Grafico dei commit

11528 Commit

Autore SHA1 Messaggio Data
sfan5 d767ab0890 Add runtime test to mingw CI 2024-04-17 16:58:31 +02:00
sfan5 df2fd399df Fix missing DLLs in Windows build 2024-04-17 16:58:31 +02:00
grorp f2b5c35fa2
TouchScreenGUI dehardcoding refactor (#14472) 2024-04-17 15:59:52 +02:00
rubenwardy b2057a5da7
Hypertext: Fix missing space after single letter word (#14551)
Fixes #11727
2024-04-16 08:48:16 +01:00
sfan5 38cacfa577 Try to fix macro definition order problem with OpenGL code 2024-04-15 19:27:05 +02:00
sfan5 13e271c6cb Improve error checks in COpenGL3DriverBase 2024-04-15 17:48:33 +02:00
sfan5 7a6ca85081 Expose OpenGL debugging as a normal setting 2024-04-15 17:48:33 +02:00
sfan5 ecfe9c5c2f lua_api: Clarify some environment API functions 2024-04-14 11:57:20 +02:00
Wuzzy 9f263319ca
Fix 4dir nodebox sometimes not rendering face (#14533) 2024-04-14 11:57:13 +02:00
paradust7 00ef597639
CI: Pin CMake to 3.28 because of regression in 3.29.1 2024-04-12 16:34:05 +02:00
sfan5 30e280b694 Use MT's string conversion inside Irrlicht 2024-04-10 15:31:59 +02:00
sfan5 b9adf244e5 Simplify Irrlicht CMake for static linking
removes any dynamic linking capability, which will stop being possible soon anyway.
2024-04-10 15:31:59 +02:00
cx384 8a5e49c856
Refactor builtin HUD (#14346) 2024-04-10 11:43:15 +02:00
rubenwardy 284f6d3682
Refactor ContentDB integration (#14507) 2024-04-09 21:18:40 +02:00
Gregor Parzefall cc1bfc6d03 Improve SDL GL fallback code
It now works even if window creation succeeds and only context creation fails.
Adapted from https://github.com/MoNTE48/Irrlicht . This should be fine
license-wise since that repo still contains the original Irrlicht license
(this is no legal advice).
Original PR: https://github.com/MoNTE48/Irrlicht/pull/9

Co-authored-by: Deve <deveee@gmail.com>
2024-04-08 20:15:37 +02:00
Gregor Parzefall 07fdf7158d Migrate the Android port to SDL2 2024-04-08 20:15:37 +02:00
Gregor Parzefall fca60e2a41 Add SDL2 Java code 2024-04-08 20:15:37 +02:00
DS e12db0c182
Sounds: Queue more than two buffers if pitch is high (#14515)
Pitch changes playback speed. So always enqueuing 2 buffers did not suffice
(and it was unnecessary complicated).
2024-04-07 22:06:34 +02:00
DS 1d673ce075
Print filenames in irrlicht png warnings (#14525)
Makes warnings like this more informative:
`WARNING[Main]: Irrlicht: PNG warning: iCCP: known incorrect sRGB profile`
2024-04-07 22:06:13 +02:00
sfan5 7e4462e0ac Better handling of temporary folders 2024-04-06 12:10:21 +02:00
sfan5 f87994edc7 Use better randomseed for Lua too
see e985b7a0bf

This solves a concrete issue with async workers generating the same
random numbers (as discovered in #14518).
2024-04-06 12:10:21 +02:00
sfan5 ef0c19477c Fix HAVE_RECENT_LJ false-positives 2024-04-06 12:10:21 +02:00
grorp 9bee6d899b Fix invisible crosshair with effective HUD scaling < 1 2024-04-06 12:10:12 +02:00
1F616EMO~nya 2d8e4df7bc
Allow optional actor ObjectRef value in node interaction calls (#14505) 2024-04-05 13:00:50 +02:00
sfan5 4e1679d2a2
Keep empty servers at bottom of list (#14511) 2024-04-05 13:00:34 +02:00
Gregor Parzefall fd8e02195e Fix local server startup and shutdown blocking the main thread
Co-authored-by: sfan5 <sfan5@live.de>
2024-04-05 13:00:21 +02:00
Gregor Parzefall b2982a6f14 Fix all cached media being loaded at once on the main thread 2024-04-05 13:00:21 +02:00
sfan5 a9a0f1e129
Fix GLES shader precision issues (#14516) 2024-04-05 13:00:10 +02:00
Lars Müller 0ea1ec31fc
Misc. doc things (#14509)
* Improve `[sheet` docs

* Clarify that `self` is a luaentity in `self.name`

* Clarify `textures = {itemname}` deprecation

* Document global callback table names
2024-04-03 14:24:15 +02:00
sfan5 f8bff346f4
Batched rendering of particles (#14489)
Co-authored-by: x2048 <codeforsmile@gmail.com>
Co-authored-by: Desour <ds.desour@proton.me>
2024-04-03 13:56:49 +02:00
sfan5 ff88ed7c75 Add symlink for Irrlicht shaders 2024-04-03 13:56:27 +02:00
sfan5 57a737c417 Improve logging of driver probing 2024-04-03 13:56:27 +02:00
sfan5 eb8785a209 Fix segfault if SDL GL context fails 2024-04-03 13:56:27 +02:00
cx384 d4b10db998 Add LF config to .gitattributes 2024-03-31 21:02:47 +02:00
cx384 3a35db6e67 Turn dos files into unix files 2024-03-31 21:02:47 +02:00
Gregor Parzefall e79587c934 Add shorthand form for touch_interaction 2024-03-30 11:40:50 +01:00
Gregor Parzefall 8935f2af3c Make long tap delay customizable and change default to 400ms 2024-03-30 11:40:50 +01:00
Gregor Parzefall 517f1602aa Re-add "long tap to punch" as a client-side setting 2024-03-30 11:40:50 +01:00
Muhammad Rifqi Priyo Susanto e8a8525bcd
Fix path splitting in translation updater script 2024-03-30 11:08:18 +01:00
grorp 6e3246c5fd
Limit crosshair scaling to integer multiples to avoid distortion (#14501) 2024-03-30 11:07:36 +01:00
sfan5 97066bf795 Sanity-check reliable packet size at earlier point 2024-03-30 11:07:20 +01:00
sfan5 5df60d85f7 Cache iconv context per-thread 2024-03-30 11:07:02 +01:00
sfan5 008d6be900 Rework iconv encoding detection
WCHAR_T doesn't seem as portable as we thought, so it's just easier
to detect the right encoding using macros at this point.
2024-03-30 11:07:02 +01:00
sfan5 d1a1aed23e Reduce unnecessary include in serialize.h 2024-03-30 11:07:02 +01:00
cx384 673d2499e8 Refactor texturepaths.cpp and SourceImageCache 2024-03-30 11:06:44 +01:00
cx384 6ac053bbaa Extract image generation/cache from texturesource.cpp 2024-03-30 11:06:44 +01:00
sfan5 6c6e48f006
Move values the mainmenu caches to dedicated files (#14433) 2024-03-30 11:06:28 +01:00
Elias Åström bb6782ca58
Add repeat_dig_time setting (#14295) 2024-03-30 11:05:58 +01:00
sfan5 d307d01b18 Fix tests that rely on UTF-8 literals
and the lowercase function
2024-03-28 16:22:04 +01:00
src-tinkerer 08284e420d
Disable default password check in single player (#14493) 2024-03-27 21:46:41 +00:00