Formspecs: Fix broken texture escaping with model[]

This commit is contained in:
Jean-Patrick Guerrero 2021-01-01 17:03:34 +01:00 committed by sfan5
parent 9250b5205a
commit ff921f6989
1 changed files with 1 additions and 1 deletions

View File

@ -2787,7 +2787,7 @@ void GUIFormSpecMenu::parseModel(parserData *data, const std::string &element)
auto meshnode = e->setMesh(mesh);
for (u32 i = 0; i < textures.size() && i < meshnode->getMaterialCount(); ++i)
e->setTexture(i, m_tsrc->getTexture(textures[i]));
e->setTexture(i, m_tsrc->getTexture(unescape_string(textures[i])));
if (vec_rot.size() >= 2)
e->setRotation(v2f(stof(vec_rot[0]), stof(vec_rot[1])));