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Commit Graph

11443 Commits

Author SHA1 Message Date
40ea4ddef1 Fix HUD multiline text alignment (#10795) 2021-09-19 20:23:22 +02:00
e0529da5c8 Fix trivial typos 2021-09-19 13:54:20 +02:00
16a62426d6 Add feature table entry for new dynamic media API 2021-09-19 13:54:06 +02:00
ad076ede85 Add preprocessor check for weird (incorrect) build configurations 2021-09-19 13:53:44 +02:00
fd8a8501bc Shave off buffer copies in networking code (#11607) 2021-09-17 18:14:25 +02:00
ea250ff5c5 Fix GLES2 discard behaviour (texture transparency) 2021-09-17 18:13:50 +02:00
d1e0f73b77 Hide Wself-assign-overloaded and Wself-move unittest compilation warnings
The warnings occured with the clang compiler
2021-09-17 18:13:04 +02:00
6fedee16f0 Readd TGA to the list of valid texture formats. (#11598) 2021-09-15 11:12:24 +01:00
719a12ecac Chop game background in mainmenu (#10796) 2021-09-14 20:46:02 +02:00
4feb799b7e Add Windows-specific CreateTempFile() implementation
Once again MSVC is the only compiler not supporting basic POSIX functionality.
2021-09-14 20:45:41 +02:00
b480a3e9fd Fix broken handling of NodemetaChanged packets
fixes #11610
2021-09-12 14:42:01 +02:00
75bf9b75ca Make sure relevant std::stringstreams are set to binary 2021-09-11 21:06:57 +02:00
766e885a1b Clean up/improve some scriptapi error handling code 2021-09-10 23:16:46 +02:00
7423c4c11e Send to clients node metadata that changed to become empty (#11597) 2021-09-10 23:16:34 +02:00
DS
2cefe51d3b Split vector.new into 3 constructors 2021-09-10 23:16:16 +02:00
bbfae0cc67 Dynamic_Add_Media v2 (#11550) 2021-09-09 16:51:35 +02:00
bcb6565483 Add missing zstd-libs to final Docker image
Also add `minetestserver --version` command to verify docker build in CI
2021-09-07 15:29:57 +02:00
7f3401412e Fix movement in random_input mode (#11592) 2021-09-05 19:58:50 +02:00
a3e32d81c5 Add hint to error message on how to build with in-tree Irrlicht 2021-09-05 19:57:40 +02:00
ff9945dc6e Fix falling mesh nodes being half size (#11389) 2021-09-01 22:20:57 +02:00
e912008cb3 Update README for zstd changes 2021-09-01 22:20:38 +02:00
31d2b9edcd Don't look for zlib and zstd manually on Windows 2021-09-01 22:20:38 +02:00
e5edda28ce Drop Ubuntu 16.04 from gitlab-ci, add 20.04 instead 2021-09-01 22:20:38 +02:00
70dafcf5da Check for required libzstd APIs in cmake
It's very unlikely that anyone uses a zstd version this old, but if they do fail early.
2021-09-01 22:20:38 +02:00
d1624a5521 Switch MapBlock compression to zstd (#10788)
* Add zstd support.
* Rearrange serialization order
* Compress entire mapblock

Co-authored-by: sfan5 <sfan5@live.de>
2021-08-31 17:32:31 -07:00
beac4a2c98 CI: Bump IrrlichtMt to 1.9.0mt3 2021-08-31 23:57:39 +02:00
040aed37ab Remove closing paren as weblink delimiter 2021-08-29 19:30:33 +02:00
6a1424f2b1 Async-related script cleanups 2021-08-28 12:15:12 +02:00
0f8a6d78a7 CI: Add macOS workflow (#11454) 2021-08-28 12:14:55 +02:00
3f1adb49ae Remove redundant on_dieplayer calls 2021-08-28 12:14:16 +02:00
1d69a23ba4 Joystick sensitivity for player movement (#11262)
This commit deprecates the forward, backward, left, and right binary
inputs currently used for player movement in the PlayerControl struct.
In their place, it adds the movement_speed and movement_direction
values, which represents the player movement is a polar coordinate
system.

movement_speed is a scalar from 0.0 to 1.0. movement_direction is
an angle from 0 to +-Pi:

	       FWD
	        0
	        _
	 LFT   / \   RGT
	-Pi/2 |   | +Pi/2
	       \_/
	       +-Pi
	       BCK

Boolean movement bits will still be set for server telegrams and
Lua script invocations to provide full backward compatibility.
When generating these values from an analog input, a direction is
considered active when it is 22.5 degrees away from either
orthogonal axis.

Co-authored-by: Markus Koch <markus@notsyncing.net>
Co-authored-by: sfan5 <sfan5@live.de>
2021-08-27 20:24:24 +02:00
149d8fc8d6 Add group-based tool filtering for node drops (#10141)
Supports both AND and OR requirements, e.g.

 * "a tool that's in any of these groups"
 * "a tool that's in all of these groups"
2021-08-27 20:23:20 +02:00
d36dca3aba Optimize vector length calculations (#11549) 2021-08-27 20:22:35 +02:00
a7188bd6f5 Add debian 11 to Gitlab-CI (#11571)
* feat(gitlab-ci): add debian 11 support
2021-08-27 11:19:15 +02:00
ff3aa18436 fix: update to alpine 3.14 (#11570) 2021-08-24 14:52:05 +02:00
ef84c3b8b9 Set policies through CMake 3.9 to allow enabling IPO (#11560) 2021-08-23 22:13:47 +02:00
63e8224636 Fix 6th line of infotext being cut off in half (#11456) 2021-08-23 22:13:17 +02:00
eea488ed75 Inventory: Fix rare out-of-bounds access
Co-authored-by: Thomas--S <info@thomas-stangl.de>
2021-08-23 14:10:17 +02:00
DS
dad87a360b Use utf-8 for the Irrlicht clipboard (#11538) 2021-08-23 14:09:50 +02:00
fad835cf64 Fix server-only builds on older CMake versions (#11566)
closes #11564
2021-08-23 13:33:25 +02:00
0c1e9603db HUD: Reject and warn on invalid stat types (#11548)
This comes into play on older servers which do not know the "stat" type.
Warnings are only logged once to avoid spam within globalstep callbacks
2021-08-21 20:04:04 +02:00
a72d13064f Allow lib/irrlichtmt to work for server builds (headers-only) 2021-08-21 13:53:59 +02:00
6fd8aede48 Show status message when changing block bounds (#11556) 2021-08-21 13:53:49 +02:00
e7b05beb7d Validate staticdata and object property length limits (#11511)
Some games provide users with enough freedom to create items
with metadata longer than 64KB, preventing this from causing
issues is on them but we'll still do the minimum not to abort
the server if this happens.
2021-08-19 20:14:22 +02:00
1320c51d8e Fix scaled world-aligned textures being aligned inconsistently for non-normal drawtypes 2021-08-19 20:14:04 +02:00
24b66dede0 Add fwgettext util function 2021-08-19 20:13:25 +02:00
3b842a7e02 Fix inconsistent integer comparison warnings 2021-08-17 20:00:47 +02:00
2eec997e97 Clarify the meaning of "rightclick"/"use" in documentation (#11471) 2021-08-16 17:57:07 +02:00
328d949225 Start sprite animation at the beginning (#11509)
When setting a sprite animation, do not keep the last animation's frame number. Setting a new animation should start the animation at the start of the new animation.
2021-08-16 17:56:38 +02:00
4419e311a9 Cap iterations of imageCleanTransparent sanely
fixes #11513 performance regression with 256x textures
2021-08-16 17:56:11 +02:00