Commit Graph

64 Commits

Author SHA1 Message Date
Kahrl ab42549b1e Wielded tool updates, leaves and glass work now 2011-09-19 17:08:42 +02:00
Kahrl 02726f0003 Convert any inventory item into a mesh, bring back InventoryItem::getImageRay(), some const-correctness fixes 2011-09-19 06:37:24 +02:00
Kahrl 36bcbca9ac Added sprite extruder 2011-09-19 03:01:11 +02:00
Kahrl 4ed837bcfa trying some view bobbing changes 2011-09-18 17:02:30 +02:00
Kahrl 54f3796f91 Oops, up vector is needed. 2011-09-18 02:24:43 +02:00
Kahrl ae66d611f2 This looks more like MC view bobbing, but still not even close 2011-09-18 02:17:39 +02:00
Kahrl 63266928a5 Made wielded tool move slightly (and smoothly) during view bobbing. Making the tool be a child node of an empty scene node instead of the camera scene node seemingly fixed the uncontrollable tool jitter, too. 2011-09-15 01:53:42 +02:00
Kahrl fc92da4324 View bobbing is slower in the water. 2011-09-15 01:53:42 +02:00
Kahrl e4cb004460 trying something else... also replaced M_PI by PI everywhere 2011-09-08 16:10:44 +02:00
Kahrl f2ec226521 minor view bobbing improvements 2011-09-08 13:34:28 +02:00
Kahrl 0931d4b7ff make it slightly less annoying :o) 2011-09-08 13:14:59 +02:00
Kahrl ccadebabba Implemented view bobbing (testing simple lemniscate shape) 2011-09-08 13:03:55 +02:00
Kahrl 18771a39cf Commented out debug statements again 2011-09-08 01:24:47 +02:00
Kahrl baf7da9d4a Collected and moved existing camera infrastructure from game.cpp to camera.cpp and camera.h. Introduced configuration settings 'fov' which chooses the camera's (vertical) field of view and 'view_bobbing' which currently does nothing. Other code refactored to not expect the FOV to be a build time constant. 2011-09-08 01:08:47 +02:00