Commit Graph

861 Commits

Author SHA1 Message Date
sorcerykid 15ba75e4cf Add on_authplayer callback and 'last_login' to on_joinplayer (#9574)
Replace on_auth_fail callback with more versatile on_authplayer
    Better clarify account login process in Lua API documentation
    Change initial timestamp for newly registered accounts to -1
2020-05-23 13:25:29 +02:00
Lejo1 e79bc40c0a Check for valid base64 before decoding (#9904) 2020-05-22 14:26:22 +02:00
Paramat 42fcfb75e8
Allow more than 255 biomes, document new maximum (#9855)
Change biomemap data type from u8 to u16.
New technical (not practical) maximum is 65535 biomes.
2020-05-20 22:16:14 +01:00
Wuzzy c94d37827d
Rework functionality of leveled nodes (#9852)
Co-authored-by: sfan5 <sfan5@live.de>
Co-authored-by: SmallJoker <SmallJoker@users.noreply.github.com>
2020-05-19 21:08:37 +02:00
LoneWolfHT 7d3972a504
Add ability to scale HUD text (#9814)
Add 'size' property to HUD text elements that is used for relative font size calculations.
2020-05-19 19:10:39 +02:00
ANAND c1ce4be756
Make automatic_rotate relative, allow setting rotation (#8468)
automatic_rotate does not make sense if it is absolute. Make it relative.

To avoid bouncing, set_rotation did not update the client when automatic_rotate was set. That's no longer necessary because the new spinning method applies the rotation on top of the current one, and the updates are necessary for set_rotation to actually transform the object.

Co-authored-by: ANAND <ClobberXD@gmail.com>

Co-authored-by: Pedro Gimeno <pgimeno@users.noreply.notabug.org>
2020-05-16 21:42:31 +02:00
Wuzzy 7ec76e530d
Add mapgen settings to world creation dialog (#9254) 2020-05-12 02:52:52 +01:00
Lars Müller 9ba24f89f5
Damage texture modifier (#9833)
Adds a new object property "damage_texture_modifier"
2020-05-11 21:41:36 +02:00
Wuzzy 6e1372bd89
Add support for statbar “off state” icons (#9462)
This adds support for optional “off state” icons for statbars. “off state icons” can be used to denote the lack of something, like missing hearts or bubbles.

Add "off state" textures to the builtin statbars.

Co-authored-by: SmallJoker <mk939@ymail.com>
2020-05-11 21:40:45 +02:00
v-rob 664800b2ad
FormSpec: Add universal style selector `*` (#9718) 2020-05-06 19:36:02 +02:00
sfan5 b6b80f55c8 Expose collided objects in moveresult
closes #9787
2020-05-06 14:03:52 +02:00
SmallJoker 1b6f40c356 Rename moveresult speed to velocity 2020-05-05 08:37:04 +02:00
Hugues Ross cb9a44ef89
Add 'content_offset' and 'padding' style properties for buttons (#9661)
* Add padding and content_offset style properties to buttons
2020-05-02 13:32:02 +02:00
Wuzzy 5c96f57782
Add a convention about z_index (#9701) 2020-05-02 13:12:02 +02:00
ANAND e0ea87f1f3
set_fov: Add support for time-based transitions (#9705) 2020-05-02 12:52:11 +02:00
sfan5 ac368af4fe
Allow connection info to be missing from minetest.get_player_information() (#9739)
fixes #9352
This reverts commit 23c907befe.
2020-05-01 21:44:28 +02:00
sfan5 3475759d1a Expose collision information to LuaEntity on_step 2020-04-27 20:45:46 +02:00
EvidenceB Kidscode cee3c5e73d
Add server side translations capability (#9733)
* Add server side translations capability
2020-04-25 07:20:00 +02:00
Paramat 4e2473ec49
Document which noise APIs add world seed to noiseparams seed (#9693) 2020-04-17 10:24:51 +02:00
SmallJoker 27d611fe55
Add default stack size setting (#8873)
New setting "default_stack_max" to alter the default stack sizes of all items when desired.

Co-authored-by: Pascal Abresch <nep@packageloss.eu>
2020-04-13 10:53:10 +02:00
DS 0ac999ded7
Add scroll_container formspec element (redo) (#9101)
New formspec elements:

 - `scroll_container[<X>,<Y>;<W>,<H>;<scrollbar name>;<orientation>;<scroll factor>]`
 - `scroll_container_end[]`

Other elements can be embedded in this element. Scrollbar must be placed manually.
2020-04-13 10:50:07 +02:00
Wuzzy a24d3b3600
Play 'player_jump' when player jumps (#9373) 2020-04-12 00:50:40 +01:00
Lars Müller af2e6a6a10
Improve waypoints and add image variant (#9480) 2020-04-11 22:09:46 +01:00
Hugues Ross f780bae05c
Formspecs: Add state-selection to style elements (#9378) 2020-04-11 21:39:30 +01:00
rubenwardy 143a37e947
Clarify use of minetest.request_insecure_environment() (#9597) 2020-04-06 16:54:27 +02:00
Wren Turkal f91124a0c0
Add allowed_mapgens option in game.conf. (#9263)
The game.conf has a disallowed_mapgens option. However, some games
require a certain mapgen to be used, like the CTF plugin. This change
adds an option to specify allowed mapgens so that the setting can be
specified in a way that needn't be updated as map generators are added
to Minetest.
2020-04-06 16:06:16 +02:00
Wuzzy faedde08f9
Some minor Lua API documentation clarifications (#9461)
See #5854
2020-04-06 16:05:27 +02:00
Paramat 45a2ca0af2
Add warning to set_sky() docs about unstable dawn and night sky colours (#9578)
Also clean up confusing double meaning usage of the word 'skybox'.
2020-04-03 02:57:15 +01:00
v-rob 9953145a4e
Formspec: Mark `hypertext` and markup language as unstable 2020-03-28 21:54:19 +01:00
sfan5 3c0d309643 Improve documentation of minetest.get_node_drops()
Also remove the comment saying it could be removed or modified.
2020-03-26 20:35:05 +01:00
Dave Chu f7c7353a9a
Fix small typos in lua_api.txt (#9546) 2020-03-25 11:44:20 +01:00
v-rob 13ad8e2a09
Formspecs: Add starting frame to `animated_image` (#9411) 2020-03-16 22:56:48 +01:00
Jordan Snelling b9a0626d88
Fix star visilibity and documentation (since 946c03c6)
Fix memory leak (unused allocation)
Fix star rendering
Rename sky color struct
Fix stars on android
Remove extraneous .data() from android star draw
2020-03-08 16:13:36 +01:00
sfan5 e774d8ca2f Fixes around ServerActiveObject on_punch handling 2020-03-05 22:04:23 +01:00
sfan5 8d6a0b917c
Fix potential security issue(s), documentation on minetest.deserialize() (#9369)
Also adds an unittest
2020-03-05 22:03:04 +01:00
Jordach 946c03c69b set_sky improvements, set_sun, set_moon and set_stars 2020-03-05 20:12:19 +01:00
Wuzzy 580e7e8eb9 Fix pathfinder bugs: returning nil frequently, broken A*, jump through solid nodes (#9339)
* Fix pathfinder fail when startpos is over air
* Note down pathfinder restrictions
* Implement real A* search
* Pathfinder: Implement buildPath non-recursively
* Update find_path documentation
* Pathfinder: Check if jump path is unobstructed
* Pathfinder: Fix drop check first checking upwards
* Pathfinder: Return nil if source or dest are solid
* Pathfinder: Use priority queue for open list
2020-03-05 12:09:44 +01:00
v-rob 7dffd08c1a
Add multiple element selection to `style` and `style_type` (#9380) 2020-03-01 14:39:57 +00:00
Gao Tiesuan 8ddb6718e3
Fix incorrect spelling in lua_api.txt (#9431) 2020-02-26 02:27:54 +00:00
sfan5 6be7150cd5 Documementation: Add advice on lifetime of ObjectRefs 2020-02-23 22:24:12 +01:00
sfan5 217f3a42f4 Documentation: More precise description of ObjectRef:remove() 2020-02-23 22:24:12 +01:00
Paramat 2df226bb41
Lua_api.txt: Add documentation of VoxelArea 'ystride', 'zstride' (#9415) 2020-02-22 01:11:33 +00:00
Hugues Ross 7ce21788f8
Add animated_image[] formspec element (#9258) 2020-02-15 15:33:18 +00:00
Wuzzy ff769e7df5
Add missing paramtype2 documentation (#9397) 2020-02-13 23:27:20 +01:00
Paramat b14aa1c847
Warn of biome ID re-allocation when unregistering or clearing biomes (#9359) 2020-02-03 00:31:00 +00:00
sfan5 ace3c76112 Improve core.sound_play with ephemeral sounds and player exclusion 2020-02-01 20:31:41 +01:00
HybridDog ea5e231959
Add table.shuffle (#8299) 2020-02-01 16:09:45 +01:00
DS 1116918dbb
Formspec: Create a new class for inventorylists (#9287) 2020-02-01 13:55:13 +01:00
Hugues Ross 60544ac56f Add 9-slice background support to button formspec elements (#9290) 2020-01-26 19:35:26 +00:00
SmallJoker cde2a7f6f2
Settings: Add get_flags API for mapgen flags (mg_flags, mgv6_spflags, ...) (#9284)
Unified flags handling in C++ and Lua Settings API
     -> Reading only, for now. Writing can be implemented later, if needed.
API function to read the currently active flags
     -> was impossible from Lua

Co-authored-by: Wuzzy <wuzzy2@mail.ru>
2020-01-25 16:56:54 +01:00