Graf commitů

11479 Commity

Autor SHA1 Zpráva Datum
src-tinkerer 08284e420d
Disable default password check in single player (#14493) 2024-03-27 21:46:41 +00:00
sfan5 d53ef90a73 Remove Irrlicht versioning 2024-03-27 20:55:48 +01:00
rubenwardy b487341c32
Deprecate writing to mod directories (#14486) 2024-03-27 18:32:05 +00:00
sfan5 6a7a613741 Update the CI run with multiplayer tests 2024-03-26 21:39:02 +01:00
Desour 9cee9bc279 Build with the imported IrrlichtMt at irr
Also remove the now useless options (like IRRLICHT_INCLUDE_DIR)
and update download instructions, CI and similar.

Co-authored-by: sfan5 <sfan5@live.de>
2024-03-26 21:39:02 +01:00
import f638482fba Copy irrlichtmt to <root>/irr/ 2024-03-26 21:39:02 +01:00
grorp a7908da968
Replace antipattern translation example in lua_api.md (#14482) 2024-03-24 18:56:41 +01:00
Elias Åström 20bfaba0b7
Update docs to allow non-liquid nodes to use "liquid" drawtype 2024-03-24 18:56:29 +01:00
AFCMS 5a27c05b6a
Docker image workflow (publish on `ghcr.io`) (#14230) 2024-03-24 18:54:09 +01:00
rubenwardy 24cc33e704
Add button_url[] and hypertext element to allow mods to open web pages (#13825)
Fixes #12500
2024-03-24 17:19:23 +00:00
rubenwardy 6c4a110679
Add world-independent storage directory for mods (#12315)
Fixes #4821
2024-03-24 17:18:58 +00:00
sfan5 b42b03bc40 Restrict lua_api_deploy workflow to main repo 2024-03-24 12:42:50 +01:00
sfan5 5727d74d37 Avoid including client headers on server builds 2024-03-20 16:37:32 +01:00
sfan5 bc4ab8b99e General code refactoring/improvements in server, treegen and connection 2024-03-20 16:37:32 +01:00
sfan5 24f2c38093 Split internal parts from connection.h 2024-03-20 16:37:32 +01:00
sfan5 dfba79f8ff Split servermap.cpp/h off from map.cpp/h 2024-03-20 16:37:32 +01:00
sfan5 0d817ff4ff Try to fix httpfetch method bug
see #14394
2024-03-20 16:37:32 +01:00
sfan5 178943b4b7 Improve ServerEnvironment::getRemovedActiveObjects() in many ways 2024-03-20 16:37:32 +01:00
Desour 751ede516b ProfilerGraph: Increase buffer size for min/max formatting
Fixes values being cut off, e.g. "1.0000e+06" to "1.0000e+0".
2024-03-20 15:28:37 +01:00
HybridDog cda112493a
Faster blit_with_alpha() (#14448)
* Add test nodes for alpha compositing and the fill texture modifier

Texture test nodes can be helpful to test if `blit_with_alpha` works correctly.

The alpha compositing test node covers different cases where pixel colors are mixed with each other.
The test currently fails because `blitPixel` does not work correctly if a semi-transparent color
is drawn on top of another semi-transparent color.
The test nodes for the fill texture modifier show if the size and position arguments of the modifier work correctly.
They do not cover special cases such as very large or negative position or size values.

* Faster blit_with_alpha()

The `blit_with_alpha` function has a noticeable effect on the time it takes to join a game.

To reduce the join times, I replace the `blit_with_alpha` function with a new one:
* It does not uses floating-point numbers.
* It directly operates on the raw pixel data instead of using the comparatively
  slow `setPixel` and `getPixel` functions from Irrlicht.
  Only ECF_A8R8G8B8 base images are supported now.
  If the top image does not have the ECF_A8R8G8B8 color format, it is converted;
  I assume that this happens rarely.
* There are case distinctions for fully opaque, fully transparent and semi-transparent pixels.
  This empirically increases the performance since the mixing between two semi-transparent happens rarely.
* The new function no longer has the `src_pos` argument since it was always the zero vector.
* The function is only documented once where it is declared.

For backwards compatibility, `blit_with_alpha` still mixes colors without gamma correction.
`blit_with_alpha` nonetheless behaves slightly different than before:
If a semi-transparent pixel is drawn on top of another semi-transparent pixel,
the color is mixed in a way which we can consider to be more correct now.
2024-03-19 19:56:47 +01:00
goodusername123 fa072c1d2c
Update Lua BitOp's stdint.h check for MSVC
based on 3ece3a3e3a
2024-03-19 19:54:57 +01:00
SmallJoker a862e4290c Script API: Fix invalid rotation of L-system trees
The MapNode struct fields param1 and param2 were previously
not initialized. This commit now sets them to a sane default.
2024-03-17 18:01:48 +01:00
cx384 234b01a8c2
Item meta pointing range (#14347) 2024-03-17 15:55:38 +01:00
sfan5 e3b9828f24 Add unit tests for SAO load / unload behaviour 2024-03-17 15:55:24 +01:00
sfan5 8339594206 Handle static_save changes at runtime and between restarts 2024-03-17 15:55:24 +01:00
sfan5 2386bfda7e Fix static_save=false not working & related cleanups 2024-03-17 15:55:24 +01:00
sfan5 ef0009aea7 Sort out server destruction order
fixes #14421
2024-03-17 15:55:24 +01:00
sfan5 4d24537590 Fix multiplayer test missing crashes at shutdown 2024-03-17 15:55:24 +01:00
Gregor Parzefall 4f84b01356 Touchscreen: Fix virtual joystick sometimes going backwards
This fixes a regression introduced by 34286d77c7 / #14075.
2024-03-17 15:00:37 +01:00
grorp c8b615acc9
Remove excessive touchscreengui.h includes (#14466) 2024-03-17 14:59:50 +01:00
SmallJoker 61a5733692 Unittest: Add inventory callback tests 2024-03-16 20:14:05 +01:00
SmallJoker 4245a7604b Inventory: Fix order of callbacks when swapping items 2024-03-16 20:14:05 +01:00
sfan5 d5d6e36ae0
Create CACHEDIR.TAG in path_cache (#14458) 2024-03-15 11:24:08 +01:00
sfan5 658bc9fcc8 Fix infinite loop in Server::stopAttachedSounds 2024-03-13 21:24:50 +01:00
cx384 60810c2d37
Add L-system trees as decorations (#14355) 2024-03-12 20:10:28 +01:00
grorp f07e1026ac
Allow sync HTTP fetches to be interrupted to fix hanging (#14412)
Co-authored-by: Jude Melton-Houghton <jwmhjwmh@gmail.com>
2024-03-12 20:09:43 +01:00
SmallJoker 32f68f35cf
Avoid packets getting sent to disconnected players (#14444)
Many functions expect RemotePlayer to have a valid peer ID,
this however is not the case immediately after disconnecting
where the object is still alive and pending for removal.

ServerEnvironment::getPlayer(const char *, bool) now only
returns players that are connected unless forced to.
2024-03-10 13:24:35 +01:00
SmallJoker 02a893d613 Client: fix failing assert on empty texture name 2024-03-10 10:50:04 +01:00
sfan5 f596c36f4f Update NDK 2024-03-09 11:28:12 +01:00
sfan5 8ff0e1da15 Amend Android dev documentation 2024-03-09 11:28:12 +01:00
sfan5 4660310db6 Update Gradle 2024-03-09 11:28:12 +01:00
sfan5 58bf4f04b1 Skip Android deps download if they already exist
It's close to impossible to test locally built changes otherwise.
2024-03-09 11:28:12 +01:00
sfan5 d88f0866b7 Reduce translations log spam 2024-03-06 22:33:32 +01:00
Lars Müller bf52d1e624
Fix attached sounds stopping if objects are removed serverside (#14436)
Restores backwards compatibility for death sounds or other sounds that are not supposed to be "cut off" abruptly.

---------

Co-authored-by: sfan5 <sfan5@live.de>
Co-authored-by: grorp <gregor.parzefall@posteo.de>
2024-03-06 20:36:02 +01:00
y5nw fc80f65a6d
Try to preserve metatable when exchanging data with the async env (#14369)
Co-authored-by: sfan5 <sfan5@live.de>
Co-authored-by: Lars Mueller <appgurulars@gmx.de>
2024-03-06 18:04:49 +01:00
sfan5 badd42789a Move PlayerSettings class to client code 2024-03-06 18:03:57 +01:00
sfan5 c524c52baa Fix some common SAO methods to not generate useless update packets 2024-03-06 18:03:57 +01:00
sfan5 585ca90ae0 Reorder ObjectProperties struct 2024-03-06 18:03:57 +01:00
sfan5 e734b3f0d8 Fix core.get_node_or_nil in emerge env
"ignore" does not mean unloaded, we have to properly check it.
2024-03-03 20:16:32 +01:00
sfan5 91ea47fddf Fix node callbacks unit test 2024-03-03 20:16:32 +01:00