From fdc02a59bace5a6687a1236f1c2ebfa1a032ec7f Mon Sep 17 00:00:00 2001 From: paramat Date: Sat, 17 Mar 2018 05:00:37 +0000 Subject: [PATCH] Lua_api.txt: Split long lines part 6 --- doc/lua_api.txt | 423 +++++++++++++++++++++++++++++------------------- 1 file changed, 257 insertions(+), 166 deletions(-) diff --git a/doc/lua_api.txt b/doc/lua_api.txt index 041c302ce..44cd07545 100644 --- a/doc/lua_api.txt +++ b/doc/lua_api.txt @@ -4794,51 +4794,58 @@ Definition tables -- ^ For players only. Defaults to `minetest.PLAYER_MAX_BREATH_DEFAULT` zoom_fov = 0.0, -- ^ For players only. Zoom FOV in degrees. - -- Note that zoom loads and/or generates world beyond the server's maximum - -- send and generate distances, so acts like a telescope. + -- Note that zoom loads and/or generates world beyond the server's + -- maximum send and generate distances, so acts like a telescope. -- Smaller zoomFOV values increase the distance loaded and/or generated. -- Defaults to 15 in creative mode, 0 in survival mode. -- zoom_fov = 0 disables zooming for the player. eye_height = 1.625, - -- ^ For players only. Camera height above feet position in nodes. Defaults to 1.625 + -- ^ For players only. Camera height above feet position in nodes. + -- Defaults to 1.625. physical = true, - collide_with_objects = true, -- collide with other objects if physical = true + collide_with_objects = true, + -- ^ Collide with other objects if physical = true. weight = 5, collisionbox = {-0.5, 0.0, -0.5, 0.5, 1.0, 0.5}, selectionbox = {-0.5, 0.0, -0.5, 0.5, 1.0, 0.5}, -- ^ Default, uses collision box dimensions when not set. -- ^ For both boxes: {xmin, ymin, zmin, xmax, ymax, zmax} in nodes from -- object position. - pointable = true, -- overrides selection box when false + pointable = true, + -- ^ Overrides selection box when false. visual = "cube" / "sprite" / "upright_sprite" / "mesh" / "wielditem", -- ^ "cube" is a node-sized cube. -- ^ "sprite" is a flat texture always facing the player. -- ^ "upright_sprite" is a vertical flat texture. -- ^ "mesh" uses the defined mesh model. - -- ^ "wielditem" is used for dropped items (see builtin/game/item_entity.lua). + -- ^ "wielditem" is used for dropped items + -- (see builtin/game/item_entity.lua). -- For this use 'textures = {itemname}'. - -- If the item has a 'wield_image' the object will be an extrusion of that, - -- otherwise: - -- If 'itemname' is a cubic node or nodebox the object will appear identical - -- to 'itemname'. - -- If 'itemname' is a plantlike node the object will be an extrusion of its - -- texture. + -- If the item has a 'wield_image' the object will be an extrusion of + -- that, otherwise: + -- If 'itemname' is a cubic node or nodebox the object will appear + -- identical to 'itemname'. + -- If 'itemname' is a plantlike node the object will be an extrusion of + -- its texture. -- Otherwise for non-node items, the object will be an extrusion of -- 'inventory_image'. visual_size = {x = 1, y = 1}, -- ^ `x` multiplies horizontal (X and Z) visual size. -- ^ `y` multiplies vertical (Y) visual size. mesh = "model", - textures = {}, -- number of required textures depends on visual + textures = {}, + -- ^ Number of required textures depends on visual. -- ^ "cube" uses 6 textures in the way a node does. -- ^ "sprite" uses 1 texture. -- ^ "upright_sprite" uses 2 textures: {front, back}. -- ^ "wielditem" expects 'textures = {itemname}' (see 'visual' above). - colors = {}, -- number of required colors depends on visual + colors = {}, + -- ^ Number of required colors depends on visual. spritediv = {x = 1, y = 1}, - -- ^ Used with spritesheet textures for animation and/or frame selection according - -- to position relative to player. - -- ^ Defines the number of columns and rows in the spritesheet: {columns, rows}. + -- ^ Used with spritesheet textures for animation and/or frame selection + -- according to position relative to player. + -- ^ Defines the number of columns and rows in the spritesheet: + -- {columns, rows}. initial_sprite_basepos = {x = 0, y = 0}, -- ^ Used with spritesheet textures. -- ^ Defines the {column, row} position of the initially used frame in the @@ -4855,17 +4862,22 @@ Definition tables automatic_face_movement_max_rotation_per_sec = -1, -- ^ Limit automatic rotation to this value in degrees per second, -- value < 0 no limit. - backface_culling = true, -- false to disable backface_culling for model + backface_culling = true, + -- ^ Set to false to disable backface_culling for model. glow = 0, -- ^ Add this much extra lighting when calculating texture color. -- Value < 0 disables light's effect on texture color. - -- For faking self-lighting, UI style entities, or programmatic coloring in mods. - nametag = "", -- by default empty, for players their name is shown if empty - nametag_color = , -- sets color of nametag as ColorSpec - infotext = "", -- by default empty, text to be shown when pointed at object + -- For faking self-lighting, UI style entities, or programmatic coloring + -- in mods. + nametag = "", + -- ^ By default empty, for players their name is shown if empty. + nametag_color = , + -- ^ Sets color of nametag as ColorSpec. + infotext = "", + -- ^ By default empty, text to be shown when pointed at object. static_save = true, - -- ^ If false, never save this object statically. It will simply be deleted when the - -- block gets unloaded. + -- ^ If false, never save this object statically. It will simply be + -- deleted when the block gets unloaded. -- The get_staticdata() callback is never called then. -- Defaults to 'true' } @@ -4885,9 +4897,9 @@ Definition tables -- ^ Called sometimes; the string returned is passed to on_activate when -- the entity is re-activated from static state - -- Also you can define arbitrary member variables here (see item definition for - -- more info) _custom_field = whatever, + -- ^ You can define arbitrary member variables here (see item definition + -- for more info) by using a '_' prefix. } ### ABM (ActiveBlockModifier) definition (`register_abm`) @@ -4907,17 +4919,21 @@ Definition tables interval = 1.0, ^ Operation interval in seconds. chance = 1, - ^ Chance of triggering `action` per-node per-interval is 1.0 / this value. + ^ Chance of triggering `action` per-node per-interval is 1.0 / this + value. catch_up = true, - ^ If true, catch-up behaviour is enabled: The `chance` value is temporarily - reduced when returning to an area to simulate time lost by the area being - unattended. Note that the `chance` value can often be reduced to 1. + ^ If true, catch-up behaviour is enabled: The `chance` value is + temporarily reduced when returning to an area to simulate time lost + by the area being unattended. Note that the `chance` value can often + be reduced to 1. action = function(pos, node, active_object_count, active_object_count_wider), ^ Function triggered for each qualifying node. - ^ `active_object_count` is number of active objects in the node's mapblock. + ^ `active_object_count` is number of active objects in the node's + mapblock. ^ `active_object_count_wider` is number of active objects in the node's - mapblock plus all 26 neighboring mapblocks. If any neighboring mapblocks - are unloaded an estmate is calculated for them based on loaded mapblocks. + mapblock plus all 26 neighboring mapblocks. If any neighboring + mapblocks are unloaded an estmate is calculated for them based on + loaded mapblocks. } ### LBM (LoadingBlockModifier) definition (`register_lbm`) @@ -4949,7 +4965,8 @@ Definition tables {bendy = 2, snappy = 1}, {hard = 1, metal = 1, spikes = 1} inventory_image = "default_tool_steelaxe.png", - inventory_overlay = "overlay.png", -- an overlay which does not get colorized + inventory_overlay = "overlay.png", + ^ An overlay which does not get colorized. wield_image = "", wield_overlay = "", palette = "", @@ -4962,9 +4979,7 @@ Definition tables ^ "colorfacedir" and "colorwallmounted" nodes. ]] color = "0xFFFFFFFF", - --[[ ^ The color of the item. The palette overrides this. - ]] wield_scale = {x = 1, y = 1, z = 1}, stack_max = 99, range = 4.0, @@ -4974,7 +4989,8 @@ Definition tables max_drop_level = 0, groupcaps = { -- For example: - choppy = {times = {[1] = 2.50, [2] = 1.40, [3] = 1.00}, uses = 20, maxlevel = 2}, + choppy = {times = {[1] = 2.50, [2] = 1.40, [3] = 1.00}, + uses = 20, maxlevel = 2}, }, damage_groups = {groupname = damage}, }, @@ -5105,7 +5121,8 @@ Definition tables ^ node, for the other drawtypes the image will be centered on the node. ^ Note that positioning for "torchlike" may still change. ]] tiles = {tile definition 1, def2, def3, def4, def5, def6}, --[[ - ^ Textures of node; +Y, -Y, +X, -X, +Z, -Z (old field name: tile_images) + ^ Textures of node; +Y, -Y, +X, -X, +Z, -Z + ^ Old field name was 'tile_images'. ^ List can be shortened to needed length ]] overlay_tiles = {tile definition 1, def2, def3, def4, def5, def6}, --[[ ^ Same as `tiles`, but these textures are drawn on top of the @@ -5114,27 +5131,34 @@ Definition tables ^ overlay is not drawn. Since such tiles are drawn twice, it ^ is not recommended to use overlays on very common nodes. ]] special_tiles = {tile definition 1, Tile definition 2}, --[[ - ^ Special textures of node; used rarely (old field name: special_materials) + ^ Special textures of node; used rarely + ^ Old field name was 'special_materials'. ^ List can be shortened to needed length ]] color = ColorSpec, --[[ ^ The node's original color will be multiplied with this color. ^ If the node has a palette, then this setting only has an effect ^ in the inventory and on the wield item. ]] - use_texture_alpha = false, -- Use texture's alpha channel + use_texture_alpha = false, + ^ Use texture's alpha channel. palette = "palette.png", --[[ ^ The node's `param2` is used to select a pixel from the image ^ (pixels are arranged from left to right and from top to bottom). ^ The node's color will be multiplied with the selected pixel's ^ color. Tiles can override this behavior. ^ Only when `paramtype2` supports palettes. ]] - post_effect_color = "green#0F", -- If player is inside node, see "ColorSpec" - paramtype = "none", -- See "Nodes" --[[ - ^ paramtype = "light" allows light to propagate from or through the node with light value - ^ falling by 1 per node. This line is essential for a light source node to spread its light. ]] + post_effect_color = "green#0F", + ^ Screen tint if player is inside node, see "ColorSpec". + paramtype = "none", --[[ + ^ See "Nodes". + ^ paramtype = "light" allows light to propagate from or through the + ^ node with light value falling by 1 per node. This line is essential + ^ for a light source node to spread its light. ]] paramtype2 = "none", -- See "Nodes" place_param2 = nil, -- Force value for param2 when player places node - is_ground_content = true, -- If false, the cave generator will not carve through this - sunlight_propagates = false, -- If true, sunlight will go infinitely through this + is_ground_content = true, + ^ If false, the cave generator will not carve through this node. + sunlight_propagates = false, + ^ If true, sunlight will go infinitely through this. walkable = true, -- If true, objects collide with node pointable = true, -- If true, can be pointed at diggable = true, -- If false, can never be dug @@ -5142,43 +5166,55 @@ Definition tables buildable_to = false, -- If true, placed nodes can replace this node floodable = false, --[[ ^ If true, liquids flow into and replace this node. - ^ Warning: making a liquid node 'floodable' does not work and may cause problems. ]] + ^ Warning: making a liquid node 'floodable' will cause problems. ]] liquidtype = "none", -- "none"/"source"/"flowing" liquid_alternative_flowing = "", -- Flowing version of source liquid liquid_alternative_source = "", -- Source version of flowing liquid liquid_viscosity = 0, -- Higher viscosity = slower flow (max. 7) liquid_renewable = true, --[[ - ^ If true, a new liquid source can be created by placing two or more sources nearby ]] + ^ If true, a new liquid source can be created by placing two or more + sources nearby. ]] leveled = 16, --[[ ^ Only valid for "nodebox" drawtype with 'type = "leveled"'. ^ Allows defining the nodebox height without using param2. ^ The nodebox height is 'leveled' / 64 nodes. ^ The maximum value of 'leveled' is 127. ]] liquid_range = 8, -- number of flowing nodes around source (max. 8) - drowning = 0, -- Player will take this amount of damage if no bubbles are left + drowning = 0, + ^ Player will take this amount of damage if no bubbles are left. light_source = 0, --[[ ^ Amount of light emitted by node. - ^ To set the maximum (currently 14), use the value 'minetest.LIGHT_MAX'. - ^ A value outside the range 0 to minetest.LIGHT_MAX causes undefined behavior.]] - damage_per_second = 0, -- If player is inside node, this damage is caused + ^ To set the maximum (currently 14), use the value + ^ 'minetest.LIGHT_MAX'. + ^ A value outside the range 0 to minetest.LIGHT_MAX causes undefined + ^ behavior.]] + damage_per_second = 0, + ^ If player is inside node, this damage is caused. node_box = {type="regular"}, -- See "Node boxes" connects_to = nodenames, --[[ - * Used for nodebox nodes with the type == "connected" - * Specifies to what neighboring nodes connections will be drawn - * e.g. `{"group:fence", "default:wood"}` or `"default:stone"` ]] - connect_sides = { "top", "bottom", "front", "left", "back", "right" }, --[[ - ^ Tells connected nodebox nodes to connect only to these sides of this node. ]] + ^ Used for nodebox nodes with the type == "connected" + ^ Specifies to what neighboring nodes connections will be drawn + ^ e.g. `{"group:fence", "default:wood"}` or `"default:stone"` ]] + connect_sides = { "top", "bottom", "front", "left", "back", "right" }, + -- [[ + ^ Tells connected nodebox nodes to connect only to these sides of this + ^ node. ]] mesh = "model", - selection_box = {type="regular"}, -- See "Node boxes" --[[ - ^ If drawtype "nodebox" is used and selection_box is nil, then node_box is used. ]] - legacy_facedir_simple = false, -- Support maps made in and before January 2012 - legacy_wallmounted = false, -- Support maps made in and before January 2012 - waving = 0, --[[ valid for mesh, nodebox, plantlike, allfaces_optional nodes + selection_box = {type="regular"}, --[[ + ^ See "Node boxes". + ^ If drawtype "nodebox" is used and selection_box is nil, then node_box + ^ is used. ]] + legacy_facedir_simple = false, + ^ Support maps made in and before January 2012. + legacy_wallmounted = false, + ^ Support maps made in and before January 2012. + waving = 0, --[[ + ^ Valid for mesh, nodebox, plantlike, allfaces_optional nodes. ^ 1 - wave node like plants (top of node moves, bottom is fixed) - ^ 2 - wave node like leaves (whole node moves side-to-side synchronously) - ^ caveats: not all models will properly wave - ^ plantlike drawtype nodes can only wave like plants - ^ allfaces_optional drawtype nodes can only wave like leaves --]] + ^ 2 - wave node like leaves (whole node moves side-to-side) + ^ caveats: not all models will properly wave. + ^ plantlike drawtype nodes can only wave like plants. + ^ allfaces_optional drawtype nodes can only wave like leaves. --]] sounds = { footstep = , dig = , -- "__group" = group-based sound (default) @@ -5186,15 +5222,17 @@ Definition tables place = , place_failed = , }, - drop = "", -- Name of dropped node when dug. Default is the node itself. - -- Alternatively: + drop = "", + ^ Name of dropped node when dug. Default is the node itself. + ^ Alternatively: drop = { max_items = 1, -- Maximum number of items to drop. - items = { -- Choose max_items randomly from this list. + items = { -- Choose max_items randomly from this list. { items = {"foo:bar", "baz:frob"}, -- Items to drop. rarity = 1, -- Probability of dropping is 1 / rarity. - inherit_color = true, -- To inherit palette color from the node + inherit_color = true, -- To inherit palette color from the + node. }, }, }, @@ -5204,14 +5242,17 @@ Definition tables ^ Can set up metadata and stuff like that ^ Not called for bulk node placement (i.e. schematics and VoxelManip) ^ default: nil ]] + on_destruct = func(pos), --[[ ^ Node destructor; called before removing node ^ Not called for bulk node placement (i.e. schematics and VoxelManip) ^ default: nil ]] + after_destruct = func(pos, oldnode), --[[ ^ Node destructor; called after removing node ^ Not called for bulk node placement (i.e. schematics and VoxelManip) ^ default: nil ]] + on_flood = func(pos, oldnode, newnode), --[[ ^ Called when a liquid (newnode) is about to flood oldnode, if ^ it has `floodable = true` in the nodedef. Not called for bulk @@ -5219,26 +5260,31 @@ Definition tables ^ return true the node is not flooded, but on_flood callback will ^ most likely be called over and over again every liquid update ^ interval. Default: nil. - ^ Warning: making a liquid node 'floodable' does not work and may cause problems. ]] + ^ Warning: making a liquid node 'floodable' will cause problems. ]] + + preserve_metadata = func(pos, oldnode, oldmeta, drops) --[[ + ^ Called when oldnode is about be converted to an item, but before the + ^ node is deleted from the world or the drops are added. This is + ^ generally the result of either the node being dug or an attached node + ^ becoming detached. + ^ drops is a table of ItemStacks, so any metadata to be preserved can + ^ be added directly to one or more of the dropped items. See + ^ "ItemStackMetaRef". + ^ default: nil ]] - preserve_metadata = func(pos, oldnode, oldmeta, drops) --[[ - ^ Called when oldnode is about be converted to an item, but before the - node is deleted from the world or the drops are added. This is generally - the result of either the node being dug or an attached node becoming detached. - ^ drops is a table of ItemStacks, so any metadata to be preserved can be - added directly to one or more of the dropped items. See "ItemStackMetaRef". - ^ default: nil ]] after_place_node = func(pos, placer, itemstack, pointed_thing) --[[ ^ Called after constructing node when node was placed using - minetest.item_place_node / minetest.place_node + ^ minetest.item_place_node / minetest.place_node ^ If return true no item is taken from itemstack ^ `placer` may be any valid ObjectRef or nil ^ default: nil ]] + after_dig_node = func(pos, oldnode, oldmetadata, digger), --[[ ^ oldmetadata is in table format ^ Called after destructing node when node was dug using - minetest.node_dig / minetest.dig_node + ^ minetest.node_dig / minetest.dig_node ^ default: nil ]] + can_dig = function(pos, [player]) --[[ ^ returns true if node can be dug, or false if not ^ default: nil ]] @@ -5246,13 +5292,15 @@ Definition tables on_punch = func(pos, node, puncher, pointed_thing), --[[ ^ default: minetest.node_punch ^ By default: Calls minetest.register_on_punchnode callbacks ]] - on_rightclick = func(pos, node, clicker, itemstack, pointed_thing), --[[ + + on_rightclick = func(pos, node, clicker, itemstack, pointed_thing), + --[[ ^ default: nil ^ itemstack will hold clicker's wielded item ^ Shall return the leftover itemstack ^ Note: pointed_thing can be nil, if a mod calls this function - This function does not get triggered by clients <=0.4.16 if the - "formspec" node metadata field is set ]] + ^ This function does not get triggered by clients <=0.4.16 if the + ^ "formspec" node metadata field is set ]] on_dig = func(pos, node, digger), --[[ ^ default: minetest.node_dig @@ -5262,33 +5310,37 @@ Definition tables ^ default: nil ^ called by NodeTimers, see minetest.get_node_timer and NodeTimerRef ^ elapsed is the total time passed since the timer was started - ^ return true to run the timer for another cycle with the same timeout value ]] + ^ return true to run the timer for another cycle with the same timeout + ^ value. ]] on_receive_fields = func(pos, formname, fields, sender), --[[ ^ fields = {name1 = value1, name2 = value2, ...} ^ Called when an UI form (e.g. sign text input) returns data ^ default: nil ]] - allow_metadata_inventory_move = func(pos, from_list, from_index, - to_list, to_index, count, player), --[[ + allow_metadata_inventory_move = func(pos, from_list, from_index, to_list, to_index, count, player), + --[[ ^ Called when a player wants to move items inside the inventory ^ Return value: number of items allowed to move ]] - allow_metadata_inventory_put = func(pos, listname, index, stack, player), --[[ + allow_metadata_inventory_put = func(pos, listname, index, stack, player), + --[[ ^ Called when a player wants to put something into the inventory ^ Return value: number of items allowed to put ^ Return value: -1: Allow and don't modify item count in inventory ]] - allow_metadata_inventory_take = func(pos, listname, index, stack, player), --[[ + allow_metadata_inventory_take = func(pos, listname, index, stack, player), + --[[ ^ Called when a player wants to take something out of the inventory ^ Return value: number of items allowed to take ^ Return value: -1: Allow and don't modify item count in inventory ]] - on_metadata_inventory_move = func(pos, from_list, from_index, - to_list, to_index, count, player), + on_metadata_inventory_move = func(pos, from_list, from_index, to_list, to_index, count, player), on_metadata_inventory_put = func(pos, listname, index, stack, player), - on_metadata_inventory_take = func(pos, listname, index, stack, player), --[[ - ^ Called after the actual action has happened, according to what was allowed. + on_metadata_inventory_take = func(pos, listname, index, stack, player), + --[[ + ^ Called after the actual action has happened, according to what was + ^ allowed. ^ No return value ]] on_blast = func(pos, intensity), --[[ @@ -5361,18 +5413,20 @@ Definition tables -- ^ a list of nodenames is supported too clust_scarcity = 8 * 8 * 8, -- ^ Ore has a 1 out of clust_scarcity chance of spawning in a node - -- ^ If the desired average distance between ores is 'd', set this to d * d * d. + -- ^ If the desired average distance between ores is 'd', set this to + -- ^ d * d * d. clust_num_ores = 8, -- ^ Number of ores in a cluster clust_size = 3, -- ^ Size of the bounding box of the cluster - -- ^ In this example, there is a 3 * 3 * 3 cluster where 8 out of the 27 nodes - -- ^ are coal ore. + -- ^ In this example, there is a 3 * 3 * 3 cluster where 8 out of the 27 + -- ^ nodes are coal ore. y_min = -31000, y_max = 64, -- ^ Lower and upper limits for ore. flags = "", - -- ^ Attributes for this ore generation, see 'Ore attributes' section above. + -- ^ Attributes for this ore generation, see 'Ore attributes' section + -- ^ above. noise_threshold = 0.5, -- ^ If noise is above this threshold, ore is placed. Not needed for a -- ^ uniform distribution. @@ -5384,15 +5438,16 @@ Definition tables octaves = 3, persist = 0.7 }, - -- ^ NoiseParams structure describing one of the perlin noises used for ore - -- ^ distribution. + -- ^ NoiseParams structure describing one of the perlin noises used for + -- ^ ore distribution. -- ^ Needed by "sheet", "puff", "blob" and "vein" ores. -- ^ Omit from "scatter" ore for a uniform ore distribution. - -- ^ Omit from "stratum ore for a simple horizontal strata from y_min to y_max. + -- ^ Omit from "stratum ore for a simple horizontal strata from y_min to + -- ^ y_max. biomes = {"desert", "rainforest"} -- ^ List of biomes in which this decoration occurs. - -- ^ Occurs in all biomes if this is omitted, and ignored if the Mapgen being - -- ^ used does not support biomes. + -- ^ Occurs in all biomes if this is omitted, and ignored if the Mapgen + -- ^ being used does not support biomes. -- ^ Can be a list of (or a single) biome names, IDs, or definitions. column_height_min = 1, column_height_max = 16, @@ -5451,9 +5506,11 @@ Definition tables depth_water_top = 10, -- ^ Node forming a surface layer in seawater with the defined thickness. node_water = "", - -- ^ Node that replaces all seawater nodes not in the defined surface layer. + -- ^ Node that replaces all seawater nodes not in the defined surface + -- ^ layer. node_river_water = "default:ice", - -- ^ Node that replaces river water in mapgens that use default:river_water. + -- ^ Node that replaces river water in mapgens that use + -- ^ default:river_water. node_riverbed = "default:gravel", depth_riverbed = 2, -- ^ Node placed under river water and thickness of this layer. @@ -5488,17 +5545,31 @@ Definition tables place_on = "default:dirt_with_grass", -- ^ Node (or list of nodes) that the decoration can be placed on sidelen = 8, - -- ^ Size of divisions made in the chunk being generated. - -- ^ If the chunk size is not evenly divisible by sidelen, sidelen is made equal to the chunk size. + -- ^ Size of the square divisions of the mapchunk being generated. + -- ^ Determines the resolution of noise variation if used. + -- ^ If the chunk size is not evenly divisible by sidelen, sidelen is made + -- ^ equal to the chunk size. fill_ratio = 0.02, - -- ^ Ratio of the area to be uniformly filled by the decoration. + -- ^ The value determines 'decorations per surface node'. -- ^ Used only if noise_params is not specified. - noise_params = {offset=0, scale=.45, spread={x=100, y=100, z=100}, seed=354, octaves=3, persist=0.7}, - -- ^ NoiseParams structure describing the perlin noise used for decoration distribution. - -- ^ The result of this is multiplied by the 2d area of the division being decorated. + noise_params = { + offset = 0, + scale = 0.45, + spread = {x = 100, y = 100, z = 100}, + seed = 354, + octaves = 3, + persist = 0.7, + lacunarity = 2.0, + flags = "absvalue" + }, + -- ^ NoiseParams structure describing the perlin noise used for decoration + -- ^ distribution. + -- ^ A noise value is calculated for each square division and determines + -- ^ 'decorations per surface node' within each division. biomes = {"Oceanside", "Hills", "Plains"}, - -- ^ List of biomes in which this decoration occurs. Occurs in all biomes if this is omitted, - -- ^ and ignored if the Mapgen being used does not support biomes. + -- ^ List of biomes in which this decoration occurs. Occurs in all biomes + -- ^ if this is omitted, and ignored if the Mapgen being used does not + -- ^ support biomes. -- ^ Can be a list of (or a single) biome names, IDs, or definitions. y_min = -31000 y_max = 31000 @@ -5506,10 +5577,12 @@ Definition tables -- ^ These parameters refer to the Y co-ordinate of the 'place_on' node. spawn_by = "default:water", -- ^ Node (or list of nodes) that the decoration only spawns next to. - -- ^ Checks two horizontal planes of neighbouring nodes (including diagonal neighbours), - -- ^ one plane level with the 'place_on' node and a plane one node above that. + -- ^ Checks two horizontal planes of 8 neighbouring nodes (including + -- ^ diagonal neighbours), one plane level with the 'place_on' node and a + -- ^ plane one node above that. num_spawn_by = 1, - -- ^ Number of spawn_by nodes that must be surrounding the decoration position to occur. + -- ^ Number of spawn_by nodes that must be surrounding the decoration + -- ^ position to occur. -- ^ If absent or -1, decorations occur next to any nodes. flags = "liquid_surface, force_placement, all_floors, all_ceilings", -- ^ Flags for all decoration types. @@ -5531,16 +5604,19 @@ Definition tables ----- Simple-type parameters decoration = "default:grass", -- ^ The node name used as the decoration. - -- ^ If instead a list of strings, a randomly selected node from the list is placed as the decoration. + -- ^ If instead a list of strings, a randomly selected node from the list + -- ^ is placed as the decoration. height = 1, -- ^ Decoration height in nodes. - -- ^ If height_max is not 0, this is the lower limit of a randomly selected height. + -- ^ If height_max is not 0, this is the lower limit of a randomly + -- ^ selected height. height_max = 0, -- ^ Upper limit of the randomly selected height. -- ^ If absent, the parameter 'height' is used as a constant. param2 = 0, -- ^ Param2 value of decoration nodes. - -- ^ If param2_max is not 0, this is the lower limit of a randomly selected param2. + -- ^ If param2_max is not 0, this is the lower limit of a randomly + -- ^ selected param2. param2_max = 0, -- ^ Upper limit of the randomly selected param2. -- ^ If absent, the parameter 'param2' is used as a constant. @@ -5554,23 +5630,22 @@ Definition tables ----- Schematic-type parameters schematic = "foobar.mts", - -- ^ If schematic is a string, it is the filepath relative to the current working directory of the - -- ^ specified Minetest schematic file. + -- ^ If schematic is a string, it is the filepath relative to the current + -- ^ working directory of the specified Minetest schematic file. -- ^ - OR -, could be the ID of a previously registered schematic - -- ^ - OR -, could instead be a table containing two mandatory fields, size and data, - -- ^ and an optional table yslice_prob: + -- ^ - OR -, could instead be a table containing two mandatory fields, + -- ^ size and data, and an optional table yslice_prob: schematic = { - size = {x=4, y=6, z=4}, + size = {x = 4, y = 6, z = 4}, data = { - {name="default:cobble", param1=255, param2=0}, - {name="default:dirt_with_grass", param1=255, param2=0}, - {name="ignore", param1=255, param2=0}, - {name="air", param1=255, param2=0}, + {name = "default:cobble", param1 = 255, param2 = 0}, + {name = "default:dirt_with_grass", param1 = 255, param2 = 0}, + {name = "air", param1 = 255, param2 = 0}, ... }, yslice_prob = { - {ypos=2, prob=128}, - {ypos=5, prob=64}, + {ypos = 2, prob = 128}, + {ypos = 5, prob = 64}, ... }, }, @@ -5578,7 +5653,7 @@ Definition tables replacements = {["oldname"] = "convert_to", ...}, flags = "place_center_x, place_center_y, place_center_z", -- ^ Flags for schematic decorations. See 'Schematic attributes'. - rotation = "90" -- rotate schematic 90 degrees on placement + rotation = "90", -- ^ Rotation can be "0", "90", "180", "270", or "random". place_offset_y = 0, -- ^ If the flag 'place_center_y' is set this parameter is ignored. @@ -5597,19 +5672,21 @@ Definition tables description = "Remove privilege from player", -- Full description privs = {privs=true}, -- Require the "privs" privilege to run func = function(name, param), -- Called when command is run. - -- Returns boolean success and text output. + -- Returns boolean success and text + -- output. } Note that in params, use of symbols is as follows: -* `<>` signifies a placeholder to be replaced when the command is used. For example, - when a player name is needed: `` -* `[]` signifies param is optional and not required when the command is used. For - example, if you require param1 but param2 is optional: ` []` +* `<>` signifies a placeholder to be replaced when the command is used. For + example, when a player name is needed: `` +* `[]` signifies param is optional and not required when the command is used. + For example, if you require param1 but param2 is optional: + ` []` * `|` signifies exclusive or. The command requires one param from the options provided. For example: ` | ` -* `()` signifies grouping. For example, when param1 and param2 are both required, - or only param3 is required: `( ) | ` +* `()` signifies grouping. For example, when param1 and param2 are both + required, or only param3 is required: `( ) | ` ### Detached inventory callbacks @@ -5631,7 +5708,8 @@ Note that in params, use of symbols is as follows: on_move = func(inv, from_list, from_index, to_list, to_index, count, player), on_put = func(inv, listname, index, stack, player), on_take = func(inv, listname, index, stack, player), - -- ^ Called after the actual action has happened, according to what was allowed. + -- ^ Called after the actual action has happened, according to what was + -- ^ allowed. -- ^ No return value } @@ -5639,11 +5717,12 @@ Note that in params, use of symbols is as follows: { hud_elem_type = "image", -- see HUD element types - -- ^ type of HUD element, can be either of "image", "text", "statbar", or "inventory" + -- ^ type of HUD element, can be either of "image", "text", "statbar", + "inventory". position = {x=0.5, y=0.5}, -- ^ Left corner position of element name = "", - scale = {x=2, y=2}, + scale = {x = 2, y = 2}, text = "", number = 2, item = 3, @@ -5691,7 +5770,8 @@ Note that in params, use of symbols is as follows: { amount = 1, time = 1, - -- ^ If time is 0 has infinite lifespan and spawns the amount on a per-second base + -- ^ If time is 0 has infinite lifespan and spawns the amount on a + -- ^ per-second basis. minpos = {x=0, y=0, z=0}, maxpos = {x=0, y=0, z=0}, minvel = {x=0, y=0, z=0}, @@ -5703,22 +5783,24 @@ Note that in params, use of symbols is as follows: minsize = 1, maxsize = 1, -- ^ The particle's properties are random values in between the bounds: - -- ^ minpos/maxpos, minvel/maxvel (velocity), minacc/maxacc (acceleration), - -- ^ minsize/maxsize, minexptime/maxexptime (expirationtime) + -- ^ minpos/maxpos, minvel/maxvel (velocity), + -- ^ minacc/maxacc (acceleration), minsize/maxsize, + -- ^ minexptime/maxexptime (expirationtime). collisiondetection = false, -- ^ collisiondetection: if true uses collision detection collision_removal = false, -- ^ collision_removal: if true then particle is removed when it collides, -- ^ requires collisiondetection = true to have any effect attached = ObjectRef, - -- ^ attached: if defined, particle positions, velocities and accelerations - -- ^ are relative to this object's position and yaw. + -- ^ attached: if defined, particle positions, velocities and + -- ^ accelerations are relative to this object's position and yaw. vertical = false, -- ^ vertical: if true faces player using y axis only texture = "image.png", -- ^ Uses texture (string) playername = "singleplayer" - -- ^ Playername is optional, if specified spawns particle only on the player's client + -- ^ Playername is optional, if specified spawns particle only on the + -- ^ player's client. animation = {Tile Animation definition}, -- ^ optional, specifies how to animate the particle texture glow = 0 @@ -5730,32 +5812,36 @@ Note that in params, use of symbols is as follows: { url = "http://example.org", timeout = 10, - -- ^ Timeout for connection in seconds. Default is 3 seconds. - post_data = "Raw POST request data string" OR { field1 = "data1", field2 = "data2" }, - -- ^ Optional, if specified a POST request with post_data is performed. - -- ^ Accepts both a string and a table. If a table is specified, encodes table - -- ^ as x-www-form-urlencoded key-value pairs. - -- ^ If post_data ist not specified, a GET request is performed instead. + -- ^ Timeout for connection in seconds. Default is 3 seconds. + post_data = "Raw POST request data string" OR {field1 = "data1", field2 = "data2"}, + -- ^ Optional, if specified a POST request with post_data is performed. + -- ^ Accepts both a string and a table. If a table is specified, encodes + -- ^ table as x-www-form-urlencoded key-value pairs. + -- ^ If post_data ist not specified, a GET request is performed instead. user_agent = "ExampleUserAgent", - -- ^ Optional, if specified replaces the default minetest user agent with given string + -- ^ Optional, if specified replaces the default minetest user agent with + -- ^ given string. extra_headers = { "Accept-Language: en-us", "Accept-Charset: utf-8" }, - -- ^ Optional, if specified adds additional headers to the HTTP request. You must make sure - -- ^ that the header strings follow HTTP specification ("Key: Value"). + -- ^ Optional, if specified adds additional headers to the HTTP request. + -- ^ You must make sure that the header strings follow HTTP specification + -- ^ ("Key: Value"). multipart = boolean - -- ^ Optional, if true performs a multipart HTTP request. Default is false. + -- ^ Optional, if true performs a multipart HTTP request. + -- ^ Default is false. } ### `HTTPRequestResult` definition (`HTTPApiTable.fetch` callback, `HTTPApiTable.fetch_async_get`) { completed = true, - -- ^ If true, the request has finished (either succeeded, failed or timed out) + -- ^ If true, the request has finished (either succeeded, failed or timed + out). succeeded = true, - -- ^ If true, the request was successful + -- ^ If true, the request was successful timeout = false, - -- ^ If true, the request timed out + -- ^ If true, the request timed out code = 200, - -- ^ HTTP status code + -- ^ HTTP status code data = "response" } @@ -5763,25 +5849,30 @@ Note that in params, use of symbols is as follows: { get_auth = func(name), - -- ^ Get authentication data for existing player `name` (`nil` if player doesn't exist) - -- ^ returns following structure `{password=, privileges=, last_login=}` + -- ^ Get authentication data for existing player `name` (`nil` if player + doesn't exist). + -- ^ returns following structure: + -- ^ `{password=, privileges=
, last_login=}` create_auth = func(name, password), -- ^ Create new auth data for player `name` - -- ^ Note that `password` is not plain-text but an arbitrary representation decided by the engine + -- ^ Note that `password` is not plain-text but an arbitrary + -- ^ representation decided by the engine delete_auth = func(name), - -- ^ Delete auth data of player `name`, returns boolean indicating success (false if player nonexistant) + -- ^ Delete auth data of player `name`, returns boolean indicating success + -- ^ (false if player nonexistant). set_password = func(name, password), -- ^ Set password of player `name` to `password` Auth data should be created if not present set_privileges = func(name, privileges), -- ^ Set privileges of player `name` - -- ^ `privileges` is in table form, auth data should be created if not present + -- ^ `privileges` is in table form, auth data should be created if not + -- ^ present. reload = func(), -- ^ Reload authentication data from the storage location -- ^ Returns boolean indicating success record_login = func(name), -- ^ Called when player joins, used for keeping track of last_login iterate = func(), - -- ^ Returns an iterator (use with `for` loops) for all player names currently in the auth database + -- ^ Returns an iterator (use with `for` loops) for all player names + -- ^ currently in the auth database. } -