39fd4da7a0
Conf.example: Update, fix and improve mapgen flags docs
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Remove dynamic weather year parameter
2015-04-13 07:35:25 +01:00
8c688bfd07
Add Spanish comment translation to minetest.desktop
2015-04-12 19:08:23 +02:00
a5f942c3c0
Mgv6: Fix taiga, allow pine tree spawning on snowblocks
2015-04-12 05:52:41 +01:00
75cbd80e5b
Mgv6: Add optional snow biomes
2015-04-12 04:27:26 +01:00
ce8a9ed94b
Fix a rare crash case un SendPlayerHP
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If the player is disconnected while Lua API is doing a l_punch call, for example, the playersao is NULL and the server crash. Fix it.
2015-04-11 10:07:23 +02:00
0a413265cb
Document for api functions that rely on current_modname, that it doesn't work when not loading mods
2015-04-08 23:05:26 +02:00
c758fd73ff
Link against shlwapi.lib and unify linker input sources for Windows
2015-04-08 12:56:53 -04:00
d2fc98e4a6
Fix freetype detection
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Don't reinvent freetype detection, use working one from cmake.
2015-04-08 00:37:27 -04:00
0df736173e
Schematics: Prepend mod path to relative schematic filepaths
2015-04-08 00:28:56 -04:00
5132908f4b
TOCLIENT_ACTIVE_OBJECT_MESSAGES: channel must be 1 for unreliable message
2015-04-07 14:28:36 +02:00
3c6e112c28
Fix missing SQLite3 statement pointer initialization
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This fixes a segfault when the database is shut down
before it finishes connecting and setting up.
2015-04-07 00:31:41 -04:00
392ac41c99
Cavegen: Remove now unnecessary checks for water, lava, ice
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Remove large cave checks for air
Mgv5/mgv7:Add is_ground_content checks to 3d noise tunnels
More large caves
Shorten lines
2015-04-07 04:43:24 +01:00
f81759792e
Make comments consistent with TOSERVER_INIT -> TOSERVER_INIT_LEGACY rename
2015-04-07 00:15:15 +02:00
43aab618e5
Change screenshot filename to one likely to work on all modern filesystems
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Fixes #2603
2015-04-06 11:07:51 +10:00
8804c47e59
TOCLIENT_ACTIVE_OBJECT_REMOVE_ADD can be unreliable, catch PacketError exception.
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Also set the packet size at creation not when pushing rawString, no functional change
2015-04-05 11:39:38 +02:00
ed3ebd633d
craftdef.cpp: Return 0 after assert to make Clang happy
2015-04-05 11:16:12 +02:00
4235f671c1
Fix uninitialized variabled in ConnectionEvent
2015-04-05 11:13:30 +02:00
334e70455b
Crafting speedup
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This greatly increases crafting performance, especially in worlds with many mods.
Approved by @kwolekr.
Introduces a hash-type-layered fall-through mechanism, where every layer specifies one hash algorithm,
and the "deeper the fall", the more collisions to expect for the algorithm. One Craft definition
only resides at one layer, which improves speed for lower layers (and a complete fail), due to most
craft definitions residing at high layers.
Due to the fall-through design, the undocumented behaviour that later craft recipes
override older ones had to be weaked up a bit, but craft recipes with the same hash and layer
will still override.
2015-04-05 09:25:46 +02:00
fedbbc8883
Add reason to kicked log message and use present tense
2015-04-05 04:18:47 +02:00
1cb404522f
Remove errorstream logging on password change
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This seems to be a debug message which has been forgotten to be removed.
2015-04-03 14:01:41 +02:00
470de10de3
Fix players spawned at (0,0,0) in some rare cases instead of static_spawnpoint, if set
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Approved by: @kwoelkr
2015-04-03 09:44:36 +02:00
aa340fd857
Create PacketError exception and use it with ACTIVEOBJECT_REMOVE_ADD handler which can be unreliable
2015-04-03 08:53:31 +02:00
92f20696eb
Fix crash caused by null texture in GUI formspec/HUD.
2015-04-02 23:56:46 +10:00
58d62ad045
Fix MSVC error caused by ed10005
2015-04-02 22:56:36 +10:00
74eb14cc80
Treegen: Add pine tree. Force place trunks
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Speed-optimise leaves blits
Use MMVManip for make_jungletree
Use correct code style
2015-04-01 22:54:49 +01:00
9527984dbc
Move globals from main.cpp to more sane locations
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Move debug streams to log.cpp|h
Move GUI-related globals to clientlauncher
Move g_settings and g_settings_path to settings.cpp|h
Move g_menuclouds to clouds.cpp|h
Move g_profiler to profiler.cpp|h
2015-04-01 23:04:25 +10:00
113bdd3ec0
NetworkPacket: reading outside packet is now clearer.
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Use a common function to check the reading offset
2015-04-01 14:47:46 +02:00
ddf96c7a17
Fix some minor details from 6d61375
2015-04-01 00:19:10 -04:00
6d61375cc7
Clean scaling pre-filter for formspec/HUD.
2015-04-01 00:01:05 -04:00
b4247dff2e
Fix usage of destroyed mutex
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Also fix a memory leak
Fix overloaded virtual warning in Player::move()
Remove some trailing whitespace
2015-03-31 23:50:38 -04:00
699e066bea
Fix set_bits
2015-03-31 23:30:44 -04:00
337e79c656
ObjDefManager, Mapgen SAPI: Huge refactoring
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- General code cleanup
- Unified object creation and loading
- Specifying objects in APIs is now orthogonal (i.e. anything can take an ID,
name string, or the raw table definition (and automatically registers if present
2015-03-31 23:27:58 -04:00
d1d5618bb8
Fix use of unitialized variable in gettext.cpp
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#2583
2015-03-31 21:26:34 +10:00
1fe4256462
Connection::Receive(): receive Network Packet instead of SharedBuffer<u8>.
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Because we get a Buffer<u8> from ConnectionEvent, don't convert it to SharedBuffer<u8> and return it to Server/Client::Receive which will convert it to NetworkPacket
Instead, put the Buffer<u8> directly to NetworkPacket and return it to packet processing
This remove a long existing memory copy
Also check the packet size directly into Connection::Receive instead of packet processing
2015-03-31 11:01:08 +02:00
ab77bf98ee
RunCommandQueues: little optimization
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remove command from queue on success, else do nothing, instead of remove command from queue and push it front on success
2015-03-31 09:29:33 +02:00
7c121726dc
Typo in getOutgoingSequenceNumber => successfull to successful
2015-03-31 09:18:11 +02:00
db32e6c5aa
Move texture_min_size even further down the pipe. Now, textures are JIT-upscaled using an image transformation, right at the time they're added to a mesh or particle; images used in 2D elements are left unscaled. This should fix any remaining issues with HUD elements.
2015-03-31 16:56:33 +10:00
862d4ea328
Change format of screenshot names
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Filename screenshot_ + ISO 8601 format + [-serial]
i.e. screenshot_YYYY-MM-DDTHH::MM::SS[-serial].png
Serial is added if the filename + timestamp already exists and is in the range 1 to 999
2015-03-31 16:24:25 +10:00
ed10005d38
GenElementManager: Pass opaque handles to Lua and rename to ObjDefManager
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Add core.clear_registered_schematics() and refactor schematics somewhat
2015-03-31 01:11:51 -04:00
6a48844eba
Use Buffer not SharedBuffer in NetworkPacket::oldForgePacket
2015-03-30 19:55:14 +02:00
ff924ef0dc
On Android enable always fast
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Invert the meaning of holding down the fast button (i.e. holding down the fast button -- if there is one -- means walk), unless performing an action, sneaking or jumping.
Still requires fast move to be toggled on (and fast priv)
2015-03-30 00:40:12 +10:00
bf06b68c96
Let main menu scale (non-Android)
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This fixes main menu not fitting for 800x600 (and lower resolutions) on PC builds
2015-03-30 00:33:07 +10:00
5ee0d8ac81
Fix Android build-related bugs
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E.g. Sound and freetype always being disabled, redefinition of pre-processor directives
2015-03-29 22:27:01 +10:00
e1475bdc89
Make sure g_timegetter is initalised before running speedtests
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Thanks @SmallJoker for noticing the issue
2015-03-29 22:21:32 +10:00
34101015b2
Fix typo
2015-03-29 22:08:14 +10:00
e3d69f2920
Update credits
2015-03-29 21:31:13 +10:00
dfe00abc5a
queued_commands must be a std::deque. RunCommandQueues needs to push packet on front, not back
2015-03-29 10:49:43 +02:00
3444dec2db
Fix uninitialized variable Player::local_animation_speed
2015-03-28 10:46:01 +01:00
b21230b329
Update minetest.po
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Update minetest.po
Update minetest.po
2015-03-28 16:05:29 +10:00
2430b2e998
Add Lua function get_video_modes() for main menu
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Also updates and uses porting::getSupportedVideoModes()
2015-03-28 13:26:03 +10:00