0a8519a26f
Add initial Decoration support, many misc. improvements & modifications
2013-06-17 03:21:36 -04:00
eccd1fdbed
Extend a delay in TestConnection from 50 to 100 milliseconds.
...
The 50 ms delay causes frequent test failures on certain systems with
slow network stacks, these failures go away with the 100 ms variant.
2013-06-17 02:09:50 +02:00
b5918760fb
Tweak IDropAction restriction handling in server.cpp
2013-06-16 17:01:21 +02:00
4405310184
Lazy sunday typo fixing. s/unban_player_of_ip/unban_player_or_ip/g
2013-06-16 14:07:12 +02:00
0413f8ad9d
Removed a redundant step which degraded performance
2013-06-15 21:41:30 +04:00
93dfc3ec70
Add basic unicode support to the console (linux workaround)
2013-06-15 15:09:11 +00:00
3e4f1462bc
Fix crash in dump() when index is a table
2013-06-15 00:10:16 +00:00
40b2f36eb8
Fixes cmake-gui causing RUN_IN_PLACE to be always off
2013-06-13 16:45:52 +02:00
7a58c1d4ca
Reset dig_time when switching to a tool that cant dig the current node
2013-06-13 13:34:48 +00:00
21d6b39fd7
Enable word wrapping in profiler IGUIStaticText (freetype needs this)
2013-06-13 14:32:53 +02:00
2cdf0ff4ab
Play player_damage.ogg when recieving damage and additionally play player_falling_damage.ogg when recieving falling damage
2013-06-12 20:27:06 +00:00
773471750d
Fix class/struct forward declaration inconsistencies (good on ya, MSVC)
0.4.7-MSVC
2013-06-06 22:57:38 +02:00
6b3e553dd5
Bump version to 0.4.7
0.4.7
2013-06-06 17:14:26 +00:00
bfa608b85e
Revert "Fix multiple texture support for animated meshnodes." (broke existing models)
...
This reverts commit 649dca4d16
.
2013-06-06 17:13:41 +00:00
7cb5217255
Close console when it loses focus but it is still on screen
2013-06-05 21:14:14 +02:00
4f6bec19bc
Only add ^[forcesingle to get raw texture if atlas is used
2013-06-04 07:44:19 +02:00
649dca4d16
Fix multiple texture support for animated meshnodes.
2013-06-03 23:31:08 +02:00
601ab85226
Corrected segfault when registering new biomes.
2013-06-03 20:35:51 +02:00
e988df0fbd
Add and implement setting max_clearobjects_extra_loaded_blocks.
...
Now Environment::clearAllObjects() unloads unused blocks in an interval
defined by max_clearobjects_extra_loaded_blocks (default 4096).
2013-06-03 20:09:32 +02:00
b89c79e905
Delay deleting replaced textures (m_texture_trash)
2013-06-03 15:50:14 +02:00
9fe74a34ea
Call m_menumgr->deletingMenu from quitMenu in addition to destructor
...
This fixes the bug where noMenuActive() keeps returning false after
closing a menu until the mouse is moved, rendering the keyboard
unusable (the_game calls input->clear() every frame when
noMenuActive() is false).
2013-06-03 15:25:48 +02:00
64befefcfc
Add Code::Blocks project and build files to .gitignore
2013-06-03 04:30:59 +02:00
6f9d384311
Replace c55.me links
2013-06-03 01:57:42 +02:00
29e9d09c68
Translated using Weblate (French)
2013-06-02 01:56:06 +02:00
c25102a4f7
Fix missing find_path and line_of_sight
2013-06-01 15:07:43 +02:00
c893958bb1
Fix some nullptr exceptions when handling invalid node inventories
2013-06-01 14:45:43 +02:00
db9c86d6c1
Translated using Weblate (French)
2013-06-01 13:23:00 +02:00
1dfc2e02b3
Merge remote-tracking branch 'origin/master'
2013-06-01 13:18:52 +02:00
ec039a3d12
Translated using Weblate (Portuguese (Brazil))
2013-06-01 13:18:42 +02:00
77acdfed43
Translated using Weblate (Portuguese)
2013-06-01 13:18:42 +02:00
926a47f35b
Translated using Weblate (Kirghiz)
2013-06-01 13:18:42 +02:00
df2f4168e5
Translated using Weblate (German)
2013-06-01 13:18:41 +02:00
fe560d81e7
Translated using Weblate (Chinese (China))
2013-06-01 13:18:41 +02:00
64627817fc
Fix minetest.get_inventory(loc) always returning nil for "node" type loc
2013-06-01 12:15:11 +02:00
a61aa6690b
Fix editbox default text being pre-selected in some cases
2013-06-01 01:59:48 +02:00
7721948a2f
Generate debug HUD text with ostringstream instead of snprintf.
...
This should fix #730 .
2013-06-01 01:50:08 +02:00
6b2c46c431
Liquid adjusting: continue to drop
2013-05-31 22:59:09 +04:00
83f1d7cd9e
Translated using Weblate (Portuguese)
2013-05-30 00:03:27 +02:00
13f7049d84
Translated using Weblate (Portuguese)
2013-05-29 01:32:19 +02:00
503e61cf2b
Translated using Weblate (Portuguese)
2013-05-29 01:31:47 +02:00
efc75db764
Bugfix: Update formname on showing new formspec while already one shown
2013-05-26 01:45:46 +02:00
f62ddf9022
Fixed wrongly named invref:get_location() table members for nodes.
...
Makes the result compatible with the minetest.get_inventory(location) param.
2013-05-26 00:35:11 +02:00
96fe1de832
Add ObjectRef.hud_set_hotbar_itemcount and add TOCLIENT_HUD_SET_PARAM
2013-05-26 00:23:33 +02:00
730d316efe
Higher resolution menuheader
2013-05-25 20:12:51 +02:00
e464f19356
Fix itemstack:add item not working correct
2013-05-25 19:23:10 +02:00
ab43377577
Move scriptapi to separate folder (by sapier)
...
On the lua side, notably minetest.env:<function>(<args>) should now
be replaced by minetest.<function>(<args>).
The old way is and will stay supported for a long time.
Also:
Update and clean up lua_api.txt (by celeron55)
Move EnvRef to lua and remove add_rat and add_firefly (by kahrl)
Add separate src/util/CMakeLists.txt, other minor fixes (by kahrl)
2013-05-25 00:51:02 +02:00
865f380c91
Predict param2 of facedir nodes and attachment of attached_node nodes
2013-05-24 02:10:03 +02:00
3abbe7efd1
Make raillike nodes connect to any other raillike nodes if both are in the group connect_to_raillike
2013-05-22 15:08:24 +02:00
7f6e9e9540
Fix disappearing of wielditem
2013-05-21 20:16:22 +02:00
4a9fe1a1d5
Log non-fatal mod name conflict to actionstream instead of errorstream
2013-05-21 14:56:43 +02:00