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Commit Graph

5731 Commits

Author SHA1 Message Date
39fd4da7a0 Conf.example: Update, fix and improve mapgen flags docs
Remove dynamic weather year parameter
2015-04-13 07:35:25 +01:00
8c688bfd07 Add Spanish comment translation to minetest.desktop 2015-04-12 19:08:23 +02:00
a5f942c3c0 Mgv6: Fix taiga, allow pine tree spawning on snowblocks 2015-04-12 05:52:41 +01:00
75cbd80e5b Mgv6: Add optional snow biomes 2015-04-12 04:27:26 +01:00
ce8a9ed94b Fix a rare crash case un SendPlayerHP
If the player is disconnected while Lua API is doing a l_punch call, for example, the playersao is NULL and the server crash. Fix it.
2015-04-11 10:07:23 +02:00
0a413265cb Document for api functions that rely on current_modname, that it doesn't work when not loading mods 2015-04-08 23:05:26 +02:00
c758fd73ff Link against shlwapi.lib and unify linker input sources for Windows 2015-04-08 12:56:53 -04:00
d2fc98e4a6 Fix freetype detection
Don't reinvent freetype detection, use working one from cmake.
2015-04-08 00:37:27 -04:00
0df736173e Schematics: Prepend mod path to relative schematic filepaths 2015-04-08 00:28:56 -04:00
5132908f4b TOCLIENT_ACTIVE_OBJECT_MESSAGES: channel must be 1 for unreliable message 2015-04-07 14:28:36 +02:00
3c6e112c28 Fix missing SQLite3 statement pointer initialization
This fixes a segfault when the database is shut down
before it finishes connecting and setting up.
2015-04-07 00:31:41 -04:00
392ac41c99 Cavegen: Remove now unnecessary checks for water, lava, ice
Remove large cave checks for air
Mgv5/mgv7:Add is_ground_content checks to 3d noise tunnels
More large caves
Shorten lines
2015-04-07 04:43:24 +01:00
f81759792e Make comments consistent with TOSERVER_INIT -> TOSERVER_INIT_LEGACY rename 2015-04-07 00:15:15 +02:00
43aab618e5 Change screenshot filename to one likely to work on all modern filesystems
Fixes #2603
2015-04-06 11:07:51 +10:00
8804c47e59 TOCLIENT_ACTIVE_OBJECT_REMOVE_ADD can be unreliable, catch PacketError exception.
Also set the packet size at creation not when pushing rawString, no functional change
2015-04-05 11:39:38 +02:00
ed3ebd633d craftdef.cpp: Return 0 after assert to make Clang happy 2015-04-05 11:16:12 +02:00
4235f671c1 Fix uninitialized variabled in ConnectionEvent 2015-04-05 11:13:30 +02:00
334e70455b Crafting speedup
This greatly increases crafting performance, especially in worlds with many mods.

Approved by @kwolekr.

Introduces a hash-type-layered fall-through mechanism, where every layer specifies one hash algorithm,
and the "deeper the fall", the more collisions to expect for the algorithm. One Craft definition
only resides at one layer, which improves speed for lower layers (and a complete fail), due to most
craft definitions residing at high layers.

Due to the fall-through design, the undocumented behaviour that later craft recipes
override older ones had to be weaked up a bit, but craft recipes with the same hash and layer
will still override.
2015-04-05 09:25:46 +02:00
fedbbc8883 Add reason to kicked log message and use present tense 2015-04-05 04:18:47 +02:00
1cb404522f Remove errorstream logging on password change
This seems to be a debug message which has been forgotten to be removed.
2015-04-03 14:01:41 +02:00
470de10de3 Fix players spawned at (0,0,0) in some rare cases instead of static_spawnpoint, if set
Approved by: @kwoelkr
2015-04-03 09:44:36 +02:00
aa340fd857 Create PacketError exception and use it with ACTIVEOBJECT_REMOVE_ADD handler which can be unreliable 2015-04-03 08:53:31 +02:00
92f20696eb Fix crash caused by null texture in GUI formspec/HUD. 2015-04-02 23:56:46 +10:00
58d62ad045 Fix MSVC error caused by ed10005 2015-04-02 22:56:36 +10:00
74eb14cc80 Treegen: Add pine tree. Force place trunks
Speed-optimise leaves blits
Use MMVManip for make_jungletree
Use correct code style
2015-04-01 22:54:49 +01:00
9527984dbc Move globals from main.cpp to more sane locations
Move debug streams to log.cpp|h

Move GUI-related globals to clientlauncher

Move g_settings and g_settings_path to settings.cpp|h

Move g_menuclouds to clouds.cpp|h

Move g_profiler to profiler.cpp|h
2015-04-01 23:04:25 +10:00
113bdd3ec0 NetworkPacket: reading outside packet is now clearer.
Use a common function to check the reading offset
2015-04-01 14:47:46 +02:00
ddf96c7a17 Fix some minor details from 6d61375 2015-04-01 00:19:10 -04:00
6d61375cc7 Clean scaling pre-filter for formspec/HUD. 2015-04-01 00:01:05 -04:00
b4247dff2e Fix usage of destroyed mutex
Also fix a memory leak
Fix overloaded virtual warning in Player::move()
Remove some trailing whitespace
2015-03-31 23:50:38 -04:00
699e066bea Fix set_bits 2015-03-31 23:30:44 -04:00
337e79c656 ObjDefManager, Mapgen SAPI: Huge refactoring
- General code cleanup
 - Unified object creation and loading
 - Specifying objects in APIs is now orthogonal (i.e. anything can take an ID,
   name string, or the raw table definition (and automatically registers if present
2015-03-31 23:27:58 -04:00
d1d5618bb8 Fix use of unitialized variable in gettext.cpp
#2583
2015-03-31 21:26:34 +10:00
1fe4256462 Connection::Receive(): receive Network Packet instead of SharedBuffer<u8>.
Because we get a Buffer<u8> from ConnectionEvent, don't convert it to SharedBuffer<u8> and return it to Server/Client::Receive which will convert it to NetworkPacket
Instead, put the Buffer<u8> directly to NetworkPacket and return it to packet processing
This remove a long existing memory copy
Also check the packet size directly into Connection::Receive instead of packet processing
2015-03-31 11:01:08 +02:00
ab77bf98ee RunCommandQueues: little optimization
remove command from queue on success, else do nothing, instead of remove command from queue and push it front on success
2015-03-31 09:29:33 +02:00
7c121726dc Typo in getOutgoingSequenceNumber => successfull to successful 2015-03-31 09:18:11 +02:00
db32e6c5aa Move texture_min_size even further down the pipe. Now, textures are JIT-upscaled using an image transformation, right at the time they're added to a mesh or particle; images used in 2D elements are left unscaled. This should fix any remaining issues with HUD elements. 2015-03-31 16:56:33 +10:00
862d4ea328 Change format of screenshot names
Filename screenshot_ + ISO 8601 format + [-serial]

i.e. screenshot_YYYY-MM-DDTHH::MM::SS[-serial].png

Serial is added if the filename + timestamp already exists and is in the range 1 to 999
2015-03-31 16:24:25 +10:00
ed10005d38 GenElementManager: Pass opaque handles to Lua and rename to ObjDefManager
Add core.clear_registered_schematics() and refactor schematics somewhat
2015-03-31 01:11:51 -04:00
6a48844eba Use Buffer not SharedBuffer in NetworkPacket::oldForgePacket 2015-03-30 19:55:14 +02:00
ff924ef0dc On Android enable always fast
Invert the meaning of holding down the fast button (i.e. holding down the fast button -- if there is one -- means walk), unless performing an action, sneaking or jumping.
Still requires fast move to be toggled on (and fast priv)
2015-03-30 00:40:12 +10:00
bf06b68c96 Let main menu scale (non-Android)
This fixes main menu not fitting for 800x600 (and lower resolutions) on PC builds
2015-03-30 00:33:07 +10:00
5ee0d8ac81 Fix Android build-related bugs
E.g. Sound and freetype always being disabled, redefinition of pre-processor directives
2015-03-29 22:27:01 +10:00
e1475bdc89 Make sure g_timegetter is initalised before running speedtests
Thanks @SmallJoker for noticing the issue
2015-03-29 22:21:32 +10:00
34101015b2 Fix typo 2015-03-29 22:08:14 +10:00
e3d69f2920 Update credits 2015-03-29 21:31:13 +10:00
dfe00abc5a queued_commands must be a std::deque. RunCommandQueues needs to push packet on front, not back 2015-03-29 10:49:43 +02:00
3444dec2db Fix uninitialized variable Player::local_animation_speed 2015-03-28 10:46:01 +01:00
Rui
b21230b329 Update minetest.po
Update minetest.po

Update minetest.po
2015-03-28 16:05:29 +10:00
2430b2e998 Add Lua function get_video_modes() for main menu
Also updates and uses porting::getSupportedVideoModes()
2015-03-28 13:26:03 +10:00