d44f8a854b
Doc updates for formspec
2012-07-22 17:40:48 +03:00
acf3a43095
Add /test1 command to minimal for testing a more complicated player inventory form
2012-07-22 17:40:48 +03:00
4cc98d7add
minetest.register_on_player_receive_fields()
2012-07-22 17:40:48 +03:00
506203345b
Implement formspec
2012-07-22 17:40:41 +03:00
c259f7c8bd
Update Lua API documentation to include minetest.get_modnames()
2012-07-22 13:36:17 +03:00
c62a121cca
Add "/mods" command to list mods to client
2012-07-22 13:36:10 +03:00
136eb32389
Add minetest.get_modnames() to Lua API
2012-07-22 13:36:03 +03:00
e3ddbe8c6b
Version 0.4.1
0.4.1
2012-07-21 23:14:23 +03:00
d085139057
Fix signedness warning in base64.cpp
2012-07-21 22:10:29 +03:00
28e7443f9b
Fix wctomb use
...
wctomb(NULL, _) returns "nonzero if the encoding has nontrivial shift state, or zero if the encoding is stateless."
I assume the intentation was to get the size of the target buffer.
Use MB_CUR_MAX for this.
2012-07-21 22:09:17 +03:00
e79ad21aeb
Remove mbtowc warnings
...
As mbtowc(_, _, 1) reads at most one char, everything other than a
return value of 1 is an error. Since the input strings are static,
an assert protects against future changes.
Likewise, wctomb should currently never encounter a character, which
actually needs a multibyte representation.
2012-07-21 22:08:20 +03:00
0b61253931
Actually fix facedir-rotated nodes placed using minetest.env:place_node()
2012-07-21 21:23:15 +03:00
a2738dec59
Fix hovering after mining a block underneath you while sneaking
2012-07-21 20:56:56 +03:00
1788709e2d
Rotate facedir-rotated top and bottom textures too, and re-implement nodebox side rotation
2012-07-21 20:23:32 +03:00
47d30d12cb
Facedir rotation of nodebox textures
2012-07-21 18:59:12 +03:00
43df78102c
Check whether node is known before reading definition in __builtin:item:on_step()
2012-07-21 16:36:14 +03:00
cc10eec6c6
Fix signed overflow in getPointedThing
2012-07-21 16:13:51 +03:00
15bf9a7026
Fix typo in scriptapi.cpp in minetest.get_craft_recipe()
2012-07-21 15:32:46 +03:00
2795f44f03
Server-side checking of digging; disable_anticheat setting
2012-07-21 14:38:49 +03:00
b0ba05c9ac
BITCH, THIS IS 0.4.0.
0.4.0
2012-07-21 03:37:07 +03:00
71c6845a94
Define M_PI on MSVC
2012-07-21 03:36:34 +03:00
4b97023251
Add a random-ish contributor list to credit screen
2012-07-21 03:14:58 +03:00
369046bbb4
Check for table type when reading groups from Lua
2012-07-21 02:35:45 +03:00
38580fbee7
Add minetest.get_craft_recipe()
2012-07-21 02:33:22 +03:00
08e1d40d6e
Add support for "textures/all" (and thus texture packs) to server
2012-07-21 02:33:19 +03:00
80f35467d8
Make lava buckets work as fuel in minimal game
2012-07-21 02:33:11 +03:00
1b19020bf4
Remove trenches from map generator (cyisfor) (glitches: read below)
...
This causes glitches in very high cliffs by not making mud "flow" down from
them. Those are quite rare currently because of the lame height differences
generated.
2012-07-21 02:32:04 +03:00
61e58ee9b7
Message cleanups (consistency) and prevent /me when not allowed to shout
2012-07-21 02:27:58 +03:00
f21af8da9c
Handle nil placer as it might occur when using minetest.env:place_node. (Uberi)
2012-07-21 02:27:46 +03:00
dece3a3600
Remove util/old/genmap.py, because it is uselessly old
2012-07-19 21:17:31 +03:00
16ad10e62f
Allow defining player's inventory form in Lua
2012-07-19 14:09:16 +03:00
02fb912a95
Fix /builtin/misc.lua:47: attempt to call method 'is_player' (a nil value)
2012-06-19 00:50:07 +03:00
48790c0751
Fix random glitches in transparent animations
2012-06-18 00:21:23 +03:00
c57e5083e8
Add pointed_thing to lua_api.txt
2012-06-17 19:47:55 +03:00
c9a2058361
Hopefully fix includes on mingw
2012-06-17 18:05:13 +03:00
7039dfafd6
Increment protocol version
2012-06-17 17:49:12 +03:00
22ae83a589
Explain node boxes in lua_api.txt
2012-06-17 17:23:58 +03:00
1575448b1a
Custom boxy nodes (stairs, slabs) and collision changes
2012-06-17 16:34:39 +03:00
9f031a6759
Optimize headers
2012-06-17 04:03:39 +03:00
d0ea6f9920
Properly and efficiently use split utility headers
2012-06-17 02:40:36 +03:00
1bc37d576c
Initially split utility.h to multiple files in util/
2012-06-17 01:29:13 +03:00
d159591b9a
Mention node drawtypes in lua_api.txt
2012-06-16 23:42:04 +03:00
57550b2b3d
Fix /setpassword and /clearpassword
2012-06-16 23:35:11 +03:00
d15d6c4e6b
Fix "Node placement prediction failed for (places __default) - Name not known"
2012-06-16 22:45:35 +03:00
6b598f61a6
Add desynchronize_mapblock_texture_animation setting and improve minetest.conf.example a bit
2012-06-16 22:37:20 +03:00
9e21204f8b
Fix build error due to DEBUGFILE
2012-06-16 21:36:54 +03:00
e6b86fa304
Revert back proper crack texture
2012-06-16 20:48:05 +03:00
268e50dfbd
Clean up constants.h a bit
2012-06-16 18:15:06 +03:00
07ccc15fc2
Allow node cracking animations of any length
2012-06-16 18:02:56 +03:00
2b500d72e5
Remove tiles and special_tiles from node definition prototype because otherwise the old names can't be used
2012-06-16 18:02:26 +03:00