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Commit Graph

8000 Commits

Author SHA1 Message Date
5bef339388 Use member initialization list instead of the constructor's body (#6371)
* Use member initialization list instead of the constructor's body
2017-09-03 19:33:22 +02:00
eabf04bd34 Network part requires SharedBuffers to be pass as value
This can trigger unreproductible crashes due to concurrency problem on SharedBuffers

This fixes #6354
2017-09-03 19:01:53 +02:00
2ac5a45faa Remove 3D noise from getSteps function (#6360) 2017-09-02 18:01:13 +02:00
Rui
c0dac4d928 Remove nodeupdate completely (#6358) 2017-09-01 13:40:09 +02:00
bf403b923a Fix animation frame_speed and blend loosing precision due to incorrec… (#6357)
* Fix animation frame_speed and blend loosing precision due to incorrect data type
Add lua function set_animation_frame_speed to update the frame speed without resetting the animation to start
2017-09-01 11:15:12 +02:00
Rui
b8f06ad37e Remove nodeupdate and nodeupdate_single 2017-08-30 19:39:10 +01:00
561a01cc2a Zoom: Move enabling zoom to a new player object property
Default enabled for no change in default behaviour.
Remove 'zoom' privilege.
2017-08-30 19:39:05 +01:00
bd6b90359c Remove DSTACK support (#6346)
Debugstacks is not useful, we don't really use it, the DebugStack is not pertinent, gdb and lldb are better if we really want to debug.
2017-08-30 08:09:41 +02:00
43f9e948a1 Documentation for 'slippery' node group (#6345) 2017-08-29 21:48:43 +02:00
1d4a2a6ea7 Network proto handlers/container fixes (#6334)
* Fix HP transport + some double <-> float problems

TOCLIENT_HP transport u16 hp as a u8, use u16 HP, this prevent HP over 255 to overflow across network

* Fix more double/float problem in serverpackethandler & remove implicit struct type for TileAnimationParams

* Fix connection unittests container
2017-08-29 20:37:54 +02:00
35a4082727 Pushing typo fix introduced in b7ee608e70 2017-08-29 20:21:14 +02:00
b7ee608e70 Bump minimal protocol version to 36 (#6319)
* Bump minimal protocol version to 36
Item/Node/TileDef, NodeBox, TileAnimation: Remove old compat code

* Accept future serialisation versions
2017-08-29 19:26:55 +02:00
1b3e4e1736 Formspec: Add options to set background color and opacity (fullscreen mode + default mode) (#5493)
* Formspec: Add options to set background color and opacity (fullscreen mode)

* Enhance previous comment: Set formspec background when regenerate UI.

* This permit to do the calcul only at regen and override it with bgcolor tag
* Add a setting for default background color into formspec, separated from fullscreen
* Add a little performance gain on formspecs using a const ref instead of copying formspec string
2017-08-29 19:25:16 +02:00
72c09f524b Fix mistake when calling on_priv_grant/revoke, and document them (#6341) 2017-08-29 07:57:56 +02:00
2bd1a31239 Advanced settings: Make 'controls', 'graphics', 'sound' more accessible
Move client 'controls', 'graphics' and 'sound' into the first level to be
immediately visible to players who may not realise these come under 'client'.
These are the settings that new players or players on a server are likely to
want to access while not having understanding of what comes under 'client'.

Leave client 'network' and 'advanced' under 'client' as these are more
advanced.

Move 'show entity selection boxes' from the bizarre location in
'client'>'network' to 'graphics'>'in game'>'advanced'.
2017-08-28 20:57:22 +01:00
you
7e38475554 mapblock_mesh.cpp: Fix code style and simplify a bit code (#4558)
* mapblock_mesh.cpp: Fix code style and simplify a bit code
2017-08-28 20:02:51 +02:00
5f38fe33f8 Clientevent refactor (#6320)
* Refactor clientevent structure

* Move structure outside of client header

* Create client events on heap not stack, this remove the ClientEvent object copy

* Use clientEventHandler to route events
2017-08-28 20:02:23 +02:00
6fd8a27c91 Pass SharedBuffer as value to increment reference count
This should fix #6332
Refcount is not increased due to reference, it can make this refcount incorrect in a multithread context
2017-08-28 17:12:46 +02:00
04158d0c84 Use crack animation on all tile layers (#6104) 2017-08-28 07:51:55 +02:00
520b481383 Statbars: fix incorrect half-images in non-standard orientations (fixes #6198) 2017-08-27 19:06:40 +02:00
1f207a3ddb Lua API: Add function to deregister single biomes (#5445) 2017-08-27 18:39:47 +02:00
you
e09c7fceaa core.get_objects_inside_radius: Omit removed objects (#6318)
Fixes #6294
2017-08-27 18:38:50 +02:00
de331b18e9 More readable default controls in README 2017-08-27 14:12:52 +01:00
5a6618cc57 Add '@n' escape sequences and some documentation on translated strings. 2017-08-26 09:43:08 +02:00
fc13c00ef3 Alternative code for slipping (#6256)
* Alternative code for slipping

- does not depend on frame rate
- controllable via environment variables for now

* Adjust slipping speed for item entities too.

* Final version of framerate-independent slippery code

* Remove dead code and fix formatting

* getStandingNodePos should only look 0.05 nodes downwards

This ensures that, even if the player is standing on a partially
filled node, this node is used as the standing node and not the
node below it.

Specific use: enables slippery slabs

* Exchange global getStandingPosNode change for local inline change

Reverts previous commit

* Revert the item movement changes

* Slippery nodes now slip over cliffs and edges

Players no longer suddenly stop before falling off.
Also refactored slippery code into getSlipFactor method.

* Slipping over an edge gated by player's is_slipping state

A new flag for just this case, to reduce costly node lookups in
the normal case of leaning over a non-slippery edge.
Public access for consistency and potential future uses.

* Minor code tweaks / cosmetics

* Add temp variable to improve readability and fix indentation issues
2017-08-26 09:01:09 +02:00
0e0643df35 Android stepheight: Only increase if 'touching ground' (#6313) 2017-08-26 08:45:09 +02:00
e55aeec2e2 Mgfractal: Use 'switch case' instead of 'if else' (#6314) 2017-08-26 08:43:50 +02:00
096ea031de Add on_grant and on_revoke callbacks (#4713)
* Add register_on_priv_grant/revoke, and on_grant/revoke to privs. Call from /grant and /revoke

* Call on_grant and on_revoke callbacks from set_privs
2017-08-26 08:17:05 +02:00
ad9677a14f Check item_drop amount clientside (#6242) 2017-08-26 08:11:59 +02:00
3cea7a349a Network cleanup (#6310)
* Move Connection threads to dedicated files + various cleanups

* ConnectionReceiveThread::processPacket now uses function pointer table to route MT packet types
* Various code style fixes

* Code style with clang-format

* Various SharedBuffer copy removal

* SharedBuffer cannot be copied anymore using Buffer
* Fix many SharedBuffer copy (thanks to delete operator)
2017-08-25 15:53:56 +02:00
f6a33a1a7a Overlays for wield and inventory images (#6107)
* Overlays for wield and inventory images
2017-08-25 13:20:53 +02:00
6761e21383 Translations: prevent remote crash with invalid translations 2017-08-25 13:06:59 +02:00
d3f1743fdd Builtin item: Tidy up (#4370)
New code structure
Use setting movement_gravity
Reset age on merge
Set merge radius to 1.0m
2017-08-24 23:06:36 +02:00
8221d3bc53 Add translation of LANG_CODE in all languages 2017-08-24 18:56:28 +02:00
b47c19c06f Fix updatepo.sh and run it.
It was broken due to the presence of "µ" utf-8 characters in builtin/profiler/reporter.lua.
2017-08-24 18:44:38 +02:00
b24e6433df Add clientside translations. 2017-08-24 17:54:10 +02:00
b28af0ed07 Verify compiler version before building anything (#6293)
GCC 4.9 and Clang 3.4 are the minimum
2017-08-24 17:16:55 +02:00
017840f9b1 Dont define min/max macros in minwindef.h (#6308) 2017-08-24 17:13:53 +02:00
caf61f3b4d Fix OSX builds caused by __WORDSIZE again (#6307) 2017-08-24 10:02:23 +02:00
ac4884c3d6 Make entity selection and collision boxes independently settable (#6218)
* Make entity selection and collision boxes independently settable
2017-08-24 10:01:16 +02:00
01c319d778 Fix Android node selection distance (#6187) 2017-08-24 08:31:33 +02:00
397a701f98 Safe digging and placing (#6127)
* Setting: Safe digging and placing

* New setting 'safe_dig_and_place' under Controls
* If set, digging and placing will not auto-repeat
* Releasing buttons unblocks the respective action again
* Useful for inexperienced users in creative mode where default
  repeat times may be too short

* Safe placing (right click repetition) does not need a guarding flag

* Added new setting to minetest.conf.example
2017-08-24 08:30:46 +02:00
c7160cb629 Network cleanup (#6302)
* Cleanup network headers

* Move peerhandler to a specific header to reduce compilation times
* Move socket.cpp/h to network folder

* More work

* Network code cleanups

* Move socket.{cpp,h} to network folder
* Move Address object to network/address.{cpp,h}
* Move network exceptions to network/networkexceptions.h
* Client: use unique_ptr for Connection
* Server/ClientIface: use shared_ptr for Connection

* Format fixes

* Remove socket.cpp socket.h from clang-format whitelist

* Also fix NetworkPacket code style & make it under clang-format
2017-08-24 08:28:54 +02:00
928609c8bd Fix OSX builds (closes #6289, fixes #6270) (#6306)
Of course, this is not ideal solution, but we want our users to be happy in the
first place, right?
2017-08-24 07:58:12 +02:00
f7d50a8078 Respect object property hp_max field for players (#6287)
* Respect object property hp_max field for players
This allows modders to configure the maximal HP per player

* Statbars: Downscale bar to full 20 HP when exceeding this value
Add default max HP for players and breath constants to builtin
Document the constants

* Rename PLAYER_MAX_HP -> PLAYER_MAX_HP_DEFAULT
2017-08-23 22:32:10 +02:00
d01b65abeb Do not add base position to player selection box (#6241) 2017-08-23 14:18:44 +02:00
e2a6b7c8d2 serialize: use a temporary for SerializeException
Exception must always use temporary instead of global copied exception instances, it's not recommended and should have undefined issues
2017-08-21 16:07:39 +02:00
1dd535c0c6 Mgv6: Remove incorrectly defined and unused 'volume nodes' 2017-08-20 23:59:02 +01:00
7657fe7a50 Minimap: Add new HUD flag for minimap radar mode
Flag default is true to not change default behaviour.
The existing minimap HUD flag remains the master control for minimap.
2017-08-20 23:58:15 +01:00
a3441638c6 Fix a formspec crash triggered by ae9b5e0098 2017-08-20 20:24:26 +02:00