2d9b311e7b
Fix invalid stepheight increase calculation on android
2015-01-11 13:57:26 +01:00
25235a4324
Increase stepheight on android by 0.5 to smoothen movement
2015-01-11 04:33:42 +01:00
b7c0e4b333
Fix clipping rectangle of GUITable row highlight
2015-01-10 19:56:14 +01:00
3b16103ca6
Change default font sizes to 14(freetype) and 10(non-freetype)
2015-01-10 18:59:43 +01:00
8089d89a51
Set default value for ENABLE_REDIS to 0
2015-01-10 15:28:25 +01:00
30334b6b22
Revert "Switch default scaling factor to 0.75 as most ppl seem to have 96dpi screens instead of previous assumed 72"
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which ain't required any longer as fonts are no longer autoadjusted
This reverts commit 7ad17a25f4
.
2015-01-09 19:07:55 +01:00
de3888ca09
Remove automatic consistent formspec size <-> font size (now has to be done manually)
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Set builtin formspecs to autoscale in order to get consistent formspec look and feel
Uncouple label positioning from font size (May break some formspecs but is required to allow manual font adjustment)
2015-01-09 18:46:24 +01:00
3c8e372119
Removed superfluous facedir check in mapblock_mesh.cpp
2015-01-10 02:06:33 +10:00
2ab97a7821
Fix logic of checkbox formspec element validity checking
2015-01-09 16:57:54 +01:00
63867b1a37
Fix memory leaks due to messed up memory handling for particles as well as their spawners
2015-01-09 15:23:49 +01:00
e201620ee1
Split gui_scaling to gui_scaling + hud_scaling as those elements need different handling on some devices
2015-01-09 14:31:33 +01:00
d576235409
Fix facedir > 23 causes segfault in client
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See issue #2017
Applied kahrl's gist
2015-01-09 15:42:03 +10:00
7ad17a25f4
Switch default scaling factor to 0.75 as most ppl seem to have 96dpi screens instead of previous assumed 72
2015-01-09 00:37:02 +01:00
a3db918f78
Remove included SQLite3
2015-01-08 16:34:42 -05:00
d8cf64a202
Add SQLite3 libraries to buildbot
2015-01-08 16:34:42 -05:00
56a89fd265
Return step smoothing value to 23
2015-01-08 15:06:28 +10:00
4a57ef12a1
Mapgen V6: Re-enable liquid flowing
2015-01-07 19:27:09 -05:00
50ce63b190
Remove accidentally added non-ft font files
2015-01-08 01:02:24 +01:00
04d4a00393
Fix armv7 using arm arch while arm uses armv7
2015-01-08 00:11:30 +01:00
2504da28af
Fix direction property of HUD
2015-01-07 20:51:47 +01:00
ef140eb7b0
Fix emerge thread not cleaning up emerge queue on shutdown
2015-01-07 12:19:48 +01:00
2b8ed9e80c
Switch android build to external sqlite3
2015-01-07 01:01:03 +01:00
42f3515c0e
Fix andorid build error
2015-01-07 00:10:21 +01:00
0f1d33933d
Implement X11 dpi autodetection
2015-01-06 22:41:07 +01:00
efdb9da619
Fix buildbot (was broken by 04a1a446cf
)
2015-01-06 19:43:21 +01:00
083d19b3fc
Fixes for android
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Copy only minetest_game to apk by default
Don't copy .git and .svn folders to apk
Fix bouncing asset copy scrollbar due to long filepaths
Reenable font scaling to fix broken menu on high dpi screens
Implement minetest loglevel to android loglevel mapping
Disable touch digging while moving around
2015-01-06 16:13:39 +01:00
ef0a4e3614
Add registered_ores and registered_decorations
2015-01-05 18:24:15 -05:00
beb6b3e593
Prevent client crashing if an NDT_AIRLIKE node is dropped
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The player dropping the node can either be themselves or another player (i.e. without this fix you can crash other people's clients)
Thanks CWz for reporting the issue
2015-01-05 22:55:02 +10:00
2d849b0a19
Shorten ManualMapVoxelManipulator to MMVManip
2015-01-05 02:42:27 -05:00
7289d61e99
Optionally specify propagateSunlight area in calcLighting
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This fixes the Mapgen V5 calcLighting segfault
2015-01-05 01:20:36 -05:00
00bca11f59
Fix off-by-one error in string:split
implementation.
2015-01-04 23:33:55 -05:00
3bdf3df223
Exclude vertical mapblock borders when setting light
2015-01-04 23:14:16 -05:00
091594e26e
NodeDef: Clear NodeResolver related entries too in clear()
2015-01-04 22:39:57 -05:00
bdcf03ae36
Add minetest.generate_ores() and minetest.generate_decorations()
2015-01-04 22:38:48 -05:00
a92c083011
Fix broken android version due to new openssl not linking correct to curl
2015-01-05 00:51:35 +01:00
cd4d213ae0
NodeResolver: Perform callback immediately if node registration phase finished
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Also add NodeResolver callbacks on the client
2015-01-04 16:32:31 -05:00
663e42ca3f
Fix forgotten favourite list image update of simple menu
2015-01-04 17:37:45 +01:00
21ee434832
Re-add lost way to debug simple menu on PC
2015-01-04 17:19:25 +01:00
bf5d6e670a
Switch to official openssl version and update to 1.0.1j
2015-01-04 16:57:19 +01:00
64cdbae6df
Remove freezemelt documentation from lua_api.txt
2015-01-04 21:53:25 +10:00
6fdb32361a
Remove freezemelt (the remainder of proller nonsense)
2015-01-04 03:30:10 -05:00
8eb9cebdd0
Add warning about using deprecated fields in Mapgen API and update docs
2015-01-04 03:24:40 -05:00
ef8ed5d127
LuaVoxelManip: Error when given out-of-bounds area
2015-01-04 03:07:28 -05:00
7233a1228e
Lighting: Fix nearly all issues
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The cause of a single light source seemingly being lit without spread
was due to its creation in the +Y mapblock boundary layer during map
generation, which was ignored as the overtop. This overtop explicitly
needs to be omitted during sunlight propagation, however. To accomplish
this, Mapgen::calcLighting() was split into separate functions taking
separate parameters.
Additionally, do not diminish light too early during spread. This fixes the
output inconsistency between Map::updateLighting and Mapgen::calcLighting.
2015-01-04 02:42:31 -05:00
060ae29eaf
Update bundled SQLite to 3.8.7.4
2015-01-04 05:21:59 +01:00
3c3887bb19
Deduplicate code and use stdlib in string functions
2015-01-03 14:50:16 -05:00
d91559b8f0
Fix crash if NodeResolver destroyed before pending any node resolutions
2015-01-03 11:05:31 -05:00
800d912b6f
Rewrite lua_api.txt into Markdown format
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Just Markdown, no variant of it. File name intentionally
not changed to “lua_api.md” because of fear to break references
to that file. The file can still be renamed later.
2015-01-03 00:48:38 -05:00
0db73bd83e
More consistent progress bar from 0-100 on startup
2015-01-02 17:53:42 +01:00
35149a10e3
Speedup initial android startup on some devices by factor 10 or more
2015-01-02 17:20:55 +01:00