Commit Graph

72 Commits

Author SHA1 Message Date
Thresher 00c647e4cc
Convert spaces to tabs (#13506)
* Convert spaces to tabs

* Desour reviews 1-3 fix

* Desour fixes

* Undo alignment changes
2023-05-26 15:13:57 +02:00
lhofhansl b35aa10579
Guarantee ActiveObjectMgr::m_active_object is not modified while iterating (#13468)
Currently if a mod creates new active objects in on_deactivate the server could crash.
2023-04-28 11:17:48 -07:00
Desour 8b73743baa Reduce number of recursively included headers
This should improve compilation speed.

Things changed:
* Prefer forward-declarations in headers.
* Move header-includes out of headers if possible.
* Move some functions definitions out of headers.
* Put some member variables into unique_ptrs (see Client).
2023-04-27 18:50:33 +02:00
Riley Adams 73391013f7
Add node pos to node damage HP change reason (#13196) 2023-04-10 23:04:52 +01:00
Jude Melton-Houghton 7701e70dc9 Make MapEditEvent more complete
SetBlocksNotSent is no longer used.
2022-12-24 08:24:59 -05:00
Jude Melton-Houghton 9527cc3fa0
avoid clearChildAttachments iterator invalidation (#12987) 2022-11-23 14:48:12 -05:00
Lars Müller 077627181e
Allow rotating entity selectionboxes (#12379) 2022-10-30 16:53:14 +01:00
Jude Melton-Houghton f4a01f3a5d
Avoid duplication of mod metadata in memory (#12562)
Co-authored-by: sfan5 <sfan5@live.de>
2022-09-26 17:03:43 -04:00
Lars Müller 1317cd12d7
Fix formula used for acceleration (#12353) 2022-09-20 10:55:51 +02:00
rubenwardy 2d10fa7867
Prevent loading a world with unresolved dependencies (#12542) 2022-08-19 12:31:36 +01:00
SmallJoker c8ee755c05
Physics overrides: Move values to a common struct (#12591)
Co-authored-by: sfan5 <sfan5@live.de>
2022-08-12 10:17:02 +01:00
rubenwardy a871115889
Fix some warnings (#12615) 2022-07-30 12:51:23 +01:00
Lars Müller 99c8295e71
Fix media overriding regression (#12602) 2022-07-29 10:19:36 +02:00
rubenwardy 06de82fd86 Refactor ModConfiguration 2022-07-14 22:12:54 +01:00
sfan5 137eef6590 Move f1000 sanitizing to the places that still use this type 2022-07-14 20:55:45 +02:00
Lars Müller e7d4ec6834
on_deactivate: distinguish removal and unloading (#11931)
Sometimes you need to be able to do removal-related cleanup, such as removing files from disk, or entries from a database. staticdata obviously isn't suitable for large data. The data shouldn't be removed if the entity is unloaded, only if it is removed.
2022-06-11 20:01:14 +02:00
Lars Müller f4a53f7ee6
No damage effects on hp_max change (#11846) 2022-06-11 20:00:40 +02:00
sfan5 3ac5a24b12
Sanitize player position and speed server-side (#12396) 2022-06-07 21:27:05 +02:00
sfan5 303329f2d6 Handle lua entity HP changes correctly (like punches)
fixes #11975
2022-05-29 14:00:19 +02:00
ShadowNinja 5683bb76cc Fix compiler warnings 2022-04-08 14:55:21 +01:00
rubenwardy 128f6359e9
Use virtual paths to specify exact mod to enable (#11784) 2022-01-30 22:40:53 +00:00
savilli 72b14bd994
Don't call on_dieplayer callback two times (#11874) 2022-01-15 17:44:55 +01:00
SmallJoker d33ab97434 Inventory: Add ServerEnv checks for calls during script init
This fixes 'minetest.get_inventory' calls to players or nodes during the load phase.
2022-01-04 18:39:27 +01:00
sfan5 d9d219356a Fix get_bone_position() on unset bones modifying their position
closes #11840
2021-12-06 00:06:49 +01:00
Wuzzy 6910c8d920
Fix number of tool uses being off by 1..32767 (#11110) 2021-10-31 22:33:33 +00:00
Wuzzy 86b44ecd82
Add no_texture.png as fallback for unspecified textures 2021-10-20 21:50:16 +02:00
savilli 6ea558f8ac
Fix player HP desync between client and server 2021-10-12 20:12:49 +02:00
savilli 3f1adb49ae
Remove redundant on_dieplayer calls 2021-08-28 12:14:16 +02:00
SmallJoker 32cb9d0828
Mods: Combine mod loading checks and deprection logging (#11503)
This limits the logged deprecation messages to the mods that are loaded
Unifies the mod naming convention check for CSM & SSM
2021-07-31 19:54:52 +02:00
SmallJoker b93bbfde2c Script API: Fix segfault in remove_detached_inventory
when minetest.remove_detached_inventory is called on script init, the environment is yet not set up,
hence m_env is still nullptr until all scripts are loaded
2021-07-10 14:34:36 +02:00
SmallJoker 5bf72468f3
UnitSAO: Prevent circular attachments 2021-05-29 11:44:48 +02:00
SmallJoker bbe120308f
Attachments: Avoid data loss caused by set_attach() in callbacks (#11181) 2021-04-13 20:02:18 +02:00
SmallJoker fc864029b9 Protect per-player detached inventory actions 2021-03-07 17:18:02 +01:00
DS 4abe4b87b5
Allow overwriting media files of dependencies (#10752) 2021-02-23 19:39:15 +01:00
SmallJoker 7832b6843e
Server-side authority for attached players (#10952)
The server must have authority about attachments. This commit ignores any player movement packets as long they're attached.
2021-02-15 20:41:19 +01:00
SmallJoker 375bcd65c1
Send attachments instantly before set_pos (#10235) 2021-02-12 20:54:06 +01:00
rubenwardy 4c76239818
Remove dead code (#10845) 2021-01-22 15:09:26 +00:00
Zughy 45ccfe26fb
Removed some obsolete code (#10562)
Co-authored-by: Zughy <4279489-marco_a@users.noreply.gitlab.com>
2021-01-21 18:17:09 +00:00
JDiaz 08ee9794fb
Implement on_rightclickplayer callback (#10775)
Co-authored-by: rubenwardy <rw@rubenwardy.com>
2021-01-11 18:03:31 +01:00
hecks dd5a732fa9
Add on_deactivate callback for luaentities (#10723) 2021-01-02 15:14:29 +01:00
Elias Fleckenstein 9250b5205a
Add minetest.get_objects_in_area (#10668) 2020-12-29 16:50:09 +01:00
SmallJoker adffef2b94
PlayerSAO: Run on_player_hpchange raw change values (#10478)
The callback is only run when a change in HP is to be expected.
Following cases will not trigger the callback:
 * Dead player damaged further
 * Healing full-health player
 * Change of 0 HP
2020-11-12 19:15:41 +01:00
sfan5 4f2303849e
Implement unloading of static_save=false objects according to existing docs (#10485) 2020-10-19 20:38:33 +02:00
sfan5 660115c1ab
Decouple entity minimap markers from nametags replacing with show_on_minimap property (#10443) 2020-10-19 20:38:15 +02:00
Jordan Snelling 3068853e8a
Add First Person Attachments (#10360)
Fixes some other third person camera specific attachments.
Implements a single new flag for entities to be forced visible in first person mode.
Old mods do not need to be updated to use the new flag and are fully backwards compatible.
2020-10-04 15:10:34 +02:00
SmallJoker 947466ab28 (se)SerializeString: Include max length in the name
This commit clarifies the maximal length of the serialized strings.
It will avoid accidental use of serializeString() when a larger string can be expected.

Removes unused Wide String serialization functions
2020-10-01 09:52:59 +02:00
Elias Fleckenstein 65c15e137f
Patch fast/teleport vulnerability when attached to an entity (#10340) 2020-09-26 18:41:44 +02:00
DS 98faeac5a7
Load media from subfolders (#9065) 2020-08-20 22:25:29 +02:00
SmallJoker c1e01bc638
Move shared parameters sending to UnitSAO (#9968)
Better header sorting by topic
Make UnitSAO-specific parameters private
Skip redundant recursive entity sending code (since ~5.2.0)
2020-06-04 19:31:46 +02:00
sfan5 4c8e1c3200 Clean up CAO nametag handling and remove deprecated AO_CMD
AO_CMD_UPDATE_NAMETAG_ATTRIBUTES was deprecated in
9eee3c3f46 (0.4.14)
2020-05-29 22:54:50 +02:00