From ffdf8dedb74e59e39a2686a0d7da3740f4f3b2a1 Mon Sep 17 00:00:00 2001 From: paramat Date: Fri, 6 Mar 2015 04:46:05 +0000 Subject: [PATCH] Dungeongen: Optionally set ignore to be untouchable to disable floating dungeons --- minetest.conf.example | 2 ++ src/defaultsettings.cpp | 1 + src/dungeongen.cpp | 9 ++++++--- 3 files changed, 9 insertions(+), 3 deletions(-) diff --git a/minetest.conf.example b/minetest.conf.example index 6731c9ece..5e8637897 100644 --- a/minetest.conf.example +++ b/minetest.conf.example @@ -469,6 +469,8 @@ # Controls size of deserts and beaches in Mapgen V6 #mgv6_freq_desert = 0.45 #mgv6_freq_beach = 0.15 +# Enable/disable floating dungeons and dungeon slices +#enable_floating_dungeons = true # Perlin noise attributes for different map generation parameters. # Noise parameters can be specified as a set of positional values: diff --git a/src/defaultsettings.cpp b/src/defaultsettings.cpp index 7b6e366c6..f49fbb008 100644 --- a/src/defaultsettings.cpp +++ b/src/defaultsettings.cpp @@ -292,6 +292,7 @@ void set_default_settings(Settings *settings) settings->setDefault("water_level", "1"); settings->setDefault("chunksize", "5"); settings->setDefault("mg_flags", ""); + settings->setDefault("enable_floating_dungeons", "true"); // IPv6 settings->setDefault("enable_ipv6", "true"); diff --git a/src/dungeongen.cpp b/src/dungeongen.cpp index eb452a196..3b7e755b3 100644 --- a/src/dungeongen.cpp +++ b/src/dungeongen.cpp @@ -79,14 +79,17 @@ void DungeonGen::generate(u32 bseed, v3s16 nmin, v3s16 nmax) { // Dungeon generator doesn't modify places which have this set vm->clearFlag(VMANIP_FLAG_DUNGEON_INSIDE | VMANIP_FLAG_DUNGEON_PRESERVE); - // Set all air and water to be untouchable to make dungeons open - // to caves and open air + bool no_float = !g_settings->getBool("enable_floating_dungeons"); + + // Set all air and water (and optionally ignore) to be untouchable + // to make dungeons open to caves and open air for (s16 z = nmin.Z; z <= nmax.Z; z++) { for (s16 y = nmin.Y; y <= nmax.Y; y++) { u32 i = vm->m_area.index(nmin.X, y, z); for (s16 x = nmin.X; x <= nmax.X; x++) { content_t c = vm->m_data[i].getContent(); - if (c == CONTENT_AIR || c == dp.c_water) + if (c == CONTENT_AIR || c == dp.c_water + || (no_float && c == CONTENT_IGNORE)) vm->m_flags[i] |= VMANIP_FLAG_DUNGEON_PRESERVE; i++; }