e5b4748bb4
Fix only one texture being updated on window resize breaking sidebyside and topbottom 3d modes
2014-08-29 01:35:35 +02:00
fb2183b61d
Fix interlaced 3d mode second image being flipped on compiling against irrlicht >= 1.8
2014-08-29 00:54:46 +02:00
8ab2971e0b
Remove invalid doc about minetest.get_time_us()
2014-08-25 21:52:52 +02:00
d7364d65ac
Add missing doc for minetest.get_us_time()
2014-08-25 21:16:32 +02:00
e66bb9b864
Allow use all 6 faces for special tiles.
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Protocol version bump.
2014-08-25 12:47:06 +02:00
3ce6888c1c
Fix retval of entity.get_staticdata beeing lost while profiling is enabled
2014-08-24 01:56:27 +02:00
e09293b483
Add lua exception handling test code
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Catch some error situations when mod used without thinking about it
2014-08-23 20:53:34 +02:00
3e267a6ece
Fix LuaJIT exception wrapper
2014-08-23 20:41:03 +02:00
f33d31693e
Fix seg fault if popping from empty stack (L-system trees)
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See: https://github.com/minetest/minetest/issues/1525
Background
Wuzzy2: If you attempt to spawn a L-system tree with minetest.spawn_tree, you can make Minetest crash if it is attempted to pop an empty stack.
ShadowNinja: This shouldn't cause a segmentation fault, but it should throw a Lua error
Commit Description
This commit throws a Lua error instead of causing a segmentation fault. The server will still "crash" but will include a Lua backtrace.
L-Systems fix randomness
Unless a random seed is provided (via Lua treedef) seed the PRNG with a different seed for each tree
Resolves: https://github.com/minetest/minetest/issues/1469
Fix l-system crash when treedef random_level not set by Lua
2014-08-23 06:40:27 +02:00
996ea60642
Add video driver selection to settings menu (based uppon idea from webdesigner97)
2014-08-23 01:55:54 +02:00
26f4a5c110
Minimal game: add /dummyball <count> command
2014-08-23 00:52:57 +02:00
7940a4264a
Fix chat messages capturing mouse interactions for menu/formspecs
2014-08-23 00:23:14 +02:00
55c646c5c2
Use pause_fps_max also on multiplayer
2014-08-22 22:52:20 +02:00
b19dd922ec
Add ^[mask texture modifier
2014-08-22 22:42:04 +02:00
e4d570eafc
Reduce time of red screen when damaged
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10 seconds in PvP is very long and annoying.
2014-08-22 22:19:07 +02:00
c58b9d8da3
ban.cpp refactoring
2014-08-22 22:03:08 +02:00
dec8c43de3
Fix to to too two times
2014-08-22 21:51:20 +02:00
d7d8aa1039
Add player name length checks
2014-08-22 21:18:43 +02:00
8e9d896f2d
Fix "ghost" blocks if block update is "on wire" while player digs nodes
2014-08-22 20:56:16 +02:00
247a1ebf23
Improve timeout calculation
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gf
2014-08-22 20:56:16 +02:00
944ffe9e53
Correct spelling mistakes in documentation
2014-08-22 20:55:01 +02:00
7993696fc4
Fix wrong Icon name in minetest.desktop
2014-08-22 14:09:39 +02:00
08f7ac5704
Remove buildable_to nodes without dropping item when replaced by a falling node
2014-08-22 11:14:15 +02:00
d9df592da8
Pass light sources in blue channel of vertex color instead of decoded light for all special drawtypes.
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Plus some style fixes and optimizations.
2014-08-21 23:28:01 +02:00
2a5c88bde1
Don't call a player event without having player to do a event for
2014-08-21 17:29:26 +02:00
a4c987b339
Fix caption of config mods button (simple menu)
2014-08-19 22:34:25 +02:00
c24e0753fc
Mod profiling support
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Config settings:
profiling = true/false (gather statistics)
detailed_profiling = true/false (break mod times to callbacks)
Chat commands:
save_mod_profile saves current statistics in debug.txt and shows on console (on default loglevel)
2014-08-19 22:22:57 +02:00
4caa00cc99
Make scrollbar scale according to DPI and scaling factor
2014-08-16 15:30:56 +02:00
bf91d623c8
Let lighting be done only CPU side. Remove finalColorBlend implementation from shaders.
2014-08-16 14:48:52 +02:00
0a57b5b553
Revert "Fix inventory items blinking on item preloading"
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The fix didn't work on some systems sadly this wasn't detected prior merge,
as preload is disabled by default now there's not gonna be a fix for it.
2014-08-16 14:18:33 +02:00
ccf3985b7a
Fix inventory items blinking on item preloading
2014-08-16 13:00:37 +02:00
5f1f1151d3
Remove temporary file at safeWriteToFile()
2014-08-16 12:46:48 +02:00
f6e01adab7
Makefile support for build without leveldb
2014-08-16 12:28:07 +02:00
fa427d641b
Add sqlite3 backend hack for android
2014-08-16 12:28:07 +02:00
6c5f79fee9
Fix the *CDP display
2014-08-15 21:46:04 +02:00
e9e9e42573
Fix mainmenu game initialisation
2014-08-14 07:18:32 +02:00
5e54bf1472
Make faces shading correct for all possible modes.
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Skip shading for lightsources and top of the nodes.
Fixes liquid sources and flowing surfaces having different brightness.
2014-08-14 06:43:47 +02:00
587167e940
Move #includes from version.h to version.cpp
2014-08-10 01:03:52 +02:00
15f3713e2f
Formspec escape fixed seen in world creation menu
2014-08-05 15:37:53 -04:00
d7bcde6db4
Disable preload_item_visuals by default
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This can delay connections by several minutes.
2014-08-05 14:54:33 -04:00
6929206bc2
Fix issue 1527
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https://github.com/minetest/minetest/issues/1527
2014-07-29 22:39:39 -04:00
17345404ba
Add ZLIBWAPI_DLL and LEVELDB_DLL CMake options Remove legacy MINGWM10_DLL CMake option Update 32-bit buildbot (OpenAL updated, zlib updated) Change build directory for buildbots to '_build' to prevent removal of Android build files Use -win64 suffix for 64-bit Windows builds Fixes #1476
2014-07-29 20:03:18 +02:00
5884236046
Rework texture generating code, add texture grouping via ( ... )
2014-07-29 20:02:56 +02:00
5357a17bac
Don't include cmake_config_githash.h into files that don't need it
2014-07-25 10:48:03 +02:00
8979a3dd99
Dont display interior of glasslike_framed node when its not defined.
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Fixes https://github.com/minetest/minetest/issues/1514
2014-07-24 20:58:08 +02:00
3bf05f020c
Allow full circle rotation with 2degs step for plantlike drawtype.
2014-07-24 20:02:20 +02:00
9dc8901e32
Add rotation for plantlike drawtype.
2014-07-22 00:32:03 +02:00
70074800a2
Bugfix in makeCuboid - apply rotations to all faces when 1 tile is given.
2014-07-20 16:22:48 +02:00
33ca115ae4
Remove vector assertions
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These were initially added to get tracebacks for invalid vector errors, but it
didn't work and tracebacks have since been properly fixed in the core.
2014-07-19 23:50:50 -04:00
f0db6c4423
Speedup mapblock_mesh
2014-07-17 22:28:14 +02:00