hecks
fcff9f2911
Remove "generate normal maps" feature ( #10313 )
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Erase all traces of normal "generation" from fragment shaders
Remove the "feature" from the engine and default config
Remove any leftover documentation of it
2020-09-14 19:27:25 +02:00
mntmn
44c98089cf
shaders: Fix transparency on GC7000L ( #10036 )
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Workaround for the missing GL_ALPHA_TEST implementation in Mesa (etnaviv driver).
2020-08-25 20:49:51 +02:00
Danila Shutov
3a6dfda358
Make shading of CAOs optional ( #10033 )
2020-06-16 20:48:31 +01:00
Danila Shutov
fe3e69eb40
Fix broken coloring of wielditems ( #9969 )
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Fixes a regression that appeared in 5.3.0-dev.
2020-06-09 21:38:09 +02:00
Danila Shutov
661b4a1837
Add tone mapping for entities ( #9521 )
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fixes #9301
2020-04-06 16:06:40 +02:00
Danila Shutov
ca646487f2
Transform texture UVs with provided tex. matrix ( #9515 )
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fixes #9481
2020-03-16 22:57:46 +01:00
Danila Shutov
6958071f49
Basic model shading ( #9374 )
2020-02-16 20:37:28 +01:00