Commit Graph

6976 Commits

Author SHA1 Message Date
Lars 8982998681 Add a default direction light for shadows 2023-04-09 07:10:17 -10:00
sfan5 9d736e8b8b Drop ENABLE_GLES option
ENABLE_GLES predates forking Irrlicht. Its primary use was to distinguish Irrlicht-ogles from upstream version as Minetest could be compiled with either.
That's not necessary anymore and gets in the way sometimes.
2023-04-08 20:19:35 +02:00
sfan5 c26e122485 Move video_driver default selection to runtime 2023-04-08 20:19:35 +02:00
Desour 67068cfaf4 Get rid of wgettext 2023-04-08 20:17:50 +02:00
Vitaliy 35929d27e3
Remove fast faces (#13216)
Co-authored-by: Lars <larsh@apache.org>
2023-04-08 20:17:15 +02:00
SmallJoker ba2fee0751 Particle spawner: Fix missing parameters
The changes done to clientpackethandler.cpp and server.cpp move the
compatibility code into a protocol version check so that older code
parts can easily be removed in the future (e.g. bump of minimal version).
2023-04-08 17:23:17 +02:00
SmallJoker f8e0778fc9 Particle spawner: Move definitions to source
Long functions were moved to the source file to keep the header
short to speed up compiling. This has no functional change.
2023-04-08 17:23:17 +02:00
SmallJoker 9c9309cdbb
Lua API: Catch serialization error for chat messages (#13337)
Prevents server errors caused by too long chat messages from the Lua API.
2023-04-07 12:49:35 +02:00
SmallJoker d975ebdcb9
Limit formspec fields to 640K (#13380)
Fixes an issue where long inputs could cause issues when dealing with formspecs.
The expected data is usually below 1 KiB, however that's not a technical limit.
2023-04-07 12:49:23 +02:00
Lars 7048fc25dd Take mesh-bounding-sphere into account in updateDrawListShadow 2023-04-03 13:57:05 -07:00
Lars b01f85d573 Revert "Add mesh-holding blocks to shadow drawlist. (#13203)"
This reverts commit 2a8becd650.
2023-04-03 13:57:05 -07:00
SmallJoker 1c1f1b1615 Revert "Enable connected glass by default (#13242)"
This reverts commit a93f3542d9 for
the upcoming 5.7.0 release.

See https://github.com/minetest/minetest/issues/8290 for a detailed discussion.
2023-04-02 20:56:31 +02:00
x2048 6c0a6925fc
Corrections to loops and BFS cullers (#13375)
* Reset usage timers in loops culler
* Correctly touch map blocks when using bfs culler
* Align use of variables
* Report statistics when using loop culler
2023-04-01 22:41:00 +02:00
sfan5 819e9fc615 Do not rely on ZSTD_CLEVEL_DEFAULT define 2023-04-01 22:06:03 +02:00
lhofhansl 48fc286a95
Restart map-send cycle if visible blocks are soon to be unloaded. (#13277)
* Restart map-send cycle if visible blocks are soon to be unloaded.
* Reset completion timer when camera or position changed.

Co-authored-by: sfan5 <sfan5@live.de>
2023-03-30 09:19:13 -07:00
x2048 93898957b6
Return 'loops' occlusion culler under a setting (#13352)
* Add occlusion_culler setting to minetest.conf.example
* Add raytraced occlusion culling to 'loops' algorithm

---------

Co-authored-by: sfan5 <sfan5@live.de>
2023-03-30 00:10:23 +02:00
sfan5 bd88d299b9 Bump protocol version
and correct documentation of previous version
2023-03-29 23:19:39 +02:00
DS 2180dc14ef
Fix safeLoadFile() skipping 2 chars too much from the shebang (#13310) 2023-03-27 20:01:05 +02:00
DS ed632f3854
Safely handle block deletion (#13315)
Co-authored-by: Jude Melton-Houghton <jwmhjwmh@gmail.com>
2023-03-24 12:34:44 +01:00
x2048 f3b198e490
Return shadow_sky_body_orbit_tilt setting
Used as a default value when the game does not change the value via API (e.g. legacy server)
2023-03-24 12:34:21 +01:00
x2048 9af587c54e
Move rendering engine reset after deletion of game objects 2023-03-20 11:42:16 +01:00
x2048 6cd2eea487
Move drawing of wield tool into a dedicated step of the pipeline (#13338) 2023-03-19 21:31:15 +01:00
luk3yx 5fa63a0b0c
Fix server-side formspec state keeping issue (#13332) 2023-03-19 20:23:11 +01:00
x2048 6fe9bc8ae1
Remove obsolete rendering core init code (#13341)
Also removes duplicate call to shadow render step
2023-03-19 20:22:45 +01:00
Gregor Parzefall 38e005294f
Remove default keybind for pitchmove (#13319) 2023-03-16 14:57:44 +01:00
x2048 2bed338ef7
Fix occasional black screen on startup 2023-03-16 14:56:27 +01:00
Jude Melton-Houghton b7359f5fa9 Update nodes in LBM loop 2023-03-13 18:17:07 +01:00
DS cac1dca95b
Improvement of #12974: better linear independent vector (#12979) 2023-03-13 18:16:07 +01:00
DS 02346819f9
Fix rendertarget size being saved as screensize (#13313) 2023-03-12 19:56:49 +01:00
lhofhansl 3e148e2810
Fix infinite viewing_range (#13225)
Use a simplified version of the old loops culler for infinite viewing range.
2023-03-12 09:37:47 -07:00
DS b1ed0ef721
Fix ChatPrompt crash in very narrow windows (#13305)
In very narrow windows, `m_cols` can be small (i.e. 0).
Hence, `m_view <= m_line.size() + 1 - m_cols` does not guarantee
`m_view <= m_line.size()`.
`std::string::substr(pos, npos)` requires `pos <= size()`.
2023-03-11 17:46:49 +01:00
x2048 705195b43e
Scale culler steps proportionally to the mesh sizes (#13250) 2023-03-11 14:10:26 +01:00
updatepo.sh c77f3d4dc4 Update minetest.conf.example and translation file 2023-03-09 15:38:46 +01:00
lhofhansl 1f0d042377
Reduce server CPU consumed by occlusion culling. (#13260)
Cache blocks already occluded at a specific distance. The RemoteClient typically visits the same distance multiple time - especially at larger distances, so this saves significant CPU from recalculating the occlusion state of blocks.
2023-03-05 21:33:41 -08:00
ROllerozxa c91f3f99fd
Minor adjustments now that OpenGLES 2 is the default driver on Android (#12391) 2023-03-05 15:07:40 +01:00
SmallJoker 847ed04e0a Tile: Fix segfault caused by invalid PNG data 2023-03-05 14:41:55 +01:00
Lars e66e583f5e Remove accidental emacs files. 2023-03-03 17:51:45 -08:00
lhofhansl dcf6a6a67b
Log server map send cycle time. (#13259)
* Measure server map send time per player.
2023-03-03 17:41:30 -08:00
sfan5 915befecc5 Re-enable verbose logging on Android
Without recompiling, there's no way to see it in logcat otherwise.
2023-03-02 19:57:18 +01:00
PrairieWind a93f3542d9
Enable connected glass by default (#13242) 2023-03-02 19:56:55 +01:00
numzero d6be6682ec Drop dependency on IrrCompileConfig
The only remaining thing is IRRLICHT_SDK_VERSION via irrlicht.h
2023-03-01 09:06:23 +01:00
rubenwardy 39f4d26177
Add minetest.get_player_window_information() (#12367) 2023-02-27 22:58:41 +00:00
lhofhansl fbbdae93ee
Fix for #13255: Check if client has a block even if the server has unloaded it. (#13256) 2023-02-27 09:57:03 -08:00
lhofhansl fe3ea090d1
Don't expire blocks visible to the client. (#13255) 2023-02-26 14:18:18 -08:00
sofar 2083252c05
Sky: transmit body_orbit_tilt to client. (#13193)
This obsoletes the current client-side setting entirely. The server can
transmit the tilt to the client directly and will send 0.0f as default
value.

Co-authored-by: x2048 <codeforsmile@gmail.com>
Co-authored-by: sfan5 <sfan5@live.de>
2023-02-26 01:08:33 +01:00
DS 6e1c70e02b
Fix a -Wreorder warning 2023-02-22 11:06:48 +01:00
lhofhansl 63c378fb5b
Reduce client's packet processing budget per iteration from 100 to 10ms. (#13237) 2023-02-21 16:33:21 -08:00
x2048 2553db5c81
Fix rounding errors when slicing the shadow draw list (#13226) 2023-02-20 21:01:05 +01:00
Alex af4009d924
Add chat HUD flag (#13189) 2023-02-20 21:00:37 +01:00
paradust7 aa5dc0968b
Fix typo and missing entry in serveropcodes 2023-02-18 16:47:08 +01:00
sfan5 3bafbaac49 Remove dead code behind Irrlicht version checks 2023-02-18 16:46:51 +01:00
20kdc 75e6cc190a
Source image tracking in tile generation (#12514) 2023-02-18 00:03:03 +01:00
lhofhansl 2a8becd650
Add mesh-holding blocks to shadow drawlist. (#13203)
When mesh chunking and shadows are enabled, make sure that the mesh-holding blocks are added to the shadow drawlist.
Otherwise those portions of the shadows will not be rendered.
2023-02-16 15:43:08 -10:00
lhofhansl d3a6ee00e6
Generalize mesh chunking, and make it configurable. (#13179)
* Generalize mesh chunking. Set 3x3x3 chunks.

* Make mesh chunk size configurable... Default to 1 (off).

* Extract all mesh grid maths into a dedicated class

---------

Co-authored-by: x2048 <codeforsmile@gmail.com>
2023-02-08 13:42:12 -08:00
lhofhansl 56d2567b5d
Separate drawlist from non-rendered blocks. (#13176) 2023-02-01 08:41:23 -08:00
x2048 69fc206109
8x block meshes (#13133)
Reduce the number of drawcalls by generating a mesh per 8 blocks (2x2x2). Only blocks with even coordinates (lowest bit set to 0) will get a mesh.

Note: This also removes the old 'loops' algorithm for building the draw list, because it produces visual artifacts and cannot be made compatible with the approach of having a mesh for every 8th block without hurting performance.

Co-authored-by: Jude Melton-Houghton <jwmhjwmh@gmail.com>
Co-authored-by: Lars <larsh@apache.org>
Co-authored-by: sfan5 <sfan5@live.de>
2023-01-31 17:30:59 +01:00
lhofhansl cded6a3945
Display whole profiler numbers up to 999999 without scientific notation. (#13155) 2023-01-24 17:40:23 -08:00
x2048 b8aaad4f1e
Remove the 'loops' occlusion culler (#13169) 2023-01-23 10:58:29 +01:00
DS 8478796226
Decrease minimum for repeat_place_time (#13165) 2023-01-23 00:20:12 +01:00
sfan5 87d509e462
Implement --debugger option to improve UX when debugging crashes (#13157) 2023-01-23 00:19:30 +01:00
x2048 6f5703baf1
Clear exposure compensation state textures on creation (#13151) 2023-01-23 00:18:48 +01:00
x2048 ca13c51024
Fix concurrency in texture source (#13150) 2023-01-19 21:44:27 +01:00
SmallJoker ecd6d61697
Revisit F6 statistics formatting (#13126) 2023-01-16 20:16:23 +01:00
Jude Melton-Houghton 2f9f0c0900
Improve chat history (#12975) 2023-01-14 16:14:37 -05:00
sfan5 8fded9d990
Disable Prometheus in singleplayer mode 2023-01-14 13:11:15 +01:00
Jude Melton-Houghton 3992a13f24
Improve `MetaDataRef:{get,set}_float` precision (#13130) 2023-01-12 15:40:34 -05:00
Jude Melton-Houghton 5f2925c59c
Increase `ftos` precision (#13141) 2023-01-12 14:12:31 -05:00
Jude Melton-Houghton 956026bb6b
Break long lines of option help (#13136) 2023-01-12 14:12:05 -05:00
x2048 139db66901
Remove mapblock cache for mesh generation. (#13124)
Reduces memory consumption and improves performance
2023-01-09 21:40:08 +01:00
ROllerozxa 390b5caaaa
Fix crash on Android with IrrlichtMt9 (#13123)
Caused by mouse control
2023-01-08 14:04:17 +01:00
iliekprogrammar fb28ca463e
Clamp player wieldindex when processing hotbar item selection (#13098) 2023-01-08 14:03:16 +01:00
lhofhansl 55804c56e9
Report collisionMoveSimple for client and server. (#13105) 2023-01-07 16:31:31 -08:00
ROllerozxa bb74da5903
Remove old rollback migration code (#13082) 2023-01-06 22:35:20 +01:00
x2048 6d45c243f8
Add dynamic exposure correction (#12959)
* Add uniform for frame delta time
* Adjust exposure in logarithmic (EV) space
* Add network support and LUA API
* Add testing mod
2023-01-06 22:33:25 +01:00
x2048 2715cc8bf6
Occlusion culling algorithm based on recursive descend (#13104)
Co-authored-by: DS <vorunbekannt75@web.de>
2023-01-06 22:31:06 +01:00
sfan5 059f62d7d6 Use consistent optimization flags for *BSD
This was added for seemingly no reason in c410e9182d (2014)
2023-01-05 23:09:51 +01:00
x2048 89e7f72c92
Use multiple threads for mesh generation (#13062)
Co-authored-by: sfan5 <sfan5@live.de>
2022-12-27 18:44:18 +01:00
SmallJoker 03e710160f
Lua API: Document shader dependencies of set_lighting() (#13079) 2022-12-26 21:59:55 +01:00
lhofhansl 1e7804aaf6
Allow saturation to be controlled by the server. (#13075) 2022-12-25 16:15:32 -08:00
ROllerozxa afd5caa26a
Fully remove pageflip 3D mode (#13074) 2022-12-25 10:57:39 -05:00
Jean-Patrick Guerrero 33363c2a7e
Fix progress bar look on HiDPI displays (#13055) 2022-12-24 12:26:56 -05:00
Jude Melton-Houghton d13b12b791
Store `MapEditEvent` blocks in a vector (#13071) 2022-12-24 12:21:59 -05:00
Jude Melton-Houghton 5c248c2d7d Add callback on_mapblocks_changed 2022-12-24 08:24:59 -05:00
Jude Melton-Houghton 7701e70dc9 Make MapEditEvent more complete
SetBlocksNotSent is no longer used.
2022-12-24 08:24:59 -05:00
ndren 62ee02b8ba
Set and unset relative mouse mode where necessary (#12636)
* Set and unset relative mouse mode where necessary

Co-authored-by: sfan5 <sfan5@live.de>
2022-12-24 09:38:30 +01:00
Jude Melton-Houghton 0fc97a1483
Use a Lua error handler that calls tostring (#11913) 2022-12-15 07:37:49 -05:00
Jude Melton-Houghton 1f3b5e553b
Fix `plantlike_rooted` world-aligned node base textures (#12994)
Co-authored-by: Wuzzy <Wuzzy@disroot.org>
2022-12-12 08:45:09 -05:00
updatepo.sh 111d047b0a Update minetest.conf.example 2022-12-10 15:35:46 +01:00
Jude Melton-Houghton c18c082059
Prevent air acceleration with 0 jump speed (#13036) 2022-12-10 09:08:50 -05:00
Jude Melton-Houghton 1798ad0ec4
Avoid out-of-bounds memory access in attached node placement prediction (#13038) 2022-12-10 09:00:27 -05:00
sfan5 37386b9c3c
Expose dtime_s to LBM handler 2022-12-04 12:35:14 +01:00
Jude Melton-Houghton b3ffc4b327
Add `minetest.get_mapgen_edges` (#12999) 2022-12-03 10:40:46 -05:00
lhofhansl e84d259ec7
Remove shader caching hack. (#12991) 2022-11-30 13:56:14 -08:00
Muhammad Rifqi Priyo Susanto 281f9a9f88
Android: Segmentation fault fix, PendingIntent flag, and other fixes (#12960)
* Android: Segmentation fault fix, PendingIntent flag, and other fixes

- Information about the crosshair is sent after camera initialization.
- Since API 31, PendingIntent requires mutability flag.
- super (class) is called in onRequestPermissionsResult().
- GameActivity suppresses "unused" warning since most of its methods are called from native code.
- Non-null safety is added for nullable function calls.
- Warning/error logging is added for various function calls' return value.

* Move utility functions into Utils.java

- Some nullable functions are changed to be non-null functions.
- Some null checking outside it is removed.
- More annotations are added to functions and parameters.
2022-11-30 10:50:06 -05:00
Jude Melton-Houghton 055fc69c11
Handle num lock in chat (#12984) 2022-11-30 10:43:12 -05:00
Jude Melton-Houghton 38169db765
Wrap debug text on screen (#12978) 2022-11-28 12:17:36 -05:00
Jude Melton-Houghton d0a118f5b1
Add `minetest.get_game_info` and allow reading `game.conf` (#12989)
Co-authored-by: sfan5 <sfan5@live.de>
2022-11-28 07:21:43 -05:00
Jude Melton-Houghton 3fd5bff128
Abort active ABM iteration when content changes (#12998) 2022-11-27 15:55:10 -05:00
Muhammad Rifqi Priyo Susanto 40a45b8c99
Virtual joystick: Use s32 when using m_screensize as a subtrahend (#12814)
If still uses u32, m_screensize will yield a big value (underflow) when used as a subtrahend.
ETIE_MOVED is allowed to be run if joystick's ID is available and virtual joystick is fixed.
Add .0f for some float values.
2022-11-26 09:16:14 -05:00
savilli f04d4d0291 Fix touchscreen crash due to missing rangeselect 2022-11-25 19:57:03 +01:00
Jude Melton-Houghton 8b26bab37d Remove unnecessary bool return types 2022-11-24 17:58:25 -05:00
Jude Melton-Houghton 7c21347a40 Rename "mod metadata" to "mod storage" everywhere 2022-11-24 17:58:25 -05:00
Jude Melton-Houghton 8817af07fb
Deprecate special handling of `${key}` syntax in metadata values (#12970) 2022-11-24 17:56:43 -05:00
Wuzzy 3c7f26d937
Add support for attached facedir/4dir nodes (#11432) 2022-11-24 17:56:07 -05:00
x2048 1c10988d6a
Fix entity visiblity in bright artificial light (#12906) 2022-11-23 22:40:26 +01:00
Jude Melton-Houghton 9527cc3fa0
avoid clearChildAttachments iterator invalidation (#12987) 2022-11-23 14:48:12 -05:00
Jude Melton-Houghton 386bfcda2b
Fix reading schematics after their resolution (#12985) 2022-11-23 11:53:21 -05:00
Jude Melton-Houghton 4da8a18c8c
Check specific outputs for isatty (#12980) 2022-11-21 12:08:40 -05:00
x2048 70a82b0784
Avoid shadow flicker at certain angles (#12961)
Change the way look direction and camera position are quantized when calculating light frustum
2022-11-20 21:28:01 +01:00
DS 5f24a3c0c7
Object selection: Improve distance checks (#12974) 2022-11-20 21:27:47 +01:00
lhofhansl 7bf64fc61a
Add configurable saturation (#12865)
* Add configurable saturation

Co-authored-by: Pevernow <3450354617@qq.com>
Co-authored-by: x2048 <codeforsmile@gmail.com>

Author:    Lars <larsh@apache.org>
2022-11-18 11:49:52 -08:00
Riceball LEE 6bf662cb9e
set_nametag_attributes: don't reset nametags if text param is not touched
fixes #12901
2022-11-15 16:46:26 +01:00
SmallJoker 8de9e2ac84
game.conf: Add setting to use volatile a map backend (#12956) 2022-11-15 16:45:48 +01:00
Jude Melton-Houghton cd8a7fe472
Add MetaDataRef:get_keys (#12841) 2022-11-15 16:45:12 +01:00
lhofhansl 1a045da0dd
Reduce active mgmt interval for a bit when a player joins. (#12925) 2022-11-10 15:25:38 -08:00
Jude Melton-Houghton 00eb65915f Add PostgreSQL helper pg_to_string 2022-11-10 18:56:48 +01:00
Jude Melton-Houghton aaa05f901a Add mod storage PostgreSQL backend 2022-11-10 18:56:48 +01:00
Jude Melton-Houghton 9dbac989bd Improve testListMods 2022-11-10 18:56:48 +01:00
Gregor Parzefall 88b04eadc9
Fix get_tool_wear_after_use for one use (insta-break) (#12945) 2022-11-09 11:58:53 -05:00
x2048 81bfc9c7a2
Resize hotbar immediately before drawing (#12930) 2022-11-09 11:57:55 -05:00
Abdou-31 d1b80b462e
Fix typos and en_US/en_GB inconsistency in various files (#12902) 2022-11-09 11:57:19 -05:00
Loïc Blot 322c8cf270
Reduce exposure of various internals (#12885)
* refactoring(StaticObjectList): don't expose m_active and m_stored anymore

This prevents our old crap code where anyone can access to StaticObjectList. use proper modifiers. It also permits to do a short cleanup on MapBlock using a helper

* refactoring(MapBlock): reduce a bit exposed m_active_blocks variable

* refactoring: MapBlock::m_node_timers is now private

We already had various helpers to perform this privatization, just use it. Also factorize the MapBlock stepping code for timers using already existing code and importing them from ServerEnvironment to MapBlock.

It's currently done pretty straight forward without any inheritance as MapBlock is just used everywhere, maybe in a future we'll have ServerMapBlock over MapBlock. Currently for a simple function let's just use proper objects and add a comment warning

* refactoring(Server): fix duplicated function for add/remove node

* refactoring(guiFormSpecMenu): add removeAll function to prevent duplicated code

* refactoring(ShadowRenderer) + perf: code quality  + increase performance

* All callers are already using the point and we should never test a function with nullptr node, it's a bug. Removed workaround which was hacky and fix the bug
* Drop clientmap lookup from shadowrendered, just use directly its
  pointer and forbid to push it in the generic list
* Reduce memory pressure on the renderShadowObject by preventing
  deallocating and reallocating multiple vectors on each node

* refactoring(MapBlock): reduce exposure of MapBlock::m_static_objects

It's not complete as some parts of the code are pretty nested, but it's better than before :)

* fix: better working on new functions & drop unwanted 2 lines

Co-authored-by: Jude Melton-Houghton <jwmhjwmh@gmail.com>

Co-authored-by: Jude Melton-Houghton <jwmhjwmh@gmail.com>
2022-11-03 17:35:31 +01:00
x2048 9b24041394
Improve bloom effect (#12916)
* Remove the built-in exposure factor of 2.5
* Add physics-based bloom (https://learnopengl.com/Guest-Articles/2022/Phys.-Based-Bloom)
* Add luminance scaling for bloom layer to simulate HDR
* Add setting to control bloom strength
2022-11-02 09:09:48 +01:00
Muhammad Rifqi Priyo Susanto 987277de52
Send crosshair setting after the touch screen GUI has been initialized (#12910) 2022-10-31 14:17:50 +01:00
Lars Mueller 88af36dd10 Fix node placement regression 2022-10-31 14:17:28 +01:00
x2048 260de1c2b5
Enable negative values for sun/moon orbit tilt (Northern hemisphere) (#12904) 2022-10-30 16:54:06 +01:00
x2048 485b3b1203 Add comments explaining use of entity glow 2022-10-30 16:53:45 +01:00
x2048 bf1cc1bb84 Apply entity glow before translating to color space 2022-10-30 16:53:45 +01:00
x2048 3e7ee499d6 Always add increment when getting node interior light 2022-10-30 16:53:45 +01:00
x2048 a075d83752 Use the same light level for non-solid draw types as for solid 2022-10-30 16:53:45 +01:00
Lars Müller 077627181e
Allow rotating entity selectionboxes (#12379) 2022-10-30 16:53:14 +01:00
lhofhansl b829231992
Fix incorrect culling introduced by ##12710 (#12887) 2022-10-28 09:52:54 -07:00
lhofhansl 9aaed75eea
Safety check the map's blocksize (#12895) 2022-10-27 19:31:42 -07:00
x2048 88820cd31c
Shadow list improvements (#12898)
* Remove redundant checks when attaching SM texture to entities.
  Some of the checks were broken, leading to crashes when shadow intensity is set to 0
* Avoid memory leak in shadow casters list when wield mesh changes item stacks
2022-10-26 22:26:09 +02:00
Jean-Patrick Guerrero 16266397ed
GUIInventoryList: Keep item size while moving (#12896) 2022-10-24 13:58:56 +02:00
Jude Melton-Houghton e86d23daed
Check sizeof(int) and sizeof(size_t) 2022-10-23 21:59:12 +02:00
Riceball LEE 8bdedd2bcf
guiChatConsole: fix the unicode characters crowded together on prompt (#12867)
Co-authored-by: SmallJoker <SmallJoker@users.noreply.github.com>
2022-10-21 17:12:07 +02:00
DS 7153cb8a0b
Fix formspec focus (#12795) 2022-10-21 17:11:41 +02:00
Jude Melton-Houghton dafdb3edb4
Check for falling `float` nodes in liquid transform (#12862) 2022-10-18 18:03:05 -04:00
Jude Melton-Houghton b38ffdec27
Implement vector and node conversion in Lua (#12609)
Co-authored-by: sfan5 <sfan5@live.de>
2022-10-18 18:01:44 -04:00
sfan5 87051fca26
Take geographic distance into account for server list ordering (#12790) 2022-10-17 07:56:28 -04:00
SmallJoker 5d8a4917c5
LocalPlayer: Fix sneaking on nodes with large collisionboxes (#12626) 2022-10-17 07:56:04 -04:00
sfan5 25c5400250 Exclude MSVC from new Lua sanity check 2022-10-15 12:02:02 +02:00
sfan5 f680d10259 Other minor CMake improvements 2022-10-13 23:02:11 +02:00
sfan5 e8ee4cb40d Defer searching for libintl to CMake
resolves #12800
2022-10-13 23:02:11 +02:00
sfan5 af38bae57f Get rid of LuaJIT linking workarounds
...and replace them with a cautionary warning message if someone uses an old version.
The detection is kind of a hack but no choice as upstream is not interested in version numbering.
2022-10-13 23:02:11 +02:00
sfan5 558cbd89fb Add extra check in case someone tries to unbundle Lua 2022-10-13 23:02:11 +02:00
Jude Melton-Houghton cb725a4555 Speed up find_nodes_in_area (#12845) 2022-10-13 09:35:19 -04:00
fluxionary 6b6f886bcd
object ids are u16, not s16 (#12848) 2022-10-13 08:46:48 -04:00
Jude Melton-Houghton f7ae70c3d9 Use enum to define custom registry indices 2022-10-13 08:46:16 -04:00