diff --git a/src/client.cpp b/src/client.cpp index a845277bd..2dc537782 100644 --- a/src/client.cpp +++ b/src/client.cpp @@ -1471,13 +1471,13 @@ ClientActiveObject * Client::getSelectedActiveObject( { ClientActiveObject *obj = objects[i].obj; - core::aabbox3d *selection_box = obj->getSelectionBox(); + aabb3f *selection_box = obj->getSelectionBox(); if(selection_box == NULL) continue; v3f pos = obj->getPosition(); - core::aabbox3d offsetted_box( + aabb3f offsetted_box( selection_box->MinEdge + pos, selection_box->MaxEdge + pos ); diff --git a/src/client/tile.h b/src/client/tile.h index 7796e801d..b75916841 100644 --- a/src/client/tile.h +++ b/src/client/tile.h @@ -21,7 +21,6 @@ with this program; if not, write to the Free Software Foundation, Inc., #define TILE_HEADER #include "irrlichttypes.h" -#include "irr_v2d.h" #include "irr_v3d.h" #include #include diff --git a/src/clientmap.cpp b/src/clientmap.cpp index 024f2a266..e67b6cbf7 100644 --- a/src/clientmap.cpp +++ b/src/clientmap.cpp @@ -50,7 +50,7 @@ ClientMap::ClientMap( m_camera_direction(0,0,1), m_camera_fov(M_PI) { - m_box = core::aabbox3d(-BS*1000000,-BS*1000000,-BS*1000000, + m_box = aabb3f(-BS*1000000,-BS*1000000,-BS*1000000, BS*1000000,BS*1000000,BS*1000000); /* TODO: Add a callback function so these can be updated when a setting diff --git a/src/clientmap.h b/src/clientmap.h index d9239b52e..ae5ab6d35 100644 --- a/src/clientmap.h +++ b/src/clientmap.h @@ -115,7 +115,7 @@ public: renderMap(driver, SceneManager->getSceneNodeRenderPass()); } - virtual const core::aabbox3d& getBoundingBox() const + virtual const aabb3f &getBoundingBox() const { return m_box; } @@ -140,7 +140,7 @@ public: private: Client *m_client; - core::aabbox3d m_box; + aabb3f m_box; MapDrawControl &m_control; diff --git a/src/clientobject.h b/src/clientobject.h index be24e1388..3cc7c2391 100644 --- a/src/clientobject.h +++ b/src/clientobject.h @@ -56,7 +56,7 @@ public: virtual void updateLight(u8 light_at_pos){} virtual void updateLightNoCheck(u8 light_at_pos){} virtual v3s16 getLightPosition(){return v3s16(0,0,0);} - virtual core::aabbox3d* getSelectionBox(){return NULL;} + virtual aabb3f *getSelectionBox() { return NULL; } virtual bool getCollisionBox(aabb3f *toset){return false;} virtual bool collideWithObjects(){return false;} virtual v3f getPosition(){return v3f(0,0,0);} diff --git a/src/clouds.cpp b/src/clouds.cpp index 29210e2b4..82b63b6b3 100644 --- a/src/clouds.cpp +++ b/src/clouds.cpp @@ -62,7 +62,7 @@ Clouds::Clouds( g_settings->registerChangedCallback("enable_3d_clouds", &cloud_3d_setting_changed, this); - m_box = core::aabbox3d(-BS*1000000,m_cloud_y-BS,-BS*1000000, + m_box = aabb3f(-BS*1000000,m_cloud_y-BS,-BS*1000000, BS*1000000,m_cloud_y+BS,BS*1000000); } diff --git a/src/clouds.h b/src/clouds.h index 195f48de0..9c6b41786 100644 --- a/src/clouds.h +++ b/src/clouds.h @@ -53,7 +53,7 @@ public: virtual void render(); - virtual const core::aabbox3d& getBoundingBox() const + virtual const aabb3f &getBoundingBox() const { return m_box; } @@ -79,7 +79,7 @@ public: void updateCameraOffset(v3s16 camera_offset) { m_camera_offset = camera_offset; - m_box = core::aabbox3d(-BS * 1000000, m_cloud_y - BS - BS * camera_offset.Y, -BS * 1000000, + m_box = aabb3f(-BS * 1000000, m_cloud_y - BS - BS * camera_offset.Y, -BS * 1000000, BS * 1000000, m_cloud_y + BS - BS * camera_offset.Y, BS * 1000000); } @@ -87,7 +87,7 @@ public: private: video::SMaterial m_material; - core::aabbox3d m_box; + aabb3f m_box; s16 m_passed_cloud_y; float m_cloud_y; u16 m_cloud_radius_i; diff --git a/src/content_cao.cpp b/src/content_cao.cpp index c3247bd17..e7c7a0be5 100644 --- a/src/content_cao.cpp +++ b/src/content_cao.cpp @@ -309,7 +309,7 @@ public: void initialize(const std::string &data); - core::aabbox3d* getSelectionBox() + aabb3f *getSelectionBox() {return &m_selection_box;} v3f getPosition() {return m_position;} @@ -319,7 +319,7 @@ public: bool getCollisionBox(aabb3f *toset) { return false; } private: - core::aabbox3d m_selection_box; + aabb3f m_selection_box; scene::IMeshSceneNode *m_node; v3f m_position; std::string m_itemstring; @@ -674,7 +674,7 @@ GenericCAO::~GenericCAO() removeFromScene(true); } -core::aabbox3d* GenericCAO::getSelectionBox() +aabb3f *GenericCAO::getSelectionBox() { if(!m_prop.is_visible || !m_is_visible || m_is_local_player || getParent() != NULL) return NULL; @@ -1185,7 +1185,7 @@ void GenericCAO::step(float dtime, ClientEnvironment *env) if(m_prop.physical) { - core::aabbox3d box = m_prop.collisionbox; + aabb3f box = m_prop.collisionbox; box.MinEdge *= BS; box.MaxEdge *= BS; collisionMoveResult moveresult; diff --git a/src/content_cao.h b/src/content_cao.h index abb242aa4..f71dfeb1f 100644 --- a/src/content_cao.h +++ b/src/content_cao.h @@ -65,7 +65,7 @@ private: // scene::ISceneManager *m_smgr; IrrlichtDevice *m_irr; - core::aabbox3d m_selection_box; + aabb3f m_selection_box; scene::IMeshSceneNode *m_meshnode; scene::IAnimatedMeshSceneNode *m_animated_meshnode; WieldMeshSceneNode *m_wield_meshnode; @@ -127,7 +127,7 @@ public: bool collideWithObjects(); - core::aabbox3d* getSelectionBox(); + aabb3f *getSelectionBox(); v3f getPosition(); diff --git a/src/content_sao.cpp b/src/content_sao.cpp index fa2454821..53bf3154f 100644 --- a/src/content_sao.cpp +++ b/src/content_sao.cpp @@ -259,7 +259,7 @@ void LuaEntitySAO::step(float dtime, bool send_recommended) else { if(m_prop.physical){ - core::aabbox3d box = m_prop.collisionbox; + aabb3f box = m_prop.collisionbox; box.MinEdge *= BS; box.MaxEdge *= BS; collisionMoveResult moveresult; @@ -786,7 +786,7 @@ PlayerSAO::PlayerSAO(ServerEnvironment *env_, Player *player_, u16 peer_id_, m_prop.hp_max = PLAYER_MAX_HP; m_prop.physical = false; m_prop.weight = 75; - m_prop.collisionbox = core::aabbox3d(-1/3.,-1.0,-1/3., 1/3.,1.0,1/3.); + m_prop.collisionbox = aabb3f(-1/3.,-1.0,-1/3., 1/3.,1.0,1/3.); // start of default appearance, this should be overwritten by LUA m_prop.visual = "upright_sprite"; m_prop.visual_size = v2f(1, 2); diff --git a/src/mesh.cpp b/src/mesh.cpp index 3c3932204..b5bf8660a 100644 --- a/src/mesh.cpp +++ b/src/mesh.cpp @@ -104,7 +104,7 @@ void scaleMesh(scene::IMesh *mesh, v3f scale) if (mesh == NULL) return; - core::aabbox3d bbox; + aabb3f bbox; bbox.reset(0, 0, 0); u32 mc = mesh->getMeshBufferCount(); @@ -132,7 +132,7 @@ void translateMesh(scene::IMesh *mesh, v3f vec) if (mesh == NULL) return; - core::aabbox3d bbox; + aabb3f bbox; bbox.reset(0, 0, 0); u32 mc = mesh->getMeshBufferCount(); @@ -346,7 +346,7 @@ void rotateMeshBy6dFacedir(scene::IMesh *mesh, int facedir) void recalculateBoundingBox(scene::IMesh *src_mesh) { - core::aabbox3d bbox; + aabb3f bbox; bbox.reset(0,0,0); for (u16 j = 0; j < src_mesh->getMeshBufferCount(); j++) { scene::IMeshBuffer *buf = src_mesh->getMeshBuffer(j); diff --git a/src/object_properties.h b/src/object_properties.h index 02ec9d1f7..082d9a529 100644 --- a/src/object_properties.h +++ b/src/object_properties.h @@ -33,7 +33,7 @@ struct ObjectProperties bool physical; bool collideWithObjects; float weight; - core::aabbox3d collisionbox; + aabb3f collisionbox; std::string visual; std::string mesh; v2f visual_size; diff --git a/src/particles.cpp b/src/particles.cpp index 8150e19ac..ab77e9f54 100644 --- a/src/particles.cpp +++ b/src/particles.cpp @@ -88,7 +88,7 @@ Particle::Particle( m_vertical = vertical; // Irrlicht stuff - m_collisionbox = core::aabbox3d + m_collisionbox = aabb3f (-size/2,-size/2,-size/2,size/2,size/2,size/2); this->setAutomaticCulling(scene::EAC_OFF); @@ -128,7 +128,7 @@ void Particle::step(float dtime) m_time += dtime; if (m_collisiondetection) { - core::aabbox3d box = m_collisionbox; + aabb3f box = m_collisionbox; v3f p_pos = m_pos*BS; v3f p_velocity = m_velocity*BS; collisionMoveSimple(m_env, m_gamedef, diff --git a/src/particles.h b/src/particles.h index 0ad8d71b5..dda84385c 100644 --- a/src/particles.h +++ b/src/particles.h @@ -52,7 +52,7 @@ class Particle : public scene::ISceneNode ); ~Particle(); - virtual const core::aabbox3d& getBoundingBox() const + virtual const aabb3f &getBoundingBox() const { return m_box; } @@ -85,8 +85,8 @@ private: ClientEnvironment *m_env; IGameDef *m_gamedef; - core::aabbox3d m_box; - core::aabbox3d m_collisionbox; + aabb3f m_box; + aabb3f m_collisionbox; video::SMaterial m_material; v2f m_texpos; v2f m_texsize; diff --git a/src/player.h b/src/player.h index 48b0a4999..0d99297ca 100644 --- a/src/player.h +++ b/src/player.h @@ -198,7 +198,7 @@ public: return m_name; } - core::aabbox3d getCollisionbox() + aabb3f getCollisionbox() { return m_collisionbox; } @@ -398,7 +398,7 @@ protected: f32 m_yaw; v3f m_speed; v3f m_position; - core::aabbox3d m_collisionbox; + aabb3f m_collisionbox; bool m_dirty; diff --git a/src/script/lua_api/l_areastore.cpp b/src/script/lua_api/l_areastore.cpp index 72fe24b20..4148780a1 100644 --- a/src/script/lua_api/l_areastore.cpp +++ b/src/script/lua_api/l_areastore.cpp @@ -22,6 +22,7 @@ with this program; if not, write to the Free Software Foundation, Inc., #include "lua_api/l_internal.h" #include "common/c_converter.h" #include "cpp_api/s_security.h" +#include "irr_v3d.h" #include "areastore.h" #include "filesys.h" #ifndef ANDROID diff --git a/src/script/lua_api/l_areastore.h b/src/script/lua_api/l_areastore.h index a25529627..543a2aa32 100644 --- a/src/script/lua_api/l_areastore.h +++ b/src/script/lua_api/l_areastore.h @@ -21,7 +21,6 @@ with this program; if not, write to the Free Software Foundation, Inc., #define L_AREASTORE_H_ #include "lua_api/l_base.h" -#include "irr_v3d.h" #include "areastore.h" /* diff --git a/src/sky.cpp b/src/sky.cpp index 01fb8ef86..682ff05e3 100644 --- a/src/sky.cpp +++ b/src/sky.cpp @@ -25,8 +25,8 @@ Sky::Sky(scene::ISceneNode* parent, scene::ISceneManager* mgr, s32 id, m_cloudcolor_bright_f(1,1,1,1) { setAutomaticCulling(scene::EAC_OFF); - Box.MaxEdge.set(0,0,0); - Box.MinEdge.set(0,0,0); + m_box.MaxEdge.set(0,0,0); + m_box.MinEdge.set(0,0,0); // create material @@ -94,11 +94,6 @@ void Sky::OnRegisterSceneNode() scene::ISceneNode::OnRegisterSceneNode(); } -const core::aabbox3d& Sky::getBoundingBox() const -{ - return Box; -} - //! renders the node. void Sky::render() { diff --git a/src/sky.h b/src/sky.h index 5023cc682..f19891773 100644 --- a/src/sky.h +++ b/src/sky.h @@ -42,7 +42,8 @@ public: //! renders the node. virtual void render(); - virtual const core::aabbox3d& getBoundingBox() const; + virtual const aabb3f &getBoundingBox() const + { return m_box; } // Used by Irrlicht for optimizing rendering virtual video::SMaterial& getMaterial(u32 i) @@ -74,7 +75,7 @@ public: } private: - core::aabbox3d Box; + aabb3f m_box; video::SMaterial m_materials[SKY_MATERIAL_COUNT]; // How much sun & moon transition should affect horizon color diff --git a/src/util/numeric.h b/src/util/numeric.h index e742ab24a..615327864 100644 --- a/src/util/numeric.h +++ b/src/util/numeric.h @@ -310,9 +310,9 @@ inline v3f intToFloat(v3s16 p, f32 d) } // Random helper. Usually d=BS -inline core::aabbox3d getNodeBox(v3s16 p, float d) +inline aabb3f getNodeBox(v3s16 p, float d) { - return core::aabbox3d( + return aabb3f( (float)p.X * d - 0.5*d, (float)p.Y * d - 0.5*d, (float)p.Z * d - 0.5*d, diff --git a/src/wieldmesh.h b/src/wieldmesh.h index c29c06f95..0b3136bc1 100644 --- a/src/wieldmesh.h +++ b/src/wieldmesh.h @@ -53,7 +53,7 @@ public: virtual void render(); - virtual const core::aabbox3d& getBoundingBox() const + virtual const aabb3f &getBoundingBox() const { return m_bounding_box; } private: @@ -74,7 +74,7 @@ private: // Bounding box culling is disabled for this type of scene node, // so this variable is just required so we can implement // getBoundingBox() and is set to an empty box. - core::aabbox3d m_bounding_box; + aabb3f m_bounding_box; }; scene::IMesh *getItemMesh(IGameDef *gamedef, const ItemStack &item);