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Commit Graph

8000 Commits

Author SHA1 Message Date
55b6bc085b Lua_api.txt: Improve section titles, clarify sections (#7533) 2018-07-06 21:02:54 +01:00
53dd781927 Fix memory leak in guiConfirmRegistration 2018-07-06 11:13:18 +02:00
738c8b102b Run code style linter first (#7213)
The code style linter is the most likely to fail, so should be
placed at the top of the list so it's started first. Note that
a failed job doesn't stop others from running
2018-07-05 22:04:39 +01:00
03edcafdda Zoom: Correctly verify client passed zoom at the server (#7526)
Fixes generation of distant world when not zooming in creative mode
(in creative mode zoom FOV is 15 degrees).
2018-07-03 00:16:17 +01:00
1ff15d3a46 Drop ClientEvent CEE_PLAYER_BREATH: triggering function is not called.
Also drop 3 useless IntervalLimiter
2018-07-01 13:47:57 +02:00
49509d2f74 Log deprecated Lua function calls (#7491) 2018-07-01 12:31:49 +02:00
6f22d14206 Make the server status message customizable (#7357)
Remove now redundant setting show_statusline_on_connect
Improve documentation of `minetest.get_server_status`
2018-07-01 12:31:28 +02:00
7d20ff47d7 Backport Android cleanup parts from #7123 (#7513)
Also resync properly the dependencies versions.

Don't let the makefile handle the cleanups itself. Let gradle do it.

This is one of the first steps to remove the makefile and replace it with a full gradle support
2018-07-01 12:23:38 +02:00
ad3d1d20d1 Android: Resize jump and sneak buttons' touch target (#7498) 2018-06-30 22:33:14 +01:00
eef62c82a2 Modernize lua read (part 2 & 3): C++ templating assurance (#7410)
* Modernize lua read (part 2 & 3): C++ templating assurance

Implement the boolean reader
Implement the string reader
Also remove unused & unimplemented script_error_handler
Add a reader with default value
2018-06-30 17:11:38 +02:00
227c71eb76 Fix memory leaks in mod storage (#7500) 2018-06-30 17:11:04 +02:00
9f19b7d936 Fix world deletion (#7494)
* Fix world deletion
2018-06-30 15:13:53 +02:00
f3b7be97fe Log usage of /pulverize (#7503) 2018-06-30 12:53:43 +02:00
222866bab7 Removed '$' symbols from the start of shell commands. (#7506) 2018-06-30 12:01:56 +02:00
d7f873bc8d Fix a memleak before assertion in l_get_mod_storage 2018-06-30 10:32:02 +02:00
2513886969 Bump android version to 20 2018-06-28 19:11:34 +02:00
caab9e51a4 Update cURL (7.60.0) & SQLite3 (3.24.0) 2018-06-28 19:11:31 +02:00
4cd267a511 Mgvalleys: Fix 'mgvalleys_spflags' setting name (#7495) 2018-06-28 02:09:31 +01:00
e36af6f969 Fix mod channels crash (#7481) 2018-06-27 17:45:40 +02:00
a43a4e2d97 Fix small memory leaks in client. (#7492) 2018-06-27 17:06:37 +02:00
93661ca212 Cavegen: Fix errors when getting biome outside mapchunk (#7480)
Some cave segments are outside the mapchunk.

Previously, biome was being calculated by a function that uses the noise
maps. Points outside the mapchunk resulted in incorrect noise map indexes
that were sometimes outside the noise map size, causing a crash.

Use either noise maps or point noise calculations depending on point
location.
2018-06-26 19:35:23 +01:00
b589352e79 Update settings translations 2018-06-26 15:38:42 +02:00
db42542e27 Rename CSM flavours to restrictions
& Satisfy LINT
2018-06-26 15:38:42 +02:00
7bdf5eae05 Fix buffer overrun in SRP (#7484)
The old code got a pointer to the array instead of the first element, this resulted in a buffer overflow when the function was used more than once.
2018-06-26 10:02:26 +02:00
ae8ae6c906 Fix libgmp detection (#7488) 2018-06-26 10:00:33 +02:00
e4e95e47af Lua_api.txt: Re-order some sections. Alphabeticise class reference (#7487) 2018-06-26 02:34:27 +01:00
b298b0339c Fix MurmurHash implementation to really be unaligned (#7482) 2018-06-26 00:12:09 +01:00
d565783bec Lua_api.txt: Replace engine.* with core.* (#7474) 2018-06-24 21:18:25 +01:00
de621d5d4b Decoration API: Add lightweight ability to have complete coverage (#7456)
When the noise value or fill_ratio >= 10.0 complete coverage is enabled.
This disables random placement to avoid redundant multiple placements
at one position. Instead, 1 decoration per surface node is placed by
looping across each division.

'10' was chosen as this is the fill_ratio that previously created
very near complete coverage. The complete coverage feature therefore
integrates smoothly when noise is used for variable decoration density.

'fill_ratio = 10' should be used by modders who want a decoration
placed on every surface node. Compared to before such a decoration
placement will be 10 times faster.
2018-06-24 17:14:18 +01:00
1d1cf000c0 Fix rtt >= 0.0f assertion and free_move crash 2018-06-24 14:48:19 +02:00
6b72d8d090 Android: Use correct temporary path (#7463) 2018-06-23 22:38:19 +02:00
you
968ce9af59 RTT fixes (#7428)
* Few code updates

* Do not show average RTT before timing out

* Fix unwanted integer division in RTTStatistics

* Fix float format, prettier jitter calculation

* Use +=, 0.1f -> 100.0f for stronger average updates
2018-06-23 09:16:01 +02:00
07b1743d3d Fix crash caused by Lua error during startup (#7473) 2018-06-22 21:04:41 +02:00
c66d977269 Fix ipv6_server=true not accepting IPv4 connections on Windows (#7471) 2018-06-22 20:54:23 +02:00
b308cb676d README.md: Improve formatting for consistency (#7472)
* README.md: Improve formatting for consistency
2018-06-22 14:00:49 +02:00
a38ec9dd06 Remove misleading documentation about IPv6 server announcing 2018-06-22 09:42:42 +02:00
8d3190e77a Biome API: Fix absent water decorations and dust, in deep water (#7470)
Previously, the biomemap was 'BIOME_NONE' for a mapchunk column if a
stone surface was not found in it, causing water surface decorations
and water surface dust to fail.

Store the biome ID of the biome calculated at a water surface and add
it to the biomemap if the biomemap is 'BIOME_NONE' for the mapchunk
column. The biome calculated at a stone surface still has priority
for the biomemap entry, as it should.

Edit an incorrect comment.
2018-06-21 19:28:54 +01:00
525fa9145e README.md: Improve version scheme text (#7465) 2018-06-20 13:11:13 +01:00
2e95ebd181 Lua_api.txt: Fix incorrect vector section directive (#7466) 2018-06-20 13:05:56 +01:00
86389329eb Biome dust: Revert fix that added dust to mod structures (#7464)
Revert commit 99143f4947 and commit
f4ca830abe.

These commits caused biome dust to be applied even when there was no core
mapgen terrain in a mapchunk column. So the dust, which overgenerates,
then appeared on structures added by mods in 'on_generated', such as
floatlands, asteroids or above-surface realms.
2018-06-19 22:09:42 +01:00
ca502fc274 Update to new ContentDB API 2018-06-18 20:47:38 +01:00
e8b687d7ca Remove deprecated functions from menu_lua_api.txt (#7455) 2018-06-17 10:41:21 +02:00
3d516079eb Provide Xorg/net wm process ID (#7445)
Adding support for _NET_WM_PID as defined in Extended Window Manager Hints
Move verbose messaging to setupXorgTopLevelWindow method as Xorg messages should only occur when running in Xorg env.
Irrlicht returns the XDisplay as a void* and XWindow as an unsigned long so reinterpret those as the appropriate type. Also fixed a spaces for tab formating issue
2018-06-17 10:41:07 +02:00
ac6e8e2914 Version scheme change: 0.5.0 -> 5.0.0 (#7449)
* Version scheme change: 0.5.0 -> 5.0.0
2018-06-15 09:16:48 +02:00
2bec28f462 Remove Server::m_ignore_map_edit_events (noop) 2018-06-15 08:41:50 +02:00
09eea421a9 Fix release script
client_lua_api.md -> client_lua_api.txt
2018-06-14 19:40:23 +02:00
3283079e4c Minimal: Disable disruptive formspec test by default (#7423)
* Minimal: Explicit log levels

* Minimal: Formspec test now disabled by default

This is done because the formspec test was disruptive.
This test can now be toggled with server command test_formspec first.
2018-06-14 19:32:10 +02:00
9a1d3584c2 Server: move shutdown parts to a specific shutdown state object (#7437)
* Server: move shutdown parts to a specific shutdown state object
2018-06-13 21:58:34 +02:00
10634f0443 Make os.tempfolder work correctly for MinGW & MSVC (#7443) 2018-06-13 13:22:17 +02:00
18f1ede64f README.md: Remove 'unfinished' section. (#7440) 2018-06-12 15:43:01 +01:00