1
0
mirror of https://github.com/minetest/minetest.git synced 2025-07-01 07:30:23 +02:00
Commit Graph

5606 Commits

Author SHA1 Message Date
e416ab0793 Update inventorymanager.cpp 2016-04-05 15:19:19 +04:00
aa61c4b5a3 Update l_object.cpp 2016-04-04 22:22:04 +04:00
601ce77591 Added files via upload 2016-04-04 22:18:00 +04:00
890ea8af98 Added files via upload 2016-04-04 22:17:03 +04:00
352554f037 Added files via upload 2016-04-04 22:16:15 +04:00
ebf5c6e6f3 Merge pull request #1 from Foghrye4/Foghrye4-patch-1
Added files via upload
2016-04-04 22:02:13 +04:00
81beac794b Added files via upload 2016-04-04 22:01:10 +04:00
4845cb439a Added files via upload 2016-04-04 22:00:17 +04:00
01ae43c480 Add an option to colorize to respect the destination alpha
Also, rework the colorizing code to be more efficient.
2016-04-03 04:24:28 -04:00
66af984e0e Dungeongen: Update disabled torch placement code 2016-04-03 04:12:07 -04:00
b8ac7b80e6 Fix nametag hiding
Commit

c3b279750e "Move object nametags to camera"

has added a regression to still display
a shadow if their alpha got set to 0.
2016-04-02 02:02:19 +02:00
c8ff11b417 Mainmenu: Move description.txt textbox down
Additionally, fix misc. code style issues
2016-03-31 04:15:41 -04:00
f9a90383e1 Remove expensive copy of ContentFeatures 2016-03-30 11:38:42 -04:00
e082c7766a ParticleManager::handleParticleEvent: use switch
Use a proper switch with breaks.
2016-03-30 17:20:24 +02:00
0aac1b7403 mg_schematic: fix leak in lua API, and small cleanup
* Fix leak like behaviour if you load multiple schematics in a loop.

* Cleanup check in for, fixing theoretical out of bounds read if
	Schematic::deserializeFromMts reduced the number of elements
	in m_nodenames. A != check may need an overflow of the counter
	before it hits, if origsize is larger than m_nodenames.size().

* Fix function name passed to errorstream: it was wrong. Also use
	__FUNCTION__ instead of manually using the method name at other
	places in the function.

* Don't shadow the name member in the loop.
2016-03-30 16:26:05 +02:00
0115da1d63 Mapgen: Don't spread light of nodes outside the desired area
This fixes #3935, a regression from 0338c2e.
An 'optimization' was performed where an index for the VoxelManip being
operated on was mistakenly used for bounds checking within the incorrect
VoxelArea, namely, the area wherein light should be spread.
2016-03-30 00:19:03 -04:00
597c1d73da Nodes shader: Decrease amplitude of waving leaves and plants
Fix initialisation of variable 'disp'
Fix a few minor code style issues
Add independent X motion combining 2 prime frequencies
2016-03-30 01:53:22 +01:00
630f453da4 Mgv7: Decrease cliff steepness 2016-03-30 01:53:14 +01:00
e72b8f25ee stop falling.lua error
2016-03-27 15:47:01: ERROR[Main]: ServerError: Lua: Runtime error from mod '*builtin*' in callback luaentity_Step(): Node name is not set or is not a string!
2016-03-27 15:47:01: ERROR[Main]: stack traceback:
2016-03-27 15:47:01: ERROR[Main]: 	[C]: in function 'add_node'
2016-03-27 15:47:01: ERROR[Main]: 	/usr/share/minetest/builtin/game/falling.lua:96: in function </usr/share/minetest/builtin/game/falling.lua:43>
2016-03-29 23:56:23 +02:00
0338c2eb91 Mapgen: Spread both night and day light banks in spreadLight 2016-03-29 16:32:30 -04:00
8f43aaf6ae Fix small formatting issue in SRP debug output
Writing an u8 to verbosestream writes a char, not it's numeric value.
2016-03-29 19:59:14 +02:00
b9068af27d Revert "Translated using Weblate (German)"
This reverts commit 25da0594eb.
2016-03-27 00:22:22 +01:00
cedb2ffe14 Add CONTRIBUTING.md 2016-03-25 18:13:31 +02:00
205e38f5b8 Replace CRLF with LF in shader files 2016-03-25 15:57:18 +01:00
Rui
c3f6cdcd54 Falling: Set acceleration on step again
Commit

65c09a96f4 "Set acceleration only once in falling node"

has made the acceleration being set only once.
But this has introduced a regression.

Fix #3884.
2016-03-25 15:19:39 +01:00
0fde86dd93 Update menu header image 2016-03-25 15:18:07 +01:00
5cacb815e1 Translated using Weblate (Portuguese)
Currently translated at 34.5% (299 of 865 strings)

This is a merger of 2 commits.
2016-03-25 13:22:49 +01:00
b534b94eb9 Translated using Weblate (Polish)
Currently translated at 33.7% (292 of 865 strings)

This is a merger of 2 commits.
2016-03-25 13:22:49 +01:00
b22d6bf8cf Translated using Weblate (French)
Currently translated at 93.0% (805 of 865 strings)

This is a merger of 2 commits.
2016-03-25 13:22:49 +01:00
93997f3c29 Translated using Weblate (Portuguese (Brazil))
Currently translated at 70.6% (611 of 865 strings)

This is a merger of 2 commits.
2016-03-25 13:22:48 +01:00
e79c2c7791 Translated using Weblate (French)
Currently translated at 92.4% (800 of 865 strings)

This is a merger of 3 commits.
2016-03-25 13:22:48 +01:00
975020127b Translated using Weblate (Chinese (China))
Currently translated at 34.4% (298 of 865 strings)

This is a merger of 6 commits.
2016-03-25 13:22:48 +01:00
d9da543c5f Translated using Weblate (French)
Currently translated at 89.1% (771 of 865 strings)

This is a merger of 2 commits.
2016-03-25 13:22:48 +01:00
0e0906fdda Translated using Weblate (Catalan)
Currently translated at 36.6% (317 of 865 strings)

This is a merger of 2 commits.
2016-03-25 13:22:35 +01:00
Rui
fe042a02f1 Translated using Weblate (Japanese)
Currently translated at 51.2% (443 of 865 strings)

This is a merger of 2 commits.
2016-03-25 11:09:56 +01:00
fea6e37e0a Translated using Weblate (Spanish)
Currently translated at 46.1% (399 of 865 strings)

This is a merger of 3 commits.
2016-03-25 11:09:32 +01:00
67d3775941 Translated using Weblate (Romanian)
Currently translated at 23.2% (201 of 865 strings)

This is a merger of 2 commits.
2016-03-25 11:04:48 +01:00
478e0a0043 Translated using Weblate (Italian)
Currently translated at 47.9% (415 of 865 strings)
2016-03-25 11:04:48 +01:00
57b5fe3c0a Translated using Weblate (Indonesian)
Currently translated at 47.9% (415 of 865 strings)
2016-03-25 11:04:48 +01:00
5f09574326 Translated using Weblate (Chinese (Taiwan))
Currently translated at 100.0% (865 of 865 strings)

This is a merger of 2 commits.
2016-03-25 11:04:48 +01:00
485344ea80 Translated using Weblate (Hungarian)
Currently translated at 74.9% (648 of 865 strings)

This is a merger of 3 commits.
2016-03-25 11:04:28 +01:00
228abc52bd Translated using Weblate (Czech)
Currently translated at 54.1% (468 of 865 strings)
2016-03-25 10:54:33 +01:00
3a18c237bd Translated using Weblate (Spanish)
Currently translated at 45.3% (392 of 865 strings)
2016-03-25 10:54:33 +01:00
25da0594eb Translated using Weblate (German)
Currently translated at 100.0% (865 of 865 strings)

This is a merger of 3 commits.
2016-03-25 10:54:14 +01:00
Rui
21c479688b Credits: Make that easy to add/remove 2016-03-24 16:56:23 +01:00
2f640888d8 Make options local here.
Undoubtably this may cause problems later if unchecked.

```
2016-03-22 21:57:52: WARNING[Server]: Assignment to undeclared global "options" inside a function at .../sofar/git/minetest/bin/../builtin/game/chatcommands.lua:862.
```
2016-03-24 16:52:26 +01:00
80cec4702d Fix connected nodes' selection boxes.
This allows the player to more easily target and punch connected
nodeboxes, especially if they have a fixed nodebox that is very
small, like technic cabling, or xpanes. Tried it on fences and
my xpane conversion, and happy with the result.
2016-03-21 17:42:20 +00:00
493a298c0c Mgv7/flat/fractal: Stop tunnel-floor biome nodes being placed everywhere
A bool for 'in or under tunnel' was missing
1-node-deep stone ledges were being
replaced with biome surface material
2016-03-21 17:42:13 +00:00
93887043d9 Clean up Strfnd
Changes:
  * Fix indentation.
  * Pass strings by const reference.
  * Merge Strfnd and WStrfnd into one class instead of copying them.
  * Remove trailing spaces.
  * Fix variable names.
  * Move to util.
  * Other miscellaneous style fixes.
2016-03-19 21:27:57 -04:00
eb7db21d50 Tweak travis script
Exit if cd fails and don't insert '\' in string.
2016-03-19 21:27:57 -04:00