From ffe7f96d24d1b1810bd6458894676f1ac2a4a31a Mon Sep 17 00:00:00 2001 From: "updatepo.sh" Date: Wed, 9 Oct 2019 22:03:50 +0200 Subject: [PATCH] Update minetest.conf.example --- minetest.conf.example | 37 +++++++++++++++++-------------------- 1 file changed, 17 insertions(+), 20 deletions(-) diff --git a/minetest.conf.example b/minetest.conf.example index 406e27d83..7a97d67fd 100644 --- a/minetest.conf.example +++ b/minetest.conf.example @@ -77,7 +77,7 @@ # The time in seconds it takes between repeated right clicks when holding the right # mouse button. -# type: float +# type: float min: 0.001 # repeat_rightclick_time = 0.25 # Automatically jump up single-node obstacles. @@ -126,7 +126,7 @@ # The time in seconds it takes between repeated events # when holding down a joystick button combination. -# type: float +# type: float min: 0.001 # repeat_joystick_button_time = 0.17 # The sensitivity of the joystick axes for moving the @@ -573,11 +573,12 @@ # type: enum values: 0, 1, 2, 4, 8, 16 # fsaa = 0 -# Undersampling is similar to using lower screen resolution, but it applies +# Undersampling is similar to using a lower screen resolution, but it applies # to the game world only, keeping the GUI intact. -# It should give significant performance boost at the cost of less detailed image. -# type: enum values: 0, 2, 3, 4 -# undersampling = 0 +# It should give a significant performance boost at the cost of less detailed image. +# Higher values result in a less detailed image. +# type: int min: 1 max: 8 +# undersampling = 1 ### Shaders @@ -682,11 +683,11 @@ # If FPS would go higher than this, limit it by sleeping # to not waste CPU power for no benefit. -# type: int +# type: int min: 1 # fps_max = 60 # Maximum FPS when game is paused. -# type: int +# type: int min: 1 # pause_fps_max = 20 # Open the pause menu when the window's focus is lost. Does not pause if a formspec is @@ -706,11 +707,11 @@ # near_plane = 0.1 # Width component of the initial window size. -# type: int +# type: int min: 1 # screen_w = 1024 # Height component of the initial window size. -# type: int +# type: int min: 1 # screen_h = 600 # Save window size automatically when modified. @@ -945,7 +946,7 @@ # This will smooth over some of the rough edges, and blend # pixels when scaling down, at the cost of blurring some # edge pixels when images are scaled by non-integer sizes. -# type: float +# type: float min: 0.001 # gui_scaling = 1.0 # When gui_scaling_filter is true, all GUI images need to be @@ -977,7 +978,7 @@ # type: filepath # font_path = fonts/liberationsans.ttf -# type: int +# type: int min: 1 # font_size = 16 # Font shadow offset, if 0 then shadow will not be drawn. @@ -991,14 +992,14 @@ # type: filepath # mono_font_path = fonts/liberationmono.ttf -# type: int +# type: int min: 1 # mono_font_size = 15 # This font will be used for certain languages. # type: filepath # fallback_font_path = fonts/DroidSansFallbackFull.ttf -# type: int +# type: int min: 1 # fallback_font_size = 15 # type: int @@ -1024,7 +1025,7 @@ ## Advanced # Adjust dpi configuration to your screen (non X11/Android only) e.g. for 4k screens. -# type: int +# type: int min: 1 # screen_dpi = 72 # Windows systems only: Start Minetest with the command line window in the background. @@ -1682,10 +1683,6 @@ # type: flags possible values: caves, dungeons, light, decorations, biomes, nocaves, nodungeons, nolight, nodecorations, nobiomes # mg_flags = caves,dungeons,light,decorations,biomes -# Whether dungeons occasionally project from the terrain. -# type: bool -# projecting_dungeons = true - ## Biome API temperature and humidity noise parameters # Temperature variation for biomes. @@ -2325,7 +2322,7 @@ ## Mapgen Carpathian # Map generation attributes specific to Mapgen Carpathian. -# type: flags possible values: caverns, nocaverns, rivers, norivers +# type: flags possible values: caverns, rivers, nocaverns, norivers # mgcarpathian_spflags = caverns,norivers # Defines the base ground level.