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Commit Graph

21 Commits

Author SHA1 Message Date
bf91d623c8 Let lighting be done only CPU side. Remove finalColorBlend implementation from shaders. 2014-08-16 14:48:52 +02:00
5e54bf1472 Make faces shading correct for all possible modes.
Skip shading for lightsources and top of the nodes.
Fixes liquid sources and flowing surfaces having different brightness.
2014-08-14 06:43:47 +02:00
c9ba92c4ad Faces shading fixes 2014-07-07 18:06:20 +02:00
a0f78659f3 Improved faces shading with and without shaders. 2014-06-17 00:56:17 +02:00
6c98fd6658 Unite nodes shaders.
Pass drawtype and material type to shaders.
Move shaders generation to startup only.
Allow assign shaders per tile.
Initial code to support water surface shader.
2014-06-15 05:40:33 +02:00
db60ae0459 Fix invalid liquid lighting. 2014-04-16 16:56:54 +02:00
0dc1aec509 Normal maps generation on the fly.
Parallax mapping with slope information.
Overriding normal maps.
2014-03-21 01:32:00 +01:00
dae03382bf Optimize shaders code. Add settings at compile time. 2013-12-09 13:28:50 +01:00
206565d965 Fix shaders on some GPUs 2013-12-08 08:01:20 +01:00
2330267d22 Shaders rework. 2013-12-03 18:55:25 +01:00
44eb01695a Fix texture bumpmapping on some GPUs 2013-08-04 21:49:48 +02:00
3f6f327cb9 Add texture bumpmapping feature. 2013-07-04 02:36:32 +02:00
d7395cd2ab Actually fix shader3 alpha this time 2013-04-27 23:04:52 -04:00
ddd2b18321 Transform alpha channel as well in shader 2013-04-25 12:30:01 -04:00
770305e28d Add option to use texture alpha channel 2013-04-23 22:15:51 -04:00
c00c8832c6 Fix new_style_water 2013-03-17 11:28:43 -04:00
ec54e35757 Tweak shader randomly a bit 2012-12-02 23:47:53 +02:00
cd1f604ffe Handle day-night transition in shader and make light sources brighter when shaders are used 2012-12-02 14:24:58 +02:00
d0b9b10ee0 Remove accidental vim swap file 2012-12-02 01:42:03 +02:00
27373919f4 Implement a global shader parameter passing system and useful shaders 2012-12-02 00:46:18 +02:00
22e6fb7056 ShaderSource and silly example shaders 2012-12-02 00:46:18 +02:00