
MapBlock *block = i.getNode()->getValue();
// If the mesh of the block happened to get deleted, ignore it
if(block->mesh == NULL)
continue;
float d = 0.0;
if(isBlockInSight(block->getPos(), camera_position,
camera_direction, camera_fov,
100000*BS, &d) == false)
{
continue;
}
// Mesh animation
{
//JMutexAutoLock lock(block->mesh_mutex);
MapBlockMesh *mapBlockMesh = block->mesh;
assert(mapBlockMesh);
// Pretty random but this should work somewhat nicely
bool faraway = d >= BS*50;
//bool faraway = d >= m_control.wanted_range * BS;
if(mapBlockMesh->isAnimationForced() ||
!faraway ||
mesh_animate_count_far < (m_control.range_all ? 200 : 50))
{
bool animated = mapBlockMesh->animate(
faraway,
animation_time,
crack,
daynight_ratio);
if(animated)
mesh_animate_count++;
if(animated && faraway)
mesh_animate_count_far++;
}
else
{
mapBlockMesh->decreaseAnimationForceTimer();
}
}
/*
Get the meshbuffers of the block
*/
{
//JMutexAutoLock lock(block->mesh_mutex);
MapBlockMesh *mapBlockMesh = block->mesh;
assert(mapBlockMesh);
scene::SMesh *mesh = mapBlockMesh->getMesh();
assert(mesh);
u32 c = mesh->getMeshBufferCount();
for(u32 i=0; i<c; i++)
{
scene::IMeshBuffer *buf = mesh->getMeshBuffer(i);
const video::SMaterial& material = buf->getMaterial();
video::IMaterialRenderer* rnd =
driver->getMaterialRenderer(material.MaterialType);
bool transparent = (rnd && rnd->isTransparent());
if(transparent == is_transparent_pass)
{
if(buf->getVertexCount() == 0)
errorstream<<"Block ["<<analyze_block(block)
<<"] contains an empty meshbuf"<<std::endl;
drawbufs.add(buf);
}
}
}
}
core::list<MeshBufList> &lists = drawbufs.lists;
int timecheck_counter = 0;
for(core::list<MeshBufList>::Iterator i = lists.begin();
i != lists.end(); i++)
{
{
timecheck_counter++;
@ -447,9 +580,20 @@ void ClientMap::renderMap(video::IVideoDriver* driver, s32 pass)
}
}
}
MapBlock *block = i.getNode()->getValue();
MeshBufList &list = *i;
driver->setMaterial(list.m);
for(core::list<scene::IMeshBuffer*>::Iterator j = list.bufs.begin();
j != list.bufs.end(); j++)
{
scene::IMeshBuffer *buf = *j;
driver->drawMeshBuffer(buf);
vertex_count += buf->getVertexCount();
meshbuffer_count++;
}
#if 0
/*
Draw the faces of the block
*/
@ -502,17 +646,12 @@ void ClientMap::renderMap(video::IVideoDriver* driver, s32 pass)
else
blocks_without_stuff++;
}
#endif
}
} // ScopeProfiler
// Log only on solid pass because values are the same
if(pass == scene::ESNRP_SOLID){
g_profiler->avg("CM: blocks in range", blocks_in_range);
g_profiler->avg("CM: blocks occlusion culled", blocks_occlusion_culled);
if(blocks_in_range != 0)
g_profiler->avg("CM: blocks in range without mesh (frac)",
(float)blocks_in_range_without_mesh/blocks_in_range);
g_profiler->avg("CM: blocks drawn", blocks_drawn);
g_profiler->avg("CM: animated meshes", mesh_animate_count);
g_profiler->avg("CM: animated meshes (far)", mesh_animate_count_far);
}

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@ -113,7 +113,8 @@ public:
{
return m_box;
}
void updateDrawList(video::IVideoDriver* driver);
void renderMap(video::IVideoDriver* driver, s32 pass);
int getBackgroundBrightness(float max_d, u32 daylight_factor,
@ -141,6 +142,8 @@ private:
v3f m_camera_direction;
f32 m_camera_fov;
JMutex m_camera_mutex;
core::map<v3s16, MapBlock*> m_drawlist;
core::map<v2s16, bool> m_last_drawn_sectors;
};

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@ -65,9 +65,11 @@ with this program; if not, write to the Free Software Foundation, Inc.,
TOSERVER_INVENTORY_FIELDS
16-bit node ids
TOCLIENT_DETACHED_INVENTORY
PROTOCOL_VERSION 13:
InventoryList field "Width" (deserialization fails with old versions)
*/
#define PROTOCOL_VERSION 12
#define PROTOCOL_VERSION 13
#define PROTOCOL_ID 0x4f457403

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@ -211,6 +211,8 @@ collisionMoveResult collisionMoveSimple(Map *map, IGameDef *gamedef,
std::vector<aabb3f> cboxes;
std::vector<bool> is_unloaded;
std::vector<bool> is_step_up;
std::vector<int> bouncy_values;
std::vector<v3s16> node_positions;
{
//TimeTaker tt2("collisionMoveSimple collect boxes");
ScopeProfiler sp(g_profiler, "collisionMoveSimple collect boxes avg", SPT_AVG);
@ -228,11 +230,14 @@ collisionMoveResult collisionMoveSimple(Map *map, IGameDef *gamedef,
for(s16 y = min_y; y <= max_y; y++)
for(s16 z = min_z; z <= max_z; z++)
{
v3s16 p(x,y,z);
try{
// Object collides into walkable nodes
MapNode n = map->getNode(v3s16(x,y,z));
if(gamedef->getNodeDefManager()->get(n).walkable == false)
MapNode n = map->getNode(p);
const ContentFeatures &f = gamedef->getNodeDefManager()->get(n);
if(f.walkable == false)
continue;
int n_bouncy_value = itemgroup_get(f.groups, "bouncy");
std::vector<aabb3f> nodeboxes = n.getNodeBoxes(gamedef->ndef());
for(std::vector<aabb3f>::iterator
@ -245,21 +250,27 @@ collisionMoveResult collisionMoveSimple(Map *map, IGameDef *gamedef,
cboxes.push_back(box);
is_unloaded.push_back(false);
is_step_up.push_back(false);
bouncy_values.push_back(n_bouncy_value);
node_positions.push_back(p);
}
}
catch(InvalidPositionException &e)
{
// Collide with unloaded nodes
aabb3f box = getNodeBox(v3s16(x,y,z), BS);
aabb3f box = getNodeBox(p, BS);
cboxes.push_back(box);
is_unloaded.push_back(true);
is_step_up.push_back(false);
bouncy_values.push_back(0);
node_positions.push_back(p);
}
}
} // tt2
assert(cboxes.size() == is_unloaded.size());
assert(cboxes.size() == is_step_up.size());
assert(cboxes.size() == bouncy_values.size());
assert(cboxes.size() == node_positions.size());
/*
Collision detection
@ -342,6 +353,10 @@ collisionMoveResult collisionMoveSimple(Map *map, IGameDef *gamedef,
cbox.MaxEdge.Y - movingbox.MinEdge.Y,
d));
// Get bounce multiplier
bool bouncy = (bouncy_values[nearest_boxindex] >= 1);
float bounce = -(float)bouncy_values[nearest_boxindex] / 100.0;
// Move to the point of collision and reduce dtime by nearest_dtime
if(nearest_dtime < 0)
{
@ -361,30 +376,58 @@ collisionMoveResult collisionMoveSimple(Map *map, IGameDef *gamedef,
pos_f += speed_f * nearest_dtime;
dtime -= nearest_dtime;
}
bool is_collision = true;
if(is_unloaded[nearest_boxindex])
is_collision = false;
CollisionInfo info;
info.type = COLLISION_NODE;
info.node_p = node_positions[nearest_boxindex];
info.bouncy = bouncy;
info.old_speed = speed_f;
// Set the speed component that caused the collision to zero
if(step_up)
{
// Special case: Handle stairs
is_step_up[nearest_boxindex] = true;
is_collision = false;
}
else if(nearest_collided == 0) // X
{
speed_f.X = 0;
if(fabs(speed_f.X) > BS*3)
speed_f.X *= bounce;
else
speed_f.X = 0;
result.collides = true;
result.collides_xz = true;
}
else if(nearest_collided == 1) // Y
{
speed_f.Y = 0;
if(fabs(speed_f.Y) > BS*3)
speed_f.Y *= bounce;
else
speed_f.Y = 0;
result.collides = true;
}
else if(nearest_collided == 2) // Z
{
speed_f.Z = 0;
if(fabs(speed_f.Z) > BS*3)
speed_f.Z *= bounce;
else
speed_f.Z = 0;
result.collides = true;
result.collides_xz = true;
}
info.new_speed = speed_f;
if(info.new_speed.getDistanceFrom(info.old_speed) < 0.1*BS)
is_collision = false;
if(is_collision){
result.collisions.push_back(info);
}
}
}

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@ -26,12 +26,35 @@ with this program; if not, write to the Free Software Foundation, Inc.,
class Map;
class IGameDef;
enum CollisionType
{
COLLISION_NODE
};
struct CollisionInfo
{
enum CollisionType type;
v3s16 node_p; // COLLISION_NODE
bool bouncy;
v3f old_speed;
v3f new_speed;
CollisionInfo():
type(COLLISION_NODE),
node_p(-32768,-32768,-32768),
bouncy(false),
old_speed(0,0,0),
new_speed(0,0,0)
{}
};
struct collisionMoveResult
{
bool touching_ground;
bool collides;
bool collides_xz;
bool standing_on_unloaded;
std::vector<CollisionInfo> collisions;
collisionMoveResult():
touching_ground(false),
@ -72,16 +95,5 @@ bool wouldCollideWithCeiling(
f32 y_increase, f32 d);
enum CollisionType
{
COLLISION_FALL
};
struct CollisionInfo
{
CollisionType t;
f32 speed;
};
#endif

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@ -52,6 +52,7 @@ void set_default_settings(Settings *settings)
settings->setDefault("keymap_toggle_profiler", "KEY_F6");
settings->setDefault("keymap_increase_viewing_range_min", "+");
settings->setDefault("keymap_decrease_viewing_range_min", "-");
settings->setDefault("aux1_descends", "false");
// Some (temporary) keys for debugging
settings->setDefault("keymap_print_debug_stacks", "KEY_KEY_P");
settings->setDefault("keymap_quicktune_prev", "KEY_HOME");

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@ -2034,19 +2034,32 @@ void ClientEnvironment::step(float dtime)
i != player_collisions.end(); i++)
{
CollisionInfo &info = *i;
if(info.t == COLLISION_FALL)
v3f speed_diff = info.new_speed - info.old_speed;;
// Handle only fall damage
// (because otherwise walking against something in fast_move kills you)
if(speed_diff.Y < 0 || info.old_speed.Y >= 0)
continue;
// Get rid of other components
speed_diff.X = 0;
speed_diff.Z = 0;
f32 pre_factor = 1; // 1 hp per node/s
f32 tolerance = BS*14; // 5 without damage
f32 post_factor = 1; // 1 hp per node/s
if(info.type == COLLISION_NODE)
{
//f32 tolerance = BS*10; // 2 without damage
//f32 tolerance = BS*12; // 3 without damage
f32 tolerance = BS*14; // 5 without damage
f32 factor = 1;
if(info.speed > tolerance)
{
f32 damage_f = (info.speed - tolerance)/BS*factor;
u16 damage = (u16)(damage_f+0.5);
if(damage != 0)
damageLocalPlayer(damage, true);
}
const ContentFeatures &f = m_gamedef->ndef()->
get(m_map->getNodeNoEx(info.node_p));
// Determine fall damage multiplier
int addp = itemgroup_get(f.groups, "fall_damage_add_percent");
pre_factor = 1.0 + (float)addp/100.0;
}
float speed = pre_factor * speed_diff.getLength();
if(speed > tolerance)
{
f32 damage_f = (speed - tolerance)/BS * post_factor;
u16 damage = (u16)(damage_f+0.5);
if(damage != 0)
damageLocalPlayer(damage, true);
}
}

View File

@ -1235,6 +1235,9 @@ void the_game(
float object_hit_delay_timer = 0.0;
float time_from_last_punch = 10;
float update_draw_list_timer = 0.0;
v3f update_draw_list_last_cam_dir;
bool invert_mouse = g_settings->getBool("invert_mouse");
bool respawn_menu_active = false;
@ -2697,7 +2700,19 @@ void the_game(
item = mlist->getItem(client.getPlayerItem());
camera.wield(item);
}
/*
Update block draw list every 200ms or when camera direction has
changed much
*/
update_draw_list_timer += dtime;
if(update_draw_list_timer >= 0.2 ||
update_draw_list_last_cam_dir.getDistanceFrom(camera_direction) > 0.2){
update_draw_list_timer = 0;
client.getEnv().getClientMap().updateDrawList(driver);
update_draw_list_last_cam_dir = camera_direction;
}
/*
Drawing begins
*/

View File

@ -733,6 +733,54 @@ void GUIFormSpecMenu::drawMenu()
void GUIFormSpecMenu::updateSelectedItem()
{
// WARNING: BLACK MAGIC
// See if there is a stack suited for our current guess.
// If such stack does not exist, clear the guess.
if(m_selected_content_guess.name != "")
{
bool found = false;
for(u32 i=0; i<m_inventorylists.size() && !found; i++){
const ListDrawSpec &s = m_inventorylists[i];
Inventory *inv = m_invmgr->getInventory(s.inventoryloc);
if(!inv)
continue;
InventoryList *list = inv->getList(s.listname);
if(!list)
continue;
for(s32 i=0; i<s.geom.X*s.geom.Y && !found; i++){
u32 item_i = i + s.start_item_i;
if(item_i >= list->getSize())
continue;
ItemStack stack = list->getItem(item_i);
if(stack.name == m_selected_content_guess.name &&
stack.count == m_selected_content_guess.count){
found = true;
if(m_selected_item){
// If guessed stack is already selected, all is fine
if(m_selected_item->inventoryloc == s.inventoryloc &&
m_selected_item->listname == s.listname &&
m_selected_item->i == (s32)item_i &&
m_selected_amount == stack.count){
break;
}
delete m_selected_item;
m_selected_item = NULL;
}
infostream<<"Client: Changing selected content guess to "
<<s.inventoryloc.dump()<<" "<<s.listname
<<" "<<item_i<<std::endl;
m_selected_item = new ItemSpec(s.inventoryloc, s.listname, item_i);
m_selected_amount = stack.count;
break;
}
}
}
if(!found){
infostream<<"Client: Discarding selected content guess: "
<<m_selected_content_guess.getItemString()<<std::endl;
m_selected_content_guess.name = "";
}
}
// If the selected stack has become empty for some reason, deselect it.
// If the selected stack has become smaller, adjust m_selected_amount.
if(m_selected_item)
@ -1054,21 +1102,28 @@ bool GUIFormSpecMenu::OnEvent(const SEvent& event)
// Check how many items can be moved
move_amount = stack_from.count = MYMIN(move_amount, stack_from.count);
ItemStack leftover = stack_to.addItem(stack_from, m_gamedef->idef());
if(leftover.count == stack_from.count)
// If source stack cannot be added to destination stack at all,
// they are swapped
if(leftover.count == stack_from.count && leftover.name == stack_from.name)
{
// Swap the stacks
m_selected_amount -= stack_to.count;
m_selected_amount = stack_to.count;
// In case the server doesn't directly swap them but instead
// moves stack_to somewhere else, set this
m_selected_content_guess = stack_to;
m_selected_content_guess_inventory = s.inventoryloc;
}
// Source stack goes fully into destination stack
else if(leftover.empty())
{
// Item fits
m_selected_amount -= move_amount;
m_selected_content_guess = ItemStack(); // Clear
}
// Source stack goes partly into destination stack
else
{
// Item only fits partially
move_amount -= leftover.count;
m_selected_amount -= move_amount;
m_selected_content_guess = ItemStack(); // Clear
}
infostream<<"Handing IACTION_MOVE to manager"<<std::endl;
@ -1084,6 +1139,8 @@ bool GUIFormSpecMenu::OnEvent(const SEvent& event)
}
else if(drop_amount > 0)
{
m_selected_content_guess = ItemStack(); // Clear
// Send IACTION_DROP
assert(m_selected_item && m_selected_item->isValid());
@ -1107,6 +1164,8 @@ bool GUIFormSpecMenu::OnEvent(const SEvent& event)
}
else if(craft_amount > 0)
{
m_selected_content_guess = ItemStack(); // Clear
// Send IACTION_CRAFT
assert(s.isValid());
@ -1126,6 +1185,7 @@ bool GUIFormSpecMenu::OnEvent(const SEvent& event)
m_selected_item = NULL;
m_selected_amount = 0;
m_selected_dragging = false;
m_selected_content_guess = ItemStack();
}
}
if(event.EventType==EET_GUI_EVENT)

View File

@ -212,6 +212,12 @@ protected:
ItemSpec *m_selected_item;
u32 m_selected_amount;
bool m_selected_dragging;
// WARNING: BLACK MAGIC
// Used to guess and keep up with some special things the server can do.
// If name is "", no guess exists.
ItemStack m_selected_content_guess;
InventoryLocation m_selected_content_guess_inventory;
v2s32 m_pointer;
gui::IGUIStaticText *m_tooltip_element;

View File

@ -30,11 +30,14 @@
#include <IGUIStaticText.h>
#include <IGUIFont.h>
#include "settings.h"
#include <algorithm>
#define KMaxButtonPerColumns 12
enum
{
GUI_ID_BACK_BUTTON = 101, GUI_ID_ABORT_BUTTON, GUI_ID_SCROLL_BAR,
//buttons
// buttons
GUI_ID_KEY_FORWARD_BUTTON,
GUI_ID_KEY_BACKWARD_BUTTON,
GUI_ID_KEY_LEFT_BUTTON,
@ -50,15 +53,21 @@ enum
GUI_ID_KEY_DROP_BUTTON,
GUI_ID_KEY_INVENTORY_BUTTON,
GUI_ID_KEY_DUMP_BUTTON,
GUI_ID_KEY_RANGE_BUTTON
GUI_ID_KEY_RANGE_BUTTON,
// other
GUI_ID_CB_AUX1_DESCENDS,
};
GUIKeyChangeMenu::GUIKeyChangeMenu(gui::IGUIEnvironment* env,
gui::IGUIElement* parent, s32 id, IMenuManager *menumgr) :
GUIModalMenu(env, parent, id, menumgr)
gui::IGUIElement* parent, s32 id, IMenuManager *menumgr) :
GUIModalMenu(env, parent, id, menumgr)
{
shift_down = false;
activeKey = -1;
this->key_used_text = NULL;
init_keys();
for(size_t i=0; i<key_settings.size(); i++)
this->key_used.push_back(key_settings.at(i)->key);
}
GUIKeyChangeMenu::~GUIKeyChangeMenu()
@ -71,12 +80,12 @@ void GUIKeyChangeMenu::removeChildren()
const core::list<gui::IGUIElement*> &children = getChildren();
core::list<gui::IGUIElement*> children_copy;
for (core::list<gui::IGUIElement*>::ConstIterator i = children.begin(); i
!= children.end(); i++)
!= children.end(); i++)
{
children_copy.push_back(*i);
}
for (core::list<gui::IGUIElement*>::Iterator i = children_copy.begin(); i
!= children_copy.end(); i++)
!= children_copy.end(); i++)
{
(*i)->remove();
}
@ -84,20 +93,12 @@ void GUIKeyChangeMenu::removeChildren()
void GUIKeyChangeMenu::regenerateGui(v2u32 screensize)
{
/*
Remove stuff
*/
removeChildren();
/*
Calculate new sizes and positions
*/
v2s32 size(620, 430);
core::rect < s32 > rect(screensize.X / 2 - size.X / 2,
screensize.Y / 2 - size.Y / 2, screensize.X / 2 + size.X / 2,
screensize.Y / 2 + size.Y / 2);
screensize.Y / 2 - size.Y / 2, screensize.X / 2 + size.X / 2,
screensize.Y / 2 + size.Y / 2);
DesiredRect = rect;
recalculateAbsolutePosition(false);
@ -109,271 +110,60 @@ void GUIKeyChangeMenu::regenerateGui(v2u32 screensize)
rect += topleft + v2s32(25, 3);
//gui::IGUIStaticText *t =
Environment->addStaticText(wgettext("Keybindings. (If this menu screws up, remove stuff from minetest.conf)"),
rect, false, true, this, -1);
rect, false, true, this, -1);
//t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
}
// Build buttons
v2s32 offset(25, 60);
// buttons
for(size_t i = 0; i < key_settings.size(); i++)
{
core::rect < s32 > rect(0, 0, 100, 20);
rect += topleft + v2s32(offset.X, offset.Y);
Environment->addStaticText(wgettext("Forward"),
rect, false, true, this, -1);
//t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
key_setting *k = key_settings.at(i);
{
core::rect < s32 > rect(0, 0, 100, 20);
rect += topleft + v2s32(offset.X, offset.Y);
Environment->addStaticText(k->button_name, rect, false, true, this, -1);
}
{
core::rect < s32 > rect(0, 0, 100, 30);
rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
k->button = Environment->addButton(rect, this, k->id, wgettext(k->key.name()));
}
if(i + 1 == KMaxButtonPerColumns)
offset = v2s32(250, 60);
else
offset += v2s32(0, 25);
}
{
s32 option_x = offset.X + 10;
s32 option_y = offset.Y;
u32 option_w = 180;
{
core::rect<s32> rect(0, 0, option_w, 30);
rect += topleft + v2s32(option_x, option_y);
Environment->addCheckBox(g_settings->getBool("aux1_descends"), rect, this,
GUI_ID_CB_AUX1_DESCENDS, wgettext("\"Use\" = climb down"));
}
}
{
core::rect < s32 > rect(0, 0, 100, 30);
rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
this->forward = Environment->addButton(rect, this,
GUI_ID_KEY_FORWARD_BUTTON,
wgettext(key_forward.name()));
}
offset += v2s32(0, 25);
{
core::rect < s32 > rect(0, 0, 100, 20);
rect += topleft + v2s32(offset.X, offset.Y);
Environment->addStaticText(wgettext("Backward"),
rect, false, true, this, -1);
//t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
}
{
core::rect < s32 > rect(0, 0, 100, 30);
rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
this->backward = Environment->addButton(rect, this,
GUI_ID_KEY_BACKWARD_BUTTON,
wgettext(key_backward.name()));
}
offset += v2s32(0, 25);
{
core::rect < s32 > rect(0, 0, 100, 20);
rect += topleft + v2s32(offset.X, offset.Y);
Environment->addStaticText(wgettext("Left"),
rect, false, true, this, -1);
//t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
}
{
core::rect < s32 > rect(0, 0, 100, 30);
rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
this->left = Environment->addButton(rect, this, GUI_ID_KEY_LEFT_BUTTON,
wgettext(key_left.name()));
}
offset += v2s32(0, 25);
{
core::rect < s32 > rect(0, 0, 100, 20);
rect += topleft + v2s32(offset.X, offset.Y);
Environment->addStaticText(wgettext("Right"),
rect, false, true, this, -1);
//t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
}
{
core::rect < s32 > rect(0, 0, 100, 30);
rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
this->right = Environment->addButton(rect, this,
GUI_ID_KEY_RIGHT_BUTTON,
wgettext(key_right.name()));
}
offset += v2s32(0, 25);
{
core::rect < s32 > rect(0, 0, 100, 20);
rect += topleft + v2s32(offset.X, offset.Y);
Environment->addStaticText(wgettext("Use"),
rect, false, true, this, -1);
//t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
}
{
core::rect < s32 > rect(0, 0, 100, 30);
rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
this->use = Environment->addButton(rect, this, GUI_ID_KEY_USE_BUTTON,
wgettext(key_use.name()));
}
offset += v2s32(0, 25);
{
core::rect < s32 > rect(0, 0, 100, 20);
rect += topleft + v2s32(offset.X, offset.Y);
Environment->addStaticText(wgettext("Sneak"),
rect, false, true, this, -1);
//t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
}
{
core::rect < s32 > rect(0, 0, 100, 30);
rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
this->sneak = Environment->addButton(rect, this,
GUI_ID_KEY_SNEAK_BUTTON,
wgettext(key_sneak.name()));
}
offset += v2s32(0, 25);
{
core::rect < s32 > rect(0, 0, 100, 20);
rect += topleft + v2s32(offset.X, offset.Y);
Environment->addStaticText(wgettext("Jump"), rect, false, true, this, -1);
//t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
}
{
core::rect < s32 > rect(0, 0, 100, 30);
rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
this->jump = Environment->addButton(rect, this, GUI_ID_KEY_JUMP_BUTTON,
wgettext(key_jump.name()));
}
offset += v2s32(0, 25);
{
core::rect < s32 > rect(0, 0, 100, 20);
rect += topleft + v2s32(offset.X, offset.Y);
Environment->addStaticText(wgettext("Drop"), rect, false, true, this, -1);
//t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
}
{
core::rect < s32 > rect(0, 0, 100, 30);
rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
this->dropbtn = Environment->addButton(rect, this, GUI_ID_KEY_DROP_BUTTON,
wgettext(key_drop.name()));
}
offset += v2s32(0, 25);
{
core::rect < s32 > rect(0, 0, 100, 20);
rect += topleft + v2s32(offset.X, offset.Y);
Environment->addStaticText(wgettext("Inventory"),
rect, false, true, this, -1);
//t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
}
{
core::rect < s32 > rect(0, 0, 100, 30);
rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
this->inventory = Environment->addButton(rect, this,
GUI_ID_KEY_INVENTORY_BUTTON,
wgettext(key_inventory.name()));
}
offset += v2s32(0, 25);
{
core::rect < s32 > rect(0, 0, 100, 20);
rect += topleft + v2s32(offset.X, offset.Y);
Environment->addStaticText(wgettext("Chat"), rect, false, true, this, -1);
//t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
}
{
core::rect < s32 > rect(0, 0, 100, 30);
rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
this->chat = Environment->addButton(rect, this, GUI_ID_KEY_CHAT_BUTTON,
wgettext(key_chat.name()));
}
offset += v2s32(0, 25);
{
core::rect < s32 > rect(0, 0, 100, 20);
rect += topleft + v2s32(offset.X, offset.Y);
Environment->addStaticText(wgettext("Command"), rect, false, true, this, -1);
//t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
}
{
core::rect < s32 > rect(0, 0, 100, 30);
rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
this->cmd = Environment->addButton(rect, this, GUI_ID_KEY_CMD_BUTTON,
wgettext(key_cmd.name()));
}
offset += v2s32(0, 25);
{
core::rect < s32 > rect(0, 0, 100, 20);
rect += topleft + v2s32(offset.X, offset.Y);
Environment->addStaticText(wgettext("Console"), rect, false, true, this, -1);
//t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
}
{
core::rect < s32 > rect(0, 0, 100, 30);
rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
this->console = Environment->addButton(rect, this, GUI_ID_KEY_CONSOLE_BUTTON,
wgettext(key_console.name()));
}
//next col
offset = v2s32(250, 60);
{
core::rect < s32 > rect(0, 0, 100, 20);
rect += topleft + v2s32(offset.X, offset.Y);
Environment->addStaticText(wgettext("Toggle fly"),
rect, false, true, this, -1);
//t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
}
{
core::rect < s32 > rect(0, 0, 100, 30);
rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
this->fly = Environment->addButton(rect, this, GUI_ID_KEY_FLY_BUTTON,
wgettext(key_fly.name()));
}
offset += v2s32(0, 25);
{
core::rect < s32 > rect(0, 0, 100, 20);
rect += topleft + v2s32(offset.X, offset.Y);
Environment->addStaticText(wgettext("Toggle fast"),
rect, false, true, this, -1);
//t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
}
{
core::rect < s32 > rect(0, 0, 100, 30);
rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
this->fast = Environment->addButton(rect, this, GUI_ID_KEY_FAST_BUTTON,
wgettext(key_fast.name()));
}
offset += v2s32(0, 25);
{
core::rect < s32 > rect(0, 0, 100, 20);
rect += topleft + v2s32(offset.X, offset.Y);
Environment->addStaticText(wgettext("Range select"),
rect, false, true, this, -1);
//t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
}
{
core::rect < s32 > rect(0, 0, 100, 30);
rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
this->range = Environment->addButton(rect, this,
GUI_ID_KEY_RANGE_BUTTON,
wgettext(key_range.name()));
}
offset += v2s32(0, 25);
{
core::rect < s32 > rect(0, 0, 100, 20);
rect += topleft + v2s32(offset.X, offset.Y);
Environment->addStaticText(wgettext("Print stacks"),
rect, false, true, this, -1);
//t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
}
{
core::rect < s32 > rect(0, 0, 100, 30);
rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
this->dump = Environment->addButton(rect, this, GUI_ID_KEY_DUMP_BUTTON,
wgettext(key_dump.name()));
}
{
core::rect < s32 > rect(0, 0, 100, 30);
rect += topleft + v2s32(size.X - 100 - 20, size.Y - 40);
Environment->addButton(rect, this, GUI_ID_BACK_BUTTON,
wgettext("Save"));
wgettext("Save"));
}
{
core::rect < s32 > rect(0, 0, 100, 30);
rect += topleft + v2s32(size.X - 100 - 20 - 100 - 20, size.Y - 40);
Environment->addButton(rect, this, GUI_ID_ABORT_BUTTON,
wgettext("Cancel"));
wgettext("Cancel"));
}
changeCtype("C");
}
void GUIKeyChangeMenu::drawMenu()
@ -396,102 +186,32 @@ void GUIKeyChangeMenu::drawMenu()
bool GUIKeyChangeMenu::acceptInput()
{
g_settings->set("keymap_forward", key_forward.sym());
g_settings->set("keymap_backward", key_backward.sym());
g_settings->set("keymap_left", key_left.sym());
g_settings->set("keymap_right", key_right.sym());
g_settings->set("keymap_jump", key_jump.sym());
g_settings->set("keymap_sneak", key_sneak.sym());
g_settings->set("keymap_drop", key_drop.sym());
g_settings->set("keymap_inventory", key_inventory.sym());
g_settings->set("keymap_chat", key_chat.sym());
g_settings->set("keymap_cmd", key_cmd.sym());
g_settings->set("keymap_console", key_console.sym());
g_settings->set("keymap_rangeselect", key_range.sym());
g_settings->set("keymap_freemove", key_fly.sym());
g_settings->set("keymap_fastmove", key_fast.sym());
g_settings->set("keymap_special1", key_use.sym());
g_settings->set("keymap_print_debug_stacks", key_dump.sym());
for(size_t i = 0; i < key_settings.size(); i++)
{
key_setting *k = key_settings.at(i);
g_settings->set(k->setting_name, k->key.sym());
}
{
gui::IGUIElement *e = getElementFromId(GUI_ID_CB_AUX1_DESCENDS);
if(e != NULL && e->getType() == gui::EGUIET_CHECK_BOX)
g_settings->setBool("aux1_descends", ((gui::IGUICheckBox*)e)->isChecked());
}
clearKeyCache();
return true;
}
void GUIKeyChangeMenu::init_keys()
{
key_forward = getKeySetting("keymap_forward");
key_backward = getKeySetting("keymap_backward");
key_left = getKeySetting("keymap_left");
key_right = getKeySetting("keymap_right");
key_jump = getKeySetting("keymap_jump");
key_sneak = getKeySetting("keymap_sneak");
key_drop = getKeySetting("keymap_drop");
key_inventory = getKeySetting("keymap_inventory");
key_chat = getKeySetting("keymap_chat");
key_cmd = getKeySetting("keymap_cmd");
key_console = getKeySetting("keymap_console");
key_range = getKeySetting("keymap_rangeselect");
key_fly = getKeySetting("keymap_freemove");
key_fast = getKeySetting("keymap_fastmove");
key_use = getKeySetting("keymap_special1");
key_dump = getKeySetting("keymap_print_debug_stacks");
}
bool GUIKeyChangeMenu::resetMenu()
{
if (activeKey >= 0)
{
switch (activeKey)
for(size_t i = 0; i < key_settings.size(); i++)
{
case GUI_ID_KEY_FORWARD_BUTTON:
this->forward->setText(
wgettext(key_forward.name()));
break;
case GUI_ID_KEY_BACKWARD_BUTTON:
this->backward->setText(
wgettext(key_backward.name()));
break;
case GUI_ID_KEY_LEFT_BUTTON:
this->left->setText(wgettext(key_left.name()));
break;
case GUI_ID_KEY_RIGHT_BUTTON:
this->right->setText(wgettext(key_right.name()));
break;
case GUI_ID_KEY_JUMP_BUTTON:
this->jump->setText(wgettext(key_jump.name()));
break;
case GUI_ID_KEY_SNEAK_BUTTON:
this->sneak->setText(wgettext(key_sneak.name()));
break;
case GUI_ID_KEY_DROP_BUTTON:
this->dropbtn->setText(wgettext(key_drop.name()));
break;
case GUI_ID_KEY_INVENTORY_BUTTON:
this->inventory->setText(
wgettext(key_inventory.name()));
break;
case GUI_ID_KEY_CHAT_BUTTON:
this->chat->setText(wgettext(key_chat.name()));
break;
case GUI_ID_KEY_CMD_BUTTON:
this->cmd->setText(wgettext(key_cmd.name()));
break;
case GUI_ID_KEY_CONSOLE_BUTTON:
this->console->setText(wgettext(key_console.name()));
break;
case GUI_ID_KEY_RANGE_BUTTON:
this->range->setText(wgettext(key_range.name()));
break;
case GUI_ID_KEY_FLY_BUTTON:
this->fly->setText(wgettext(key_fly.name()));
break;
case GUI_ID_KEY_FAST_BUTTON:
this->fast->setText(wgettext(key_fast.name()));
break;
case GUI_ID_KEY_USE_BUTTON:
this->use->setText(wgettext(key_use.name()));
break;
case GUI_ID_KEY_DUMP_BUTTON:
this->dump->setText(wgettext(key_dump.name()));
break;
key_setting *k = key_settings.at(i);
if(k->id == activeKey)
{
k->button->setText(wgettext(k->key.name()));
break;
}
}
activeKey = -1;
return false;
@ -501,104 +221,72 @@ bool GUIKeyChangeMenu::resetMenu()
bool GUIKeyChangeMenu::OnEvent(const SEvent& event)
{
if (event.EventType == EET_KEY_INPUT_EVENT && activeKey >= 0
&& event.KeyInput.PressedDown)
&& event.KeyInput.PressedDown)
{
changeCtype("");
KeyPress kp(event.KeyInput);
bool prefer_character = shift_down;
KeyPress kp(event.KeyInput, prefer_character);
bool shift_went_down = false;
if(!shift_down &&
(event.KeyInput.Key == irr::KEY_SHIFT ||
event.KeyInput.Key == irr::KEY_LSHIFT ||
event.KeyInput.Key == irr::KEY_RSHIFT))
shift_went_down = true;
if (activeKey == GUI_ID_KEY_FORWARD_BUTTON)
// Remove Key already in use message
if(this->key_used_text)
{
this->forward->setText(wgettext(kp.name()));
this->key_forward = kp;
this->key_used_text->remove();
this->key_used_text = NULL;
}
else if (activeKey == GUI_ID_KEY_BACKWARD_BUTTON)
// Display Key already in use message
if (std::find(this->key_used.begin(), this->key_used.end(), kp) != this->key_used.end())
{
this->backward->setText(wgettext(kp.name()));
this->key_backward = kp;
core::rect < s32 > rect(0, 0, 600, 40);
rect += v2s32(0, 0) + v2s32(25, 30);
this->key_used_text = Environment->addStaticText(wgettext("Key already in use"),
rect, false, true, this, -1);
//infostream << "Key already in use" << std::endl;
}
else if (activeKey == GUI_ID_KEY_LEFT_BUTTON)
// But go on
{
this->left->setText(wgettext(kp.name()));
this->key_left = kp;
key_setting *k=NULL;
for(size_t i = 0; i < key_settings.size(); i++)
{
if(key_settings.at(i)->id == activeKey)
{
k = key_settings.at(i);
break;
}
}
assert(k);
k->key = kp;
k->button->setText(wgettext(k->key.name()));
this->key_used.push_back(kp);
changeCtype("C");
// Allow characters made with shift
if(shift_went_down){
shift_down = true;
return false;
}else{
activeKey = -1;
return true;
}
}
else if (activeKey == GUI_ID_KEY_RIGHT_BUTTON)
{
this->right->setText(wgettext(kp.name()));
this->key_right = kp;
}
else if (activeKey == GUI_ID_KEY_JUMP_BUTTON)
{
this->jump->setText(wgettext(kp.name()));
this->key_jump = kp;
}
else if (activeKey == GUI_ID_KEY_SNEAK_BUTTON)
{
this->sneak->setText(wgettext(kp.name()));
this->key_sneak = kp;
}
else if (activeKey == GUI_ID_KEY_DROP_BUTTON)
{
this->dropbtn->setText(wgettext(kp.name()));
this->key_drop = kp;
}
else if (activeKey == GUI_ID_KEY_INVENTORY_BUTTON)
{
this->inventory->setText(wgettext(kp.name()));
this->key_inventory = kp;
}
else if (activeKey == GUI_ID_KEY_CHAT_BUTTON)
{
this->chat->setText(wgettext(kp.name()));
this->key_chat = kp;
}
else if (activeKey == GUI_ID_KEY_CMD_BUTTON)
{
this->cmd->setText(wgettext(kp.name()));
this->key_cmd = kp;
}
else if (activeKey == GUI_ID_KEY_CONSOLE_BUTTON)
{
this->console->setText(wgettext(kp.name()));
this->key_console = kp;
}
else if (activeKey == GUI_ID_KEY_RANGE_BUTTON)
{
this->range->setText(wgettext(kp.name()));
this->key_range = kp;
}
else if (activeKey == GUI_ID_KEY_FLY_BUTTON)
{
this->fly->setText(wgettext(kp.name()));
this->key_fly = kp;
}
else if (activeKey == GUI_ID_KEY_FAST_BUTTON)
{
this->fast->setText(wgettext(kp.name()));
this->key_fast = kp;
}
else if (activeKey == GUI_ID_KEY_USE_BUTTON)
{
this->use->setText(wgettext(kp.name()));
this->key_use = kp;
}
else if (activeKey == GUI_ID_KEY_DUMP_BUTTON)
{
this->dump->setText(wgettext(kp.name()));
this->key_dump = kp;
}
changeCtype("C");
activeKey = -1;
return true;
}
if (event.EventType == EET_GUI_EVENT)
{
if (event.GUIEvent.EventType == gui::EGET_ELEMENT_FOCUS_LOST
&& isVisible())
&& isVisible())
{
if (!canTakeFocus(event.GUIEvent.Element))
{
dstream << "GUIMainMenu: Not allowing focus change."
<< std::endl;
<< std::endl;
// Returning true disables focus change
return true;
}
@ -606,106 +294,74 @@ bool GUIKeyChangeMenu::OnEvent(const SEvent& event)
if (event.GUIEvent.EventType == gui::EGET_BUTTON_CLICKED)
{
if(event.GUIEvent.Caller->getID() != GUI_ID_BACK_BUTTON &&
event.GUIEvent.Caller->getID() != GUI_ID_ABORT_BUTTON)
event.GUIEvent.Caller->getID() != GUI_ID_ABORT_BUTTON)
{
changeCtype("");
}
switch (event.GUIEvent.Caller->getID())
{
case GUI_ID_BACK_BUTTON: //back
acceptInput();
quitMenu();
return true;
case GUI_ID_ABORT_BUTTON: //abort
quitMenu();
return true;
case GUI_ID_KEY_FORWARD_BUTTON:
resetMenu();
activeKey = event.GUIEvent.Caller->getID();
this->forward->setText(wgettext("press Key"));
break;
case GUI_ID_KEY_BACKWARD_BUTTON:
resetMenu();
activeKey = event.GUIEvent.Caller->getID();
this->backward->setText(wgettext("press Key"));
break;
case GUI_ID_KEY_LEFT_BUTTON:
resetMenu();
activeKey = event.GUIEvent.Caller->getID();
this->left->setText(wgettext("press Key"));
break;
case GUI_ID_KEY_RIGHT_BUTTON:
resetMenu();
activeKey = event.GUIEvent.Caller->getID();
this->right->setText(wgettext("press Key"));
break;
case GUI_ID_KEY_USE_BUTTON:
resetMenu();
activeKey = event.GUIEvent.Caller->getID();
this->use->setText(wgettext("press Key"));
break;
case GUI_ID_KEY_FLY_BUTTON:
resetMenu();
activeKey = event.GUIEvent.Caller->getID();
this->fly->setText(wgettext("press Key"));
break;
case GUI_ID_KEY_FAST_BUTTON:
resetMenu();
activeKey = event.GUIEvent.Caller->getID();
this->fast->setText(wgettext("press Key"));
break;
case GUI_ID_KEY_JUMP_BUTTON:
resetMenu();
activeKey = event.GUIEvent.Caller->getID();
this->jump->setText(wgettext("press Key"));
break;
case GUI_ID_KEY_DROP_BUTTON:
resetMenu();
activeKey = event.GUIEvent.Caller->getID();
this->dropbtn->setText(wgettext("press Key"));
break;
case GUI_ID_KEY_CHAT_BUTTON:
resetMenu();
activeKey = event.GUIEvent.Caller->getID();
this->chat->setText(wgettext("press Key"));
break;
case GUI_ID_KEY_CMD_BUTTON:
resetMenu();
activeKey = event.GUIEvent.Caller->getID();
this->cmd->setText(wgettext("press Key"));
break;
case GUI_ID_KEY_CONSOLE_BUTTON:
resetMenu();
activeKey = event.GUIEvent.Caller->getID();
this->console->setText(wgettext("press Key"));
break;
case GUI_ID_KEY_SNEAK_BUTTON:
resetMenu();
activeKey = event.GUIEvent.Caller->getID();
this->sneak->setText(wgettext("press Key"));
break;
case GUI_ID_KEY_INVENTORY_BUTTON:
resetMenu();
activeKey = event.GUIEvent.Caller->getID();
this->inventory->setText(wgettext("press Key"));
break;
case GUI_ID_KEY_DUMP_BUTTON:
resetMenu();
activeKey = event.GUIEvent.Caller->getID();
this->dump->setText(wgettext("press Key"));
break;
case GUI_ID_KEY_RANGE_BUTTON:
resetMenu();
activeKey = event.GUIEvent.Caller->getID();
this->range->setText(wgettext("press Key"));
break;
case GUI_ID_BACK_BUTTON: //back
acceptInput();
quitMenu();
return true;
case GUI_ID_ABORT_BUTTON: //abort
quitMenu();
return true;
default:
key_setting *k = NULL;
for(size_t i = 0; i < key_settings.size(); i++)
{
if(key_settings.at(i)->id == event.GUIEvent.Caller->getID())
{
k = key_settings.at(i);
break;
}
}
assert(k);
resetMenu();
shift_down = false;
activeKey = event.GUIEvent.Caller->getID();
k->button->setText(wgettext("press key"));
this->key_used.erase(std::remove(this->key_used.begin(),
this->key_used.end(), k->key), this->key_used.end());
break;
}
Environment->setFocus(this);
//Buttons
changeCtype("C");
}
}
return Parent ? Parent->OnEvent(event) : false;
}
void GUIKeyChangeMenu::add_key(int id, std::string button_name, std::string setting_name)
{
key_setting *k = new key_setting;
k->id = id;
k->button_name = wgettext(button_name.c_str());
k->setting_name = setting_name;
k->key = getKeySetting(k->setting_name.c_str());
key_settings.push_back(k);
}
void GUIKeyChangeMenu::init_keys()
{
this->add_key(GUI_ID_KEY_FORWARD_BUTTON, "Forward", "keymap_forward");
this->add_key(GUI_ID_KEY_BACKWARD_BUTTON, "Backward", "keymap_backward");
this->add_key(GUI_ID_KEY_LEFT_BUTTON, "Left", "keymap_left");
this->add_key(GUI_ID_KEY_RIGHT_BUTTON, "Right", "keymap_right");
this->add_key(GUI_ID_KEY_USE_BUTTON, "Use", "keymap_special1");
this->add_key(GUI_ID_KEY_JUMP_BUTTON, "Jump", "keymap_jump");
this->add_key(GUI_ID_KEY_SNEAK_BUTTON, "Sneak", "keymap_sneak");
this->add_key(GUI_ID_KEY_DROP_BUTTON, "Drop", "keymap_drop");
this->add_key(GUI_ID_KEY_INVENTORY_BUTTON, "Inventory", "keymap_inventory");
this->add_key(GUI_ID_KEY_CHAT_BUTTON, "Chat", "keymap_chat");
this->add_key(GUI_ID_KEY_CMD_BUTTON, "Command", "keymap_cmd");
this->add_key(GUI_ID_KEY_CONSOLE_BUTTON, "Console", "keymap_console");
this->add_key(GUI_ID_KEY_FLY_BUTTON, "Toggle fly", "keymap_freemove");
this->add_key(GUI_ID_KEY_FAST_BUTTON, "Toggle fast", "keymap_fastmove");
this->add_key(GUI_ID_KEY_RANGE_BUTTON, "Range select", "keymap_rangeselect");
this->add_key(GUI_ID_KEY_DUMP_BUTTON, "Print stacks", "keymap_print_debug_stacks");
}

View File

@ -28,6 +28,16 @@
#include "gettext.h"
#include "keycode.h"
#include <string>
#include <vector>
typedef struct {
int id;
wchar_t *button_name;
KeyPress key;
std::string setting_name;
gui::IGUIButton *button;
} key_setting;
class GUIKeyChangeMenu: public GUIModalMenu
{
@ -54,40 +64,15 @@ private:
bool resetMenu();
gui::IGUIButton *forward;
gui::IGUIButton *backward;
gui::IGUIButton *left;
gui::IGUIButton *right;
gui::IGUIButton *use;
gui::IGUIButton *sneak;
gui::IGUIButton *jump;
gui::IGUIButton *dropbtn;
gui::IGUIButton *inventory;
gui::IGUIButton *fly;
gui::IGUIButton *fast;
gui::IGUIButton *range;
gui::IGUIButton *dump;
gui::IGUIButton *chat;
gui::IGUIButton *cmd;
gui::IGUIButton *console;
void add_key(int id, std::string setting_name, std::string button_name);
bool shift_down;
s32 activeKey;
KeyPress key_forward;
KeyPress key_backward;
KeyPress key_left;
KeyPress key_right;
KeyPress key_use;
KeyPress key_sneak;
KeyPress key_jump;
KeyPress key_drop;
KeyPress key_inventory;
KeyPress key_fly;
KeyPress key_fast;
KeyPress key_range;
KeyPress key_chat;
KeyPress key_cmd;
KeyPress key_console;
KeyPress key_dump;
std::vector<KeyPress> key_used;
gui::IGUIStaticText *key_used_text;
std::vector<key_setting *> key_settings;
};
#endif

View File

@ -39,6 +39,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "tile.h" // getTexturePath
#include "filesys.h"
#include "util/string.h"
#include "subgame.h"
struct CreateWorldDestMainMenu : public CreateWorldDest
{
@ -47,6 +48,22 @@ struct CreateWorldDestMainMenu : public CreateWorldDest
{}
void accepted(std::wstring name, std::string gameid)
{
std::string name_narrow = wide_to_narrow(name);
if(!string_allowed_blacklist(name_narrow, WORLDNAME_BLACKLISTED_CHARS))
{
m_menu->displayMessageMenu(wgettext("Cannot create world: Name contains invalid characters"));
return;
}
std::vector<WorldSpec> worlds = getAvailableWorlds();
for(std::vector<WorldSpec>::iterator i = worlds.begin();
i != worlds.end(); i++)
{
if((*i).name == name_narrow)
{
m_menu->displayMessageMenu(wgettext("Cannot create world: A world by this name already exists"));
return;
}
}
m_menu->createNewWorld(name, gameid);
}
GUIMainMenu *m_menu;
@ -934,3 +951,7 @@ int GUIMainMenu::getTab()
return TAB_SINGLEPLAYER; // Default
}
void GUIMainMenu::displayMessageMenu(std::wstring msg)
{
(new GUIMessageMenu(env, parent, -1, menumgr, msg))->drop();
}

View File

@ -92,6 +92,7 @@ public:
void createNewWorld(std::wstring name, std::string gameid);
void deleteWorld(const std::vector<std::string> &paths);
int getTab();
void displayMessageMenu(std::wstring msg);
private:
MainMenuData *m_data;

View File

@ -431,6 +431,7 @@ InventoryList::InventoryList(std::string name, u32 size, IItemDefManager *itemde
{
m_name = name;
m_size = size;
m_width = 0;
m_itemdef = itemdef;
clearItems();
//m_dirty = false;
@ -459,6 +460,11 @@ void InventoryList::setSize(u32 newsize)
m_size = newsize;
}
void InventoryList::setWidth(u32 newwidth)
{
m_width = newwidth;
}
void InventoryList::setName(const std::string &name)
{
m_name = name;
@ -468,6 +474,8 @@ void InventoryList::serialize(std::ostream &os) const
{
//os.imbue(std::locale("C"));
os<<"Width "<<m_width<<"\n";
for(u32 i=0; i<m_items.size(); i++)
{
const ItemStack &item = m_items[i];
@ -492,6 +500,7 @@ void InventoryList::deSerialize(std::istream &is)
clearItems();
u32 item_i = 0;
m_width = 0;
for(;;)
{
@ -513,6 +522,12 @@ void InventoryList::deSerialize(std::istream &is)
{
break;
}
else if(name == "Width")
{
iss >> m_width;
if (iss.fail())
throw SerializationError("incorrect width property");
}
else if(name == "Item")
{
if(item_i > getSize() - 1)
@ -527,10 +542,6 @@ void InventoryList::deSerialize(std::istream &is)
throw SerializationError("too many items");
m_items[item_i++].clear();
}
else
{
throw SerializationError("Unknown inventory identifier");
}
}
}
@ -543,6 +554,7 @@ InventoryList & InventoryList::operator = (const InventoryList &other)
{
m_items = other.m_items;
m_size = other.m_size;
m_width = other.m_width;
m_name = other.m_name;
m_itemdef = other.m_itemdef;
//setDirty(true);
@ -560,6 +572,11 @@ u32 InventoryList::getSize() const
return m_items.size();
}
u32 InventoryList::getWidth() const
{
return m_width;
}
u32 InventoryList::getUsedSlots() const
{
u32 num = 0;
@ -886,10 +903,6 @@ void Inventory::deSerialize(std::istream &is)
m_lists.push_back(list);
}
else
{
throw SerializationError("Unknown inventory identifier");
}
}
}

View File

@ -176,6 +176,7 @@ public:
~InventoryList();
void clearItems();
void setSize(u32 newsize);
void setWidth(u32 newWidth);
void setName(const std::string &name);
void serialize(std::ostream &os) const;
void deSerialize(std::istream &is);
@ -185,6 +186,7 @@ public:
const std::string &getName() const;
u32 getSize() const;
u32 getWidth() const;
// Count used slots
u32 getUsedSlots() const;
u32 getFreeSlots() const;
@ -240,7 +242,7 @@ public:
private:
std::vector<ItemStack> m_items;
u32 m_size;
u32 m_size, m_width;
std::string m_name;
IItemDefManager *m_itemdef;
};

View File

@ -332,6 +332,18 @@ void IMoveAction::apply(InventoryManager *mgr, ServerActiveObject *player, IGame
// If source is infinite, reset it's stack
if(src_can_take_count == -1){
// If destination stack is of different type and there are leftover
// items, attempt to put the leftover items to a different place in the
// destination inventory.
// The client-side GUI will try to guess if this happens.
if(from_stack_was.name != to_stack_was.name){
for(u32 i=0; i<list_to->getSize(); i++){
if(list_to->getItem(i).empty()){
list_to->changeItem(i, to_stack_was);
break;
}
}
}
list_from->deleteItem(from_i);
list_from->addItem(from_i, from_stack_was);
}
@ -339,6 +351,8 @@ void IMoveAction::apply(InventoryManager *mgr, ServerActiveObject *player, IGame
if(dst_can_put_count == -1){
list_to->deleteItem(to_i);
list_to->addItem(to_i, to_stack_was);
list_from->deleteItem(from_i);
list_from->addItem(from_i, from_stack_was);
list_from->takeItem(from_i, count);
}
@ -769,18 +783,16 @@ bool getCraftingResult(Inventory *inv, ItemStack& result,
result.clear();
// TODO: Allow different sizes of crafting grids
// Get the InventoryList in which we will operate
InventoryList *clist = inv->getList("craft");
if(!clist || clist->getSize() != 9)
if(!clist)
return false;
// Mangle crafting grid to an another format
CraftInput ci;
ci.method = CRAFT_METHOD_NORMAL;
ci.width = 3;
for(u16 i=0; i<9; i++)
ci.width = clist->getWidth() ? clist->getWidth() : 3;
for(u16 i=0; i<clist->getSize(); i++)
ci.items.push_back(clist->getItem(i));
// Find out what is crafted and add it to result item slot
@ -793,7 +805,7 @@ bool getCraftingResult(Inventory *inv, ItemStack& result,
if(found && decrementInput)
{
// CraftInput has been changed, apply changes in clist
for(u16 i=0; i<9; i++)
for(u16 i=0; i<clist->getSize(); i++)
{
clist->changeItem(i, ci.items[i]);
}

View File

@ -66,6 +66,29 @@ struct InventoryLocation
name = name_;
}
bool operator==(const InventoryLocation &other) const
{
if(type != other.type)
return false;
switch(type){
case UNDEFINED:
return false;
case CURRENT_PLAYER:
return true;
case PLAYER:
return (name == other.name);
case NODEMETA:
return (p == other.p);
case DETACHED:
return (name == other.name);
}
return false;
}
bool operator!=(const InventoryLocation &other) const
{
return !(*this == other);
}
void applyCurrentPlayer(const std::string &name_)
{
if(type == CURRENT_PLAYER)

View File

@ -21,6 +21,8 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "main.h" // For g_settings
#include "exceptions.h"
#include "settings.h"
#include "log.h"
#include "hex.h"
class UnknownKeycode : public BaseException
{
@ -286,16 +288,30 @@ KeyPress::KeyPress(const char *name)
m_name = name[0];
}
KeyPress::KeyPress(const irr::SEvent::SKeyInput &in)
KeyPress::KeyPress(const irr::SEvent::SKeyInput &in, bool prefer_character)
{
Key = in.Key;
Char = in.Char;
if(prefer_character){
m_name.resize(MB_CUR_MAX+1, '\0');
int written = wctomb(&m_name[0], Char);
if(written > 0){
infostream<<"KeyPress: Preferring character for "<<m_name<<std::endl;
Key = irr::KEY_KEY_CODES_COUNT;
return;
}
}
if (valid_kcode(Key)) {
m_name = KeyNames[Key];
} else {
m_name.resize(MB_CUR_MAX+1, '\0');
int written = wctomb(&m_name[0], Char);
assert (written >= 0 && "unexpected multibyte character");
if(written < 0){
std::string hexstr = hex_encode((const char*)&Char, sizeof(Char));
errorstream<<"KeyPress: Unexpected multibyte character "<<hexstr<<std::endl;
}
}
}

View File

@ -33,7 +33,7 @@ public:
KeyPress();
KeyPress(const char *name);
KeyPress(const irr::SEvent::SKeyInput &in);
KeyPress(const irr::SEvent::SKeyInput &in, bool prefer_character=false);
bool operator==(const KeyPress &o) const
{

View File

@ -38,7 +38,8 @@ LocalPlayer::LocalPlayer(IGameDef *gamedef):
m_sneak_node_exists(false),
m_old_node_below(32767,32767,32767),
m_old_node_below_type("air"),
m_need_to_get_new_sneak_node(true)
m_need_to_get_new_sneak_node(true),
m_can_jump(false)
{
// Initialize hp to 0, so that no hearts will be shown if server
// doesn't support health points
@ -149,13 +150,16 @@ void LocalPlayer::move(f32 dtime, Map &map, f32 pos_max_d,
position.X = rangelim(position.X, lwn_f.X-maxd, lwn_f.X+maxd);
position.Z = rangelim(position.Z, lwn_f.Z-maxd, lwn_f.Z+maxd);
f32 min_y = lwn_f.Y + 0.5*BS;
if(position.Y < min_y)
if(!is_climbing)
{
position.Y = min_y;
f32 min_y = lwn_f.Y + 0.5*BS;
if(position.Y < min_y)
{
position.Y = min_y;
if(m_speed.Y < 0)
m_speed.Y = 0;
if(m_speed.Y < 0)
m_speed.Y = 0;
}
}
}
@ -188,7 +192,7 @@ void LocalPlayer::move(f32 dtime, Map &map, f32 pos_max_d,
bool touching_ground_was = touching_ground;
touching_ground = result.touching_ground;
bool standing_on_unloaded = result.standing_on_unloaded;
//bool standing_on_unloaded = result.standing_on_unloaded;
/*
Check the nodes under the player to see from which node the
@ -281,18 +285,25 @@ void LocalPlayer::move(f32 dtime, Map &map, f32 pos_max_d,
/*
Report collisions
*/
bool bouncy_jump = false;
if(collision_info)
{
// Report fall collision
if(old_speed.Y < m_speed.Y - 0.1 && !standing_on_unloaded)
{
CollisionInfo info;
info.t = COLLISION_FALL;
info.speed = m_speed.Y - old_speed.Y;
for(size_t i=0; i<result.collisions.size(); i++){
const CollisionInfo &info = result.collisions[i];
collision_info->push_back(info);
if(info.new_speed.Y - info.old_speed.Y > 0.1*BS &&
info.bouncy)
bouncy_jump = true;
}
}
if(bouncy_jump && control.jump){
m_speed.Y += 6.5*BS;
touching_ground = false;
MtEvent *e = new SimpleTriggerEvent("PlayerJump");
m_gamedef->event()->put(e);
}
if(!touching_ground_was && touching_ground){
MtEvent *e = new SimpleTriggerEvent("PlayerRegainGround");
m_gamedef->event()->put(e);
@ -314,6 +325,15 @@ void LocalPlayer::move(f32 dtime, Map &map, f32 pos_max_d,
*/
m_old_node_below = floatToInt(position - v3f(0,BS/2,0), BS);
m_old_node_below_type = nodemgr->get(map.getNodeNoEx(m_old_node_below)).name;
/*
Check properties of the node on which the player is standing
*/
const ContentFeatures &f = nodemgr->get(map.getNodeNoEx(getStandingNodePos()));
// Determine if jumping is possible
m_can_jump = touching_ground;
if(itemgroup_get(f.groups, "disable_jump"))
m_can_jump = false;
}
void LocalPlayer::move(f32 dtime, Map &map, f32 pos_max_d)
@ -359,31 +379,70 @@ void LocalPlayer::applyControl(float dtime)
if(free_move && fast_move)
superspeed = true;
// Auxiliary button 1 (E)
if(control.aux1)
// Old descend control
if(g_settings->getBool("aux1_descends"))
{
if(free_move)
// Auxiliary button 1 (E)
if(control.aux1)
{
// In free movement mode, aux1 descends
v3f speed = getSpeed();
if(fast_move)
speed.Y = -20*BS;
if(free_move)
{
// In free movement mode, aux1 descends
v3f speed = getSpeed();
if(fast_move)
speed.Y = -20*BS;
else
speed.Y = -walkspeed_max;
setSpeed(speed);
}
else if(is_climbing)
{
v3f speed = getSpeed();
speed.Y = -3*BS;
setSpeed(speed);
}
else
speed.Y = -walkspeed_max;
setSpeed(speed);
{
// If not free movement but fast is allowed, aux1 is
// "Turbo button"
if(fast_move)
superspeed = true;
}
}
else if(is_climbing)
}
// New minecraft-like descend control
else
{
// Auxiliary button 1 (E)
if(control.aux1)
{
v3f speed = getSpeed();
speed.Y = -3*BS;
setSpeed(speed);
if(!free_move && !is_climbing)
{
// If not free movement but fast is allowed, aux1 is
// "Turbo button"
if(fast_move)
superspeed = true;
}
}
else
if(control.sneak)
{
// If not free movement but fast is allowed, aux1 is
// "Turbo button"
if(fast_move)
superspeed = true;
if(free_move)
{
// In free movement mode, sneak descends
v3f speed = getSpeed();
if(fast_move)
speed.Y = -20*BS;
else
speed.Y = -walkspeed_max;
setSpeed(speed);
}
else if(is_climbing)
{
v3f speed = getSpeed();
speed.Y = -3*BS;
setSpeed(speed);
}
}
}
@ -420,7 +479,7 @@ void LocalPlayer::applyControl(float dtime)
speed.Y = walkspeed_max;
setSpeed(speed);
}
else if(touching_ground)
else if(m_can_jump)
{
/*
NOTE: The d value in move() affects jump height by

View File

@ -101,6 +101,7 @@ private:
std::string m_old_node_below_type;
// Whether recalculation of the sneak node is needed
bool m_need_to_get_new_sneak_node;
bool m_can_jump;
};
#endif

View File

@ -1468,8 +1468,8 @@ void Map::timerUpdate(float dtime, float unload_timeout,
MapBlock *block = (*i);
block->incrementUsageTimer(dtime);
if(block->getUsageTimer() > unload_timeout)
if(block->refGet() == 0 && block->getUsageTimer() > unload_timeout)
{
v3s16 p = block->getPos();

View File

@ -56,7 +56,8 @@ MapBlock::MapBlock(Map *parent, v3s16 pos, IGameDef *gamedef, bool dummy):
m_generated(false),
m_timestamp(BLOCK_TIMESTAMP_UNDEFINED),
m_disk_timestamp(BLOCK_TIMESTAMP_UNDEFINED),
m_usage_timer(0)
m_usage_timer(0),
m_refcount(0)
{
data = NULL;
if(dummy == false)

View File

@ -430,6 +430,22 @@ public:
{
return m_usage_timer;
}
/*
See m_refcount
*/
void refGrab()
{
m_refcount++;
}
void refDrop()
{
m_refcount--;
}
int refGet()
{
return m_refcount;
}
/*
Node Timers
@ -566,6 +582,12 @@ private:
Map will unload the block when this reaches a timeout.
*/
float m_usage_timer;
/*
Reference count; currently used for determining if this block is in
the list of blocks to be drawn.
*/
int m_refcount;
};
inline bool blockpos_over_limit(v3s16 p)

View File

@ -1297,7 +1297,9 @@ BiomeType get_biome(u64 seed, v2s16 p2d)
double d = noise2d_perlin(
0.6+(float)p2d.X/250, 0.2+(float)p2d.Y/250,
seed+9130, 3, 0.50);
if(d > 0.35)
if(d > 0.45)
return BT_DESERT;
if(d > 0.35 && (noise2d( p2d.X, p2d.Y, int(seed) ) + 1.0) > ( 0.45 - d ) * 20.0 )
return BT_DESERT;
return BT_NORMAL;
};
@ -1759,8 +1761,9 @@ void make_block(BlockMakeData *data)
vmanip.m_data[i] = airnode;
}
} else {
// Don't replace air or water or lava
if(vmanip.m_data[i].getContent() == CONTENT_AIR ||
// Don't replace air or water or lava or ignore
if(vmanip.m_data[i].getContent() == CONTENT_IGNORE ||
vmanip.m_data[i].getContent() == CONTENT_AIR ||
vmanip.m_data[i].getContent() == c_water_source ||
vmanip.m_data[i].getContent() == c_lava_source)
continue;

View File

@ -556,8 +556,6 @@ public:
f->solidness = 0;
} else {
f->solidness = 1;
if(f->alpha == 255)
f->solidness = 2;
f->backface_culling = false;
}
break;

View File

@ -45,7 +45,8 @@ Player::Player(IGameDef *gamedef):
updateName("<not set>");
inventory.clear();
inventory.addList("main", PLAYER_INVENTORY_SIZE);
inventory.addList("craft", 9);
InventoryList *craft = inventory.addList("craft", 9);
craft->setWidth(3);
inventory.addList("craftpreview", 1);
inventory.addList("craftresult", 1);

View File

@ -1847,6 +1847,20 @@ private:
return 1;
}
// get_width(self, listname)
static int l_get_width(lua_State *L)
{
InvRef *ref = checkobject(L, 1);
const char *listname = luaL_checkstring(L, 2);
InventoryList *list = getlist(L, ref, listname);
if(list){
lua_pushinteger(L, list->getWidth());
} else {
lua_pushinteger(L, 0);
}
return 1;
}
// set_size(self, listname, size)
static int l_set_size(lua_State *L)
{
@ -1869,6 +1883,23 @@ private:
return 0;
}
// set_width(self, listname, size)
static int l_set_width(lua_State *L)
{
InvRef *ref = checkobject(L, 1);
const char *listname = luaL_checkstring(L, 2);
int newwidth = luaL_checknumber(L, 3);
Inventory *inv = getinv(L, ref);
InventoryList *list = inv->getList(listname);
if(list){
list->setWidth(newwidth);
} else {
return 0;
}
reportInventoryChange(L, ref);
return 0;
}
// get_stack(self, listname, i) -> itemstack
static int l_get_stack(lua_State *L)
{
@ -2062,6 +2093,8 @@ const luaL_reg InvRef::methods[] = {
method(InvRef, is_empty),
method(InvRef, get_size),
method(InvRef, set_size),
method(InvRef, get_width),
method(InvRef, set_width),
method(InvRef, get_stack),
method(InvRef, set_stack),
method(InvRef, get_list),

View File

@ -442,9 +442,12 @@ void RemoteClient::GetNextBlocks(Server *server, float dtime,
m_nearest_unsent_reset_timer += dtime;
if(m_nothing_to_send_pause_timer >= 0)
{
return;
}
Player *player = server->m_env->getPlayer(peer_id);
// This can happen sometimes; clients and players are not in perfect sync.
if(player == NULL)
return;
// Won't send anything if already sending
if(m_blocks_sending.size() >= g_settings->getU16
@ -456,10 +459,6 @@ void RemoteClient::GetNextBlocks(Server *server, float dtime,
//TimeTaker timer("RemoteClient::GetNextBlocks");
Player *player = server->m_env->getPlayer(peer_id);
assert(player != NULL);
v3f playerpos = player->getPosition();
v3f playerspeed = player->getSpeed();
v3f playerspeeddir(0,0,0);

View File

@ -30,7 +30,7 @@ with this program; ifnot, write to the Free Software Foundation, Inc.,
#elif defined(__APPLE__)
#include <OpenAL/al.h>
#include <OpenAL/alc.h>
#include <OpenAL/alext.h>
//#include <OpenAL/alext.h>
#else
#include <AL/al.h>
#include <AL/alc.h>

View File

@ -24,6 +24,8 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include <set>
#include <vector>
#define WORLDNAME_BLACKLISTED_CHARS "/\\"
struct SubgameSpec
{
std::string id; // "" = game does not exist

View File

@ -698,6 +698,7 @@ struct TestInventory: public TestBase
{
std::string serialized_inventory =
"List 0 32\n"
"Width 3\n"
"Empty\n"
"Empty\n"
"Empty\n"
@ -735,6 +736,7 @@ struct TestInventory: public TestBase
std::string serialized_inventory_2 =
"List main 32\n"
"Width 5\n"
"Empty\n"
"Empty\n"
"Empty\n"
@ -778,6 +780,8 @@ struct TestInventory: public TestBase
inv.getList("0")->setName("main");
UASSERT(!inv.getList("0"));
UASSERT(inv.getList("main"));
UASSERT(inv.getList("main")->getWidth() == 3);
inv.getList("main")->setWidth(5);
std::ostringstream inv_os(std::ios::binary);
inv.serialize(inv_os);
UASSERT(inv_os.str() == serialized_inventory_2);

View File

@ -1216,10 +1216,11 @@ bool generate_image(std::string part_of_name, video::IImage *& baseimg,
// Position to copy the blitted from in the blitted image
core::position2d<s32> pos_from(0,0);
// Blit
image->copyToWithAlpha(baseimg, pos_to,
/*image->copyToWithAlpha(baseimg, pos_to,
core::rect<s32>(pos_from, dim),
video::SColor(255,255,255,255),
NULL);
NULL);*/
blit_with_alpha(image, baseimg, pos_from, pos_to, dim);
// Drop image
image->drop();
}
@ -1360,7 +1361,11 @@ bool generate_image(std::string part_of_name, video::IImage *& baseimg,
u32 h0 = stoi(sf.next(":"));
infostream<<"combined w="<<w0<<" h="<<h0<<std::endl;
core::dimension2d<u32> dim(w0,h0);
baseimg = driver->createImage(video::ECF_A8R8G8B8, dim);
if(baseimg == NULL)
{
baseimg = driver->createImage(video::ECF_A8R8G8B8, dim);
baseimg->fill(video::SColor(0,0,0,0));
}
while(sf.atend() == false)
{
u32 x = stoi(sf.next(","));
@ -1380,10 +1385,11 @@ bool generate_image(std::string part_of_name, video::IImage *& baseimg,
driver->createImage(video::ECF_A8R8G8B8, dim);
img->copyTo(img2);
img->drop();
img2->copyToWithAlpha(baseimg, pos_base,
/*img2->copyToWithAlpha(baseimg, pos_base,
core::rect<s32>(v2s32(0,0), dim),
video::SColor(255,255,255,255),
NULL);
NULL);*/
blit_with_alpha(img2, baseimg, v2s32(0,0), pos_base, dim);
img2->drop();
}
else

View File

@ -242,6 +242,29 @@ inline bool string_allowed(const std::string &s, const std::string &allowed_char
return true;
}
/*
Checks if a string contains no blacklisted characters (opposite
function of string_allowed())
*/
inline bool string_allowed_blacklist(const std::string & s, const std::string & blacklisted_chars)
{
for(unsigned int i = 0; i < s.length(); i++)
{
bool invalid = false;
for(unsigned int j = 0; j < blacklisted_chars.length(); j++)
{
if(s[i] == blacklisted_chars[j])
{
invalid = true;
break;
}
}
if(invalid)
return false;
}
return true;
}
/*
Forcefully wraps string into rows using \n
(no word wrap, used for showing paths in gui)