a5f6d65c37
Add UNIX man pages to aid package creators.
2012-02-28 21:26:14 +02:00
79326e6287
Add descriptions to command line arguments
2012-02-28 21:03:45 +02:00
c8ec711503
Install icon and .desktop file on Unix systems
2012-02-28 21:03:38 +02:00
0f8b91bfba
Merge pull request #46 from garrosh/master
...
Add *~ to .gitignore
2012-02-28 10:44:40 -08:00
b7fd3c8669
Add minetest.get_worldpath() for getting location for custom data
2012-02-28 20:41:26 +02:00
b3f4cbe157
Fix pointed.thing.ref -> pointed_thing.ref in builtin.lua
2012-02-28 19:55:24 +02:00
d0491ce8b6
Add descriptions to minetest.conf.example
2012-02-27 14:27:28 +02:00
806f10524f
server: /give: show the actual stackstring
2012-02-24 23:27:01 +01:00
50110e00e8
creative inventory: update to use default:fence_wood
2012-02-24 23:27:01 +01:00
3a89c40e26
mesh: warn only once about render-to-target not being supported
2012-02-24 23:27:01 +01:00
ff678d1607
tile: remove redundant warning about failing render-to-target
2012-02-24 23:27:01 +01:00
abab3db23d
tile: don't duplicate std::string::find_last_of
2012-02-24 23:26:14 +01:00
496451c164
itemdef: handle the !render-to-target case
2012-02-24 22:37:16 +01:00
993821a924
Tune brightness stuff and fog color
2012-02-06 17:40:48 +02:00
ad5ac22442
Set default maximum viewing range to a bit more than default server send range to make fog work well
2012-02-06 17:34:45 +02:00
94b25685c5
Fix calculating if block is in viewing range; fix fog and default minimum accordingly
2012-02-06 17:27:54 +02:00
88cdd3a363
Players stay in environment even when dead, damage flash and fall damage fixes
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Don't set m_removed on dead players (dead players are indicated by hp == 0). Local
damage flash is shown whatever the cause was (even from Lua set_hp). PlayerCAO
damage flash matches duration of local damage flash. Fall damage is dealt much more consistently (this is done by disallowing jumping when speed.Y is very negative, up to now jumping could sometimes negate fall damage)
2012-02-05 12:06:55 +02:00
e15de8b70d
Modify light values to work a bit better with non-smooth lighting
2012-02-05 12:02:40 +02:00
61016962ee
Add groups = {} to item definition
2012-02-04 02:20:05 +02:00
a1eb2836c0
Set better visual light levels
2012-02-02 16:14:32 +02:00
64af6d3afe
Fix some warnings on some compilers
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ItemStack is a struct, not a class
CollisionInfo is a struct, not a class
InventoryAction is abstract and it needs a virtual destructor
2012-02-02 15:54:20 +02:00
365f7a5bfe
Merge remote-tracking branch 'kahrl/hidehud'
2012-02-02 14:35:18 +02:00
796009ef21
Fix server hang when stepping a furnace with a huge dtime
2012-02-02 12:50:11 +02:00
b85b4ede82
Page up/down: don't display the old value, it was a little confusing
2012-02-01 02:37:01 +01:00
2cb96d9d68
Page up and down change the minimum viewing range
2012-02-01 02:24:55 +01:00
78bf92175a
Show the top line too when only chat, but not HUD is shown
2012-02-01 01:36:59 +01:00
0c3d39357b
F1 toggles HUD, F2 toggles chat, F5 toggles debug info, F6 toggles profiler pages
2012-02-01 00:56:30 +01:00
0e8bd531c2
Fix craftresult_is_preview flood in log and remove unnecessary debug output
2012-01-25 20:18:20 +02:00
ac69a3561a
Added Kate backup file scheme to .gitignore for Kate users
2012-01-24 22:38:00 -05:00
24b1008d56
Remove unnecessary delays from large data transfer unit test
2012-01-24 12:50:10 +02:00
a4340c330a
Set default number of maximum users to 100 instead of 20
2012-01-24 12:02:40 +02:00
2e8e9ee7f5
Add EnvRef:set_timeofday(0...1) and EnvRef:get_timeofday()
2012-01-24 12:01:59 +02:00
cb05a28745
Call this 0.4.dev-20120122-1
0.4.dev-20120122-1
2012-01-22 23:05:36 +02:00
a387c9b95d
Fix "illegal escape sequence" in MSVC (actually not illegal)
2012-01-22 22:00:29 +02:00
0a426f3592
Fix give_initial_stuff mod; experimental mod: dug_item -> drop; scriptapi.cpp: drops -> drop
2012-01-22 17:31:20 +02:00
00bc9a8678
tool and ToolItem apply item aliases
2012-01-22 17:31:20 +02:00
c241902b40
Cleanup (some stuff went wrong when reverting 4-byte mapnodes); fix legacy_wallmounted
2012-01-22 17:31:20 +02:00
4799a8f761
cleanup
2012-01-22 17:31:20 +02:00
02b334a679
Create node metadata when placing nodes again
2012-01-22 17:31:20 +02:00
b4dd5d3bd7
Client-side prediction of inventory changes, and some inventory menu fixes
2012-01-22 17:31:20 +02:00
1efdc36b22
Inventory menu (with dragging) improved. Crafting is now handled via a IACTION_CRAFT inventory action.
2012-01-22 17:31:12 +02:00
157a4cf18c
Node placement / mineral / serialization / iron freq / node_dig callback
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- Node placement code moved to Lua
- Mineral system removed (added default:stone_with_coal and default:stone_with_iron).
- MapBlock and MapNode serialization updated.
- Mapgen: Frequency of iron increased.
- node_dig callback and related changes.
2012-01-22 17:24:50 +02:00
f22c73f501
Fix inventory glitch when connecting as new user
2012-01-14 11:05:24 +01:00
c920df748b
Inventory menu changes: Tooltips; dragging; drop from menu. Lag is a bit annoying (even in single player).
2012-01-13 12:35:55 +01:00
a58d725569
Tool progress bar tweaking
2012-01-12 08:47:17 +01:00
6a76c226e1
The huge item definition and item namespace unification patch (itemdef), see http://c55.me/minetest/wiki/doku.php?id=changes:itemdef
2012-01-12 06:10:39 +01:00
569156b013
Call this 0.4.dev-20120106-1
0.4.dev-20120106-1
2012-01-06 20:41:52 +02:00
6d4bc012f0
Fix key change menu a bit
2012-01-06 19:50:40 +02:00
2f5c28aaf1
ObjectRef:setpos() to move player properly (a bit shortcuttish implementation)
2012-01-06 19:17:44 +02:00
4f2c1e36a1
Implement minetest.register_on_dieplayer()
2012-01-06 00:12:33 +02:00