Commit Graph

7522 Commits

Author SHA1 Message Date
you 7f7678e4e3 Tidy up dlg_config_world.lua (#5351)
Move code to pkgmgr
2018-05-29 18:37:51 +02:00
Loic Blot 75aa41c6de
Fix GameUI flag value regression introduced by a78659ed05
Added more strong unittests on that part to prevent future regression
2018-05-29 08:34:09 +02:00
Midgard 67ed56be3b Print error when HOME is not set (#7376)
In some configurations, such as when using the runit supervisor and its
tool chpst, the HOME variable might be unset. This resulted in an
unclear error message that was hard to pin down.
2018-05-28 18:00:42 +02:00
Loïc Blot a78659ed05 Fix more GCC 8.1 warnings   1   master
Fix 3 warnings reported by GCC 8.1 of the following type

```src/client/gameui.cpp:191:43: warning: « void* memset(void*, int, size_t) » effacement d'un objet du type non trivial « struct GameUI::Flags »; use assignment or value-initialization instead [-Wclass-memaccess]
  memset(&m_flags, 0, sizeof(GameUI::Flags));
```
2018-05-28 15:39:04 +02:00
Loïc Blot b620f2f02d Fix a -Wcatch-value warning reported by GCC 8.1
```
src/translation.cpp:43:16: warning: interception du type polymorphique « class std::out_of_range » par valeur [-Wcatch-value=]
  } catch (std::out_of_range) {
```·
2018-05-28 14:17:19 +02:00
Loic Blot a363a9bf71
Remove a useless struct keyword for ObjectProperties 2018-05-28 08:54:57 +02:00
SmallJoker bb4f0fd228 Formspec verification: Fix show_formspec inside callbacks (#7374) 2018-05-26 12:50:44 +02:00
Paramat 5c1edc58ab
Vein ore: Fix bug caused by changing perlinmap Y size (#7371)
Because vein ore uses 3D noise (all the other ores use 2D noise) the
perlinmap Y size can be different in different mapchunks when close
to the ore Y limits.
Previously this caused bugs in the vein structure because changes in
perlinmap Y size did not recreate the noise objects.

Delete and recreate the noise objects with the new Y size if Y size
has changed.
2018-05-24 22:20:06 +01:00
Paramat d6a6d3176e
Schematic decorations: Fix placement bug when centred and rotated (#7365)
Previously, the centering caused by the 'place center x/z' flags did
not take rotation into account. So schematics with unequal X and Z
dimensions were incorrectly placed. The bug was hidden for schematics
equal in X and Z dimensions.
2018-05-24 02:52:35 +01:00
Paramat 53d5b3ea40
Dungeons: Fix duplication of y limit parameters (#7359) 2018-05-20 23:45:53 +01:00
you 22df02d25b Fix missing ignore textures (#7326) 2018-05-20 14:51:50 +02:00
Wuzzy 6d6b894c7a Small usage changes for air and ignore items (#7305)
* Remove “you hacker you!” from node description
* Prevent placement of ignore in builtin
* Prevent giving of "unknown" explicitly
2018-05-20 14:51:26 +02:00
rubenwardy 122eed7a34
Add screenshots to online content browser 2018-05-20 00:25:17 +01:00
nanoproject 8295f9f89b Player marker on both minimaps (#7350) 2018-05-18 22:45:14 +02:00
rubenwardy 3eb363f813
Add updating to online content browser 2018-05-16 21:52:12 +01:00
Paramat 45e48295d2
Pointed_thing_to_face_pos: Avoid crash when player is inside a node (#7342)
Avoid crash in some situations when player is inside a node, causing
'above' to equal 'under'.
In this situation return 'under' which is the node position very close
to the face position that would normally be returned.
2018-05-16 20:49:46 +01:00
Wuzzy 04f79623a7 Say position of locale dir more clearly in docs (#7338) 2018-05-16 19:46:28 +02:00
SmallJoker 2edeafb97b Minimal: Fix HP change crash (#7344) 2018-05-16 19:44:21 +02:00
Lars Hofhansl a1868e8f6c Use server's zoom fov for distant world loading. 2018-05-15 18:49:11 -07:00
Paramat 935f11a602
Contributing.md: Various additions and edits (#7309)
Add a new point to encourage discussion before coding. Move the 'ask
before significant coding' suggestion into this.
Edit and extend commit message guidelines. Refer to core dev commit
messages as good examples.
Remove 'short' and 'briefly' from the description guideline to try to
improve description quality.
Larger text for '### A pull-request is considered ..'.
Add a second roadmap link to celeron55's blog roadmap which is the 1st
part of the forum roadmap.
Add full stops to lists.
Consistent text size for '## Donations'.
2018-05-15 19:35:55 +01:00
Muhammad Rifqi Priyo Susanto 2f34797c5c Don't show Android edit dialog when tapping read-only field (#7337)
* Don't show Android edit dialog when tapping read-only field

From Lua API, "If the name is empty the textarea is readonly."
2018-05-15 16:13:30 +02:00
SmallJoker a1598e1b83 Fix segfault in player migration and crash in log_deprecated
Makes log_deprecated work when triggered from no function
2018-05-14 21:19:52 +02:00
Paramat a01a9ca24c
Vertical biome blend: Tune PRNG seed for finer detail (#7329) 2018-05-14 19:01:58 +01:00
lhofhansl 0cecc1d1a9 Make sure color returns to normal after a damage flash (#7332) 2018-05-14 12:03:39 +02:00
rubenwardy 9cc341e91f
Update contentdb_url to content.minetest.net 2018-05-13 21:41:02 +01:00
SmallJoker d5d248ccbd
Camera: Improve subpixel movement (#7319) 2018-05-12 14:30:52 +02:00
SmallJoker 9dd432c29f Run detach callbacks on player leave
Correct docs regarding non-nil detaching children
2018-05-12 11:50:04 +02:00
Vincent Glize a292d19fd0 Fix crash guiConfirmRegistration quit menu (#7313) 2018-05-10 13:50:06 +02:00
rubenwardy 50c33d9638
Fix luajit include not being found 2018-05-08 19:06:55 +01:00
Paramat 4ccd18d5ec
Mgv7: Code cleanup (#7299) 2018-05-07 03:31:55 +01:00
SmallJoker d99a033fd6
Fix builtin inventory list crash when size = 0 (#7297) 2018-05-05 22:37:07 +02:00
Paramat 21c720755b
Cavegen: Allow small RandomWalk caves to generate beyond mapchunk border 2018-05-04 18:22:56 +01:00
Vincent Glize 24b6bd0f67 Fix invisible chat error messages (#7289) 2018-05-01 19:38:37 +02:00
Kuma_jjw 55bb1938c1 nodedef: Delete two unused method definitions (#7288) 2018-04-30 19:15:11 +02:00
JDCodeIt 5862d9e482 Global new() or grab() to be managed in constuctor only (#7235 partial) (#7236)
* g_extrusion_mesh_cache new() and grab() to be managed in constuctor only (#7235 partial)

This global was getting grab()-ed by each call to getItemMesh, incrementing its reference count. What was to be the final drop() in the destructor ended up with > 0 reference count, so memory not freed by Irrlicht.
2018-04-30 19:14:28 +02:00
SmallJoker ba91624d8c
Allow damage for attached objects, add attach/detach callbacks (#6786)
* Allow right-clicking on attached LuaEntities
2018-04-30 18:43:49 +02:00
rubenwardy 0b5b32b026 MetaDataRef: Add contains() and get() (#7214) 2018-04-30 18:42:51 +02:00
Paramat 54606e103d
Mapgen caves: Re-order generation to fix cavern bug
Previously, caverns confused tunnel generation causing biome top and filler
nodes to appear in caverns.
Split 'generateCaves()' into 2 functions to separate tunnel and large
randomwalk cave generation.
In each mapgen re-order cave generation to generate tunnels before caverns.
2018-04-29 07:20:46 +01:00
paramat bb3baef30f Biome-defined cave liquids: Use faster biome calculation 2018-04-26 17:28:37 +02:00
paramat 9d7335a99c Biome-defined dungeon nodes: Use faster biome calculation 2018-04-26 17:27:06 +02:00
rubenwardy f23dd62e2f
Fix description wrapping in browse online content 2018-04-26 00:19:05 +01:00
Paramat 454f80a0f7
Dungeons: Mostly fix missing stair nodes 2018-04-25 00:44:49 +01:00
Paramat d6272fc15f
Mgvalleys: Update settingtypes.txt 2018-04-24 02:25:51 +01:00
Paramat 534971ccd0
Mgvalleys: Code cleanup
Split some long lines.
Edit comments.
Remove unnecessary comments and unnecessary commented-out code.
Use std::fmax/fmin instead of MYMAX/MYMIN.
Remove scope-limiting braces.
Consistently define literals as floats, except in noise parameters.
Cleanup literals in noise parameters.
Remove unnecessary 'near_cavern' line.
Reduce max spawn y to be consistent with other mapgens.
2018-04-24 01:34:48 +01:00
rubenwardy 06dd7c051c Move ASCII art to std::cerr, to remove it from logs 2018-04-23 23:04:20 +01:00
Thomas--S 9577a4396a Formspecs: Allow setting alpha value for the box[] element 2018-04-23 18:50:50 +01:00
Paramat 12a8f8826d
Mgvalleys: Use shared tunnel / cavern code instead of internal
Caverns first appeared in mgvalleys and were later added to other
mapgens as shared code. Now this shared code can replace mgvalley's
internal cavern code.
Also use shared tunnel code instead of internal code.

Changes to mapgen that will affect existing worlds (mgvalleys is not
stable):

Single lava and water sources not added in tunnels.
Previous caverns are unchanged but an equal number of new ones are
added at a distance from the previous.
From y = -256 to 192 nodes below, where the caverns taper at their
upper limit, they will have a slightly different shape as the taper
is now linear.
2018-04-21 22:50:36 +01:00
Paramat 5abd0efb90
Cave liquids: Use a more precise point for calculating biome
Use the centre point of the route being carved for a more precise match
between cave liquids and biome.
2018-04-21 20:35:29 +01:00
mazocomp cb92cdf3a4 Fix i386 bit build at OpenBSD (#7259) 2018-04-21 21:33:38 +02:00
SmallJoker 63ca604b64 Fix Android build, broken since 87ad4d8 2018-04-21 10:17:16 +02:00